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{UPDATE - Elin Voice v2.1 with Throw Voice Replacer Options} Tera Elin Race


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Posted

 

 

 

Hello guys sup !! its my first post but not new i have this mod long time ago and its a very rare mod for real good modding keep up the good work tho here a screenshot from my game

attachicon.gifTESV 2-10-2015 4-08-11 AM-783.jpg

but i always got problem with outfits when i wear them the waist shrink in animations like the tbbp dragon fly or fores sexy moves

any solution i be thankful :)

i use xp maximum extended and cbbe body

 

 

 

If you are using the latest XPMS Extended then you will need to copy the skeleton to the Elin folder.

 

Meshes > Actors > 2chElin Fix

 

 

 

 

OK i try and thanks for the fast and furious respond

:]

can you tell me what files to copy and sorry for the disturbing

Posted

Meshes > Actor > Character > Character Assets Female

 

Copy 'skeletonbeast_female.nif' and paste it in Meshes > Actors > 2chElin Fix.

 

Remove the original Elin 'skeletonfemale.nif' then rename 'skeletonbeast_female.nif' to 'skeletonfemale.nif'.

 

 

Posted

The body sliders from showracemenu?

Update to the latest XPMSE sliders?

 

You will need to either edit the current or create new ECE xml files so that most of the sliders will work with the Elins.  Elin 2 uses their own ECE configurations and that is what will be done with Elin 1.

 

Posted

The body sliders from showracemenu?

Update to the latest XPMSE sliders?

 

You will need to either edit the current or create new ECE xml files so that most of the sliders will work with the Elins.  Elin 2 uses their own ECE configurations and that is what will be done with Elin 1.

 

For your question about showracemenu  i asked for editing in bodyslide tool

thanks for the respond :)

Posted

Meshes > Actor > Character > Character Assets Female

 

Copy 'skeletonbeast_female.nif' and paste it in Meshes > Actors > 2chElin Fix.

 

Remove the original Elin 'skeletonfemale.nif' then rename 'skeletonbeast_female.nif' to 'skeletonfemale.nif'.

 

A question about this process.  After performing it, the bodies appear to have reverted to their 1.0 scale... which just seems kind of off given the size of heads are much smaller than the body they are planted upon.  I don't suppose you have any recommendations/guidance for taking that new skeleton and shrinking it down to the 0.7 or 0.8 sizes?

 

EDIT: N/M... someone mentioned it just a little bit higher and answer was soon after.  Don't know why it didn't catch my eye before posting.

Posted

No, I was probably just confused.  Problem I think is more related to the skeleton ... Nord body was probably shrunk by the specified amount... but since the elin face was planted on the nord body, it just looked like it reverted to the 1.0 scale to me.  Started toying around in nifskope to adjust scales to the Elin skeleton originally provided in the interim before your next release.   If someone else has one that's willing to share (Jakhoho, any luck?) that'd be awesome... otherwise, if I get it to an acceptable level, I'll post it.  As always, thanks for all your efforts and prompt responses PsychoMachina.

Posted

Happy Valentines Day!  Sharing my very rough transposing of the Elin Skeleton over to XPMSE 2.43 .  Things probably aren't perfect, but I hope it will serve as an adequate patch while waiting for PsychoMachina's next release.

 

All I did was copy-paste values from one skeleton over to the other in NifSkope.  Real credit goes to PsychoMachina for the initial packages and files, Groovetama for the base skeleton, and the original Elin modders for the foundation work.

Elin_skeletonfemale_QuickPatch_XPMSE_v243.7z

Posted

Happy Valentines Day!  Sharing my very rough transposing of the Elin Skeleton over to XPMSE 2.43 .  Things probably aren't perfect, but I hope it will serve as an adequate patch while waiting for PsychoMachina's next release.

 

All I did was copy-paste values from one skeleton over to the other in NifSkope.  Real credit goes to PsychoMachina for the initial packages and files, Groovetama for the base skeleton, and the original Elin modders for the foundation work.

 

Awesome! Thank you alot! :) :)

 

I've just tried it and looks pretty fine, the only issue is that the quiver is now going through her butt (Z-Axis position too low). The sliders in ECE that are supposed to be move it don't do anything. Aww.

Edit: Switched to RaceMenu again which actually let me move the quiver.

Posted

 

Awesome! Thank you alot! :) :)

 

I've just tried it and looks pretty fine, the only issue is that the quiver is now going through her butt (Z-Axis position too low). The sliders in ECE that are supposed to be move it don't do anything. Aww.

Edit: Switched to RaceMenu again which actually let me move the quiver.

 

 

Noticed the same issue myself after you mentioned it.  Wish I could help out more, but I'm a total newb when it comes to this stuff.  

 

I tried messing around with some of the nifskope stuff and then firing up Skyrim, but all the changes I had created ended up not changing a damn thing in game (looked into 'QUIVERDefault' , 'BOLT_QUIVER' , and 'BOLT' bones). So I went to go look at the 'Best-Fastened Quivers' Mod and the skeleton it contains to try and compare notes.  

 

Both the original Elin Skeleton and the Chesko skeleton make use of a 'QUIVER' bone.  When I duplicated the 'QUIVERDefault' Bone and renamed it to 'QUIVER', the in-game result was that the quiver instantly snapped to the default location where the quiver should be (shoulder, but not on hip/belt).

 

So my theory is that this new bone probably needs to be created and input with the associated coordinates and rotations extracted from the original elin skeleton.  Interestingly, there IS a bone branch already associated for Chesko's Bow, but just not for the quiver within the XPMSE 2.43 skeleton.  I would assume the best place to put this modification might be within there, however the generic name of 'QUIVER' could make that kind of misleading.  And, as with all skeleton mods, the unintended consequences of introducing a new bone/branch are completely unknown to me.

 

Attached is my adjustment from the previous skeleton with the old bone references added in.  Appears to be fixed in my game, but your mileage may vary.

Elin_skeletonfemale_QuickerPatch_XPMSE_v243.7z

Posted

Sorry about the late reply. Ive applied your updated skeleton and looks like the height of the quiver is ok. However hard to say since i already moved it by hand before with racemenu sliders. Again thanks for this and im happy to report that elin decapitations do no longer cause a ctd with that skeleton.

  • 3 weeks later...
Posted

Generic Question/Request involving Elins and CBBE Bodyslide.  The armors which are utilized appear to work as intended when my elins wear them, but the base body does not alter.  I'm guessing this is because there isn't a Bodyslide Preset made for the Elin Body as of yet.  I don't suppose someone out there has one already made and would be willing to share.

Posted

So with that preliminary XPMSe skeleton installed, things seem to be working fine with RaceMenu, but a few things are off for me when dealing with NPCs that can't use the sliders:

 

The one-handed weapon nodes seem to be shifted too far to the right:

 

 

1RacqFO.jpg

 

 

And my archer follower's crossbow bolts are floating off next to her hip:

 

 

8WsOqUJ.jpg

 

 

But looking through all the nodes for the XPMSe skeleton is giving me a headache. Does anyone know what I should tweak to move those around?

 

And the 2H nodes as well, while I'm at it - I'm noticing my greatsword-wielding follower has her sword clipping through her butt.

Posted

Mud, not sure how much I'll be able to help you.  everything I did was more or less just going node-by-node and transposing values from the original Elin Skeleton over to the new XPMSE skeleton.  Did the best I could, but can't exactly market it as professional level mod-work and it's more than likely I might have missed some of them  :-/ .  

 

If you want to play around with it yourself, the primary node it links to is the 'Weapon Pelvis' one... that should contain the nodes for both the Bolt Quivers and the Swords (and every other weapon). I think I had actually posted some confusion I had with respect to some of the Quiver nodes... something might have got accidentally altered while trying to fix Vitteks concern.  If I get a chance, I'll try looking into it, but can't really guarantee too much.

Posted

This is a problem with rescaling nodes and branches especially when using XPMS Extended.  The best solution is to not rescale the skeleton and go with a custom body mesh.

This was something I was working on using the Tera body.

 

Posted

Ah, I see, so that was the problem? I did rescale the skeleton to get them to the same height as Breton female.

 

 

I'll see what I can do with that bone, Ky0suke, thanks. I just wanted to identify what was the proper bone because there are just so many weapon bones in there now.

Posted

I have installed all downloads and for some odd reason it's giving me a "LOOKUP FAILED!" message.

Nothings really wrong it's just that I would like to get rid of this, any suggestions?

Posted

It's when after I start the game, after the loading screen it pops up.

Like I said before nothing seems to be happening so far but I am concerned, I'm sure I did install everything correctly, I'm using Nexus.

Posted

Is this message related to NMM or MO?

 

I don't use NMM so I can only guess it's searching for the race mod at Nexus.

If it's Mod Organizer, what I use, I get that message when it tries to connect to their servers, but I don't use MO to seach and download from Nexus.  All downloading I do manually.

 

EDIT

You mention the message appears after the loading screen.  That is new to me so I don't have an answer for that.

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