ookkerpak Posted January 4, 2023 Author Posted January 4, 2023 8 minutes ago, Smirnovvo said: Staged Leito It's a patch for Leito Animations, you'd need to install it separately. I have the animation packs that are linked now in the manual page. Which mod manager do you use?
Smirnovvo Posted January 4, 2023 Posted January 4, 2023 (edited) I have it!! The mod works fine alone, just like your mod, but together they make AAF not even work, not load. A pity because I wanted the animations of your mod with the particles and effects of the other mod. Any case, I suppose that I will have to use only one of these mods to be able to play. Whatever, the incompatibility mod is: By the way, could you please recommend a voice mod for any of the scenes in your mod that have no sound? Thanks Edited January 4, 2023 by Smirnovvo
ookkerpak Posted January 4, 2023 Author Posted January 4, 2023 1 hour ago, Smirnovvo said: could you please recommend a voice mod I don't know any of them apart from UAP, which doesn't affect my stuff right now. Sorry.
ookkerpak Posted January 5, 2023 Author Posted January 5, 2023 Version 1.2.8 Adds anal versions of Leito cowgirl animations (1-4) Also fixes a bug, which prevented some animations from showing in AAF 6
Smirnovvo Posted January 6, 2023 Posted January 6, 2023 wow!! great job!! Hey, haven't you thought about adding some voices or sounds? or take advantage of those that exist from the other animations? It really is the only thing that, according to me, your mod lacks to finish being perfect. Whatever, thanks for your dedication to the mod.
ookkerpak Posted January 6, 2023 Author Posted January 6, 2023 5 minutes ago, Smirnovvo said: adding some voices or sounds? Out of my league, unfortunately. I thought that I'll finish up doing the adjustments and then look into incorporating my stuff into UAP, which has it's own set of voices.
Smirnovvo Posted January 6, 2023 Posted January 6, 2023 (edited) The author of this mod left something in the description that seems useful: But if in the end you decide to work with UAP, so be it. I will be waiting impatiently for the next update. Until then Take care brother!! Edited January 6, 2023 by Smirnovvo
spicydoritos Posted January 7, 2023 Posted January 7, 2023 FYI there are a couple of positions in the mattress XML that duplicate names from the ground XML. I noticed while investigating where the ground animations for aggressive bj and powerbomb went. The anal version of powerbomb is also duplicated between the ground and mattress XMLs. Spoiler Also wanted to say again how much I'm enjoying these. Your positions really breathed new life into Leito's animations for me. 1
ookkerpak Posted January 7, 2023 Author Posted January 7, 2023 1 hour ago, spicydoritos said: duplicate names Shit. I thought that I already caught all these. Thank you. 1 hour ago, spicydoritos said: I'm enjoying these Then things are going exactly as I planned 1
ookkerpak Posted January 7, 2023 Author Posted January 7, 2023 Uploaded a fix to get the aggressive BJ and Powerbomb animations back. Install and load after the main files. 2
spicydoritos Posted January 8, 2023 Posted January 8, 2023 (edited) If you already have Custom Moans installed, you don't need to do anything else! If you don't already have Custom Moans installed, see below the spoiler for critical instructions. Spoiler When installing Custom Moans, you absolutely must not install any of the options for Leito. Otherwise you are basically guaranteed to get the AAF 68% error. The Atomic Lust option is probably fine for now if you want it. Custom Moans should load after Atomic Lust if so. EDITED: Removed the 1.2.8 patch because it is no longer necessary. SEA supports Custom Moans natively since 1.3.1. Users still need to install Custom Moans if they want the optional sounds. Edited July 9, 2023 by spicydoritos removed outdated patch and updated instructions 5
poblivion Posted January 8, 2023 Posted January 8, 2023 @ookkerpak I am a big fan of your mod. Great work, keep it up! I'm especially grateful for the anal sex version of the animations, as there are very few such animations for Fallout 4 compared to, say, Skyrim. 1
LewdStuffplz Posted January 17, 2023 Posted January 17, 2023 Holy shit what a difference this mod makes. All this time I kinda just ignored non aligned animation but now that it actually looks right, god dam these animations are great. And thanks for making anal animations! It was seriously lacking in these adult mods. I can't wait to see what u will do next. Just putting this out there in case this might help someone else, I was stuck at 68% and tried everything for a while. Then finally I remembered that there was a screen archer option to be clicked when installing zex skeleton. I had it for so long and never considered that I needed to reinstall zex to get it to work. So double check ur zex installation if u are having issues 2
ookkerpak Posted January 17, 2023 Author Posted January 17, 2023 8 hours ago, 2xpeter said: Holy shit... Thanks! Consider also trying AAF NativeSync to remove the ~5something frames lag between the actors and get the animations properly synchronized. I just tried it and won't live without it unless force majeur happens. Right now I'm adding expressions to the existing animations, Leito FF animations and a strap-on mod (modification of Vioxis, probably will require the original) that follows SAM adjustments. A bit busy with real life at the moment, but I'll get those done eventually. 1
poblivion Posted January 17, 2023 Posted January 17, 2023 50 minutes ago, ookkerpak said: Thanks! Consider also trying AAF NativeSync to remove the ~5something frames lag between the actors and get the animations properly synchronized. I just tried it and won't live without it unless force majeur happens. Right now I'm adding expressions to the existing animations, Leito FF animations and a strap-on mod (modification of Vioxis, probably will require the original) that follows SAM adjustments. A bit busy with real life at the moment, but I'll get those done eventually. Regarding the facial expression, there was a minor problem here for me. For the human race everything probably works fine, but I used a custom race from FFO mod. I haven't noticed any weird deformations with other animations using facial expressions, but I did here. It probably has something to do with the lips. It can be done in some way so that the facial expression (Lykaios Race) does not look strange during animation? Thanks Spoiler
LewdStuffplz Posted January 17, 2023 Posted January 17, 2023 1 hour ago, ookkerpak said: Thanks! Consider also trying AAF NativeSync to remove the ~5something frames lag between the actors and get the animations properly synchronized. I just tried it and won't live without it unless force majeur happens. Right now I'm adding expressions to the existing animations, Leito FF animations and a strap-on mod (modification of Vioxis, probably will require the original) that follows SAM adjustments. A bit busy with real life at the moment, but I'll get those done eventually. Yeah I been testing it out today, not sure if I see a difference yet but still early testing. Completely understandable, take care of your irl stuff first but I'll be eagerly awaiting. If I could request, please more anal stuff. I'm gonna try to learn this archer stuff so I can try to contribute. Thanks again for this massive improvement
dislucted Posted January 17, 2023 Posted January 17, 2023 nice mod! what vagina texture are you using?
ookkerpak Posted January 18, 2023 Author Posted January 18, 2023 8 hours ago, poblivion said: weird deformations Sorry to hear that. The expressions were made with a human female model. I have noticed that some of them look weird on males. The ones that open up the mouth make mouth/teeth textures (I use no more glowing mouths and red mouth fix mods) clip through the cheeks. I haven't experimented on other races. That particular animation has some expressions baked in. If you want to remove mine, open SAM Enhanced Leito_animationData.xml with a text editor, find this part: Spoiler <animation id="SELeito_Blowjob_1_S1" frames="300"> <actor gender="F"> <idle form="01004CB2" id="LeitoBlowjob_A1_S1"/> <action id="Duckface_Action"/> </actor> <actor gender="M"> <idle form="01004CB6" id="LeitoBlowjob_A2_S1"/> <value path="morph" value="Erection Down" to="0.2"/> <action id="Coming5_Action"/> </actor> </animation> and delete <action id="Duckface_Action"/> to get rid of it. So that what's left looks like this: Spoiler <animation id="SELeito_Blowjob_1_S1" frames="300"> <actor gender="F"> <idle form="01004CB2" id="LeitoBlowjob_A1_S1"/> </actor> <actor gender="M"> <idle form="01004CB6" id="LeitoBlowjob_A2_S1"/> <value path="morph" value="Erection Down" to="0.2"/> <action id="Coming5_Action"/> </actor> </animation> That way you will have the baked in expressions Leito originally made. You can also delete any other "action_Action" -line from under actor gender:"F". The animation id's are quite self explanatory so it's easy to locate the animation/stage you want to edit. You can also change expressions. Just look at "Lewd Expressions ActionData.xml", pick one and add the action to the stage you want. It's easier to preview and make a choice if you download the expression mod from nexus and use SAM to change the expressions and edit the xml after that. Changes to xml shouldn't be made if the game is running. 1
ookkerpak Posted January 18, 2023 Author Posted January 18, 2023 8 hours ago, dislucted said: what texture the one that comes with this mod
ookkerpak Posted February 3, 2023 Author Posted February 3, 2023 I will check what the latest Atomic Lust update did and update my mod this weekend with needed fixes. 3
Dlinny_Lag Posted February 3, 2023 Posted February 3, 2023 (edited) hi @ookkerpak I would suggest to change the approach how you introduce new tags to positions. Instead of declaring position once again it would be better to declare additional tags. Without duplicating position declaration. An example how I did it for my tags: overrides_tagData.xml Edited February 3, 2023 by Dlinny_Lag
ookkerpak Posted February 4, 2023 Author Posted February 4, 2023 12 hours ago, Dlinny_Lag said: hi @ookkerpak I would suggest to change the approach how you introduce new tags to positions. Instead of declaring position once again it would be better to declare additional tags. Without duplicating position declaration. Would this be to get the code more simple or something? I'm just repeating what I saw other mods do. Note that I changed the animations names in animationdata, added SE prefix. Just as an effort to not mess with mods that might use animations with their original names. So these "new" SE animations don't have any tags if I don't declare any, so I don't know if it would create duplicates. Might do, though. I don't actually undestand coding that much. The facial expressions are also added as actions to these newly named ones.
Dlinny_Lag Posted February 4, 2023 Posted February 4, 2023 Oh, now I see why you declared positions second time - to hide original positions by defining isHidden="true" for them. In this case your "SE *" positions are not duplicates, just new positions. Anyway, mistakes were made: Spoiler SE Leito Reverse Cowgirl 2 S1 c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData.xml c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData_Mattress.xml SE Leito Reverse Cowgirl 2 S2 c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData.xml c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData_Mattress.xml SE Leito Reverse Cowgirl 2 S3 c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData.xml c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData_Mattress.xml SE Leito Reverse Cowgirl 2 S4 c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData.xml c:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\AAF\SAM Enhanced Leito_positionData_Mattress.xml And thanks for the answer to question "why new SE positions were created". Because of facial expressions.
ookkerpak Posted February 4, 2023 Author Posted February 4, 2023 57 minutes ago, Dlinny_Lag said: "why new SE positions were created" Expressions, yeah, and I thought that if some other mods use the originals, using my mod wouldn't necessarily mess those up that bad. Fixed the stuff with the reverse cowgirl, uploading the fixed version right now. Thank you for pointing that out. 1
ookkerpak Posted February 4, 2023 Author Posted February 4, 2023 (edited) Version 1.2.9 is out This time most of my time tinkering went to making a strap-on modification and adding expressions to existing stuff Here's the changelog and longer explanations of things: Atomic Blowjob (chair) expression added Atomic Cryo Pod + anal version Leito Aggressive Cowgirl Anal 2nd variant added Expressions added to most Leito ground animations, starting alphabetically, now at Reverse Cowgirl - No furniture animations yet Added FF variants to some Leito ground animations - these require the Strap-on modification I made, OG version doesn't work Fixed a Leito Reverse Cowgirl 2 issue Dlinny_Lag spotted Some tweaks to existing adjustments A modified strap-on, based on Vioxis's work I moved the dildo just a bit to more precisely match BodyTalks penis position/location. It's a bit bigger than bodytalks dick, so it's not a perfect 1:1 match, but makes it easier to make the FF adjustments based on male versions Added penis bones to it. It wouldn't follow SAM commands or my adjustments otherwise Hand painted FG bones to it and made a bodyslide Build "Strap-on FG + BT" in bodyslide to match your nude Fusion Girl preset Requires Vioxis Strap-ons. There's a fixed version download in the main mods thread, use that one Version 1.2.8 with Custom Moans by spicydoritos is now just one download instead of three Edit: Atomic Lust was updated recently. My mod seems to work with both, the most recent one and the previous version Edited February 4, 2023 by ookkerpak 5
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now