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Posted
19 hours ago, ookkerpak said:

Sounds dreadfully familiar.

So, Uninstalled all related mods. Reinstalled all, works like a charm now. That new version of SUP may have done the trick! Thanks for the help!

Posted

Hi - I've installed Screen Archer Menu, with all of the requirements, including ZeX-V6, with the Screen Archer option ticked. I installed SAM Enhanced Animations, along with the SAMFormer and SUP F4SE requirements. All mods are installed with MO2.

AAF works fine without any of the issues posted here, like the 68% problem. The UAP patched animations all still work as usual, with erections.  But the animations patched by this mod in its AAF folder do not start with erections.


With Ulberto's help, I've become an old hand at modifying the action data xmls to include the startEquipmentSet="CockErect" line but there are no action data xmls in your mod, only position data xmls.

I'm sure I've missed something.  I haven't really played around with the Screen Archer Menu yet so maybe the solution is there.  If not, any trouble shooting ideas would be greatly appreciated!

Posted
1 hour ago, Dez65 said:

AAF works fine without any of the issues posted here, like the 68% problem. The UAP patched animations all still work as usual, with erections.  But the animations patched by this mod in its AAF folder do not start with erections.

I sort of addressed it by editing the original Leito actiondata xmls (SAM Enhanced Animations appears to affect only Leito and Atomic Lust animations?). It's a kludge though since I have to use Universal Schlong Controller to adjust the erection for each Leito animation now.  I've reached out to Ulberto to see if he can provide some guidance on making the erections more precise in the code.

If there's some other less kludgy fix that you're aware of, please let me know!  

BTW - your mod works as advertised on the FG vagina and anus.  Great work!

Posted
58 minutes ago, Dez65 said:

I've reached out to Ulberto to see if he can provide some guidance on making the erections more precise in the code.

Here's Ulfberto's response:

 

"ideally SAM Enhanced Animations would need to add their tags to UAP positionData xmls instead
those tags are resposible for the automatic angleing


so at same time they get automatic erection for AM2 as well"

 

https://discord.com/channels/922572200396095588/1058040449669013597/1058065926613905448

Posted
14 hours ago, Dez65 said:

Universal Schlong Controller

... might be the problem then. I'll see if I can make this work better with UAP's all options. Currently I use the basic versions of the anims as my starting point for the edits. My intention was to make this mod "ready" first and then offer it to be a part of UAP if Ulfberto approves the idea and the content. What edits did you make in the animationdata.xml? I'm now working on that file also to add some expressions to the actors, so I'd like to know what you did with it.

Posted

Version 1.2.6 released

 

This version fixes a problem 1.2.5 presented. I had the mattress animations named without the word "mattress" (thought that short would be better) which made some animations names the same as ground animations. That removed the animatios from AAF menu ground animations.

 

I'm also playing with adding expressions to animations now. Now only Leito aggressive BJ has an expression added. More will come later.

Posted
2 hours ago, ookkerpak said:
17 hours ago, Dez65 said:

Universal Schlong Controller

... might be the problem then.

Forget this, it doesn't appear to conflict. I think that you're probably right about the xml stuff. I'm a beginner at these edits and don't know all the other mods functions too well.

Posted
20 hours ago, ookkerpak said:

Forget this, it doesn't appear to conflict. I think that you're probably right about the xml stuff. I'm a beginner at these edits and don't know all the other mods functions too well.

You've done amazing work and I am definitely an admirer.  My xml edits to trigger erections in Atomic Muscle bodies is simply to edit the animation data xmls for particular animations so that startEquipmentSet="CockErect" is added to the actor gender="M" line as follows:

 

    <actor gender="M" startEquipmentSet="CockErect">

 

Adding this, for example to Leito_animationData.xml produces erections in all non-furniture Leito animations (the Furniture, Bed and Mattress xmls also need to be separately edited to include this line).  However, Ulfberto has made the suggestion in the spoiler since adding the CockErect  function doesn't produce erections with the correct angles to fit the orifices opened by your mod:


 

Spoiler

"ideally SAM Enhanced Animations would need to add their tags to UAP positionData xmls instead
those tags are resposible for the automatic angleing


so at same time they get automatic erection for AM2 as well"

 

Candidly, I have no real understanding of what he is proposing so I passed that on here in case you want to follow up with him.

 

Again, thanks for your work on this.

Posted
On 12/31/2022 at 1:00 AM, Dez65 said:

Candidly, I have no real understanding of what he is proposing so I passed that on here in case you want to follow up with him.

I think the new Leito action data xmls in 1.2.6 resolved my issue.  Looks great!

Posted
5 hours ago, Dez65 said:

I think the new Leito action data xmls in 1.2.6 resolved my issue.  Looks great!

Good to hear! Now to understand why it fixes stuff...

Do UAP Leito animations also run normally?

 

Posted
2 hours ago, Lango3537 said:

Any plans on making anal versions of the cowgirl animations?

Almost forgot! Well, for the moment at least. But thanks for reminding me. I'll certainly at least try at some point. Right now I've been fiddling with OCBPC settings for my FG bodypreset (https://www.nexusmods.com/fallout4/mods/44105) as good as possible. The version that's on nexus works quite well already (for that body at least), but I'll see if I can make it better.

 

Posted

hey!! Could you please give me a couple of links to the original animations of Leito and Lust? What happens is that i download the animations from 

and from

but I think they are not the originals because I already had them and when I activate your mod causes AAF to stop working. If I deactivate your mod AAF works again, so if those are the correct animations could you please tell me what could make the mod and AAF not work?

Off course i install SAM Former, SUP F4SE Plugn and Screen Archer Menu 1.0.4.

Posted (edited)
2 hours ago, Smirnovvo said:

a couple of links

I have the same versions. The fucking manual has nexus link for Atomic lust, but it appears to be the same version as in LL. My MO2 has "Visit on nexus" menu item on Atomic Lust, so mine's most likely from there. Do you get AAF stuck at 68% or some other error? Do you have UAP support for those animation sets installed?

Edited by ookkerpak
Posted (edited)

Hey there!
Been trying to set this mod for a week now, but yet didn't manage to do so. Mod doesn't do what it supposed to do in my case, genitals are not aligning correctly at all as if StagedLeito would've been installed. I considered everything mentioned in the comments, nothing(I suppose) should conflict with the mod: StagedLeito is disabled; Indarello patch is installed yet not affecting LeitoAnims in my case. My only guess is either Hardship, or imho with less probability NukaRide, CommonwealthSlavers, MTO or BlackMaleRaiders. Other than these and Indarello patch everything is set up according to FuckingManual. Could anyone confirm?

P.S.
I also installed https://www.nexusmods.com/fallout4/mods/39006 as a requirement for SAM, specifically Skeletal Adjustments for CBBE - Screen Archer Menu (SAM). I'm not sure if it is that necessary and if I picked right option

Edited by iPhoenix8
Posted
6 hours ago, iPhoenix8 said:

Skeletal Adjustments for CBBE

Shouldn't be a requirement. Are you using CBBE? I'm not sure if my mod would work with it, even if you had animated fannies installed. Have you tried disabling Indarello patch?

Posted (edited)

Hey, I'm having an issue with 68% AAF error as well. Here's part of my modlist related to animations (spoiler below). Any tips how to get SAM Enhanced Animations running with this setup? 

 

Spoiler

image.png.c71b027d54e43b487867e8229fed788f.png

 

Edited by lukeps
Posted

SAM Enhanced Animations 1.2.7 update post

 

This tries to be a compatibility update mostly. I reworked the xmls trying to minimize problems with other mods. Staged Leito is still incompatible.

 

New additions to animations:
Atomic Cowgirl 2 anal, also the Alt version
Atomic Cunnilingus PA (Power armor station)
Another Leito spoon anal variant

 

I also made many of my other mods faces (Lewd expressions) into animation actions and added them here and there. Mostly in the new animations, might be found somewhere else also, can't really remember. You can still use the expressions mod normally.

Posted

Thanks for your prompt response. Actually, I couldn't tell you if AAF exceeds 68%, I'm actually very new to this modifyng FO4. What I can tell you is that when I have your mod active, the AFF framework does not work. To know it, it is enough that every time I enter the game to the right of the screen the AFF frame does not show the small letters that indicate that it loaded, which it does happen when I do not activate your mod. Anyway, I know your mod isn't the problem and you actually do a great job,and i actually appreciate you taking time to help us.

Where can I see the AAF charge percentage? The console doesn't give me anything. For now I think I'm going to download your new version and hope it works. If it doesn't work, I'll disable a number of possibly conflicting plugins just like you told lukepsWish me luck!!

Posted

 

9 minutes ago, Smirnovvo said:

Where can I see the AAF charge percentage?

 

If AAF works as it should, it shows the small text in the upper right corner when game starts, and then disappears. If not, it says AAF 68% and remains visible. The percentage might be something different also, depending on the error. Good luck troubleshooting. I had very much difficulties when I started with AAF. Sometimes I got it working and then some mod got updated and everything got royally screwed. After I discovered the manual, I have mostly stuck with it's wisdom.

Posted
1 hour ago, ookkerpak said:

Try disabling Staged Leito Plus Erection Fix.

Well unfortunately, I need it for Hardship mod to work, so I guess I'll wait patiently until Staged Leito's compatibility issue is resolved. Thanks for help, though.

Posted

LOL It didn't work. :/ You will see what happens is that completely it is as if the framework did not exist, as if it deactivated it. It does not load nor does it appear the small letters and of course it cannot load any animation. How frustrating. Will it be one of the requirements? Of course I installed all the ones you mentioned and these have more requirements that also i install too. Do you know if there are any of the requirements that because they are not installed or in the wrong version can somehow cancel AAF?

 

 

Posted
9 minutes ago, Smirnovvo said:

LOL It didn't work. :/

Sorry to hear that, but I've no idea what does this. I suggest that you look again at the fucking manual and try to see, if something's not right. The load order might be the problem or then there's some conflicting mod. I know that the staged leito and FO4 Leito Voicefix are not compatible.

Posted (edited)

Don't worry brother, I actually really appreciate you taking the time to help. Just to clarify, with Staged Leito, do you mean an animation package that comes in the same package as the Leito animations? or what? And if so, how to disable a specific animation? delete it from the game data? Could you please tell me which versions of the animations you have?

 

I have just confirmed that i was wrong and in fact it is your mod that cancels AAF but surely it is some incompatibility, because I deactivated only your mod, and its requirementes like SAM EA or the Screen Archer Menu did not cancel AFF, it worked well. From here on it's my turn but thank you very much.

Edited by Smirnovvo

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