Alfakentauri Posted May 14, 2024 Author Posted May 14, 2024 8 hours ago, teamaster3 said: Has anyone else been getting NO SUP F4SE Stop fidgeting and concentrate on pushing on the device communication history? Make sure SUP F4SE is enabled and updated recently.
aramari Posted May 19, 2024 Posted May 19, 2024 I may have already written this somewhere, but I have a question. The player character morphs fine, but the NPCs do not. I've tweaked all the settings and it still doesn't change.
aramari Posted May 19, 2024 Posted May 19, 2024 (edited) Sorry for too little description. Also, I think the text is not correct because it is written in translation. I've tried re-installing mods, loading, going back to old data, starting over from the beginning, etc., but the situation is still the same. I'm sorry if you are saying that even vanilla NPCs are not yet implemented. I'm writing to ask if there are others who have the same problem with players but no effect on NPCs, and if there is a solution to the problem. Edited May 19, 2024 by aramari 1
Alfakentauri Posted May 19, 2024 Author Posted May 19, 2024 5 hours ago, aramari said: Sorry for too little description. Also, I think the text is not correct because it is written in translation. I've tried re-installing mods, loading, going back to old data, starting over from the beginning, etc., but the situation is still the same. I'm sorry if you are saying that even vanilla NPCs are not yet implemented. I'm writing to ask if there are others who have the same problem with players but no effect on NPCs, and if there is a solution to the problem. Thanks for letting me know about the issue. I just pushed out an update that fixes a bug that might have been the culprit. Please let me know if it helped. Vanilla NPCs should work as well as companions. There's going to be another small update soon, so those without particular issues should probably wait and not bother with this update (0.441). 1
hallofreind Posted May 19, 2024 Posted May 19, 2024 Just curious if I might be doing something wrong or if this might be a bug but here's the problem I'm having now. The morphs are all being applied but the problem is while say the CBBE and Janebod sliders are all at a value of 1 the fusion girl slider is at .05 is about the numbers I'm seeing when I use the hotkeys.
aramari Posted May 20, 2024 Posted May 20, 2024 I'm sorry for the way I wrote that. NPC means companion. Piper, Kate, etc., and companions added with mods are also unchanged. I tried to update it, but unfortunately it didn't change. I also looked at the Morph value in the MCM, but there was no change.
Alfakentauri Posted May 20, 2024 Author Posted May 20, 2024 5 hours ago, hallofreind said: Just curious if I might be doing something wrong or if this might be a bug but here's the problem I'm having now. The morphs are all being applied but the problem is while say the CBBE and Janebod sliders are all at a value of 1 the fusion girl slider is at .05 is about the numbers I'm seeing when I use the hotkeys. Check your settings. The defaults haven't changed.
Alfakentauri Posted May 20, 2024 Author Posted May 20, 2024 2 hours ago, aramari said: I'm sorry for the way I wrote that. NPC means companion. Piper, Kate, etc., and companions added with mods are also unchanged. I tried to update it, but unfortunately it didn't change. I also looked at the Morph value in the MCM, but there was no change. Then there's something else at play. One thing to try is to locate MCM/Settings/WLEGG_WastelandEggspansion.ini and deleting it. Perhaps the settings are messed up.
aramari Posted May 20, 2024 Posted May 20, 2024 (edited) I deleted WLEGG_WastelandEggspansion.ini but it did not change. I also tried a minimal environment with all mods removed...no change...I guess I'm out of ideas. Still, thank you for thinking with me. If you have any other suggestions, I would be grateful if you could let me know so I can try them out. Edited May 20, 2024 by aramari
hallofreind Posted May 20, 2024 Posted May 20, 2024 9 hours ago, Alfakentauri said: Check your settings. The defaults haven't changed. What settings should I be looking at and what should they look like?
Alfakentauri Posted May 20, 2024 Author Posted May 20, 2024 47 minutes ago, hallofreind said: What settings should I be looking at and what should they look like? Multipliers in MCM/Custom. CBBE and FG should be the same (1.0). The others have been adjusted.
Alfakentauri Posted May 20, 2024 Author Posted May 20, 2024 4 hours ago, aramari said: I deleted WLEGG_WastelandEggspansion.ini but it did not change. I also tried a minimal environment with all mods removed...no change...I guess I'm out of ideas. Still, thank you for thinking with me. If you have any other suggestions, I would be grateful if you could let me know so I can try them out. There are many possibilities. Since we are only talking about NPCs, the reason I suspected funny business with MCM settings, is that when things break down, they tend to reset to zeroes and zero means no morphs for NPCs. The player doesn't have a similar setting.
Alfakentauri Posted May 24, 2024 Author Posted May 24, 2024 (edited) 3 hours ago, jdog11421 said: jellys are not appearing No Robco Patcher or in an area already explored on a not-new-save. If you have a mod installed that does something to spawn rates of items, then your misery mod is working as intended. Edit: Also, make sure jelly distribution options were selected during installation. Edited May 24, 2024 by Alfakentauri
KOT83 Posted May 24, 2024 Posted May 24, 2024 Not long ago everything went away for me. When I reinstalled, I had to reinstall everything from scratch. Now I have a problem with the update time of the mod in the game. Now the indicator is at 1 and this is a very long time, before that it was at a value of 0.25 or 0.5, I don’t remember exactly, but the data was updated moderately quickly. Is this related to the latest update or is there something I haven’t completed. The menu shows a minimum of 1 and cannot be reduced. Can this be fixed somehow?
Alfakentauri Posted May 24, 2024 Author Posted May 24, 2024 19 minutes ago, KOT83 said: Not long ago everything went away for me. When I reinstalled, I had to reinstall everything from scratch. Now I have a problem with the update time of the mod in the game. Now the indicator is at 1 and this is a very long time, before that it was at a value of 0.25 or 0.5, I don’t remember exactly, but the data was updated moderately quickly. Is this related to the latest update or is there something I haven’t completed. The menu shows a minimum of 1 and cannot be reduced. Can this be fixed somehow? That's one in-game hour, so I wouldn't call it exactly a long time, but I can set it 0.5. 1
LinseyRose Posted May 24, 2024 Posted May 24, 2024 Does this require a new save? Or can I drag and drop into my current? I'm about a week into my first play-though and don't want to bork it Sorry if this was mentioned somewhere the search isn't finding anything.
astarotte755 Posted May 24, 2024 Posted May 24, 2024 Hello. I'm really impressed with this mod. Really like how it's implemented and sprinkled everywhere. Nice work. Q1. Does the 'story' end with the Update Order II? And just a selfish interest/request/question (though, I don't expect anything) what if you had to stop when laying eggs because you would assume that squatting pose you have in your profile picture? I'm guessing that's more animation work? Just wondering. Anyway, great job.
jdog11421 Posted May 24, 2024 Posted May 24, 2024 (edited) 16 hours ago, Alfakentauri said: No Robco Patcher or in an area already explored on a not-new-save. If you have a mod installed that does something to spawn rates of items, then your misery mod is working as intended. Edit: Also, make sure jelly distribution options were selected during installation. now morph disabled sup is installed and up to date yet not registering Edited May 24, 2024 by jdog11421
Alfakentauri Posted May 25, 2024 Author Posted May 25, 2024 6 hours ago, jdog11421 said: now morph disabled sup is installed and up to date yet not registering Make sure SUP F4SE is actually enabled in your mod manager. If that's the case, is it possible that you are trying to run Eggspansion with the next-gen version of the game? That'll not work properly in any way. SUP F4SE, Looksmenu and Robco Patcher don't have next-gen versions.
Alfakentauri Posted May 25, 2024 Author Posted May 25, 2024 8 hours ago, LinseyRose said: Does this require a new save? Or can I drag and drop into my current? I'm about a week into my first play-though and don't want to bork it It doesn't require a new save, but there's the caveat of jellies not being found in containers inside areas already discovered until cell reset.
Alfakentauri Posted May 25, 2024 Author Posted May 25, 2024 7 hours ago, astarotte755 said: Hello. I'm really impressed with this mod. Really like how it's implemented and sprinkled everywhere. Nice work. Q1. Does the 'story' end with the Update Order II? And just a selfish interest/request/question (though, I don't expect anything) what if you had to stop when laying eggs because you would assume that squatting pose you have in your profile picture? I'm guessing that's more animation work? Just wondering. Thanks! Yes, there's only a couple of those orders. I'm trying to figure out how to introduce more lore in an easily-ignorable way. Easily-ignorable, because it's going to be silly and offensive. I'm guessing you mean getting clamped into that position for the duration of the labor? It might be possible. Something to look into as an optional thing, but can't promise anything.
KOT83 Posted May 25, 2024 Posted May 25, 2024 21 hours ago, Alfakentauri said: Это один внутриигровой час, поэтому я бы не назвал его слишком большим, но я могу установить его 0,5. It would be nice if you do. It would be good to do 0.5 hours, and if 0.25 would be great. And another question, will you expand the list of Experimental Eggs? They help well with various ingredients for settlements or improving armor and weapons. I don’t have the tentacle mod and I couldn’t get AAF to work. This is a great mod that doesn't require much to work with! I hope for further updates that will improve it! Thank you for the work you have done!
Alfakentauri Posted May 25, 2024 Author Posted May 25, 2024 2 hours ago, KOT83 said: And another question, will you expand the list of Experimental Eggs? They help well with various ingredients for settlements or improving armor and weapons. I don’t have the tentacle mod and I couldn’t get AAF to work. I'll change it so that raiders drop all of the types and a bit more often. Better solution would be to add an alternative trigger or source for them - something that's available in the base game. Needs thinking.
KOT83 Posted May 25, 2024 Posted May 25, 2024 30 minutes ago, Alfakentauri said: Я изменю так, чтобы из рейдеров выпадали все типы и немного чаще. Лучшим решением было бы добавить для них альтернативный триггер или источник — что-то, что доступно в базовой игре. Нужно подумать. Maybe I wrote something wrong in English, not my native language. I meant more choice in the eggs themselves, so that there were more materials, especially rare ones. And the raiders can make a special egg, which, let’s say, you eat and become pregnant with Experimental eggs, such as with chicken eggs.
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