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Posted
3 minutes ago, sd2336 said:

lol.. I think we thought of the outfit solution at the same time.  "on game init event"...  is the tomes and weapons you get at the beginning of the game.. but I havent touched that since the gore addon.  Im trying to think if something I copied for a cell could have escaped me with an attached event of some kind.  I will look into it.  Thanks for the help in at least a direction to look.  

 

Oh yeah.. its flowing.. lots of new fun stuff to explore in the lair.  Whiterun hold is about to fall into a sinkhole I think.. not sure how good succubi are with structual integrity on this scale.

 

I may have found the problem, or better said, someone might have found: Estrus has a configuration to load followers from other mods at start - https://www.nexusmods.com/skyrimspecialedition/mods/12832?tab=bugs, "CTD at startup"

 

Testing...

Posted
11 minutes ago, leesjig said:

what are the current or future consequences of having alot of cbbe 3ba bodied women and alot of uunp bodied women running around in the game.  I have no idea one way or another, to say.  I was confused bout it with the mod at first.  guess you are pulling off some miracles.  or you could just always mix bodies up and the clothes they ware.  yeah its confusing to me.   

None.. they just get silly looking boobs if they wear eachothers outfits.  You can mix them in game.  Just be aware if you have bodymorph mods like mme or hentai pregnancy, if they morph a body they are not setup for they may look goofy.  Also if you swap cbbe and uunp outfits or skins on the wrong body they will look awful.  I use cbbe 3ba as my default and my main body of choice with all my bodymorph mods set to that.  I just try not to make the uunp succubi into milkmaids or get them pregnant, so sliders do not come into play.   

Posted
3 minutes ago, mhgm said:

 

I may have found the problem, or better said, someone might have found: Estrus has a configuration to load followers from other mods at start - https://www.nexusmods.com/skyrimspecialedition/mods/12832?tab=bugs, "CTD at startup"

 

Testing...

Oh.. that totally makes sense.  No way in hell is a succubus follower going to let you load her without permission.  Knowing her spell capabilities, that is a quick way to get yourself killed.

 

so:

in zzEstrusUtil.ini, set:
GET_FOLLOWER_FROM_OTHER_MOD    OFF

 

Brilliant Find!  Internet points to you my friend.

Posted
37 minutes ago, sd2336 said:

Oh.. that totally makes sense.  No way in hell is a succubus follower going to let you load her without permission.  Knowing her spell capabilities, that is a quick way to get yourself killed.

 

so:

in zzEstrusUtil.ini, set:
GET_FOLLOWER_FROM_OTHER_MOD    OFF

 

Brilliant Find!  Internet points to you my friend.

 

Worked like a charm!!!

 

- I activated Estrus and changed the configuration in zzEstrusUtil.ini

- Installed Succubus Initiation Ritual "Succubus Initiation Ritual V8.0 E"  and started. Made a fast and succesfull play navigating through riverwood, entering the Lair, then Undercroft, exiting in Riverwood Keep (the new requisite) and shouting Estrus in some NPCs without perceiving any issues. I've also cast the succubus ritual spell on Lydia.

 

Please, add a disclaimer in the description of Director's Cut addon like:

 

"Estrus users ( https://www.nexusmods.com/skyrimspecialedition/mods/12832 ) : It appears there is an issue leading to CTD no game start since version 7.  If you intend to keep using that mod, you will need to change a setting there:

 

in zzEstrusUtil.ini, set:
GET_FOLLOWER_FROM_OTHER_MOD    OFF

"

Cheers!

Posted
5 minutes ago, mhgm said:

 

Worked like a charm!!!

 

- I activated Estrus and changed the configuration in zzEstrusUtil.ini

- Installed Succubus Initiation Ritual "Succubus Initiation Ritual V8.0 E"  and started. Made a fast and succesfull play navigating through riverwood, entering the Lair, then Undercroft, exiting in Riverwood Keep (the new requisite) and shouting Estrus in some NPCs without perceiving any issues. I've also cast the succubus ritual spell on Lydia.

 

Please, add a disclaimer in the description of Director's Cut addon like:

 

"Estrus users ( https://www.nexusmods.com/skyrimspecialedition/mods/12832 ) : It appears there is an issue leading to CTD no game start since version 7.  If you intend to keep using that mod, you will need to change a setting there:

 

in zzEstrusUtil.ini, set:
GET_FOLLOWER_FROM_OTHER_MOD    OFF

"

Cheers!

Well done!  I added it in the faq and I will add it in the description.  Kudos!

 

Jeez Im going to have to leave a mead for both you and zigster with your names on it in the next update ? 

Posted

Does or does the "hideout" even have to have a specific location in Tamriel?


Okay - so far we've entered via a well shaft - so one assumes - that the vault complex is directly under "Flusswald".


Only in a world where there are also magical portal doors...
...this well shaft can also be one of those.


Why am I worrying about this?
Because I was bored when I fell asleep at night ... aka my brain was unconsciously looking for a solution again.


What happens when you summon a Daedric creature??
The spell fetches them from their home - which is one of the many "Oblivion" planes.


So the succubi - when I summon them - usually come from an "Oblivion" level and go back there.


But Serana received a special gift - from whom and when - well that will be explained in more detail by both the mod author (for his mod) and I (for my story).


For me, the "hiding place" is in the plains of Tamriel - but not directly "localized" (i.e. under a city or in a mountain) - and can only be reached via teleport or such portal doors.
(this is how you can explain the significantly lower mana costs when summoning)


The "Hideout" is where all the summonable Succubi live and rest - if one "dies" in battle - it returns here and regenerates.


With this background, any outdoor areas or "normal" looking rooms can also be inserted
and
would give the mod author significantly more design freedom
(yes - I'm just waving the proverbial fence post)

 

Posted
17 hours ago, sd2336 said:

lol.. I think we thought of the outfit solution at the same time.  "on game init event"...  is the tomes and weapons you get at the beginning of the game.. but I havent touched that since the gore addon.  Im trying to think if something I copied for a cell could have escaped me with an attached event of some kind.  I will look into it.  Thanks for the help in at least a direction to look.  

 

Oh yeah.. its flowing.. lots of new fun stuff to explore in the lair.  Whiterun hold is about to fall into a sinkhole I think.. not sure how good succubi are with structual integrity on this scale.

Thanks both re-downloaded the harem mods and a quick test later it appears to be working 

Posted
56 minutes ago, nickson71 said:

Thanks both re-downloaded the harem mods and a quick test later it appears to be working 

I'm so glad to hear that.  Enjoy the mod and have fun.  Should have some fun new things I will upload next week ?

Posted (edited)

Optional Sinful Secrets Addon- Winterstone Castle

Another luxurious castle, with a dark secret in the basement. The horror spreads! Adds lair entrance in Winterstone Castle, and more. Requires Rise of the Lair addon and https://www.nexusmods.com/skyrimspecialedition/mods/2760 Light, add anytime.?   Can be used with Bloodchill Manor, Dead man's dread, and Gallows hall entrance movers, as well as Riverwood keep, all entrances are in different spots in the Lair.image.jpeg.8d0f10c95b047d5cb5589a425fb60f3e.jpegimage.jpeg.b9e47a29ca6e0b62b3e1b6454836eef2.jpegimage.jpeg.86852441d4754f2446e0eeae835aae3f.jpegimage.jpeg.0cb204894da8ab55b52c3aad02620451.jpeg

Edited by sd2336
Posted

Just a warning to y'all.  I thought I had downloaded and installed everything to make the Riverwood Keep connect through to the Lair of Screams.  Tried to get from one to the other with absolutely no success.  Turned out that though I had downloaded everything I needed, the one mod that I missed installing of all of them was the one that connected the Keep to the Lair.  So, red face here.  That will remind me to check that I have installed ALL the downloaded files in the future.

Posted

Just consol the money for the keep if you want to test 

 

I personally just added the mods and it works fine for me ….. just using the files suppled as is 

Posted (edited)
40 minutes ago, leesjig said:

 

I haven't bought the place for 40000, so haven't been able to test, dang.

 

a couple of days ago I downloaded the 'sinful royal secrets addon',  now I noticed a file 'sinful secrets Riverwood keep addon'

So what's the difference on these files.  So which file adds the doorway to the Rise of the Lair??? 

Do I need to delete the 'sinful royal secrets addon file' and use the 'sinful secrets Riverwood keep addon'?  to add the doorway. 

 

I've noticed in the download files 'sinful royal secrets addon' is no longer there... yeah I need to make sure I've got the right files for Riverwood luxury castle...  I need to get down to the basement to find a doorway to the rise of the lair.

They are the same file.  I just renamed it when I added winterstone castle to avoid confusion.  The entrance in riverwood keep is behind the secret panel in the beer making room, to the left of the ladder in the basement.

 

The winterstone entrance is in the winterstone crypt, by the pool.  Seemed more appropriate there, than in winterstones secret room.

 

Skyrimlazz was awesome to allow these connections to his beautiful work.

Edited by sd2336
Posted (edited)


Working on the rise of the lair update.. lots of fun stuff so far, with some new summons and a new under water lair exit.  Will continue to work and release sometime next week ?  

image.jpeg.e72670a97510713cb33b5f6bb4608077.jpegimage.jpeg.5876b451d1ad73d7ff691bd61ac9d3ad.jpeg

 

Naughty nurses and sinful nuns.. we are really getting the full trashy movie experience ?

Edited by sd2336
Posted

Hello all. I'm having an issue with this mod. I've successfully installed everything, but when trying to launch into Skyrim SE with the required Death Magic mod loaded, it immediately crashes. Disabling that mod allows the game to load as it should, but this obviously means that I'm missing out on some content that this mod provides. I've been trying to troubleshoot this for the last 2 days to no avail. Any ideas would be greatly appreciated. This issue happens whether or not I'm using MO2 or Vortex. Also happens regardless of selecting "continue" or "new" when trying to load into Skyrim SE. 

Posted (edited)
39 minutes ago, leesjig said:

 

Is your Boring Male Nord taking care of all of them.  How bought a clip of the Succubus raising fish.  What are they doing with those fish...?

lol.. my poor nord has no idea what he has gotten himself into.. but he now has a seat at the table of what is now the most powerful faction in skyrim (the succubus faction) and has found himself the owner of two large castles.  Serana smuggly smirks in approval.  Pretty sure she is just using him for cover. 

 

They do love those fish!  It's important to keep them entertained.  And they literally love the friendly slaughterfish in the water of the dungeon.

Edited by sd2336
Posted
25 minutes ago, FordMan2022 said:

Hello all. I'm having an issue with this mod. I've successfully installed everything, but when trying to launch into Skyrim SE with the required Death Magic mod loaded, it immediately crashes. Disabling that mod allows the game to load as it should, but this obviously means that I'm missing out on some content that this mod provides. I've been trying to troubleshoot this for the last 2 days to no avail. Any ideas would be greatly appreciated. This issue happens whether or not I'm using MO2 or Vortex. Also happens regardless of selecting "continue" or "new" when trying to load into Skyrim SE. 

Do you use estrus?  If so see the faq.. that may be your issue.  Otherwise check to see you have the correct version of the harem mods and zaz/zap 8+.

 

I have not heard of any issues with the magic mods, but check their mod pages for any known conflicts.  Hope you get it working.. It is an expanding trashy universe of fun ?

Posted
2 minutes ago, sd2336 said:

Do you use estrus?  If so see the faq.. that may be your issue.  Otherwise check to see you have the correct version of the harem mods and zaz/zap 8+.

 

I have not heard of any issues with the magic mods, but check their mod pages for any known conflicts.  Hope you get it working.. It is an expanding trashy universe of fun ?

Not using Estrus. Will look to see if zaz/zap 8+ is current though. 

Posted
9 minutes ago, FordMan2022 said:

Not using Estrus. Will look to see if zaz/zap 8+ is current though. 

I have also discovered that some people downloaded NiOverride because they thought it was a requirement for the kangmina mod.  You do not need that, and it can cause problems.  Racemenu is all you need.

Posted
14 minutes ago, sd2336 said:

I have also discovered that some people downloaded NiOverride because they thought it was a requirement for the kangmina mod.  You do not need that, and it can cause problems.  Racemenu is all you need.

I got it working. 2+ days of head banging off the desk frustration all for naught. I looked into that ZAZ/Zap 8+ mod, installed it, disabled ZAZ 7, re enabled the death magic mod, started new game and it WORKS. All of this frustration because ONE singular mod wasn't installed like I had thought it was. FML. 

Posted
11 minutes ago, FordMan2022 said:

I got it working. 2+ days of head banging off the desk frustration all for naught. I looked into that ZAZ/Zap 8+ mod, installed it, disabled ZAZ 7, re enabled the death magic mod, started new game and it WORKS. All of this frustration because ONE singular mod wasn't installed like I had thought it was. FML. 

We have all been there with one mod or another.  Glad it is working ?  Enjoy the trashy fun!  It will keep growing as well.. update for rise, next week.

Posted
Vor 13 Minuten sagte FordMan2022:

Ich habe es funktioniert. 2+ Tage Headbanging vom Schreibtisch frustriert, alles umsonst. Ich habe mir diesen ZAZ/Zap 8+ Mod angesehen, ihn installiert, ZAZ 7 deaktiviert, den Death Magic Mod wieder aktiviert, ein neues Spiel gestartet und es FUNKTIONIERT. All diese Frustration, weil EIN einzelner Mod nicht so installiert war, wie ich es mir vorgestellt hatte. FML. 

 

welcome to the world of game modding

?


I needed 3 days to find out which mod was hitting me - you can read it yourself above

Posted
24 minutes ago, sd2336 said:

We have all been there with one mod or another.  Glad it is working ?  Enjoy the trashy fun!  It will keep growing as well.. update for rise, next week.

New problem. Now when I get close to Riverwood, game immediately crashes to desktop. At first I thought it was because of the 7 succubai that I had with me, so I got rid of them. Now I'm starting to think that Riverwood Keep might be causing an issue since I installed the Winterstone Castle mod. Going to disable and see if there are any changes. If not, I shall be back to report. 

Posted
1 hour ago, FordMan2022 said:

New problem. Now when I get close to Riverwood, game immediately crashes to desktop. At first I thought it was because of the 7 succubai that I had with me, so I got rid of them. Now I'm starting to think that Riverwood Keep might be causing an issue since I installed the Winterstone Castle mod. Going to disable and see if there are any changes. If not, I shall be back to report. 

Disabling Riverwood Keep stopped the crashing issue when going near Riverwood itself. All is good there, right? Nope. I cannot enter the Inn without crashing nor can I enter the Lair Of Screams without the game immediately yeeting itself into oblivion. I've tried sorting out the plugins with LOOT to no avail. Unsure of what or where to go next to get this working smoothly. 

Posted
22 hours ago, FordMan2022 said:

Disabling Riverwood Keep stopped the crashing issue when going near Riverwood itself. All is good there, right? Nope. I cannot enter the Inn without crashing nor can I enter the Lair Of Screams without the game immediately yeeting itself into oblivion. I've tried sorting out the plugins with LOOT to no avail. Unsure of what or where to go next to get this working smoothly. 

Hmm.. this mod doesnt touch the inn  at all.  One of the harem mods puts a follower there though.  Not really sure, on this one.  You already checked zap and the harem mods were the correct version.  Could it be just too many npcs?  Or could you enter the lair previously?  

Posted (edited)

Optional Rise of the Lair Addon for the Carnal Compendium v2
Found under optional files, is light, and can be installed or upgraded anytime.
Adds a lot to the lair.  Over 60 new erotic NPCs within the lair.  Also 2 new dungeon sections, a follower, new summons, more horrific furniture and more. Requires addons 1-6 (directors cut 7.5) and: 
https://www.nexusmods.com/skyrimspecialedition/mods/12816 *Main file B and optional file B
https://www.nexusmods.com/skyrimspecialedition/mods/53384  *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0 image.jpeg.1b6deca385ba2e48f35e255d0ea67038.jpegimage.jpeg.0ff6fa4d233b8df79feb6e9f0e1bdbdf.jpegimage.jpeg.42fa28fa1a7ca9659b189000b4d1a8e9.jpegimage.jpeg.5e9b5073fe5c44528abd5e268495b01e.jpegimage.jpeg.77ed8b5d8f9d50b4f69b8359b8c37578.jpeg

Edited by sd2336

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