Jump to content

SexLab P+


Recommended Posts

Posted
On 10/1/2024 at 7:52 PM, Someone92 said:

You need to install animations.

Grab the SLSB conversion patch from here or the Discord. Make sure you have the SLAL animation packs installed you wanna use.

 

Posted
On 10/4/2024 at 7:56 PM, Kaotik said:

So apparently something has broken in my game, I get the [sexlab] [fatal] failed to add actor, unable to fill alias problem.

 

It used to work, it's not THAT far away in the game that my character was involved in sex scene, but now it just doesn't. I don't think I've installed any related mods since forever so it's going a bit beyond me why it's suddenly broken. 

 

Any ideas where to start trouble shooting the issue? Sexlab MCM lists crapload of animations, so they should be registered

So I browsed my saves and found probably the last where everything worked and continued from there. 

 

But now the question is: What could have caused it? I double checked I haven't changed any mods after that save.

Posted

hello.

I'm trying a new game and i use defeat/bane version.
animations seems to trigger correctly but the alignement is very messy. charaters get pushed aside.
And i cant fix it.
it's with draugh creature.
Any idea? I made a test with a random guard it worked like a charm. But here? I dont know ^^

Posted
8 minutes ago, Selky said:

hello.

I'm trying a new game and i use defeat/bane version.
animations seems to trigger correctly but the alignement is very messy. charaters get pushed aside.
And i cant fix it.
it's with draugh creature.
Any idea? I made a test with a random guard it worked like a charm. But here? I dont know ^^

i made some test with a spectral dog and the matchmaker spell the alignements are corrects, but sadly it broke the physics of my Kshairdos hairs that became stretch/stuck in the head (weird). So is it related to defeat bane? any solution?

Posted (edited)

Well some pose works fine other actors are pushed on side. Kind of strange. Nevermind.
anyway something bothering me it's the ks-smp hairdos hair that break regulary. Each time i load, each time an animation (sexlab) start, and it look like this:

original shape of hair here:
20241010040526_1.thumb.jpg.63c6325d04772f596c60bb6f54e09583.jpg

 

And on load:
20241010040519_1.thumb.jpg.3ac0f20627c30506b498b0193090d567.jpg

the thing is, it did not break from the start. At beginning it worked like a charm. I think it began to happen when i installed the claw version for vampire for racemenu.
Maybe i can use SMP to reset stuff? Because i noticed skeletton are not destroyed when i kill them, their body part dont spread, and it's not notmal either (but not boring).
I think my physics are turning crazy for some reasons ^^

Edited by Selky
Posted

When I follow the instructions and test the "Sexlab Matchmaker (Self/Target)", it just says "Failed to start scene" and nothing happens.

And also defeat type mods do not start the sex animation after bleedout.

I built environments with both 1.5.97 and 1.6.117, they were the same.

Please give an example of just one SLAL animation pack that works correctly.

There is nothing left to try to solve the problem on my own anymore.

 

image.jpeg.19cf2e1270f818c4038231a0427a893d.jpegimage.jpeg.5f0a8c0a5d60d1862c32236c40a56c50.jpeg

Posted (edited)
On 10/4/2024 at 9:56 AM, Kaotik said:

So apparently something has broken in my game, I get the [sexlab] [fatal] failed to add actor, unable to fill alias problem.

 

It used to work, it's not THAT far away in the game that my character was involved in sex scene, but now it just doesn't. I don't think I've installed any related mods since forever so it's going a bit beyond me why it's suddenly broken. 

 

Any ideas where to start trouble shooting the issue? Sexlab MCM lists crapload of animations, so they should be registered

 

On 10/5/2024 at 3:37 PM, Kaotik said:

So I browsed my saves and found probably the last where everything worked and continued from there. 

 

But now the question is: What could have caused it? I double checked I haven't changed any mods after that save.

I have the same issue, only pops up after a while and I unfortunately dont have old enough saves to fall back on. I saw someone mention rebuilding the animation registry. But thats not an option I see anywhere in the MCM. 

Edited by psnornagest
Posted (edited)

SexLab Framework PPLUS - V2.11.4.1 - 1.6.1170.zip

 

I usually dont post WIPs publicly anymore, but Id like some extra testers if any are interested and not already on my Discord

 

You may already be aware that ponzi managed to find a way to apply armbinder arm offsets to any and all animations in a SL scene. What the 2.11 update tries to do is very similar but instead of applying a static motion to arms, it tries to hotfix alignment issues in animations. To be precise, 2.11.4 dynamically runtime-patches blowjob animations to ensure that the schlong of a giving actor correctly aligns with the mouth of the taking one. This is pretty cutting edge, I dont think anyone ever attempted anything like this before so I would appreciate if some of you want to test this just to get some feedback in

 

What you need to do is simply start the game and start a blowjob animation between two actors. Check if the schlong aligns properly, stress test it, try to break the system, w/e. You guys have experience in ruining my day, so lets see how well this here holds out against that

If there are no major issues with this (like crashes or epilepsy invoking schlong spasms) the next official release for SL will include this change and expand it to also include alignment adjustments for vaginal and oral animations, potentially handjobs as well

 

To not end this on a positive note, dont get your hopes up about anything related to breasts, Im currently unaware how to obtain the data necessary to make the adjustments there

 

---

 

Utility to understand why animations fail to start are planed to be worked on right after this collision related chapter is done

Edited by Scrab
Posted
16 hours ago, Scrab said:

dynamically runtime-patches blowjob animations to ensure that the schlong of a giving actor correctly aligns with the mouth of the taking one. This is pretty cutting edge


Very impressive stuff!

Posted (edited)

Hiya, does this mod work on AE 1.6.640? Just wanted to check as the 1.6.170 version CTDs for me on the launch menu, so wasn't sure. I saw some people using it on 1.6.640 so I've probably installed incorrectly?

 

I'm not opposed to updating Skyrim version, it's just that I'll have to update literally everything else as well to make it work, so wanted to confirm here first.

Edited by Vertrixx
Posted (edited)

Iirc Address Library doesn't have one address that's necessary for aliging, and that causes random CTDs at animation start.

 

Edit: for 640

Edited by Someone92
Posted
21 hours ago, Someone92 said:

Iirc Address Library doesn't have one address that's necessary for aliging, and that causes random CTDs at animation start.

 

Edit: for 640

 

Ah gotcha, I'll probably update to 170 at some point soon then, cuz I really wanna use this.

Posted (edited)

If this got support for 640 one day, I'd pick it up in a heartbeat. This is literally the one absolutely massive thing making me regret making my list on 640. Like it says, I did get it working for a bit on a test save, but there's jank to it.

Edited by MiyuShinonomiya
Posted

I have noticed that the palyer stats get reset with every save load. Is that perhaps connected to p+ and I setup something wrong? Everything else works smoothly but the player stats reset makes me think I have messed up some conflict solving paths :/

Posted

You mean the Journal and sex skills?

 

Don't know the current state, but those functions might not have been implemented yet, and there were talks to remove them as afaik no mod ever used them.

 

Posted

Does anyone know if SLp+ works on the lastest GoG version? I'm thinking of building a new modlist with it and don't want to loose time debugging if its a known incompability

Posted (edited)
2 hours ago, excidium93 said:

Does anyone know if SLp+ works on the lastest GoG version? I'm thinking of building a new modlist with it and don't want to loose time debugging if its a known incompability

I don't think there will be a problems with gog version. Unlike the original sexlab, p+ is not linked to a specific version of Skyrim, it just so happens that older versions do not have the necessary addresses.

Edited by BF3000
Posted (edited)

Is there any chances for us to use our own voice registry? Everything is working great for me, except that I miss the voices that went from Mild-Medium-Hot as it went to the later stages.

 

Oh and of course the option to pick animations. Thanks for the great mod!

Edited by buxxuc30
Posted

Sorry for double post, I've been playing with P+ for a bit and noticed that it never asked if I want to use the furniture in the room. How do I initiate sex using the bed nearby as prop? Thanks.

Posted
On 10/30/2024 at 9:42 PM, buxxuc30 said:

Is there any chances for us to use our own voice registry? Everything is working great for me, except that I miss the voices that went from Mild-Medium-Hot as it went to the later stages.

 

Oh and of course the option to pick animations. Thanks for the great mod!

SLP+ uses a new voice system that should however be fully backwards compatible with the old one. DD and even ZAZ have no issues to register their extra voices to SL at least

 

13 hours ago, buxxuc30 said:

Sorry for double post, I've been playing with P+ for a bit and noticed that it never asked if I want to use the furniture in the room. How do I initiate sex using the bed nearby as prop? Thanks.

That is currently disabled as the way furniertes work in SLP+ is a little different than in og SL and the message didnt really fit into the design anymore. It will be introduced at a later time again, but there are things of higher priority (collisions and diagnostics being on the forefront)

 

Posted
8 hours ago, Scrab said:

SLP+ uses a new voice system that should however be fully backwards compatible with the old one. DD and even ZAZ have no issues to register their extra voices to SL at least

 

That is currently disabled as the way furniertes work in SLP+ is a little different than in og SL and the message didnt really fit into the design anymore. It will be introduced at a later time again, but there are things of higher priority (collisions and diagnostics being on the forefront)

 

 

Thanks, may I ask if the SL cycle animation button (default hotkey 0) still works with P+ installed? I've seen people said it works, others said it doesn't. For me it doesn't (P+ is loaded after SL framework AE).

Posted
5 hours ago, buxxuc30 said:

Thanks, may I ask if the SL cycle animation button (default hotkey 0) still works with P+ installed?

 

It's working for me, most of the time. It doesn't seem to work for NPC-NPC scenes where the PC is not involved, and occasionally fails for the PC, but I suspect that's for a limited number of cases where I don't have enough animations it could switch to.

Posted
On 10/29/2024 at 4:58 AM, MiyuShinonomiya said:

If this got support for 640 one day, I'd pick it up in a heartbeat. This is literally the one absolutely massive thing making me regret making my list on 640. Like it says, I did get it working for a bit on a test save, but there's jank to it.

I will say tbf, it didn't take long to update to 170. All I had to do was update my DLLs and get a couple replacements for certain mods, but overall didn't take more than a few hours for me and I've got 500+ mods. Spent an hour or so sorting compatibility/CTDs after that, and the game looks to be stable now.

 

It's certainly daunting to update, but it's mostly SKSE plugins to update really which you can get a list of using the CTD logger or crash logger or whatever it's called.

Posted
17 hours ago, PubliusNV said:

 

It's working for me, most of the time. It doesn't seem to work for NPC-NPC scenes where the PC is not involved, and occasionally fails for the PC, but I suspect that's for a limited number of cases where I don't have enough animations it could switch to.

 

Thank you!

 

By the way Billyy's anims 7.9 is no longer available. Will it be okay using the later versions?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...