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SexLab P+


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Posted

I've been scrounging the thread, but I don't really see anyone else having this problem. My player character keeps sliding out of the animation for some reason. It just won't align together with the other actors. I press space to skip to the next animation, and the player character's position would reset and start move out of place again despite playing the right animation.

Posted
3 hours ago, makjanger said:

I've been scrounging the thread, but I don't really see anyone else having this problem. My player character keeps sliding out of the animation for some reason. It just won't align together with the other actors. I press space to skip to the next animation, and the player character's position would reset and start move out of place again despite playing the right animation.

Thats an old problem and thats why fMinSetupTime setting exist in the sexlab.ini

Posted
15 hours ago, Riot445 said:

What SL setting do you need to make the pc mouth open in oral scenes? Mine doesn't do that right now.

You not alone in this, and the reason is unknown.

Posted
On 11/8/2024 at 1:06 PM, Scrab said:

Both DD and ZAZ work perfectly fine, just disable their Animation Filters (& dont register the SL Animations in ZAZ case) which is something you likely already do(nt do) anyway. The github isnt out of date, the way its phrased there just has you overdramatize the issue a little

Ive never heard of anyone having issues using SLP+ with Sub Lola, Cursed Loot or other - correctly implemented - content mods making use of these frameworks

 

SL Tools & SLSO days are counting now that work on the UI has started

 

Deadly Drain is incorrectly implemented by its author, uses the wrong hooks instead of the ones mentioned in the API (that every other SL mod is using without issues)

Same for Radiant Prostitution and any other mod overwriting SexLab scripts. You cannot blame SLP+ for not being compatible with another mod patching SexLab, a content mod should never be patching its framework/s in first place, thats ill-willed and unsustainable (Just think about every SL mod changing some of SLs scripts, you could only be using one SL mod at a time since theyd all conflict with each other)

 

Other than that, there is a small subset of mods that are no longer supported due to being heavily dependent on SLAL or otherwise manually registering animations (such as Estrus and some super niche creature-on-creature projects), which is no longer supported by SLP+. The reasons for that are explained at lengths some pages back. (It is of course possible to patch these mods to use SLSB instead of manual registration to get them to work again)

The only other project that Im aware of, that is currently not compatible with SLP+ but works fine with SL and that is not at fault for its incompatibility is Sexy Adventures, you can avoid issues here by disabling Gangbangs until I fix the Tracking Hooks

 


This is probably a really dumb question, but I'm an amateur modder. How do I "disable their Animation Filters (& dont register the SL Animations in ZAZ case)"?

Posted
10 hours ago, Novosin said:


This is probably a really dumb question, but I'm an amateur modder. How do I "disable their Animation Filters (& dont register the SL Animations in ZAZ case)"?

Respektive MCMs

Posted
On 6/13/2024 at 8:23 AM, Someone92 said:

There'S a channel called slsb-packs on Scrab's Discord server. You need the original SLAL pack, and the automated SLSB Conversions from there.

And where can I find that place? Any link, please?

Posted
On 11/20/2024 at 1:34 AM, BF3000 said:

You not alone in this, and the reason is unknown.

 

Mouth not opening?

 

Make sure body weight is not 0 or 100 (3 to 97 is the preferred range)

 

No idea why this works, but it fixes most expression issues.

Posted
6 minutes ago, judge007 said:

 

Mouth not opening?

 

Make sure body weight is not 0 or 100 (3 to 97 is the preferred range)

 

No idea why this works, but it fixes most expression issues.

Thanks. I will try this when I will have some time.

Posted

Seems there's a conflict with P+ and Diary of Mine. DoM author mentions it is an event conflict that results in DoM not recognizing orgasms, and possibly the type of sex animation played by SexLab. However, I've been able to, very crudely, make it sort of work by transferring slaves from DoM to Paradise Halls base mod, and then immediately back again so that the rest of the play session functions mostly normally. No idea why, and it's not a complete solution, but better than nothing.

Posted

Hello,

I would like to switch to p+, but I would like to know beforehand whether these mods are compatible, because I couldn't find a clear answer:

 

- babodialogue

- sexlab approach

- naked defeat

- sexlab horrible harassment

 

Thanks in advance for the reply

 

 

Posted (edited)
14 hours ago, Bignickdigger69 said:

Seems there's a conflict with P+ and Diary of Mine. DoM author mentions it is an event conflict that results in DoM not recognizing orgasms, and possibly the type of sex animation played by SexLab. However, I've been able to, very crudely, make it sort of work by transferring slaves from DoM to Paradise Halls base mod, and then immediately back again so that the rest of the play session functions mostly normally. No idea why, and it's not a complete solution, but better than nothing.

Would need to know what exactly breaks. Thats much too vague to pinpoint anything

 

25 minutes ago, KillingShadow76 said:

Hello,

I would like to switch to p+, but I would like to know beforehand whether these mods are compatible, because I couldn't find a clear answer:

 

- babodialogue

- sexlab approach

- naked defeat

- sexlab horrible harassment

 

Thanks in advance for the reply

yes. There are only a handful of mods that dont work, usually incredibly niche ones

The filters in DDNG and ZAZ should be mostly functional with the next version so these two mods can likely be removed from the incompatibility list, although they still fall under mods that require the legacy API to register anims, so you still need SLSB packs for them. Ill be working with krzp for a proper in-depth integration with DDNG and P+ sometime in the future

 

Edited by Scrab
Posted (edited)

Quick notice about the UI:

 

The UI is divided into 4 major sections:

Settings (Top Left)

Messages (Top Right)

Control (Bottom Right)

Sliders (Bottom Left)

 

Out of these, Messages, and Sliders are completely done now and control is fully scripted (only missing assets)

  • The Message sections displays forwarded Debug Notifications, so you will be able to use mods like Apropos again without any caveats
  • Sliders will display the excitement of each actor in a scene, up to 5 Sliders are displayed in the bottom left corner
  • Control allows you change the flow of the animation:
    • The remaining duration of the stage (if auto advance is enabled)
    • An interactable widget to increase/decrease speed of the animation
      • There will be hotkey to increase/decrease Speed during play (likely Q and E keys)
    • A list of possible branches that advance the stage
      • You can pre-select stages via 0-9, or manually shift selection (Arrow Keys) and confirm via space
        • Using a controller
      • If no branch is pre-selected and the stage advances (either by timer running out or pressing space) the stage considered "most closely aligning" with the pre-condition will be selected
        • The pre-conditions are the tags assigned to the thread, e.g. an animation requested as "blowjob" that can branch into Vaginal and Oral will prefer Oral in automatic selection
    • Some (not all) hotkeys can be configured, some hotkeys are exclusive to keyboard users
  • Settings are a little more involved and will probably not be fully implemented in the first release. There will be multiple menus that can be accessed using this widget to view and change various scene and animation related data:
    • Scene Settings allow you to..
      • view the currently playing animation, by name and author
      • They also allow you to view meta data of each currently active position
      • Further, you will be able to manually swap between valid animations for the current thread
        • This will replace all "change animation" related hotkeys that are currently available (forward, backward, random)
    • Alignment Settings. This basically re-introduces the MCM page that was removed a few updates ago, giving settings to align actors during an animation
    • UI Settings to customize the UI, not a lot, but a little

The entire UI will use custom assets (which I will say look p cool) and each widget will require less than 1/16th of your whole screen, with exception of the sliders which for a large group of actors might take 1/8th of your screen. Everything is designed with minimality and consistency in mind, so even if you use the full UI you will not be bothered by something that looks like its still a half finished WIP covering up 1/3rd of your screen

 

 

Edited by Scrab
Posted
2 hours ago, TrollAutokill said:

So if SLAL is incompatible with P+ does it mean we can't add new animations? Or how do we add a SLAL pack?

download the animation files than download the file Automated.SLSB.Conversions.v0.8d.7z that is provided in the download section and select the animations you need there is a discord called citadel i believe the invite somewhere here in the comments that has newer updates of the animations

Posted
13 minutes ago, Seawolf42 said:

download the animation files than download the file Automated.SLSB.Conversions.v0.8d.7z that is provided in the download section and select the animations you need there is a discord called citadel i believe the invite somewhere here in the comments that has newer updates of the animations

 

That sounds complicated. How does it work/integrate with MO2?

 

DQW

Posted
8 hours ago, Scrab said:

Would need to know what exactly breaks. Thats much too vague to pinpoint anything

Don't have the technical knowledge to be able to give you the exact cause, but will try to provide the symptoms; Diary of Mine triggers a sex animation from Sexlab, the animation plays successfully, however it seems Diary of Mine doesn't recognize that the animation is playing or what kind of animation it is. DoM also doesn't recognize the orgasm events triggered by the SexLab animation in any of the orgasm modes (SLSO, Animation Stage, Animation End).

 

Somehow transferring slaves from DoM to Paradise Halls and then back again fixes the issue temporarily. DoM mod author mentions it has something to do with P+ renaming SexLab events or something to that extent. More details are in the DoM thread.

Posted
1 hour ago, DonQuiWho said:

That sounds complicated. How does it work/integrate with MO2?

The SLSB Conversion patch is basically just another mod. Install it like any other mod and in the installation window select the animation SLAL packs you have installed.

Posted
49 minutes ago, Bignickdigger69 said:

Don't have the technical knowledge to be able to give you the exact cause, but will try to provide the symptoms; Diary of Mine triggers a sex animation from Sexlab, the animation plays successfully, however it seems Diary of Mine doesn't recognize that the animation is playing or what kind of animation it is. DoM also doesn't recognize the orgasm events triggered by the SexLab animation in any of the orgasm modes (SLSO, Animation Stage, Animation End).

 

Somehow transferring slaves from DoM to Paradise Halls and then back again fixes the issue temporarily. DoM mod author mentions it has something to do with P+ renaming SexLab events or something to that extent. More details are in the DoM thread.

It's mostly the events naming. DOM register for end of sex and orgasm Sexlab events. Which names are somehow changed by P+.

 

In short: Is there a quick way to know P+ is active and what are the relevant events to register for?

Posted
1 hour ago, TrollAutokill said:

In short: Is there a quick way to know P+ is active and what are the relevant events to register for?

The same as in default SL. 1:1 the same

Unless you are like deadly drain and use the internal sexlab events which arent intended to be used, there is nothing in that regard that should cause issues for a content mod

Posted
40 minutes ago, Scrab said:

The same as in default SL. 1:1 the same

Unless you are like deadly drain and use the internal sexlab events which arent intended to be used, there is nothing in that regard that should cause issues for a content mod

The events used are the one inherited from PAHE and I can confirm PAH is not compatible with P+.

Posted

Also, dealing with mods that have ZaZ as a dependency:  are they just out for now?  Or is there a way to register the ZaZ anims to P+ and get the furniture working?

 

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