vaultbait Posted April 22, 2024 Author Posted April 22, 2024 (edited) 25 minutes ago, TripleKnightmare said: I'd love an MCM setting to make myself addicted already without the weight gain I can add a button to the debug MCM to force add and clear junk food addiction, sure. It would be useful for testing anyway. Though if you're on the thinner side, you'll likely recover from it fairly quickly (it would take at least one game day but maybe not much more). 25 minutes ago, TripleKnightmare said: I do have a question and an issue though; I wonder to what extent Unhealthy Cravings'weight gain applies to NPCs or followers, because I'd love to watch Piper slowly get bigger and bigger. I used this (https://www.nexusmods.com/fallout4/mods/55908) mod in the past to make her eat and gave her 100 sweet rolls in her inventory. I thgink it did work, but that mod is too clunky for my tastes so I had to remove it. Any alternatives? Since the base game doesn't treat NPC consumption the same as for the player character, I didn't want to add that degree of complexity to UC. Consumption gains are carefully balanced against losses due to activity, and lots of the signals UC relies on to determine activities don't exist for NPCs, so you'd see it heavily imbalanced toward fat gain for them. Also I'm not sure RMR is any good at independently tracking values for companions, it's definitely not something I've tested anyway. Instead I just use BodyGen to set varied sliders on NPCs, and regenerate them with HBD_MorphDebug if I end up with a companion whose shape isn't quite what I wanted. They do also tend to change a bit over time thanks to Family Planning. 25 minutes ago, TripleKnightmare said: And my character doesnt seem to actually do anything when I equip the smartscale item. There's like nothing happening. No idea what causes that or if something is even supposed to happen. "Equipping" a smart scale from your inventory is supposed to pop up a messagebox when you close the Pip-Boy, same as the one you get from the MCM button or interacting with a placed smart scale furniture. In the next version I'm planning to make it auto-close the Pip-Boy too so that it will be less confusing. Dropping it should cause you to throw one onto the ground in front of you, but you need to be facing a flat surface or you'll get an error notification after a second or so when the proxy item for it doesn't come to rest near you. The intended result is a placed smart scale furniture you can interact with. If any of that's not working as designed, then something is broken with your setup. Checking your Papyrus log for related errors is the next step I recommend in that case. Edited April 22, 2024 by vaultbait 1
loopzoob Posted April 22, 2024 Posted April 22, 2024 I'm getting an issue where I get skinnier the higher the body fat percentage is. i.e Morbidly Obese but physically looking emaciated. Manually inverting each slider doesn't seem to change the outcome after RMR restarts.
vaultbait Posted April 22, 2024 Author Posted April 22, 2024 5 minutes ago, loopzoob said: I'm getting an issue where I get skinnier the higher the body fat percentage is. i.e Morbidly Obese but physically looking emaciated. Manually inverting each slider doesn't seem to change the outcome after RMR restarts. What body replacer do you use (FG, CBBE, ...)? If you use UC's debugging MCM option to force the player to a specific body fat, do you see the body shape change? Does forcing it to a lower body fat make the body look fatter? Or does it just always look skinny? In the RMR slider you configured for the UnhealthyCraving trigger, was "Invert trigger" OFF originally, or ON (you need to make sure that's OFF)?
loopzoob Posted April 22, 2024 Posted April 22, 2024 Ah! Did not realise there was UC Debug tools. After playing with the Debug: I'm using CBBE, Fat 0 looks like my Zero sliders Body, Fat 100 looks emaciated and Invert Triggers are all set to OFF
vaultbait Posted April 22, 2024 Author Posted April 22, 2024 4 minutes ago, loopzoob said: Ah! Did not realise there was UC Debug tools. After playing with the Debug: I'm using CBBE, Fat 0 looks like my Zero sliders Body, Fat 100 looks emaciated and Invert Triggers are all set to OFF I'm not familiar with CBBE (FG makes this much easier because it has an actual "BodyFat" slider), but do the CBBE slider names you've chosen for it all scale upwards? Another user posted their CBBE slider settings last week, you might try comparing/contrasting your choices against those.
loopzoob Posted April 22, 2024 Posted April 22, 2024 It now works after manually changing the slider sets in game, not sure what was causing the issue since I had to reinstall RDR to 30 sliders to match the other settings. Next step is to try and get RDR Helper to work to get a better body. Thanks for you help.
TripleKnightmare Posted April 25, 2024 Posted April 25, 2024 Sorry for the late reply, been having a blast with this mod. I got rid of the NPC eating mod, so sadly no more gains for Piper. That said; On 4/22/2024 at 5:26 PM, vaultbait said: Since the base game doesn't treat NPC consumption the same as for the player character, I didn't want to add that degree of complexity to UC. Consumption gains are carefully balanced against losses due to activity, and lots of the signals UC relies on to determine activities don't exist for NPCs, so you'd see it heavily imbalanced toward fat gain for them. I would totally be okay with this personally. I enjoy the 'slow burn' of the player character, but having it accelerated for followers would be fine wit hme since I switch out followers often anyway. Maybe with an MCM option you could Set their weight back to normal anyway. On 4/22/2024 at 5:26 PM, vaultbait said: I can add a button to the debug MCM to force add and clear junk food addiction, sure. It would be useful for testing anyway. Though if you're on the thinner side, you'll likely recover from it fairly quickly (it would take at least one game day but maybe not much more). This too would be a feature I'd love to have. Skyrim had a Corruption mod that made addicts eat anything they could find, regardless of player input too. I loved that loss of control vibe, and so far I haven't experienced that here (though I'm only 27% bodyfat lol) Great mod, great modder, good job king
vaultbait Posted April 25, 2024 Author Posted April 25, 2024 (edited) 27 minutes ago, TripleKnightmare said: Skyrim had a Corruption mod that made addicts eat anything they could find, regardless of player input too. I loved that loss of control vibe, and so far I haven't experienced that here Not implemented yet, but yes it's planned to be one of the possible effects of letting your desperation get too high (along with other things like consuming extra portions, breakdowns at inconvenient times, etc). Edited April 25, 2024 by vaultbait 2
American MAN Posted May 12, 2024 Posted May 12, 2024 Hello! your mod looks cool, I wanted to know if you plan on adding more foods or a locale or even companion? Weight Gain and Fat mods are few and far between, good to see another one when it comes to fallout!
vaultbait Posted May 18, 2024 Author Posted May 18, 2024 On 5/12/2024 at 3:36 AM, American MAN said: Hello! your mod looks cool, I wanted to know if you plan on adding more foods or a locale or even companion? Weight Gain and Fat mods are few and far between, good to see another one when it comes to fallout! Thanks! This mod actually started out as part of my Milking Human Kindness mod, but since it was a fairly independently-scoped piece of work I decided to split it out and release it first. Essentially, MHK does add new consumables, locations, and will include a companion in an upcoming update. It's themed around super mutant captivity and has a bunch of other functionality though, so perhaps a bit more niche. As far as future additions to this mod, I mostly want to focus more on the psychological and emotional aspects of weight gain/loss and food addiction, but I have thought about making an add-on location with a merchant... if I do, it'll be in the remains of an old highway "weigh station" (because irony), somewhere on the outskirts of the Commonwealth where it won't be likely to conflict badly with other mods. I might also want to do something in a Med-Tek facility because they're the ones that designed the smart scale, but I dunno. Most of my location building time is being sunk into MHK for the foreseeable future, and like I said adding locations and NPCs to this mod seems a bit like scope creep, but also anyone could make that as a separate mod and integrate it with UC if they get inspired.
sickboy791 Posted May 19, 2024 Posted May 19, 2024 On 4/25/2024 at 2:39 PM, TripleKnightmare said: but having it accelerated for followers would be fine i want fatten npc´s too
vaultbait Posted May 19, 2024 Author Posted May 19, 2024 44 minutes ago, sickboy791 said: i want fatten npc´s too As I've already explained (several times), the fat gain and loss mechanisms in this mod rely on some features of Fallout 4 which are only relevant to the player character. FO4 isn't The Sims, there is a substantial difference between how the game engine handles the player character and non-player characters. If you just want fatter NPCs, LooksMenu's BodyGen feature is great for that. 1
ebbluminous Posted May 20, 2024 Posted May 20, 2024 17 hours ago, vaultbait said: As I've already explained (several times), the fat gain and loss mechanisms in this mod rely on some features of Fallout 4 which are only relevant to the player character. FO4 isn't The Sims, there is a substantial difference between how the game engine handles the player character and non-player characters. If you just want fatter NPCs, LooksMenu's BodyGen feature is great for that. You are forgetting... What people want vs reality are different things, but they don't care about reality
destiel5eva Posted May 22, 2024 Posted May 22, 2024 Hey, I'm really enjoying this mod! The ability to configure sliders is truly excellent, and I've spent quite a while fine-tuning a satisfying shape. Would using the threshold settings of Rad Morphing Redux cause any problems with this mod? I noticed an earlier mention of Coldsteelj's weight gain mod, which I think has a good version of digestion (at least from a player experience perspective; no idea how the code holds up to scrutiny). Do you have any interest in adding a similar function here? Belly scaling with a slow decrease, digestion or burp sounds, and a time delay between ingestion and visual weight gain come to mind. I use a variation of OCBP for bounce. It would be wonderful if the settings (which are in a text file) could be updated in a very similar manner: more bounce as weight gain increases. Is this something achievable through script edits? Would it require updates/edits to the OCBP API?
vaultbait Posted May 22, 2024 Author Posted May 22, 2024 (edited) 32 minutes ago, destiel5eva said: Hey, I'm really enjoying this mod! The ability to configure sliders is truly excellent, and I've spent quite a while fine-tuning a satisfying shape. Thanks! 32 minutes ago, destiel5eva said: Would using the threshold settings of Rad Morphing Redux cause any problems with this mod? Which threshold settings were you considering setting? I typically set an unequip threshold of 75% when I'm playing. 32 minutes ago, destiel5eva said: I noticed an earlier mention of Coldsteelj's weight gain mod, which I think has a good version of digestion (at least from a player experience perspective; no idea how the code holds up to scrutiny). Do you have any interest in adding a similar function here? Belly scaling with a slow decrease, digestion or burp sounds, and a time delay between ingestion and visual weight gain come to mind. I've never played that mod, but it does sound interesting. Trying to incorporate a separate morph for that in UC would get a bit complicated since it would essentially be a separate RMR trigger. Also, when it comes to physical effects, UC is really more about the long-term. Body shape changes from eating or exercise are expected to be so slow they're imperceptible. Put another way, I think the things you describe would be cool for an add-on mod, if someone wanted to make that. It really wouldn't conflict with UC's goals or implementation. 32 minutes ago, destiel5eva said: I use a variation of OCBP for bounce. It would be wonderful if the settings (which are in a text file) could be updated in a very similar manner: more bounce as weight gain increases. Is this something achievable through script edits? Would it require updates/edits to the OCBP API? I'm pretty sure having UC directly alter OCBP config won't work, as far as I know that is only read when the game engine is launched, so it wouldn't get pickled up until you exited to the desktop and launched the game again. I'm not familiar with what sort of Papyrus API OCBP has, if any, but also that seems like it would fit better into RMR or as another RMR-like utility framework. If that existed, I'd look into making UC communicate updates to it, but I don't expect I have time/interest to make that myself nor would I want to bundle the additional configuration complexity into UC (identifying which physics parameters to alter and with what scaling). Edited May 22, 2024 by vaultbait
LeeRocker Posted May 22, 2024 Posted May 22, 2024 After downloading Unhealthy Cravings, all sex animations dont seem to trigger, and if i force one to trigger with the scene controller, is shows there are no available animations. I am using Vortex with several other mods that all worked together (mostly) before. I have tried changing load orders, and disabling mods to find the culprit, but to no avail. List of mods: AAF | Rad Morphing | Milking Human Kindness | ZaZ Extend | Zombie Walkers | Sex Harassment | Sex Attributes | Real Handcuffs There are many other mods as well, but these listed are the main mods my pack is built around plus their dependencies. Edit: Apologies if this has been asked before, but 64 pages is a LOT to look through. I had seen someone mentioned Real Handcuffs may be a culprit, but ive tested this and disabling RH didnt seem to fix the issue.
destiel5eva Posted May 22, 2024 Posted May 22, 2024 3 hours ago, vaultbait said: Which threshold settings were you considering setting? I typically set an unequip threshold of 75% when I'm playing. Sorry, I should have been clearer. I meant the "Lower threshold" and "Upper threshold" settings for each slider. I've had some unexpected additive morphing, in particular when I mix different thresholds and update types (easy enough to reset through debug). 3 hours ago, vaultbait said: I've never played that mod, but it does sound interesting... Hmm, I might make a super bare-bones version of Coldsteelj's system to manage a gradual belly morph from each food item consumed. Then it could easily have a separate RMR trigger without conflicts. 3 hours ago, vaultbait said: I'm pretty sure having UC directly alter OCBP config won't work... I'm not sure if it's particular to the version I'm using, but the config has a "Tuning" option that updates the settings as you tweak them, without relaunching the game. I believe it was intended only for initial calibration, but leaving it on occasionally hasn't caused any issues so far. As far as API goes, all I've found is bone toggling. Thank you for such a thorough response! I totally understand not adding all the complexity. Hell, I'm just grateful you've made the mod as robust as it currently is!
vaultbait Posted May 22, 2024 Author Posted May 22, 2024 9 hours ago, LeeRocker said: After downloading Unhealthy Cravings, all sex animations dont seem to trigger, and if i force one to trigger with the scene controller, is shows there are no available animations. I am using Vortex with several other mods that all worked together (mostly) before. I have tried changing load orders, and disabling mods to find the culprit, but to no avail. List of mods: AAF | Rad Morphing | Milking Human Kindness | ZaZ Extend | Zombie Walkers | Sex Harassment | Sex Attributes | Real Handcuffs There are many other mods as well, but these listed are the main mods my pack is built around plus their dependencies. Edit: Apologies if this has been asked before, but 64 pages is a LOT to look through. I had seen someone mentioned Real Handcuffs may be a culprit, but ive tested this and disabling RH didnt seem to fix the issue. Nothing about UC should interfere with AAF. The only connection UC has with AAF is that, if you've installed AAF (not required), UC will listen for events it emits and track your sexual activity as a form of exercise. My first guess is that you allowed RMR to override AAF's included copy of LLFP with an incompatible older version. Make sure in your mod manager that none of AAF's files are overwritten and that they always take precedence. 1
vaultbait Posted May 22, 2024 Author Posted May 22, 2024 10 hours ago, destiel5eva said: Sorry, I should have been clearer. I meant the "Lower threshold" and "Upper threshold" settings for each slider. I've had some unexpected additive morphing, in particular when I mix different thresholds and update types (easy enough to reset through debug). Aha, right I don't think you'll have that problem with UC. You can't exceed 100% of your target with it anyway. The way this RMR trigger works, it reports a unit scalar (0.0-1.0) to RMR and then your morphs get multiplied by that value. It doesn't report incremental increases or decreases for RMR to accumulate. If UC tells RMR your Body Fat is 0.0 then it will render your minimum for the associated sliders. If UC tells RMR your Body Fat is 1.0 then it will render your target for the associated sliders. RMR should never render anything below or above that range for sliders you've associated with UC's trigger.
fakeboi79 Posted May 24, 2024 Posted May 24, 2024 I'm having an issue where the RMR output is staying at the fattest option... I have it setup for rads normally, but for some reason, this mod is staying where it's maximum is. MCM settings are correct, just not sure where to go from here...
vaultbait Posted May 24, 2024 Author Posted May 24, 2024 2 hours ago, fakeboi79 said: I'm having an issue where the RMR output is staying at the fattest option... I have it setup for rads normally, but for some reason, this mod is staying where it's maximum is. MCM settings are correct, just not sure where to go from here... Are you sure you have Invert Trigger set to OFF in the slider you've set in RMR's MCM?
fakeboi79 Posted May 24, 2024 Posted May 24, 2024 3 minutes ago, vaultbait said: Are you sure you have Invert Trigger set to OFF in the slider you've set in RMR's MCM? Yep. I used the debugging features built in to set the value to max, then back down to min with the inverter set to both on and off, to the same result either way.
vaultbait Posted May 24, 2024 Author Posted May 24, 2024 4 minutes ago, fakeboi79 said: Yep. I used the debugging features built in to set the value to max, then back down to min with the inverter set to both on and off, to the same result either way. Did the new body shape only appear after you added the UnhealthyCraving trigger to a slider in RMR's MCM? On a working installation, testing fresh out of the vault, I look emaciated (my default zero sliders preset built in BodySlide). Using UC's debug option in MCM to set fat to maximum, the body morphs pretty instantly to my morbidly obese shape (and when I exit MCM, my vault suit is immediately stripped too). Going back into MCM, if I use RMR's top level page to disable the mod and then exit MCM, my body shape returns to the starting default again within a few seconds. If I enable RMR again, my body goes back to fat. If I use UC's debug MCM option to force body fat to minimum, I see it go back to the default starting shape again. I take it that's not happening for you?
fakeboi79 Posted May 24, 2024 Posted May 24, 2024 2 minutes ago, vaultbait said: Did the new body shape only appear after you added the UnhealthyCraving trigger to a slider in RMR's MCM? On a working installation, testing fresh out of the vault, I look emaciated (my default zero sliders preset built in BodySlide). Using UC's debug option in MCM to set fat to maximum, the body morphs pretty instantly to my morbidly obese shape (and when I exit MCM, my vault suit is immediately stripped too). Going back into MCM, if I use RMR's top level page to disable the mod and then exit MCM, my body shape returns to the starting default again within a few seconds. If I enable RMR again, my body goes back to fat. If I use UC's debug MCM option to force body fat to minimum, I see it go back to the default starting shape again. I take it that's not happening for you? Everything you said is correct, and I'm testing more things now. If I find something I'll post it, but I'm not sure why the value goes up, but not back down. Additive is off, and only doctors is also off, so it should be able to be altered down...
fakeboi79 Posted May 24, 2024 Posted May 24, 2024 13 minutes ago, fakeboi79 said: ... If I find something I'll post it, but I'm not sure why the value goes up, but not back down. I got it, and I'm a dunce lol. My global overrides were bad. that said, for some reason, the max and min debug options do not work for me, but the incremental ones do... so not sure what that's about.
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