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Posted (edited)

Can we get a setting in the MCM to increase the chance for a growth spurt during any pregnancy please? Also is there any way to set the max morph value for the characters belly without limiting the amount of eggs I can still carry during pregnancy?

Edited by AureumCustos
Posted
On 1/2/2024 at 8:49 AM, AureumCustos said:

Can we get a setting in the MCM to increase the chance for a growth spurt during any pregnancy please? Also is there any way to set the max morph value for the characters belly without limiting the amount of eggs I can still carry during pregnancy?

 

There's two ways to go about it. You can change pregnancy belly morph multiplier or maximum, see custom morphs in MCM. Using multiplier 0.5 makes the size of the pregnancy half smaller from start to finish. Setting maximum morph to something like 1.2-1.6 will prevent unrealistic torpedoes appearing on screen, but pregnancies work normally during the beginning. You'll still get the huge belly perks using both approaches.

 

I think I decided to go against adding a growth spurt chance slider because concoctions exist and the system is a bit more complex than just one chance. But it's not impossible.

There's the maximum of 128 eggs per pregnancy for the player, so that's the hard limit to all of this.

Posted
On 12/26/2023 at 9:03 AM, Nightlistic said:

I had a thought last night when using the Looks Menu Mirror. How epic would it be if there were face tattoo's or body tattoo's saying something like "Egg Lover", "Egg Breeder", "Eggs Laid and a random number", "Egg Laying Queen" something like that, or face or body tat's of each of the eggs you can lay.

Since we are mammals laying eggs then the tattoo should be platypus themed. We need more raiders wearing those sweet platypus jailhouse tattoos. 

Capture.JPG

Posted

So I'm having some issues with how to get the morphs to actually function (I've never done something like this before) so could someone possibly explain it to me in the most simple way possible?

Posted

I don't know if this just mine problem or others are having it too, but the newest version of this mod simply dosen't work for me. When i'm dropping files into vortex to install the mod and then enable it, i see no plugin, no plugin appears on my plugin list and mod dosen't work in game. I just installed older version of this mod again and plugin appears on my list of plugins normally.

Posted
19 hours ago, Kropledonosa said:

I don't know if this just mine problem or others are having it too, but the newest version of this mod simply dosen't work for me. When i'm dropping files into vortex to install the mod and then enable it, i see no plugin, no plugin appears on my plugin list and mod dosen't work in game. I just installed older version of this mod again and plugin appears on my list of plugins normally.

 

Make sure the file isn't double zipped. It should end with the extension ".7z". Other than that, no idea since I don't use Vortex.

Posted

Do you think it would be possible to have the ability to reduce slider values as well as increase them? I'd like to be able to say reduce waist size, but the way the morph settings are implemented currently all I can do is increase.

Posted
On 1/10/2024 at 5:35 AM, MysticDaedra said:

Do you think it would be possible to have the ability to reduce slider values as well as increase them? I'd like to be able to say reduce waist size, but the way the morph settings are implemented currently all I can do is increase.

 

No. Not core area of the mod.

Posted

Will there be development of bloodworms in the form of  parasite or symbionts that protect the host? Mother of a swarm of alien larvae. 

 

Or an anomaly, when you can give birth to a full-fledged alien, but the theme is alien? Breed alien invaders.

 

P.S.  Forgive my English if something is not clear.

Posted
7 hours ago, KOT83 said:

Will there be development of bloodworms in the form of  parasite or symbionts that protect the host? Mother of a swarm of alien larvae. 

 

Or an anomaly, when you can give birth to a full-fledged alien, but the theme is alien? Breed alien invaders.

 

Hmmm..Another way to do the Bloodworm surprise would be to have friendly hatchlings that keep following until they die in some horrific manner or grow up and decide to find better company. I do like that anomaly idea.. Naturally, the green balloon-head with razor-sharp teeth would call you mama or dad.

 

Can't promise any of that will end up in the mod, though. It's just bug fixing now and improvements that don't require crazy amounts of time. I'm dealing with some issues and need to concentrate on something else than gaming to get things sorted.

Posted

Can we have it to where companions and NPCs become eager to see the Sole Survivor and themselves, become full of eggs after at least 3 instances where the companions/NPCs have laid eggs? Or have the strange device bypass that amount after a certain time has passed with the corruption option enabled? Which in turn should also bypass the charisma checks, etc.

Posted
On 1/20/2024 at 11:52 AM, Azzhat said:

Can we have it to where companions and NPCs become eager to see the Sole Survivor and themselves, become full of eggs after at least 3 instances where the companions/NPCs have laid eggs? Or have the strange device bypass that amount after a certain time has passed with the corruption option enabled? Which in turn should also bypass the charisma checks, etc.

 

Getting hooked on laying eggs is something that's assumed to happen in the background. I guess you were thinking that the random comments should reflect the amount of pregnancies the character has had? Comments about eggs shifting around and causing pleasure or wanting to try new species, for example. For other mechanics that express "eagerness", I don't know. The addiction/influence system is rather minimal and player only and I would like to keep it that way. 

 

That being said, I've been considering adding a more aggressive force feeding option to the arsenal of the device: teleporting huge loads of jelly goop directly into the stomach, giving hefty health and strength buffs. The regular style would have optional IAF-based eating animations. 

 

The comment system and more advanced jelly distribution options (Robco Patcher + Base Object Swapper) is something I'm working on currently, so that's the reason it's difficult to see anything else at the moment.

Posted

1. I just gotta say this mod has become the foundation that I have built my FO4 modding around. It's brilliantly made, and so easy to use, and in my opinion one of the best pregnancy mods you can get that isn't overly complicated. I just can't see myself playing FO4 without it anymore.

2. I did want to ask if this was done on purpose, or if it was just a coincidence because I thought it was so incredible cool that when using something like Violate, and it happens with a Deathclaw, and if you're currently pregnant with an egg that it will turn from the egg you're carrying to a Deathclaw egg after?  I had this happen twice when my character was carrying a Gatorclaw egg, and she got violated by a Deathclaw, and ended up giving birth to both a Deathclaw egg and Gatorclaw egg. I don't have any other pregnancy mods installed so that's why I asked. I just it was so awesome it happened.

3. One thing I thought I would suggest because I absolutely love the art you came up with for the magazines was something like standalone posters like the vault posters with the magazine art on it we could hang around our settlements. They're done in such a tastefully erotic way that I think they would be a incredible addition to hang around a home in the game for people who love this mod.

Posted (edited)
On 1/22/2024 at 10:57 AM, Alfakentauri said:

 

I guess you were thinking that the random comments should reflect the amount of pregnancies the character has had? Comments about eggs shifting around and causing pleasure or wanting to try new species, for example. 

Exactly. The romanced companions could make comments about how much they love to see the Sole Survivor swell up and enjoy watching them lay eggs. Or if they're laying, they can make positive comments about their own pregnancy involving the dialogue you mentioned. NPCs can make flirty comments if they've become egg layers. Heck, I'd like to see the Sole Survivor make such comments too if that's possible. They already make comments if they're gonna be sick so, I can't imagine it would be too hard to add dialogue for when the eggs grow or multiply. But then again, I'm not knowledgable at all about these things so maybe it is too hard.

Edited by Azzhat
Posted
On 1/22/2024 at 6:57 PM, Nightlistic said:

2. I did want to ask if this was done on purpose, or if it was just a coincidence because I thought it was so incredible cool that when using something like Violate, and it happens with a Deathclaw, and if you're currently pregnant with an egg that it will turn from the egg you're carrying to a Deathclaw egg after? 

3. One thing I thought I would suggest because I absolutely love the art you came up with for the magazines was something like standalone posters like the vault posters with the magazine art on it we could hang around our settlements. 

 

2. Those are called additions or anomalies and do happen on purpose. Outlets for extra energy just like growth spurts. 

3. Posters could be something that comes with the egg displays when/if that happens. Thanks for the idea!

Posted
11 hours ago, Azzhat said:

The romanced companions could make comments about how much they love to see the Sole Survivor swell up and enjoy watching them lay eggs. Or if they're laying, they can make positive comments about their own pregnancy involving the dialogue you mentioned. NPCs can make flirty comments if they've become egg layers. Heck, I'd like to see the Sole Survivor make such comments too if that's possible. They already make comments if they're gonna be sick so, I can't imagine it would be too hard to add dialogue for when the eggs grow or multiply. But then again, I'm not knowledgeable at all about these things so maybe it is too hard.

 

Ok, good to know I didn't totally misunderstand. I'm adding your ideas to the list, but can't promise anything yet. There's some debacle about using AI voices for the female player character. The only respectful option is probably to keep recycling the vanilla voice lines. It's very limiting.

 

The good news is that free AI voice solutions are getting better and easier to use. Word emphasis goes haywire often, but with enough generations and care it can sound tolerable. Here's Piper examples 1 and 2 done using XTTS v2. 

 

Posted
21 hours ago, Raime901 said:

Is this mod compatible with the 3.0 version of Fallout vore? the one from Eka's portal?

 

It's been only tested with the version downloadable from LL. I suspect it's fine, but can't be 100% certain. I'll try it with version 3.04 when I have the chance.

Posted
8 hours ago, djmoose said:

just wondering if we'll get an increase in egg capacity? if the engine allows it lol. great job on the mod by the way

I've been trying to stress test this with my Nora using the mysterious growth concoction. I got her up to I think was 10 Deathclaw/Gatorclaw eggs, 25 Mirelurk eggs, and really pushed the limits with the fish Bloodwing eggs I think it was at almost 40 once before I ran out of concoctions which looked incredible as she slowly trotted around like she was giving birth to a bus. I discovered another cool feature last night like if you're currently pregnant with an egg and get violated by a Deathclaw you'll sometimes get impregnated with a deathclaw egg, but I was swimming in the ocean to get to an island, came out after seeing a message appear real quick, found out Nora was pregnant by Accident it says with 20+ eggs from something unknown in the ocean. Been loving this mod for months, and still finding really cool hidden features. I found if you set the pregnancy length to to be 5 days in game it opens your character up to experiencing more of the features of the mod, you hear more comments from NPC and Followers, and allows you to enjoy the growth of the belly more. I literally stopped playing Elden Ring because I love mod so much. 😁

Posted
37 minutes ago, Nightlistic said:

I've been trying to stress test this with my Nora using the mysterious growth concoction. I got her up to I think was 10 Deathclaw/Gatorclaw eggs, 25 Mirelurk eggs, and really pushed the limits with the fish Bloodwing eggs I think it was at almost 40 once before I ran out of concoctions which looked incredible as she slowly trotted around like she was giving birth to a bus. I discovered another cool feature last night like if you're currently pregnant with an egg and get violated by a Deathclaw you'll sometimes get impregnated with a deathclaw egg, but I was swimming in the ocean to get to an island, came out after seeing a message appear real quick, found out Nora was pregnant by Accident it says with 20+ eggs from something unknown in the ocean. Been loving this mod for months, and still finding really cool hidden features. I found if you set the pregnancy length to to be 5 days in game it opens your character up to experiencing more of the features of the mod, you hear more comments from NPC and Followers, and allows you to enjoy the growth of the belly more. I literally stopped playing Elden Ring because I love mod so much. 😁

I have mine set to two days, and I’ve got the max 128 with the alien squid eggs, watching my character grow is jaw dropping, I’ll definitely have to try the five day option when I get back on

Posted
On 2/2/2024 at 6:08 AM, djmoose said:

just wondering if we'll get an increase in egg capacity? if the engine allows it lol. great job on the mod by the way

 

It's more of a design choice on my part. Never thought more than 128 eggs would be necessary. Comps are a later addition and they are limited to two species at one go, but the amount of eggs doesn't have a hard limit.
 

Posted

I do love the idea that you had with the teleporting huge amounts of jelly goop you stated previously, can't wait to see how that works. and what do you mean by comps?

Posted

I did have a question. When scanning for intel about my NPC's who are also laying eggs, I have two that say Dormant. I tried to give them Star Jelly, and a Star Jelly meal but they didn't eat it. So does that Dormant mean they can no longer lay eggs? One was an older female raider, and the other is a Synth so I just figured they had a limited amount of egg laying abilities due to age, and being a robot but I wasn't sure. I had never seen that before.

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