GreenLeaf7 Posted June 4, 2014 Posted June 4, 2014 wew thx about maid costume i stil confused. player.additem xx004e1c 1 (headband (circlet))xx000d69 1 (dress (armor))xx000d68 1 (gloves (gauntlet))xx002301 1 (shoes (boots)) "xx" = the load order of "ElinRace_TERAcostume_PC_Event_02A.esp". xx or ##? both not work for me..
PsychoMachina Posted June 4, 2014 Author Posted June 4, 2014 (edited) Do you have the GLASS ARMOR perk in smithing? You'll be able to find the maid costume under GLASS. If you are using the console, "xx" or "##" would be the load order numbers. EXAMPLE: If ElinRace_TERAcostume_PC_Event_02A.esp is #01 in the load order, the console commands will be, player.additem 01004e1c 1 player.additem 01000d69 1 player.additem 01000d68 1 player.additem 01002301 1 If ElinRace_TERAcostume_PC_Event_02A.esp is #11 in the load order, the console commands will be, player.additem 11004e1c 1 player.additem 11000d69 1 player.additem 11000d68 1 player.additem 11002301 1 EDIT Here is my load order. The maid costume is #0F in my load order so the item numbers would be the following when using the console command "player.additem". 0F004e1c 1 0F000d69 1 0F000d68 1 0F002301 1 Edited June 4, 2014 by PsychoMachina
GreenLeaf7 Posted June 4, 2014 Posted June 4, 2014 i try it, about "glass amor perk in smithing" u mean in forge or skil ( level up skill smith - press tab ? ), thx before
PsychoMachina Posted June 4, 2014 Author Posted June 4, 2014 Skill perk. The maid costume will be available to forge after unlocking the GLASS skill perk. EDIT Also, you will need to unlock the ARCANE SMITHING perk to temper the costume.
GreenLeaf7 Posted June 5, 2014 Posted June 5, 2014 one again, about sg hair..you say in ADDITIONS download, and i check the link but i just found armor fox not SG hair.
PsychoMachina Posted June 5, 2014 Author Posted June 5, 2014 SG Hairs have been removed by request from the author of some of the hair meshes and can not be publicly shared. This would also apply to the Elin conversions because it uses those meshes.
GreenLeaf7 Posted June 6, 2014 Posted June 6, 2014 "If i found" some sg hair and i installed. That mean this hair work on elin race or not, if not, can u gimmi some guide, elin race is perfect for me ( for loli race, elin ir the best ).
PsychoMachina Posted June 6, 2014 Author Posted June 6, 2014 The SG hairs will not work with the Elins unless they are converted first, but the results are imperfect. I only uploaded them, when I did, so that anyone who wanted to fix them can do so because I didn't give them that much importance since there are many other hairs available for the Elins.
GreenLeaf7 Posted June 6, 2014 Posted June 6, 2014 No hope sg hair for elin race too bad... When i see 'facial hair in elin ( ears/tails )' combined with apachi hairs > look good. Then imagine about facial hair elin combine with sg hair. As u say, sg hair not work even coverted. Thx for fast respons
PsychoMachina Posted June 9, 2014 Author Posted June 9, 2014 I'll try to officially release Elin 2 (the version with the CME morphs) soon. It will be the basics for now.
Deathmaw Posted June 10, 2014 Posted June 10, 2014 Why sexlab doesn't work on this race? They are probably given the child tag or something. To stop people doing stuff with Loli's
WizzyD Posted June 11, 2014 Posted June 11, 2014 Why sexlab doesn't work on this race? They are probably given the child tag or something. To stop people doing stuff with Loli's the code is actually no sex for this race under a certain scale. you have to be taller than 0.94 to start the animations. at which point you don't look like a elin but some mental patient with a huge elin mask/head on.
Camila Posted June 11, 2014 Posted June 11, 2014 You could remove that restriction but Ashal did it for a reason.
zerther Posted June 11, 2014 Posted June 11, 2014 i love the original Tera elin look, and the UNP/CBBE body replace doesn't fit will there be some more support for the original tera body? (and i love the new post btw) ^^ I agree, the second i saw this new look I went straight back to the older one. The original just looks more like the elin in the actual game.Actual flat chest and all, and I'd rather have them wearing the shoes of theyre always going to walk on their toes. I respect the attempt to continue work on this (seeing as how I can't do it myself), but yeah I prefer if they always strove to make it look more like the elin's in actual Tera.
PsychoMachina Posted June 11, 2014 Author Posted June 11, 2014 When I'm done with the first release of Elin 2 then I'll get back to armor conversions for the Tera body. Did I mention I got permission from Asianboy345 to convert and upload the Tera Armor Collection here? Speaking of Elin 2, I'm making my own voice pack for the playable character and, if it's too my liking, make new voices for the Elin npcs. No guarantees at the moment, so far they sound like they've been inhaling helium. Also I need to make some minor touch-ups to the face texture and she will be ready to upload.
zerther Posted June 12, 2014 Posted June 12, 2014 much respect for creating these new Elin body types. I'm just reading you talk about Elin 2. What will it look like? So, what I was talking about before is the original elin race body type for skyrim. Is anyone continuring work on this body type? The first model wasn't perfect, it had seams at the wrists and ankles and i think neck, and some hair models had some skull clipping. but to me it looked good enough to totally overlook. Looking closely you can see the seams. I'm not exactly sure what version this is or what, but I know it has something to do with 2ch? Again, as you can see it's far from perfect with the super noticeable neck and wrist seams, but meh i think it was done well.
Deathmaw Posted June 12, 2014 Posted June 12, 2014 Hmm how come I am getting the CK facepaint issue even with the low res facepaint? Trying to make a follower. Also the face texture always seems to be a slightly different colour to the body texture. The neck looks blended so there is no seam, but it is still really noticeable.
PsychoMachina Posted June 12, 2014 Author Posted June 12, 2014 much respect for creating these new Elin body types. I'm just reading you talk about Elin 2. What will it look like? So, what I was talking about before is the original elin race body type for skyrim. Is anyone continuring work on this body type? 2014-06-11_00014.jpg2014-06-11_00015.jpg2014-06-11_00016.jpg2014-06-11_00017.jpg2014-06-11_00018.jpg2014-06-11_00019.jpg The first model wasn't perfect, it had seams at the wrists and ankles and i think neck, and some hair models had some skull clipping. but to me it looked good enough to totally overlook. Looking closely you can see the seams. I'm not exactly sure what version this is or what, but I know it has something to do with 2ch? Again, as you can see it's far from perfect with the super noticeable neck and wrist seams, but meh i think it was done well. 2014-06-11_00020.jpg2014-06-11_00025.jpg2014-06-11_00029.jpg2014-06-11_00030.jpg The seams are caused by the armor's body model not being the same as the body itself. A body mesh is attached to armors that replaces the player's body when equipping the armor. That is why there are no "one shape fits all" types of armors with the exception of full, body armors. So if you want armors and clothes to fit the Tera body, the armor's body model will have to be replaced with a Tera body model to remove those seams and the armor itself will need tweaking to make them form-fitting. Hmm how come I am getting the CK facepaint issue even with the low res facepaint? Trying to make a follower. Also the face texture always seems to be a slightly different colour to the body texture. The neck looks blended so there is no seam, but it is still really noticeable. If there are no neck seams then the problem is not CK freaking-out on the custom tintmasks. Most likely the face skin map not truly matching the body. Does the head look "lighter" than the body? Darker?
Deathmaw Posted June 12, 2014 Posted June 12, 2014 much respect for creating these new Elin body types. I'm just reading you talk about Elin 2. What will it look like? So, what I was talking about before is the original elin race body type for skyrim. Is anyone continuring work on this body type? 2014-06-11_00014.jpg2014-06-11_00015.jpg2014-06-11_00016.jpg2014-06-11_00017.jpg2014-06-11_00018.jpg2014-06-11_00019.jpg The first model wasn't perfect, it had seams at the wrists and ankles and i think neck, and some hair models had some skull clipping. but to me it looked good enough to totally overlook. Looking closely you can see the seams. I'm not exactly sure what version this is or what, but I know it has something to do with 2ch? Again, as you can see it's far from perfect with the super noticeable neck and wrist seams, but meh i think it was done well. 2014-06-11_00020.jpg2014-06-11_00025.jpg2014-06-11_00029.jpg2014-06-11_00030.jpg The seams are caused by the armor's body model not being the same as the body itself. A body mesh is attached to armors that replaces the player's body when equipping the armor. That is why there are no "one shape fits all" types of armors with the exception of full, body armors. So if you want armors and clothes to fit the Tera body, the armor's body model will have to be replaced with a Tera body model to remove those seams and the armor itself will need tweaking to make them form-fitting. Hmm how come I am getting the CK facepaint issue even with the low res facepaint? Trying to make a follower. Also the face texture always seems to be a slightly different colour to the body texture. The neck looks blended so there is no seam, but it is still really noticeable. If there are no neck seams then the problem is not CK freaking-out on the custom tintmasks. Most likely the face skin map not truly matching the body. Does the head look "lighter" than the body? Darker? Sorry I should of separated those two. They are 2 different issues. 1.I get the warpaint issue in the ck where the warpaint is higher res than the vanilla warpaints. instead of for example making the warpaint blue, it makes the top of the head blue. This is a picture of the issue. This is with setting the lips to pink: http://imgur.com/4wG8Y4E 2.The face seems to be slightly darker than the body. Also is there any way to get a bodyslide preset for the Elins bodies? Then we could shape armour to it.
PsychoMachina Posted June 12, 2014 Author Posted June 12, 2014 You're getting a blue forehead when changing the color of the warpaint? There is a way to fix the forehead, but I don't remember all the details. I do remember adjusting the color of the forehead and Skin (body color) until the off-color forehead disappears or hardly noticeable. Do you have in your Data folder an SKSE folder containing an skse.ini file? If using hi-res textures (including the hi-res tintmasks and warpaints) you'll need to open skse.ini and add this entry: [Display]iTintTextureResolution=2048 This is not needed if using textures with resolutions of 512 or 1024. If using textures in the 4096 resolution then just replace "2048" with "4096". I was working on a way to making conversions for the Tera body. Bodyslide is only good for CBBE or UNP. That means, even if I'm able to reproduce the body, the Elin neck, hands, and feet will have seams. I can try to make a base body for Outfit Studio, but the fact that it's CBBE/UNP and bodies based on those two can pose a problem. Don't really know until I try it out. I did try using New Clothing Body Style Converter, but the results had problems. I'll have to do more testing, maybe ask Gerra6 for help.
zerther Posted June 12, 2014 Posted June 12, 2014 Ah I get what your saying. Also for the sake of saying so in this version (which i think is the first) the 'no armored' body also had seams, but was pre built with the hello kitty shoes thing. But that's probably irrelevant info.
Deathmaw Posted June 12, 2014 Posted June 12, 2014 You're getting a blue forehead when changing the color of the warpaint? There is a way to fix the forehead, but I don't remember all the details. I do remember adjusting the color of the forehead and Skin (body color) until the off-color forehead disappears or hardly noticeable. Do you have in your Data folder an SKSE folder containing an skse.ini file? If using hi-res textures (including the hi-res tintmasks and warpaints) you'll need to open skse.ini and add this entry: [Display] iTintTextureResolution=2048 This is not needed if using textures with resolutions of 512 or 1024. If using textures in the 4096 resolution then just replace "2048" with "4096". I was working on a way to making conversions for the Tera body. Bodyslide is only good for CBBE or UNP. That means, even if I'm able to reproduce the body, the Elin neck, hands, and feet will have seams. I can try to make a base body for Outfit Studio, but the fact that it's CBBE/UNP and bodies based on those two can pose a problem. Don't really know until I try it out. I did try using New Clothing Body Style Converter, but the results had problems. I'll have to do more testing, maybe ask Gerra6 for help. Why not just make the tera body shape in bodyslide? That way people can make edits to it and you don't have to worry about converting armour to the body as bodyslide will do it for you. Seems to result in alot less work and no need to have another body further diluting conversions.
legendarytoyou Posted June 12, 2014 Posted June 12, 2014 I'm hoping you can help me because so far I've tried everything and I can't seem to fix this bug. I recently downloaded the Elin race mod (want to try my hand at a clothy ranger who is like an ultimate forest protector) and decided to replace the standard BBP meshes with the new UN7B by Alan from ANK http://www.loverslab.com/topic/32572-un7b-a-new-body-replacer-made-by-alan-from-ank/ Don't worry I've disabled all adult type mods. This is a challenge play-through and I don't use challenge saves for sex mini-games especially races that look like children (shudders and tries to keep down his lunch). My problem is that no matter what I fix the hands have a seam problem. As you can see the hand mesh seems to be conflicting with the body. This happens in first person and third. I've replaced the hand meshes, renamed them etc. I even tried defaulting to the original and still this happens. I'm missing something but I don't know what. I realize its a cosmetic problem but it tends to break immersion (yes I realize that using the Predator Bow is lore breaking I don't care; I like the way it looks xD). I would really appreciate some input on this. Thank you UPDATE: Nevermind I found it xD. Had to dirty myself going to the Nexus (feel like I need a shower ) but the feminine hands mod by Sunspot2 did the trick. http://www.nexusmods.com/skyrim/mods/49285/? There's the link for anyone having the same problem. Makes sense though looking at Kyrnny's hands got me thinking, "why does she have hairy knuckles?"
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