AwfulArchdemon Posted July 8, 2014 Author Posted July 8, 2014 I re-installed it and it is giving me the error still i am running the latest version of SKSE and i have instaled it manually and via the launcher Does your SKSE installation look like this?
DarkEther Posted July 8, 2014 Posted July 8, 2014 I installed SkyRe using your SkyRe MO download, then DLed the Community Uncapper mod. When I try to install it I get the errors about the game data on the top level. However, the only file extensions shown there are the uncapper INI and DLL file and the Readme.txt file. No ems's, etc. This is my first day trying MO so I'm sure I'm just missing something, but I'm sorta stuck at what happens in this case since there are no bsa or esm files that your early posts on the first page or so here indicate should be there for this type error. Should I just manually copy over the files and be done with it? Edit: Just had a similar issue with one of the SOS recommended files for the "wet look" that just overwrites the texture files, and it is giving me that same "top level" error. I tried watching a few of the tutorial videos, but unsurprisingly none of them have any of these fun errors in them - they nail it the first time each time.
AwfulArchdemon Posted July 8, 2014 Author Posted July 8, 2014 I installed SkyRe using your SkyRe MO download, then DLed the Community Uncapper mod. When I try to install it I get the errors about the game data on the top level. However, the only file extensions shown there are the uncapper INI and DLL file and the Readme.txt file. No ems's, etc. This is my first day trying MO so I'm sure I'm just missing something, but I'm sorta stuck at what happens in this case since there are no bsa or esm files that your early posts on the first page or so here indicate should be there for this type error. Should I just manually copy over the files and be done with it? Edit: Just had a similar issue with one of the SOS recommended files for the "wet look" that just overwrites the texture files, and it is giving me that same "top level" error. I tried watching a few of the tutorial videos, but unsurprisingly none of them have any of these fun errors in them - they nail it the first time each time. These mods should have an installation method on their dl page. If they say to install for example to: Skyrim\Data\textures\actors\character\facegendata\facetint\falskaar.esm ...and you got a file saying 000fe8f1.tga from a mod dl, you'd have to create the necessary folders to get this file to it's required directory, and zip it as a mod to be installed to MO (or NMM). About the files you've mentioned, keep the ini outside of any folders (drag to the top 'data' dir), and the readme, but the .dll sounds like it goes in Skyrim\Data\SKSE\Plugins (not certain, don't use Community Uncapper), which I install manually. The scripts are the only thing I install as a mod (for skse).
DarkEther Posted July 8, 2014 Posted July 8, 2014 Okay, I'll give that a go. Running in to the same issues with the ApachiiSky hair and all that related stuff, so I'll just have to read up some more and find out what needs to be tweaked. Hopefully not too much because if this happens for every other mod I may just drag out NMM and let it do its thing with those and see what happens.
AwfulArchdemon Posted July 8, 2014 Author Posted July 8, 2014 Just be sure to double-check the mod's file path in the MO explorer to be sure it's still right after taking it from NMM. I've gotten into an annoying jam due to not staying vigilant on my installations. I learned a lot from MO.
Akzyra Posted July 8, 2014 Posted July 8, 2014 Forgive me for I am new to Mod Organizer and I have run into a problem I cannot resolve. Originally my problem was that FNIS kept giving me an error whenever I ran it and an error from MO saying FNIS didn't run correctly. The FNIS error said that it was missing a file. I tried reinstalling FNIS but I still got the error. I looked through my mods and found another mod that had the same file, so i coped it into the FNIS directory. After I copied the file, FNIS ran, but would not detect any new animation mods; and I was still getting MO's error saying FNIS didn't run correctly. Any and all help is appreciated, I've run out of ideas. Why doesn't your game come from a Steam directory? And don't copy anything into the FNIS files. You are using MO to keep your files clean. Did you install FNIS via my instructions on the OP? Also, if you have no proof of your legal installation, my assistance has come to an end. Show me Steam! Forgive me for I am new to Mod Organizer and I have run into a problem I cannot resolve. Originally my problem was that FNIS kept giving me an error whenever I ran it and an error from MO saying FNIS didn't run correctly. The FNIS error said that it was missing a file. I tried reinstalling FNIS but I still got the error. I looked through my mods and found another mod that had the same file, so i coped it into the FNIS directory. After I copied the file, FNIS ran, but would not detect any new animation mods; and I was still getting MO's error saying FNIS didn't run correctly. Any and all help is appreciated, I've run out of ideas. PLEASE NOTE NO SUPPORT IS GIVEN FOR CRACKED OR ILLEGAL VERSIONS OF THE GAME! THIS INCLUDES GAMES NOT INSIDE THE STEAM DIRECTORY. (READ BEFORE POSTING AND BUY THE GAME) Well, FNIS says "non legal directory" so we will not help you. Except FNIS 5.1 keeps giving out a warning in my perfectly legit Skyrim that it's not running from the appropriate directory. We either need the exact error message or screeshots, which is the better alternative. FNIS gives me a warning every time I run it but it works normally, I have in installed in MO. That should no longer happen. I had the issue before too, but upgrading to the newest FNIS changed it (I think...maybe upgrading MO did it?). If you installed the same way I did (as per my method listed in the F.A.Q.), and you use the newest MO and FNIS, that error should have disappeared (finally). I have my Skyrim installed on a SSD that is set to a separate directory from my Steam account and i have never received that warning message before. I also have FNIS 5.1 installed. I think the root of your FNIS issue is due to the fact you have it installed via MO instead of manually. Some programs such as FNIS and SKSE perform much better when installed manually. If you do relocate your games into a separate directory from your steam account then you need to make sure to de-direct your Steam updates to the new drive. Some programs such as FNIS will use your steam launcher to run properly and if it can't find it it will assume your running a cracked version. However, if you are running a cracked version then AwfulArchdemon is correct, we will not help you run a non-legit copy. You're not running your game through Steam?? How do you run Skyrim without it being in the Steam directory? This is something I have not tested. Needless to say, Steam would have to be running to play it then...right?? Running FNIS through MO should still say " (Steam) " on the FNIS menu's game binary. About the warning message: The Game path is shown and it's not a Steam path. If I see the warning with a steam path it's ok . Nice to know it can happen with Steam and that it's fixed. If you have a SSD like corespore and me with Skyrim you still have a Steam directory. Every new Location you want to install in gets a new small Steam dir. BTW: I could make it that my game path is "G:\Skyrim\Data". Doesn't look legit? It is Just symlink magic. My game is still in Steam but I can access it with this path too. With symlinks you can do nice stuff, for example move your Skyrim save folder to you SSD if not using "Local Savegames" and link it with "My Games\Skyrim\Saves" and profit from SSD.
alaw77 Posted July 8, 2014 Posted July 8, 2014 I re-installed it and it is giving me the error still i am running the latest version of SKSE and i have instaled it manually and via the launcher Does your SKSE installation look like this? SKSE files.jpg so i dont have the backup hearthfire thing in the scripts i also do noot haveThose fnis thing but other than those things yes it is similar
AwfulArchdemon Posted July 8, 2014 Author Posted July 8, 2014 I re-installed it and it is giving me the error still i am running the latest version of SKSE and i have instaled it manually and via the launcher Does your SKSE installation look like this? SKSE files.jpg so i dont have the backup hearthfire thing in the scripts i also do noot haveThose fnis thing but other than those things yes it is similar ^ ?
Rabblerouser Posted July 8, 2014 Posted July 8, 2014 So this is odd. This morning MO was working fine. I decided to upgrade 4 addons, so I've REMOVED them.. and now Skyrim won't load. TESV.exe shows up in Task Manager, with around 50K mem usage, but I get no window. Skyrim, the launcher, and SKSE work just fine when I skip MO. Skyrim (non-SKSE) seems to load through MO, then crashes.. not sure if expected behavior. Reinstalling SKSE as we speak to see if that fixes it. EDIT: While reinstalling SKSE, seems SKSE has updated within the past week. No more alpha build. o.O EDIT 2: Nothing. Steam border goes green, but no Skyrim. Um.. so is the latest version of Sexlab (1.58b[?]) just not compatible with Mod Organizer? It cleared up soon as I reverted back to 1.57.
D_ManXX2 Posted July 8, 2014 Posted July 8, 2014 Why would Mod Organizer break sexlab ?? it is not sexlab 1.58b but some mods needs to be updated to work right with the new frame work.
Rabblerouser Posted July 8, 2014 Posted July 8, 2014 Thats the thing. I have NO IDEA why it would. I'm just going with what information I'm given. Perhaps it's the new SexlabUtil SKSE plugin. My logic for this is that this seems to be an issue before the game is loaded proper, hence SKSE.. Sexlab just so happened to add an SKSE plugin in 1.58. Hm..
D_ManXX2 Posted July 8, 2014 Posted July 8, 2014 Not sure what to say. But what type of pc do you have and operating system etc.. if it was working previously and all of sudden it does not have you tried to search papyrus util section ?? http://www.loverslab.com/files/file/484-papyrusutil/ Maybe the author has made an error somewhere. i do remember previous version needs Virtual basic 2008 not sure if you have that installed.
alaw77 Posted July 8, 2014 Posted July 8, 2014 I re-installed it and it is giving me the error still i am running the latest version of SKSE and i have instaled it manually and via the launcher Does your SKSE installation look like this? SKSE files.jpg so i dont have the backup hearthfire thing in the scripts i also do noot haveThose fnis thing but other than those things yes it is similar SKSE Data files.jpg ^ ? It looks like this
prozac00 Posted July 8, 2014 Posted July 8, 2014 I re-installed it and it is giving me the error still i am running the latest version of SKSE and i have instaled it manually and via the launcher Does your SKSE installation look like this? SKSE files.jpg so i dont have the backup hearthfire thing in the scripts i also do noot haveThose fnis thing but other than those things yes it is similar SKSE Data files.jpg ^ ? It looks like thisScreenshot (5).png One thing...never ever have your steam directory in the program folder...its always a better idea to have it somewhere else outside of the confines of the Program Folder.
prozac00 Posted July 8, 2014 Posted July 8, 2014 Sorry to kinda double post: several questions which I am having a hellish time finding answers for: In the use of RaceMenu or Enhanced Character Editor; I want to use other people's saved presets/slots. Normally, that is in the documents/my games/skyrim location under CME_saves directory for ECE and in the data/SKSE plugin directory under a chargen folder for Racemenu. 1) With MO, since everything is predicated on the Skyrim/data location...how would I use ECE's slots if the virtually installed ECE has not and does not create or access that? For Racemenu....do I just add this to the main mod? 2) And this has probably been asked before: how the hell do you set up skse.ini from within MO? 3) does each mod have their own skse/plugin location in each folder? That's how it looks like to me...just confirming.
gvman3670 Posted July 8, 2014 Posted July 8, 2014 Sorry to kinda double post: several questions which I am having a hellish time finding answers for: In the use of RaceMenu or Enhanced Character Editor; I want to use other people's saved presets/slots. Normally, that is in the documents/my games/skyrim location under CME_saves directory for ECE and in the data/SKSE plugin directory under a chargen folder for Racemenu. 1) With MO, since everything is predicated on the Skyrim/data location...how would I use ECE's slots if the virtually installed ECE has not and does not create or access that? For Racemenu....do I just add this to the main mod? 2) And this has probably been asked before: how the hell do you set up skse.ini from within MO? 3) does each mod have their own skse/plugin location in each folder? That's how it looks like to me...just confirming. 1) Just go to documents/my games/Skyrim and the CME saves will be in their own folder there. Provided you've launched the game with the vanilla launcher at least once (or you made your own folders). 2) SKSE (and it's .ini file) don't go inside of Mod Organizer. MO is merely a /data/ folder, so anything that isn't normally in the game's data folder doesn't go in MO either. SKSE.ini can be found in /Skryim/data/SKSE/. 3) Not quite sure what you're asking here. Not all mods have SKSE plugins, any of those that do go in Skyrim/data/SKSE/plugins (like HDT files, for example).
prozac00 Posted July 9, 2014 Posted July 9, 2014 Sorry to kinda double post: several questions which I am having a hellish time finding answers for: In the use of RaceMenu or Enhanced Character Editor; I want to use other people's saved presets/slots. Normally, that is in the documents/my games/skyrim location under CME_saves directory for ECE and in the data/SKSE plugin directory under a chargen folder for Racemenu. 1) With MO, since everything is predicated on the Skyrim/data location...how would I use ECE's slots if the virtually installed ECE has not and does not create or access that? For Racemenu....do I just add this to the main mod? 2) And this has probably been asked before: how the hell do you set up skse.ini from within MO? 3) does each mod have their own skse/plugin location in each folder? That's how it looks like to me...just confirming. 1) Just go to documents/my games/Skyrim and the CME saves will be in their own folder there. Provided you've launched the game with the vanilla launcher at least once (or you made your own folders). 2) SKSE (and it's .ini file) don't go inside of Mod Organizer. MO is merely a /data/ folder, so anything that isn't normally in the game's data folder doesn't go in MO either. SKSE.ini can be found in /Skryim/data/SKSE/. 3) Not quite sure what you're asking here. Not all mods have SKSE plugins, any of those that do go in Skyrim/data/SKSE/plugins (like HDT files, for example). 1) Been trying to get ece to work that way and it hasn't been reading any of the presets in that location. ECE is acting like nothing is there in those slots. Then I figured out why...syntax error....*sigh* CME_Save...not CME Saves....last time I try to do something manually...always use ECE's slot save once to make sure the folder is made 2) Gotcha...although...a lot of meshes and textures and interface mods aren't squarely in the data folder and are instead in sub folders...and are done through MO...so I thought skse.ini had to behave the same way to be read through the skse that is being launched through MO. However after testing it out...you're right. but.....about the plugins: 3) all the mods are installed through their own folders in Mod Organizer. Many of the mods that require SKSE have file tree elements that are SKSE/plugin/nameofplugin. Does this mean I have to again copy these over into the skse folder in my actual data and not leave it like it is in Mod Organizer mod folders? Doesn't that kind of defeat the purpose of MO? What am I missing here?
Androktone Posted July 9, 2014 Posted July 9, 2014 Everything what goes into the Data directory can be accessed by/through MO. Skse.ini is not an exception. And yes, every SKSE plugin should have its own subdirectory.
AwfulArchdemon Posted July 9, 2014 Author Posted July 9, 2014 @alaw77: Actually, moving your game installation to C:\Games or something might even fix your issue. I do know this; it's not MO causing it. @rabblerouser: As stated to alaw77, MO doesn't break mods. SL should work fine with MO. I think Ashal uses MO too, so any version should work with MO. Must be some other issue, but mod support for SL does not happen on this thread. Ask him and see what he says. Sorry for the redirect.
alaw77 Posted July 10, 2014 Posted July 10, 2014 This is probably stupid to ask but should i just reinstall skyrim or could someone help me with moving trhe files without killing the game
AwfulArchdemon Posted July 10, 2014 Author Posted July 10, 2014 This is probably stupid to ask but should i just reinstall skyrim or could someone help me with moving trhe files without killing the game I think you can just move your Steam folder to Games (or wherever you want it) and run the Steam.exe from there, so it knows where it has been moved to. I can't remember if I had to verify anything on Steam when I did it. Worst case scenario: move it back. Then you can just un/reinstall Skyrim and choose a different installation folder when installing. (been a while since I made the move )
prozac00 Posted July 10, 2014 Posted July 10, 2014 Everything what goes into the Data directory can be accessed by/through MO. Skse.ini is not an exception. And yes, every SKSE plugin should have its own subdirectory. okay..whew...then....what the hell is gvman talking about???
D_ManXX2 Posted July 10, 2014 Posted July 10, 2014 Sorry to kinda double post: several questions which I am having a hellish time finding answers for: In the use of RaceMenu or Enhanced Character Editor; I want to use other people's saved presets/slots. Normally, that is in the documents/my games/skyrim location under CME_saves directory for ECE and in the data/SKSE plugin directory under a chargen folder for Racemenu. 1) With MO, since everything is predicated on the Skyrim/data location...how would I use ECE's slots if the virtually installed ECE has not and does not create or access that? For Racemenu....do I just add this to the main mod? 2) And this has probably been asked before: how the hell do you set up skse.ini from within MO? 3) does each mod have their own skse/plugin location in each folder? That's how it looks like to me...just confirming. Not entirely if MO does not know where to put SKSE it will use the override folder for that.let say example: let say elyse community uncapper has been installed by MO. Elyse when starting skyrim will generate .log file MO does not first know where to put it so it will place it under the override folder. But keeping you override folder filled will be a pain since if you want to switch to different profile some stuff form the other profile could be add to the other profile witch you do not want. I just use work around for this by packing all of the override in 1 zip file then name that file the same as the profile name and then have MO install that what this does is the override can now be cleared and all of the stuff that normally was in override folder now has his own folder under the profile name. This way it will be easier to manage multiple profiles. and none will override each other. For 3 it depends some will have there own skse folder some will not since they will have to manually installed. like HDT hdt is best to have it manually installed then let mo manage that. Asis and EBD is also one such example why need to be manually installed. Just like FNIS btw.
Androktone Posted July 10, 2014 Posted July 10, 2014 Prozac: I have no idea what most people are talking about and why they make their Skyrim lives harder. If there's a(n) SKSE plugin for a specific mod, leave it in that mod directory: Skse.ini (for instance): If you have dynamically created files (patches, logs) and you find them in Ovewrite, move them to appropriate directories. Asis.esp: meminfo.log: Don't pack anything, just create new subdirs, if necessary. FNIS (current):
Androktone Posted July 10, 2014 Posted July 10, 2014 Alaw: if you want to move your Skyrim directory, do as follows: 1. Leave Steam where it is. 2. Go to this site to install Link Shell Extension: http://schinagl.priv.at/nt/hardlinkshellext/linkshellextension.html at the very bottom, you'll fine a package appr. for your system. Don't forget to install prerequisites, if necessary. 3. Move your Skyrim dir from \\Steam\\SteamApps\\common to a place you fancy (for inst. C:\\Games). 4. After moving the dir, rightclick on it (i.e., e.g. C:\\Games\\Skyrim) and drag to \\Steam\\SteamApps\\common, release, from the menu choose "Drop as..." and then "Symbolic link". A folder icon with a green arrow should appear. 5. Enjoy. Or not. Here's how it looks in my case:
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