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Posted
1 hour ago, zigster999 said:

You will love this.  It's a work of (trashy) art.  Nothing else quite like it out there.

Especially since I spent the night adding aquariums.  Turns out if you want happy and healthy succubi, they need excitement.. and nothing is more exciting than fishkeeping!  

Posted (edited)

Optional Horrors of the Deep Addon

Adds Aquariums to the lair, and a surprise under the private chamber. Keep your succubi happy with the hobby of fishkeeping! Requires directors cut addon 7.5 and the fishing CC. Light, add anytime.  Since installing this my succubi in the lair just seem to be more genuinely happy.  They seem reinvigorated to torture and kill.  It is good to see them having fun ?  Give your succubi the gift of fish and show them how much you care.  They will love you to death for it.....

 

I think the lair may be the first downloadable "adult" player home that has aquariums.  As I think about it, I dont think Ive seen one before.

 

image.jpeg.00d02f9ef650d3522f97c100b8f0cd95.jpegimage.jpeg.fc9c461e29104013327b46716fac9a2d.jpegimage.jpeg.1c7aca0a3a69cff1fd73a45c9e84e7db.jpegimage.jpeg.b02369fc878b0ac32edc3641330e83f8.jpegimage.jpeg.b0b5afa438b0dde2a1c71fd1e6cb9e64.jpegimage.jpeg.fba83b12de729545eccd2378b1cd7ea8.jpegimage.jpeg.38043613676a78b246fba87c176514ec.jpeg

Edited by sd2336
Posted
Vor 20 Stunden sagte Miauzi:

 

danke - teste ich morgen abend aus - bin jetzt zu müde (und auch zu viel schmerzen wegen meines bandscheibenvorfalls)

 

I'll quote myself...


...I installed exactly this part of the "Harem-4".


I can now only tap on "estrus" - only that is somehow needed
???

Posted
2 minutes ago, Miauzi said:

 

I'll quote myself...


...I installed exactly this part of the "Harem-4".


I can now only tap on "estrus" - only that is somehow needed
???

estrus is not needed for this mod, and it has been confirmed it may conflict with directors cut 7.5.  I have absolutely no idea why.

Posted
Vor 34 Minuten sagte sd2336:

estrus wird für diesen Mod nicht benötigt, und es wurde bestätigt, dass er mit Directors Cut 7.5 in Konflikt geraten kann. Ich habe absolut keine Ahnung warum.

 

"estrus" is in the "succubus initiation ritual"

 

mal schauen was passiert wenn ich es deaktiviere

 

Posted
10 minutes ago, sd2336 said:

Can you explain what happened in the game?  looks like you were in the lair..

I clicked on the door and it loaded in then instantly crashed

Posted
4 minutes ago, Miauzi said:

 

"estrus" is in the "succubus initiation ritual"

 

mal schauen was passiert wenn ich es deaktiviere

 

Only if you get that version.  I use version 6 myself, which does not have it.  This mod only requires 6.  It does work with the others though.. just apparently not the estrus ones.

Posted (edited)
4 minutes ago, nickson71 said:

I clicked on the door and it loaded in then instantly crashed

Guessing your system/setup can't handle all the npcs.  Try again, if it is a consistent problem, rise of the lair may be too much for you.  Another user did have crashes on entering the lair, which he solved with a loot re-sort.. just an idea.

Edited by sd2336
Posted (edited)
4 minutes ago, sd2336 said:

Guessing your system/setup can't handle all the npcs.  Try again, if it is a consistent problem, rise of the lair may be too much for you.

image.png.6e1df64aafbaeb225d99a305f100c9e7.png

and a RTX2080Ti gpu 12GB 

 

it not the new system but it was a high end pc when  i built it 

 

Edited by nickson71
Posted (edited)
9 minutes ago, nickson71 said:

image.png.6e1df64aafbaeb225d99a305f100c9e7.png

and a RTX2080Ti gpu

 

 I saw your specs in the log.  Keep in mind its not just the hardware but the strain of all the mods on it.  I have a high end system and the lair can slow me down at times.  It is a lot of npcs, especially with rise of the lair.  Try the re-sort.  Have you re attempted entry?

Edited by sd2336
Posted
Just now, sd2336 said:

Yep.. and it crashed.  Try the re-sort.  Have you re attempted entry?

yep consistent crash ......I've be play skyrim for long enough (first bought it on the PS3 on release lol) to know that random crashes can happen so I'll only report a crash like this after 3 or more crashes 

 

love the mod by the way lots of fun and I have no problems with the rest of the lair  with all the addons  apart from the rise of the lair 

Posted (edited)
5 minutes ago, nickson71 said:

yep consistent crash ......I've be play skyrim for long enough (first bought it on the PS3 on release lol) to know that random crashes can happen so I'll only report a crash like this after 3 or more crashes 

 

love the mod by the way lots of fun and I have no problems with the rest of the lair  with all the addons  apart from the rise of the lair 

damn.. remove rise of the lair.  I may at some point put out a patch that removes some npcs.  It eliminates you from the riverwood keep addon, but you would be good for everything else.  Actually in my rise update  I may cull a few girls.  It may be a bit for the update.. but with me.. it is inevitable ?  I'm glad you like it.  I take requests you know..  I love to hear ideas.

Edited by sd2336
Posted
Vor 1 Stunde sagte sd2336:

Nur, wenn Sie diese Version erhalten. Ich benutze selbst Version 6, die es nicht hat. Dieser Mod benötigt nur 6. Es funktioniert jedoch mit den anderen ... nur anscheinend nicht mit den Östrus-Mods.

Yup - works - "estrus" was definitely the problem

?

---
The "vault" is now really big and confusing ?

 

Nice gimmick - super staged.

 


Unfortunately, it doesn't fit into my previous story plan at all - at least not for the beginning - my character needs a heavy "brainwashing" (the "Bimbo-Mod" would be perfect for this) to accept this

?

Posted (edited)
24 minutes ago, Miauzi said:

Yup - works - "estrus" was definitely the problem

?

---
The "vault" is now really big and confusing ?

 

Nice gimmick - super staged.

 


Unfortunately, it doesn't fit into my previous story plan at all - at least not for the beginning - my character needs a heavy "brainwashing" (the "Bimbo-Mod" would be perfect for this) to accept this

?

Yeah, a certain mod author may have overdid it a bit with the lair  ?  I  suggest the sinful secrets addon solely for the teleport spell to get yourself out, and the additional exit via the keep.  Could I also interest you in fishtanks?  because the succubi really love them.

 

In my rise of the lair update I will add some story about the lair.  Essentially Serana got her succubi before she was entombed, as we found out in valericas and seranas journals.  So while she was sleeping for 1000 years... they were digging.  Apparently in this mods lore, succubi are like ants.. really horny and powerful ants.  That also enjoy fishtanks.. hint hint ?

 

as for sinful secrets my thought was some royal built it, but soon after the lair succubi burst through the basement wall with their tunneling.  The royal fled and put it up for sale, which is how the dragonborn finds it.

 

The next rise update will see riverwood crawling with various lair girls that have essentially overtaken the town.  Those succubi breed like crazy.  Riverwood, and the keep are the cover for the giant faction that has been building for a millenia.

 

And that is all the story we need to set the stage for this trash horror mess of a mod ?

 

I can't wait to read your blog though and see what you do with it.  

Edited by sd2336
Posted

 

Vor 16 Minuten sagte sd2336:

Ja, ein gewisser Mod-Autor hat es vielleicht etwas übertrieben mit dem Versteck ? Ich schlage das sündige Geheimnisse-Addon nur für den Teleport-Zauber vor, um sich selbst herauszuholen, und den zusätzlichen Ausgang über die Festung. Könnte ich Sie auch für Aquarien interessieren? weil die Succubi sie wirklich lieben.

 

In meinem Rise of the Lair-Update werde ich eine Geschichte über das Lair hinzufügen. Im Wesentlichen bekam Serana ihre Succubi, bevor sie begraben wurde, wie wir in Valericas- und Seranas-Tagebüchern herausfanden. Während sie 1000 Jahre schlief, haben sie gegraben. Anscheinend sind Succubi in dieser Mod-Überlieferung wie Ameisen ... wirklich geile und mächtige Ameisen. Das genießen auch Aquarien.. Hinweis Hinweis ?

 

Was die sündigen Geheimnisse angeht, dachte ich, ein König hat es gebaut, aber kurz darauf brachen die Succubi mit ihren Tunneln durch die Kellerwand. Der König floh und bot es zum Verkauf an, und so findet es das Drachenblut.

 

Das nächste Rise-Update wird Riverwood mit verschiedenen Höhlenmädchen kriechen sehen, die die Stadt im Wesentlichen überholt haben. Diese Succubi züchten wie verrückt. Riverwood und der Bergfried sind die Tarnung für die riesige Fraktion, die seit Jahrtausenden baut.

 

Und das ist alles, was wir brauchen, um die Bühne für dieses Trash-Horror-Chaos einer Mod zu bereiten ?

 

Ich kann es kaum erwarten, Ihren Blog zu lesen und zu sehen, was Sie daraus machen. 

 

The aquariums are attached to the "creation club"??
Nee - I have no access to it - it depends on the AE package as I understand it.


The whole thing is getting pretty big - almost too big for a stable installation - because I have plenty of other mods that are supposed to carry the story.


However, I can integrate the "hiding place" in its current form quite well in a later part of the plot...


..I have a first idea:

As I previously pointed out, Recorder (who sits at the Inn in Riverwood) is my first companion.
With her I also do the first journeys through Himmelsrand and learn from her (!!) that I am the Dragonborn (which is even included in her mod).


At the gates of weisslauf we discover Laura's bondage shop and our love of "perverse" games.
After some missions for Laura we have the money to buy our own house -> this this mod


 

 

and he has a special basement:

Spoiler

basement.jpg.5ffd53558cdc21eb61d341f0ca0

 

 

here I can later create the fictitious access to her lair - either via a (concealed) floor hatch (pure roll-play) or via a spell that my character gets from Serana.


My idea for the timing (of receiving the spell) might be after reading the scroll in the Ancestral Moth Sanctum - there's also an intimate scene between the two of them.


Or I push that a bit backwards and use the ancestral moth sanctuary as the trigger for all the SM games between my character and Serana...


..in the course of which my character becomes more and more of a (well-formed) "chick" - but Serana also gains more and more affection for her "pet" and then she reveals this secret to him.


That would also be the appropriate hook for the background of the relationship between a vampire lord (Serana) and the hosts of Succubi.
In my version, Serana is 1/4 "Ashen" - her mother is 1/2 and does not show the typical physiognomy of an "Ashen".


Here I can introduce a prophecy - which says that the true ruler of the night will be a "daughter of the east" - and so Harkon fears that although he triggers the "eternal night" his "eastern" daughter will benefit from it.
(and she will rule the world by means of "deadly love")


The relationship of the eastern vampire clans (such as the "Ashen") to the Succubi is much more profound - a second Daedric prince can also play a role here.


But so that this doesn't happen - the soul of an earth human being was brought to "Nirn" after his death...
(and more would really be a spoiler)

?

Posted
8 minutes ago, Miauzi said:

 

 

The aquariums are attached to the "creation club"??
Nee - I have no access to it - it depends on the AE package as I understand it.


The whole thing is getting pretty big - almost too big for a stable installation - because I have plenty of other mods that are supposed to carry the story.


However, I can integrate the "hiding place" in its current form quite well in a later part of the plot...


..I have a first idea:

As I previously pointed out, Recorder (who sits at the Inn in Riverwood) is my first companion.
With her I also do the first journeys through Himmelsrand and learn from her (!!) that I am the Dragonborn (which is even included in her mod).


At the gates of weisslauf we discover Laura's bondage shop and our love of "perverse" games.
After some missions for Laura we have the money to buy our own house -> this this mod


 

 

and he has a special basement:

  Reveal hidden contents

basement.jpg.5ffd53558cdc21eb61d341f0ca0

 

 

here I can later create the fictitious access to her lair - either via a (concealed) floor hatch (pure roll-play) or via a spell that my character gets from Serana.


My idea for the timing (of receiving the spell) might be after reading the scroll in the Ancestral Moth Sanctum - there's also an intimate scene between the two of them.


Or I push that a bit backwards and use the ancestral moth sanctuary as the trigger for all the SM games between my character and Serana...


..in the course of which my character becomes more and more of a (well-formed) "chick" - but Serana also gains more and more affection for her "pet" and then she reveals this secret to him.


That would also be the appropriate hook for the background of the relationship between a vampire lord (Serana) and the hosts of Succubi.
In my version, Serana is 1/4 "Ashen" - her mother is 1/2 and does not show the typical physiognomy of an "Ashen".


Here I can introduce a prophecy - which says that the true ruler of the night will be a "daughter of the east" - and so Harkon fears that although he triggers the "eternal night" his "eastern" daughter will benefit from it.
(and she will rule the world by means of "deadly love")


The relationship of the eastern vampire clans (such as the "Ashen") to the Succubi is much more profound - a second Daedric prince can also play a role here.


But so that this doesn't happen - the soul of an earth human being was brought to "Nirn" after his death...
(and more would really be a spoiler)

?

Love it, sounds like a lot of fun.  I will be a reader ?

Posted
3 hours ago, nickson71 said:

I clicked on the door and it loaded in then instantly crashed

 

It happened with me, when I was testing using different file for Harem and Harem 3. The requisite is hard:

"

https://www.nexusmods.com/skyrimspecialedition/mods/12816 *Main file B and optional file B
https://www.nexusmods.com/skyrimspecialedition/mods/53384 *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0

"

I think I went there correctly after installing those files.

 

I started a new game because "Destructible Skyrim - Base Object Swapper" was becoming a nuisance as it appears to conflict with mid-game updates. I'm testing a new combination now and soon I will get into the Lair again. The crash log says something on NiOverride, which, as far as I know, is not used anymore on SE/AE, in favor of RaceMenu.

 

Estrus: I think it's dll is not using commonlib and the Lair update to 7 touched something by chance. My guess it's more a problem of Estrus than from the Lair plugin. But maybe... @sd2336, do you know if is there any kind of "on game init event" you started to use in that update?

 

And the horror show keeps flowing :D

 

Succubus Ritual: I'm using version 6. Will try updating to 7.5 NO ESTRUS :D and tell here if I find anything.

 

My build seems stable for 560 mods (460 active plugins):

CoreI5 - 4th generation,  20GRam, geforce rtx3060 8GB

I updated to AE version 1.6.640 SKS 2.2.3 after Dynamic Animation Replacer got updated.

 

 

Posted (edited)
3 hours ago, nickson71 said:

yep consistent crash ......I've be play skyrim for long enough (first bought it on the PS3 on release lol) to know that random crashes can happen so I'll only report a crash like this after 3 or more crashes 

 

love the mod by the way lots of fun and I have no problems with the rest of the lair  with all the addons  apart from the rise of the lair 

One quick thing.. I thought of something we havent experienced yet with the rise addon, but would explain your situation.  Can you check to see that the Harem 3 version you downloaded was the *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0 version.  It might be a certain lair mistreses outfit causing your crash.  I apologize, it took me a minute to think this could be a possibility with the rise addon.image.jpeg.6802eada06f59cfef68ce21db1cadf7f.jpeg

Edited by sd2336
Posted
8 minutes ago, mhgm said:

 

It happened with me, when I was testing using different file for Harem and Harem 3. The requisite is hard:

"

https://www.nexusmods.com/skyrimspecialedition/mods/12816 *Main file B and optional file B
https://www.nexusmods.com/skyrimspecialedition/mods/53384 *AIO - Custom UUNP Body and Outfits - Physics - v2.0.0

"

I think I went there correctly after installing those files.

 

I started a new game because "Destructible Skyrim - Base Object Swapper" was becoming a nuisance as it appears to conflict with mid-game updates. I'm testing a new combination now and soon I will get into the Lair again. The crash log says something on NiOverride, which, as far as I know, is not used anymore on SE/AE, in favor of RaceMenu.

 

Estrus: I think it's dll is not using commonlib and the Lair update to 7 touched something by chance. My guess it's more a problem of Estrus than from the Lair plugin. But maybe... @sd2336, do you know if is there any kind of "on game init event" you started to use in that update?

 

And the horror show keeps flowing :D

 

Succubus Ritual: I'm using version 6. Will try updating to 7.5 NO ESTRUS :D and tell here if I find anything.

 

My build seems stable for 560 mods (460 active plugins):

CoreI5 - 4th generation,  20GRam, geforce rtx3060 8GB

I updated to AE version 1.6.640 SKS 2.2.3 after Dynamic Animation Replacer got updated.

 

 

lol.. I think we thought of the outfit solution at the same time.  "on game init event"...  is the tomes and weapons you get at the beginning of the game.. but I havent touched that since the gore addon.  Im trying to think if something I copied for a cell could have escaped me with an attached event of some kind.  I will look into it.  Thanks for the help in at least a direction to look.  

 

Oh yeah.. its flowing.. lots of new fun stuff to explore in the lair.  Whiterun hold is about to fall into a sinkhole I think.. not sure how good succubi are with structual integrity on this scale.

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