Alfakentauri Posted May 25, 2024 Author Posted May 25, 2024 2 hours ago, KOT83 said: Maybe I wrote something wrong in English, not my native language. I meant more choice in the eggs themselves, so that there were more materials, especially rare ones. And the raiders can make a special egg, which, let’s say, you eat and become pregnant with Experimental eggs, such as with chicken eggs. English isn’t my native language either. Nothing wrong with how you said it, I just assumed you meant something else. Consumables to trigger the pregnancy is a good idea, but let’s see what happens. There may be other possibilities for more crafting materials and hopefully without too much alchemy involved.
LinseyRose Posted May 25, 2024 Posted May 25, 2024 12 hours ago, Alfakentauri said: It doesn't require a new save, but there's the caveat of jellies not being found in containers inside areas already discovered until cell reset. thanks! Its working great so far! ^.^
adorevaru Posted May 26, 2024 Posted May 26, 2024 im having a problem, after i managed to engaged in a sex animation with the bloatflies for the eggs, the morps stooped working entirely, how can i fix it?
Alfakentauri Posted May 26, 2024 Author Posted May 26, 2024 2 hours ago, adorevaru said: im having a problem, after i managed to engaged in a sex animation with the bloatflies for the eggs, the morps stooped working entirely, how can i fix it? Do you have other mods installed that might start inflating the belly as a result of sex and is your Looksmenu version 1.6.18?
losered Posted May 26, 2024 Posted May 26, 2024 when the required mods are updated for next-gen, is there a chance this gets updated for next gen in the future?
Alfakentauri Posted May 26, 2024 Author Posted May 26, 2024 34 minutes ago, losered said: when the required mods are updated for next-gen, is there a chance this gets updated for next gen in the future? Everything should start working as intended when the last hard requirement is updated and stable. In theory, at least. I may have to give up on Robco Patcher and that would mean several changes to Eggspansion.
ebbluminous Posted May 26, 2024 Posted May 26, 2024 2 hours ago, Alfakentauri said: Everything should start working as intended when the last hard requirement is updated and stable. In theory, at least. I may have to give up on Robco Patcher and that would mean several changes to Eggspansion. Robco not being updated for next gen?
Alfakentauri Posted May 26, 2024 Author Posted May 26, 2024 1 hour ago, ebbluminous said: Robco not being updated for next gen? It is, according to the nexus page.
ebbluminous Posted May 26, 2024 Posted May 26, 2024 3 hours ago, Alfakentauri said: It is, according to the nexus page. Aaah cool. Confused as to why you said you might bave to give up on it.
KrustyShackleford Posted May 27, 2024 Posted May 27, 2024 @Alfakentauri If you're considering to doing animations for your mod the AAF Discord (available from AAF The Fucking Manual) is pretty solid, there's several mod authors already there and they are more than willing to help out as well if they got time.
adorevaru Posted May 27, 2024 Posted May 27, 2024 21 hours ago, Alfakentauri said: Do you have other mods installed that might start inflating the belly as a result of sex and is your Looksmenu version 1.6.18? i have FPE the parched version that is on AAF The Fucking Manual and the looks menu it is the 1.6.18, so idk whats wrong
Alfakentauri Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, adorevaru said: i have FPE the parched version that is on AAF The Fucking Manual and the looks menu it is the 1.6.18, so idk whats wrong Version 1.6.18 makes a mess of morphs if two (or more) mods apply the same morphs. 1.6.20 works in these cases. Something to try first. 1.6.20 supposedly has problems with erections, but I don't know exactly what's the issue (never noticed anything).
punkmetal72 Posted May 27, 2024 Posted May 27, 2024 after the latest looksmenu update, i get a notification that looksmenu is not installed and morphs won't work. ran the morph test and it does in fact work. just an fyi
Alfakentauri Posted May 27, 2024 Author Posted May 27, 2024 (edited) 4 hours ago, punkmetal72 said: after the latest looksmenu update, i get a notification that looksmenu is not installed and morphs won't work. ran the morph test and it does in fact work. just an fyi I got the same message, but morphs did work. This was with version 1.7.01. For some reason F4SE plugin version check fails resulting in that unnecessary notification. Edit: And in case we are actually talking about version 1.6.20 and not next-gen testing..Make sure you aren't running the game from Windows controlled folder like C:\Program Files. If it's a Vortex issue, then sorry, I don't know what that thing does and why. Edited May 27, 2024 by Alfakentauri Clarification
adorevaru Posted May 27, 2024 Posted May 27, 2024 12 hours ago, Alfakentauri said: Version 1.6.18 makes a mess of morphs if two (or more) mods apply the same morphs. 1.6.20 works in these cases. Something to try first. 1.6.20 supposedly has problems with erections, but I don't know exactly what's the issue (never noticed anything). it fixed it, thanks, tiny question, where can i get the eggs for the grow concoctions, i cannot find em
Alfakentauri Posted May 27, 2024 Author Posted May 27, 2024 1 hour ago, adorevaru said: it fixed it, thanks, tiny question, where can i get the eggs for the grow concoctions, i cannot find em Cave Crickets are found throughout Nuka-World and Mojave Mantises mod adds mantises all over the Commonwealth. Mutant Menagerie distributes both Far Harbor and Nuka-World species to the Commonwealth, which is highly convenient.
punkmetal72 Posted May 27, 2024 Posted May 27, 2024 3 hours ago, Alfakentauri said: I got the same message, but morphs did work. This was with version 1.7.01. For some reason F4SE plugin version check fails resulting in that unnecessary notification. Edit: And in case we are actually talking about version 1.6.20 and not next-gen testing..Make sure you aren't running the game from Windows controlled folder like C:\Program Files. If it's a Vortex issue, then sorry, I don't know what that thing does and why. yeah its version 1.7.01. Just bringing the unnecessary notification to your attention if you weren't aware. I'm sure others will question it.
Alfakentauri Posted May 27, 2024 Author Posted May 27, 2024 17 minutes ago, punkmetal72 said: yeah its version 1.7.01. Just bringing the unnecessary notification to your attention if you weren't aware. I'm sure others will question it. Thanks for letting me know. It definitely needs to go if it still happens with the Nexus version.
derhuso Posted May 28, 2024 Posted May 28, 2024 Great immersive mod. I've got a question or two though. Before configurating permanent sliders, morphs during pregnancy occured for breasts, belly and so on. After doing so only the belly morphs. What are the settings for enabling both so during pregnancy the other morphs get bigger and after delivery it reverts back to the current permanent state? Also are you gonna add a reward or something for collecting all magazines? Cheers
Alfakentauri Posted May 28, 2024 Author Posted May 28, 2024 2 hours ago, derhuso said: I've got a question or two though. Before configurating permanent sliders, morphs during pregnancy occured for breasts, belly and so on. After doing so only the belly morphs. What are the settings for enabling both so during pregnancy the other morphs get bigger and after delivery it reverts back to the current permanent state? Also are you gonna add a reward or something for collecting all magazines? Not sure what you mean. If you want to add extra morphs that inflate during pregnancy and go away completely after labor, I would set recovery period as fast as possible and then use the second type of morphs. You won’t necessarily see any change if the same slider name is already at high value, meaning some vigilance is needed. No plans for extra rewards at the moment.
derhuso Posted May 28, 2024 Posted May 28, 2024 1 hour ago, Alfakentauri said: Not sure what you mean. If you want to add extra morphs that inflate during pregnancy and go away completely after labor, I would set recovery period as fast as possible and then use the second type of morphs. You won’t necessarily see any change if the same slider name is already at high value, meaning some vigilance is needed. No plans for extra rewards at the moment. I experimented with the morph sliders a bit and I guess the permanent sliders override all others. Meaning when I choose Boobs Yuge in permanent, the normal pregnancy sliders don't change anything when being pregnant. I tried to get both, so that during pregnancy the boobs grow and afterwards they go back to their current permanent value.
Alfakentauri Posted May 28, 2024 Author Posted May 28, 2024 1 hour ago, derhuso said: I experimented with the morph sliders a bit and I guess the permanent sliders override all others. Meaning when I choose Boobs Yuge in permanent, the normal pregnancy sliders don't change anything when being pregnant. I tried to get both, so that during pregnancy the boobs grow and afterwards they go back to their current permanent value. That is correct. Permanent sliders are applied last and override whatever was set before.
dandydanz79 Posted May 29, 2024 Posted May 29, 2024 Hello and thank you for the mod, I love it! Now I am currently using .424 and everything works great. I have about 15 errant egg layers. Cait and Vex the knife fighter being included. But when I update to .442 I get a weird bug where after Cait and Vex finish labor, they spawn in and equip power armor frames. I can ask Vex to get out and she will, but Cait will not exit the power armor frame, even with console commands. But if I revert to back to .424 and a save before the update, that never happens. So I was wondering what your thoughts were? I really love the things that Piper says in .442 but Cait being trapped in power armor is frustrating. Thanks!
Alfakentauri Posted May 29, 2024 Author Posted May 29, 2024 3 hours ago, dandydanz79 said: Now I am currently using .424 and everything works great. I have about 15 errant egg layers. Cait and Vex the knife fighter being included. But when I update to .442 I get a weird bug where after Cait and Vex finish labor, they spawn in and equip power armor frames. I can ask Vex to get out and she will, but Cait will not exit the power armor frame, even with console commands. But if I revert to back to .424 and a save before the update, that never happens. So I was wondering what your thoughts were? I really love the things that Piper says in .442 but Cait being trapped in power armor is frustrating. Thanks! I think even the most stubborn companions exit their armor after being dismissed when getting stuck like that. Old vanilla game bug, I believe. Thanks for letting me know about the problem. It’s unfortunate enough to warrant a quick fix. I just released a version that doesn’t make companions conjure up old discarded power armor frames out of their behinds. At least, automatically. A more elegant solution will require more time.
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