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Posted

I have all autosaves turned off. The only way a save gets created is when I go to "~" and TELL it to save. :)

 

When I created characters in what I THOUGHT was a pristine, unmodded profile. I would take them to the point where they are out of helgen and stop there. Then I'd wait for about 5 minutes real time. Hit "T" and wait a couple of in-game hours, then make my save.

 

When I hit "~", it was blank. There was no indication that anything was running.

 

HOWEVER, I later discovered I had FNIS_spells.esp active and FNIS stuff installed in that "unmodded" profile (but not RUN because this was supposed to be an unmodded profile.... duh)

 

So I created a VANILLA Plus profile.

It's Vanilla, but with my custom races available. No armor. No houses. No SexLab. No nuthin.

 

I'm going to see how THAT works as far as taking a character from THAT save and plugging them into a modded save.

If it works, fine.

 

If not, then I'm going to disable custom races and try it with a vanilla race.

If that works, I'll try a custom race, but one at a time (I have Ningheim, Lunari and Succubus races that I use)

 

It'll take a little time to try all these different things, but if I can figure it out NOW, I can avoid issues in the future :)

 

I had saves in my old installation (before MO) that wouldn't load unless I loaded one of the "beginning of a new game" saves first. 

Maybe now, with MO's help, I can finally figure out what I'm doing to cause this :)

 

 

Posted

 

 

I have all autosaves turned off. The only way a save gets created is when I go to "~" and TELL it to save. :)

 

When I created characters in what I THOUGHT was a pristine, unmodded profile. I would take them to the point where they are out of helgen and stop there. Then I'd wait for about 5 minutes real time. Hit "T" and wait a couple of in-game hours, then make my save.

 

When I hit "~", it was blank. There was no indication that anything was running.

 

HOWEVER, I later discovered I had FNIS_spells.esp active and FNIS stuff installed in that "unmodded" profile (but not RUN because this was supposed to be an unmodded profile.... duh)

 

So I created a VANILLA Plus profile.

It's Vanilla, but with my custom races available. No armor. No houses. No SexLab. No nuthin.

 

I'm going to see how THAT works as far as taking a character from THAT save and plugging them into a modded save.

If it works, fine.

 

If not, then I'm going to disable custom races and try it with a vanilla race.

If that works, I'll try a custom race, but one at a time (I have Ningheim, Lunari and Succubus races that I use)

 

It'll take a little time to try all these different things, but if I can figure it out NOW, I can avoid issues in the future :)

 

I had saves in my old installation (before MO) that wouldn't load unless I loaded one of the "beginning of a new game" saves first. 

Maybe now, with MO's help, I can finally figure out what I'm doing to cause this :)

 

 

Check your PM. Abstain from posting here until you've verified my PM to you.

Posted

If you set up the skyrim INI correctly in MO you should get the Papyrus log in

 

My Games>Skyrim>Logs>Script> select the latest one. If it is very large and your problem is repeatable try starting the game from or near the point which is the problem. Helps with reporting. It isn't in MO. ;)

 

Thanks!  I had it set up, I just didn't know how to find the damn log.  Now I just need to figure out how to make sense of that gibberish.

Posted

Glad I could help

 

Are you talking about the Papyrus logs? if so don't worry so much about that. Just try to get as close to a repeatable event as possible before it happens and then stop the game and start again. I believe that will give you a smaller report that can be then uploaded here for the experts to figure out. In time you will be able to understand if you try more and more of the content. I for one am more interested in the function of MO and CK ( GECK and such) instead of the error reports .. at least currently.

Posted

MO Question regarding how MO handles edits to SkyrimPrefs.ini

 

I know that MO has an ini editor built in. I also just discovered that somewhere along the line, probably as I moved and verified my Skyrim installation, SkyrimPrefs.ini now has both mouseAccelleration and vSync enabled.  I had them both disabled before and it seemed to work better for me.

 

If I edit those in the ini editor, do those changes apply when I start the profile? I see in each profile folder, there appears to be a Skyrim.ini and a SkyrimPrefs.ini in each one. I am ASSUMING (I get in trouble doing that sometimes) that I'd have to edit the ini files for each profile.

 

The reason I'm asking is that while I was reading the docs at STEP Wiki, it SEEMED to be telling me that the ini files are read ONCE when you create a profile and that any changes would only show up if you create another profile. If I want my edits to mouse acceleration and vsync to be permanent and to apply to any newly created profiles, would I do the following:

 

Edit the ini file in each existing profile.

Then edit the global ini file so that each new profile gets created with my edits already in place.

 

 

Posted

I have an ini file that works how I want it to that I just copy it and paste it into other profiles when I start them. And you can tweak each profile's ini to suit that character and the mods installed.

 

I have profiles set up for straight up performance and others set up to look great (and not perform as well). This is a great setup for me because I can adventure and play without lag, then I can change profiles (with the same character in it) and take pretty screenshots without lag being an issue.

Posted

I would advice you to create a basic ini configuration in the Default. Copy that profile and create a new profile then make custom changes to that profile like what gvman3670 did. Basically your current problem is your "required" changes aren't being maintained. Doing what I stated above and copy you should have the same base ini in all the profiles .. it works for me. When you use the create many of the changes I made to the base profiles ( default) don't transfer over.

Posted

MO Question regarding how MO handles edits to SkyrimPrefs.ini

 

I know that MO has an ini editor built in. I also just discovered that somewhere along the line, probably as I moved and verified my Skyrim installation, SkyrimPrefs.ini now has both mouseAccelleration and vSync enabled.  I had them both disabled before and it seemed to work better for me.

 

If I edit those in the ini editor, do those changes apply when I start the profile? I see in each profile folder, there appears to be a Skyrim.ini and a SkyrimPrefs.ini in each one. I am ASSUMING (I get in trouble doing that sometimes) that I'd have to edit the ini files for each profile.

 

The reason I'm asking is that while I was reading the docs at STEP Wiki, it SEEMED to be telling me that the ini files are read ONCE when you create a profile and that any changes would only show up if you create another profile. If I want my edits to mouse acceleration and vsync to be permanent and to apply to any newly created profiles, would I do the following:

 

Edit the ini file in each existing profile.

Then edit the global ini file so that each new profile gets created with my edits already in place.

There's a reason the editor and configurator are there. Just use that to edit your ini's. It is not read once and that's it, it is read from the original path once, and then you use that one for your profile. You can make changes when you edit the ini's in profiles, or if you use the editor and configurator. STEP is referring to your "true" ini, in the game folder. Changes made to THAT only show up when making a new profile.

 

It is not necessary to make a new profile every time you want to alter an ini.

 

I verified it when I changed the camera height in profiles (skyrim.ini) and it worked in-game.

Posted

Hi I have a frustrating problem for the Bodyslider. So I followed the instructions on the installation and running it as a executable via Mod Organizer, it keeps giving me the "no image" for the texture when previewing the body in Bodyslider, and also it doesn't overwrite the .nif file in the Mod Manager data folder, but the actual Skyrim data folder instead. Is there anyway I can fix this?

 

post-30367-0-76630800-1405750139_thumb.png

Posted

Hi I have a frustrating problem for the Bodyslider. So I followed the instructions on the installation and running it as a executable via Mod Organizer, it keeps giving me the "no image" for the texture when previewing the body in Bodyslider, and also it doesn't overwrite the .nif file in the Mod Manager data folder, but the actual Skyrim data folder instead. Is there anyway I can fix this?

 

attachicon.gif4e845a69bf92a2677d7481be72eaa88b.png

That no image thing is perfectly normal.

 

Change your output destination here:

C:\Games\Steam\SteamApps\common\Skyrim\config.xml

<MeshOutputPath>\(your preferred path)\<MeshOutputPath>

 

Posted

My config.xml file is actually in the Bodyslide folder, but I think that is the same one. Anyways, how would I change the path so that it overwrites the .nif files in the Mod Manager Data/meshes folder instead of the Skyrim Data/meshes folders? Isn't the Mod Manager Data folder "imaginary"?

Posted

If you mean PapyrusDataTransfer (PDTWrapper.exe), you just add it and run it.

 

As for the Bodyslide 2 config:

"ReadMeBodyslide.txt"

 

<MeshOutputPath> : Pretty much the same effect as skyrim data path. This value is deprecated and does not have any effect currently.

 

Posted

You guys probably already knew this but MO works perfectly with Fallout 3 as well. Just got it from steam, still one of my fav games ever. And now it's even better.

Is there anything that mods and MO can't make better... i doubt it.

 

Did you use MO for the FOMM packed ( scripted) mods? If so it works for you. I had CRC errors when I tried last time. Same with SExout and some other FNV mods.

 

Posted

This is a repost from the tech support forum.  some kind soul told me it would get more visibility here.

 

So I have been avoiding learning Mod Organizer for as long as possible.  I just didn't want to deal with learning all the little quirks.

 

Whelp, I finally bit the bullet.  Here are the "quirks" that don't seem to be typical.  Hoping somebody may know what's up.

 

1)racemenu doesn't install all sliders.  some stuff works, but presets for custom races and breast and butt sliders don't show up.  I never had that with NMM.  To install racemenu all I did was activate it in the normal way.

 

2)when running bodyslide from MO, skin textures are so dark that you can barely see anything but black.  No it is not a missing texture texture.  It is a real texture, but you sort of have to squint your eyes and put your nose on the monitor to be able to tell that.  no clue why.

 

3)whenever I modify hdt.xml, the typical weird stuff happens like hair stapled to infinity, clothing sort of sitting in a puddle on the ground or breasts slowly growing through your back.  It is all the normal glitches that you get when your computer can't handle the physics, or when you make an inefficient xml.  But the thing is... these xml's are not new to me.  they worked just fine before I started using MO.

 

So... those are the three problems.  I wish I could give more info, but I can't even think of anything else to say that would be helpful.  I did find one post on lovers where another guy had the racemenu glitch.  The thread was 3 pages long, but I didn't see a solution anywhere in there.

 

I haven't actually read all 78 pages of this thread yet.  is there an index? ;p

Posted

This is a repost from the tech support forum.  some kind soul told me it would get more visibility here.

 

So I have been avoiding learning Mod Organizer for as long as possible.  I just didn't want to deal with learning all the little quirks.

 

Whelp, I finally bit the bullet.  Here are the "quirks" that don't seem to be typical.  Hoping somebody may know what's up.

 

1)racemenu doesn't install all sliders.  some stuff works, but presets for custom races and breast and butt sliders don't show up.  I never had that with NMM.  To install racemenu all I did was activate it in the normal way.

 

2)when running bodyslide from MO, skin textures are so dark that you can barely see anything but black.  No it is not a missing texture texture.  It is a real texture, but you sort of have to squint your eyes and put your nose on the monitor to be able to tell that.  no clue why.

 

3)whenever I modify hdt.xml, the typical weird stuff happens like hair stapled to infinity, clothing sort of sitting in a puddle on the ground or breasts slowly growing through your back.  It is all the normal glitches that you get when your computer can't handle the physics, or when you make an inefficient xml.  But the thing is... these xml's are not new to me.  they worked just fine before I started using MO.

 

So... those are the three problems.  I wish I could give more info, but I can't even think of anything else to say that would be helpful.  I did find one post on lovers where another guy had the racemenu glitch.  The thread was 3 pages long, but I didn't see a solution anywhere in there.

 

I haven't actually read all 78 pages of this thread yet.  is there an index? ;p

 

Ahh.. I am the kind soul.. :D. Well I hope you get what you need here. I know many here know how to use these with MO. Sorry that I couldn't be "kind" and help you further and solve these issues as I don't use those and ( I use race) but I don't seemto have that problem or I am not using all the sliders as it is. Don't know. so I can't really help.

 

Awefularchdemon... another potential MO worshiper... :D.. just needs a little help..

 

Posted

Before I begin, I apologize if this thread has covered this topic already. It's a lot of pages to read through.

 

New MO convert here. Recently got back into skyrim. Noticed the mod profiles feature of MO and flipped my lid, immediately converted. Ran into some issues with importing from NMM, was so dedicated to the idea I decided "Fuck it, from scratch, here we go!"

 

I have to say, thus far: I am in love with this program.

 

The main attraction for me here is those profiles. I started with a plain vanilla game profile, then made one with nothing but my graphical mods for ENB, skyui, etc -- the basics I'd want in every character I play, etc.

 

My ultimate goal is to have two profiles: One for NSFW play, separate from the others, which I'll be playing on a stream.

 

It took me some wrestling, and I'm still not entirely certain which way is up, but I got FNIS working. I'm wrokign with FNIS and New Animation Pack. My problem is that changes I make to one Profile with FNIS seem to be porting over to the other profiles, and I'm uncertain on what's happening. I figured I'd want to get this settled before I move on to Sexlab. I just finished wrestling with *uninstalling* FNIS on my mod-free vanilla profile, after reverifying my game files casche in Steam and 'refreshing' Animations.bsp in MO I was able to fix my no-mods T-pose issue. The prospect of fucking around too much further without some information/guidance is a little intimidating suddenly, to say the least.

 

Should I be installing FNIS as a different mod with a different name/folder for each profile, running GenerateForUsers once and done?  Or should I be generating a new profile every time I launch? I apologize if this is documented anywhere, I've been digging around for a while now. Will Sexlab & MO require any shennanigans to function like this?

 

I assumed multiple installs with different names was the only way to get the XMP skeleton for Frostfall's quiver-placement working in one profile, but not in the other (as best I can tell.) 

 

Thanks for your time.

 

Now If I understand you properly you will need to run FNIS at least once per each profile .. The results would drop into the overwrite folder. Then create a mod from those results. Perhaps name it the same name as the profile. When you change something and need to run FNIS again .. take the resulting files and drop them into the created mod for that profile. This way one profile can have the naughty stuff and the other can be nice and clean as there won't be any mods active ( visible even) from that profile to the game. The FNIS will be working with what was activated for that profile and that profile alone. Could be wrong though. :D

 

Posted

My config.xml file is actually in the Bodyslide folder, but I think that is the same one. Anyways, how would I change the path so that it overwrites the .nif files in the Mod Manager Data/meshes folder instead of the Skyrim Data/meshes folders? Isn't the Mod Manager Data folder "imaginary"?

 

 

 

If you mean PapyrusDataTransfer (PDTWrapper.exe), you just add it and run it.

 

As for the Bodyslide 2 config:

"ReadMeBodyslide.txt"

 

<MeshOutputPath> : Pretty much the same effect as skyrim data path. This value is deprecated and does not have any effect currently.

 

 

 

This is a repost from the tech support forum.  some kind soul told me it would get more visibility here.

 

So I have been avoiding learning Mod Organizer for as long as possible.  I just didn't want to deal with learning all the little quirks.

 

Whelp, I finally bit the bullet.  Here are the "quirks" that don't seem to be typical.  Hoping somebody may know what's up.

 

1)racemenu doesn't install all sliders.  some stuff works, but presets for custom races and breast and butt sliders don't show up.  I never had that with NMM.  To install racemenu all I did was activate it in the normal way.

 

2)when running bodyslide from MO, skin textures are so dark that you can barely see anything but black.  No it is not a missing texture texture.  It is a real texture, but you sort of have to squint your eyes and put your nose on the monitor to be able to tell that.  no clue why.

 

3)whenever I modify hdt.xml, the typical weird stuff happens like hair stapled to infinity, clothing sort of sitting in a puddle on the ground or breasts slowly growing through your back.  It is all the normal glitches that you get when your computer can't handle the physics, or when you make an inefficient xml.  But the thing is... these xml's are not new to me.  they worked just fine before I started using MO.

 

So... those are the three problems.  I wish I could give more info, but I can't even think of anything else to say that would be helpful.  I did find one post on lovers where another guy had the racemenu glitch.  The thread was 3 pages long, but I didn't see a solution anywhere in there.

 

I haven't actually read all 78 pages of this thread yet.  is there an index? ;p

That does it! I'm making cell follow this thread! :D

 

Look, I don't use Bodyslide much, and I haven't tried to change the save path. I just do it the manual way (run BS outside of MO and let it overwrite the nifs in a copy of the mod I'm altering). If someone knows how to do it, let me know, and I'll plaster it all over my OP.

 

I figured the xml would work, but admittedly I haven't tried it. Times like this I wish I used BS more. No doubt I'll want to make body conversions to TBD-E, so when I do, you'll all be the first to know.

 

1)racemenu doesn't install all sliders.  some stuff works, but presets for custom races and breast and butt sliders don't show up.  I never had that with NMM.  To install racemenu all I did was activate it in the normal way.

 

 

That shouldn't happen. Mine was installed just like a normal mod too, and everything shows up. Are you using ECE as well?

Posted

I use racemenu and haven't noticed any missing sliders. I have all of the breast and butt sliders and let's face it... what else do you need? (just kidding)

Presets for Ningheim, Lunari, and Succubus Race all work as expected.

I also use HDT Physics and quite honestly I think it works better in MO than it ever did without it.

I just finished BodySliding an outfit and didn't see any difference between running it from within MO and running it BEFORE I had MO.

 

I started with a fresh install of Skyrim NOT in C:\\Program Files (x86)

It's in C:\\Games\Steam (etc)

 

The ONLY thing I installed outside of MO was SKSE (the core of it)

 

Everything else has been installed in MO.... repacked if needed.

 

For reference, my "gaming rig" (and I say that while trying to stifle a laugh)..... is a Mac Mini with Intel HD4000 built-in graphics. I have 16GB of memory installed.

 

THis kind of leads me to believe that some of the issues you're experiencing may be related to your hardware setup or other software that's installed.

 

 

Posted

AwfulArchDemon,

If this is too specific, please just slap me and I'll be more patient on a post I made in another section with this question.

 

MO

CK

 

I'm not asking how to install CK :)

I run CK through MO and all I see is the basic Skyrim and DLC masters. CK does not seem to see any of my installed mods (esp and esm files)

 

I have been TRYING to look this up on the step-project site as I know there's a section with information there, but that web site has been unreachable from here for 2 days now. (Even checked it from a remote service.... in other words, it's not just me)

 

MO has turned out to be fantastic for me. And I appreciate your help here as well as the input from other users who have far more experience with MO than I do. :)

 

 

Posted

AwfulArchDemon,

If this is too specific, please just slap me and I'll be more patient on a post I made in another section with this question.

 

MO

CK

 

I'm not asking how to install CK :)

I run CK through MO and all I see is the basic Skyrim and DLC masters. CK does not seem to see any of my installed mods (esp and esm files)

 

I have been TRYING to look this up on the step-project site as I know there's a section with information there, but that web site has been unreachable from here for 2 days now. (Even checked it from a remote service.... in other words, it's not just me)

 

MO has turned out to be fantastic for me. And I appreciate your help here as well as the input from other users who have far more experience with MO than I do. :)

 

STEP is down completly.

http://www.nexusmods.com/skyrim/mods/11/?

 

As stated on the Nexus. No report on when it will be back up.

 

Posted
I'm not asking how to install CK  :)

 

 

Perhaps you should be asking how to install CK :P. When you moved your game, did you move CK too (successfully)? Have you tried placing an esp file in the data folder to at least see if CK will read that when run outside of MO? Everything should show up in CK when loaded from MO. My CK has certainly given me it's fair share of problems, but that one's never happened to me (knocks on wood).

Posted

 

1)racemenu doesn't install all sliders.  some stuff works, but presets for custom races and breast and butt sliders don't show up.  I never had that with NMM.  To install racemenu all I did was activate it in the normal way.

 

 

That shouldn't happen. Mine was installed just like a normal mod too, and everything shows up. Are you using ECE as well?

 

 

I installed ECE and uninstalled it.  I honestly can't say whether all the sliders showed up in racemenu before I started messing with ece or not.  I have no experience with ece.  I tried running just that and it threw an error and it took like 30 seconds to register any changes that you made to any slider.  Since I don't have any experience with what ECE should do I just got rid of it.

 

It was only after uninstalling ECE that I noticed that bodyslide was somehow gimped.

 

I have actually found a solution for this one (of the three) the other two are still unresolved)

 

What I did was manually delete the modorganizer>mods>racemenu folder.  Then I reinstalled it.  On a fresh install, the racemenu folder only had the .bsa's and the esp and a skse folder.  What I deleted also included a meshes, textures, scripts and interface folder.  I am not totally sure what wrote to that folder after the first install.  I can only assume it was ECE somehow.

 

But, if you ever find somebody who claims to be missing sliders, you can probably tell them to uninstall ECE and then delete the mods>racemenu folder and then reinstall racemenu.

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