Allen Harris Posted August 28, 2024 Posted August 28, 2024 12 hours ago, jib_buttkiss said: Did you start the mission in 1.8.0? If so, the CC_HypnoNoteInMail global variable may be stuck on 1. Put set CC_HypnoNoteInMail to 0 in the console to unstick it, then update to 1.8.2. If not, it might be like the others have said and it's just Skyrim being Skyrim. No - I started in 1.82. But it turned out the courier was just stuck somewhere. I had to find him in an earlier save and get the refid, but was able to teleport to him and continue. Thanks!
Miauzi Posted August 28, 2024 Posted August 28, 2024 Vor 31 Minuten sagte jimjimjimjimjimjimjim: Wäre es möglich, eine Option zu implementieren, um auf verschiedenen Stufen über zusätzliche durch den Fluch gegebene Gegenstände zu entscheiden? Viele Kleidungsmods sind modular aufgebaut. Selbst wenn es jemandem gelingt, die durch den Fluch vorgegebene Standardkleidung zu ersetzen, reicht das immer noch nicht aus, um einige beliebte Outfits wie die aus Daymarrs Mods oder dem Cospaly Pack zu vervollständigen. Ich vermute, dass ein solches System durch eine JSON-Datei implementiert werden könnte, in der Spieler die ID zusätzlicher Gegenstände eingeben würden, die sie in der gewünschten Phase des Fluches erhalten möchten But you can also equip everything yourself by hand ... the mod does not force any player to do anything
mnonyhc Posted August 28, 2024 Posted August 28, 2024 1 hour ago, Wut1969 said: You don't need to be interested in YPS in order to use it. It can just behave like a software library for BoS. I tried it out and besides taking a long time in MCM to disable everything, and even then not everything can be disabled(makeup fading, nail salon, etc ) It only seems to work for the PC. I mostly want larger variety for all the NPC's and followers I used the curse on which YPS doesn't seem to help with 1
Vuzzar Posted August 28, 2024 Posted August 28, 2024 15 hours ago, jib_buttkiss said: Motherfucker. Tes5Edit didn't want to let me copy them over directly for some reason and since I'd already made changes for 1.8.2 I couldn't just lift the whole .esp, so I had to do it manually. I guess I missed those ones... Well, I haven't touched the .esp again since 1.8.2, so can I be a pain in the ass and ask that you make your edits to the 1.8.2 esp and send it over? Then I'll just take that whole .esp as the new one, and there's no chance of me goddamn missing bits again. I use Creation kit to edit the esp and I've had no issues 🤔🤷♂️ But sure, I can send my version over if you haven't made any changes to it since 1.8.2 I also fixed some typos I found CustomComments.esp
SkyAddiction Posted August 28, 2024 Posted August 28, 2024 2 hours ago, mnonyhc said: I tried it out and besides taking a long time in MCM to disable everything, and even then not everything can be disabled(makeup fading, nail salon, etc ) It only seems to work for the PC. I mostly want larger variety for all the NPC's and followers I used the curse on which YPS doesn't seem to help with That's because you can't dynamically change the FaceGenData for NPCs. It's a hard and fast limitation for modders. jib would have to add different overlays and a way for you to choose them, probably through the "Hey, you little bimbo" dialogue.
Scarlettears Posted August 28, 2024 Posted August 28, 2024 Is the lite version of yps ok? I screwed up installing yps somewhere. Maybe I didn't add the texture pack? Idk. But if I'm not worried about the yps quests and I use the lite version, will that still be integrated in BOS?
jib_buttkiss Posted August 29, 2024 Author Posted August 29, 2024 6 hours ago, mnonyhc said: Would it be possible to add a colourful lipstick option? I love seeing the makeup transformation (though I'm not interested in YPS) but it does get a bit boring as they all end with the exact same pink lipstick, would love to see some red/blue/purple/black in the mix, maybe coordinated with the colorful hair they got. That's not a bad idea. If I add some more variety to NPC makeup, I might add a power like the PC's Makeover! power for NPCS so it's easier to customise them. I already need something like that for the hair, so it's a good excuse to do it. 4 hours ago, Tschorm said: Is there a chance that the hypno quest doesnt get triggert if you overjump the set level? I let the options on default 10 and than leveled up a couple of times in a row, it has been a while now ingame did some quest travelt from A to B waited sleept but no curier in sight =O The first time around it worked like a charm when I was spending every level as soon as it poped. Another minor thing, and probably my own fault...(xxDF52FC) doesnt get me the debug note I am on AE at the moment, and I guess xx has to be 04 in that case, but I tried every combination from 00-06 with the add item comand. Or is it the wrong command I am using....I have no clue I am so bad at this stuff xD Nope: log("BoS: checking if player is lvl 10 for hypno quest") if Game.getPlayer().GetLevel() >= CC_hypnoStartLevel.GetValue() log("BoS: player is level 10, starting hypno quest") thisQuest.SetStage(10) else log("BoS: player is under level 10, checking again tomorrow") RegisterForSingleUpdateGameTime(24.0) endif For item codes, the xx is the load order index of that mod. The easiest way to find it would be to do help bimbo in the console, see what it is for every other form from the mod, and just copy that. Or you could just use AddItemMenu to get it. 3 hours ago, savagesonic22 said: Blue face bug on my character, when she changed to Bimbo, verified files and was ok for a sec but went back to blue and keep changing hair styles between bimbo and non bimbo. I'd say it's an issue with your YPS setup, since BoS doesn't actually handle the hair changing (it just tells YPS to do it). 3 hours ago, jimjimjimjimjimjimjim said: Would it be possible to implement an option to decide additional items given by the curse on various stages? Many clothing mods are modular so even if somone manages to replace default clothing given by the curse, it's still to not enough to complete some polular outifs like those from daymarr's mods or cospaly pack. My guess is that system like that could be implemented by having json file where players would type in id of additional items they want to be given on desired stage of the curse Yes, you can, though it requires some (very) basic knowledge of Tes5Edit/XEdit. The outfits are defined in formlists- there's a link on the main mod page to a post about how to edit them. 21 minutes ago, Vuzzar said: I use Creation kit to edit the esp and I've had no issues 🤔🤷♂️ But sure, I can send my version over if you haven't made any changes to it since 1.8.2 I also fixed some typos I found CustomComments.esp 2.35 MB · 0 downloads Thanks! It wasn't the editing I was having trouble with, it was merging your 1.8.1 with my 1.8.2- for some reason Tes5Edit saw them as two completely unique mods. Doesn't matter now- though if you do do more fixes, I guess it would be easier if you did them in a separate .esp patch instead of to the .esp directly. I know I can merge those in with no drama. 17 minutes ago, Scarlettears said: Is the lite version of yps ok? I screwed up installing yps somewhere. Maybe I didn't add the texture pack? Idk. But if I'm not worried about the yps quests and I use the lite version, will that still be integrated in BOS? As far as I'm aware, the only thing YPS lite is missing is the genderbend functionality. And yeah, missing textures would suggest issues with the texture pack. All the same, if anything YPS related does go wrong, it being the lite version would be the first thing I suspect. 1
Scarlettears Posted August 29, 2024 Posted August 29, 2024 7 minutes ago, jib_buttkiss said: As far as I'm aware, the only thing YPS lite is missing is the genderbend functionality. And yeah, missing textures would suggest issues with the texture pack. All the same, if anything YPS related does go wrong, it being the lite version would be the first thing I suspect. So I assume that am missing the texture pack. My specific problem was that after sleeping a period longer than an hour or two the game would hang on black screen. I'm hoping that it was attempting to update the texture pack for yps and because I didn't have them installed that was the source of my black screen freeze. Everything else loads blazing fast and the games runs really well as far as I can tell. After I disable yps I was able to sleep 12 hours in game and return to normal play. I'm guessing that I screwed something up with yps install. I remember the thoughts package because it was a split zip but I may have missed the texture pack.
Ichigo3924 Posted August 29, 2024 Posted August 29, 2024 Any good suggestions for expression mods in conjunction with this one? Would be great to get something that would have my char making really confused/dumb/horny expressions a lot, but dunno if anything really fits that bill tbh. I am using hi-poly head and the bnp skin if that matters btw. 1
MysticDaedra Posted August 29, 2024 Posted August 29, 2024 (edited) I'm using the latest version of YPS, and my character's hair color is not changing at all. Turning off and then back on hair control in YPS also isn't working, the dialogue window to select whether head hair or pubic or both get controlled by YPS won't come up, so this might actually be a YPS bug, not sure. @emily1673 might be able to chime in. Tested after getting the blonde transform messagebox from BoS, noticed that the hair color didn't change, tried using the Makover! skill, the window came up but selecting different hair colors does nothing. It's still "stuck" on my character's initial chosen YPS color it seems. Using version 1.8.2 of BoS, and version 6.8.4 of YPS. Edited August 29, 2024 by MysticDaedra
savagesonic22 Posted August 29, 2024 Posted August 29, 2024 9 hours ago, jib_buttkiss said: That's not a bad idea. If I add some more variety to NPC makeup, I might add a power like the PC's Makeover! power for NPCS so it's easier to customise them. I already need something like that for the hair, so it's a good excuse to do it. Nope: log("BoS: checking if player is lvl 10 for hypno quest") if Game.getPlayer().GetLevel() >= CC_hypnoStartLevel.GetValue() log("BoS: player is level 10, starting hypno quest") thisQuest.SetStage(10) else log("BoS: player is under level 10, checking again tomorrow") RegisterForSingleUpdateGameTime(24.0) endif For item codes, the xx is the load order index of that mod. The easiest way to find it would be to do help bimbo in the console, see what it is for every other form from the mod, and just copy that. Or you could just use AddItemMenu to get it. I'd say it's an issue with your YPS setup, since BoS doesn't actually handle the hair changing (it just tells YPS to do it). Yes, you can, though it requires some (very) basic knowledge of Tes5Edit/XEdit. The outfits are defined in formlists- there's a link on the main mod page to a post about how to edit them. Thanks! It wasn't the editing I was having trouble with, it was merging your 1.8.1 with my 1.8.2- for some reason Tes5Edit saw them as two completely unique mods. Doesn't matter now- though if you do do more fixes, I guess it would be easier if you did them in a separate .esp patch instead of to the .esp directly. I know I can merge those in with no drama. As far as I'm aware, the only thing YPS lite is missing is the genderbend functionality. And yeah, missing textures would suggest issues with the texture pack. All the same, if anything YPS related does go wrong, it being the lite version would be the first thing I suspect. It was the yps doing it, I uninstalled it and havent had any problems since
blahity Posted August 29, 2024 Posted August 29, 2024 17 hours ago, Tschorm said: Is there a chance that the hypno quest doesnt get triggert if you overjump the set level? I let the options on default 10 and than leveled up a couple of times in a row, it has been a while now ingame did some quest travelt from A to B waited sleept but no curier in sight =O The first time around it worked like a charm when I was spending every level as soon as it poped. Another minor thing, and probably my own fault...(xxDF52FC) doesnt get me the debug note I am on AE at the moment, and I guess xx has to be 04 in that case, but I tried every combination from 00-06 with the add item comand. Or is it the wrong command I am using....I have no clue I am so bad at this stuff xD I had the same problem, turns out my courier got stuck in the level geometry somewhere. When I used console commands to teleport to him, he gave me a dozen letters including the letter to start the quest. 1
Tschorm Posted August 29, 2024 Posted August 29, 2024 1 hour ago, blahity said: I had the same problem, turns out my courier got stuck in the level geometry somewhere. When I used console commands to teleport to him, he gave me a dozen letters including the letter to start the quest. Thanks that was very helpful, poor guy got stuck in a building in Solitude ... a case off Skyrim beeing Skyrim =D I have to say, I really enjoy the different flavour text, from the various ways a player, can get the curse ❤️ The one from a YPS fashion addiction seems to be missing there is only the black window with one singular - in it...
Wut1969 Posted August 29, 2024 Posted August 29, 2024 55 minutes ago, Tschorm said: Thanks that was very helpful, poor guy got stuck in a building in Solitude ... a case off Skyrim beeing Skyrim =D 😂🎉
Vuzzar Posted August 29, 2024 Posted August 29, 2024 15 hours ago, jib_buttkiss said: though if you do do more fixes, I guess it would be easier if you did them in a separate .esp patch instead of to the .esp directly. I know I can merge those in with no drama. I'll keep that in mind for next time! In the meantime, I found another issue: If the player is the only one that counts as a bimbo in a scene (and being slutmarked counts), she'll still gain the extra corruption for sleeping with a bimbo ("She looks like she's having so much fun! I kinda wish I was too..."). Here is the code in CC_SexEventScript.psc between lines 597 and 621: ;CORRUPTION ON BIMBO SEX: ; add corruption for anyone involved in sex with a bimbo if (CC_CorruptionOnSexWithBimbo.GetValue() == 1) && (bimboInSex == 1) index2 = 0 while index2 < sexActors.length ; if the player, use player add function if (sexActors[index2] == Player as Actor) SendModEvent("CC_ModBimboCorruption", "She looks like she's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) ; otherwse, if actor is NPC, add npc corruption else int modActorCorruptHandle = ModEvent.Create("CC_ModActorCorruption") ModEvent.PushForm(modActorCorruptHandle , sexActors[index2]) ModEvent.PushInt(modActorCorruptHandle , CC_CVal_Bimbo_NPC.GetValue() as int) ModEvent.Send(modActorCorruptHandle) endif index2 = index2 + 1 endWhile endif ;END OF CORRUPTION ON BIMBO SEX Maybe if you have 2 variables to check if there is a bimbo (or even more than one) in the scene (like nonPlayerbimboInSexCount and playerBimboInsex) and only add corruption to the player if nonPlayerBimboCorruption == true. Also, since males can also be passive bimbos, you should have a different notification: "He looks like he's having so much fun! I kinda wish I was too..." and maybe even "They look like they're having so much fun! I kinda wish I was too..." if there are multiple non-player bimbo in a scene. It could look like this: ;CORRUPTION ON BIMBO SEX: ; add corruption for anyone involved in sex with a bimbo if (CC_CorruptionOnSexWithBimbo.GetValue() == 1) && ((nonPlayerBimboInSexCount > 0) || (playerBimboInSex == 1)) index2 = 0 while index2 < sexActors.length ; if the player, use player add function if (sexActors[index2] == Player as Actor) && (nonPlayerBimboInSexCount > 0) if (nonPlayerBimboInSexCount == 1) && (femaleBimboInSex == 1) SendModEvent("CC_ModBimboCorruption", "She looks like she's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) else if (nonPlayerBimboInSexCount == 1) && (maleBimboInSex == 1) SendModEvent("CC_ModBimboCorruption", "He looks like he's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) else SendModEvent("CC_ModBimboCorruption", "They looks like they're having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) ; otherwse, if actor is NPC, add npc corruption else int modActorCorruptHandle = ModEvent.Create("CC_ModActorCorruption") ModEvent.PushForm(modActorCorruptHandle , sexActors[index2]) ModEvent.PushInt(modActorCorruptHandle , CC_CVal_Bimbo_NPC.GetValue() as int) ModEvent.Send(modActorCorruptHandle) endif index2 = index2 + 1 endWhile endif ;END OF CORRUPTION ON BIMBO SEX The forum does weird things to the indentation in my code, but it should work. You would, of course, need to correctly define and initialize the variables playerBimboInSex, nonPlayerBimboInSexCount, femaleBimboInSex and maleBimboInSex somewhere before in the code.
savagesonic22 Posted August 29, 2024 Posted August 29, 2024 How is vampire lord with the bimbo curse? Any conflicts or issues that I should be aware of? I also have a custom VL form. I want a necromancer vampire lord bimbo XD
Wut1969 Posted August 29, 2024 Posted August 29, 2024 @jib_buttkiss; As I'm still on 1.7 you might already have fixed this, but I found another super tiny bug; When you talk to Buttslut (maybe after returning the book) and you discuss buttsex, she addresses the player as female, even when the player is male.
savagesonic22 Posted August 29, 2024 Posted August 29, 2024 Is there a mod where the armor tears away when the body changes? Like for the giantess mod i have once you get a certain height the clothes rip off your body. I was wondering for rp purposes if you are on a tonic and it breaks and your boobs grow back to full size, I doubt that top is that strong to hold that much mass lol.
Miauzi Posted August 29, 2024 Posted August 29, 2024 Vor 26 Minuten sagte savagesonic22: Wie geht es dem Vampirlord mit dem Bimbo-Fluch? Gibt es Konflikte oder Probleme, die ich beachten sollte? Ich habe auch ein benutzerdefiniertes VL-Formular. Ich möchte ein Nekromanten-Vampirlord-Bimbo XD there is no problem with that - I have already tested it ... you can even be a vampire lord AND a succubus at the same time AND also "blonde and stupid" (aka a "bimbo") AND a milkmaid with mega breasts 1
savagesonic22 Posted August 29, 2024 Posted August 29, 2024 59 minutes ago, Miauzi said: there is no problem with that - I have already tested it ... you can even be a vampire lord AND a succubus at the same time AND also "blonde and stupid" (aka a "bimbo") AND a milkmaid with mega breasts With the milkmaid, do i need to disable one of the mods body morphs for that?
Miauzi Posted August 29, 2024 Posted August 29, 2024 Vor 26 Minuten sagte savagesonic22: Muss ich dafür bei der Milchmagd einen der Mods-Körpermorphs deaktivieren? No - you just have to be very careful with the settings for Bimbo and MME... for me SLIF controls the interaction between the two mods... I also use "DD Training" - also integrated via SLIF - Yes - you can also deactivate this in MME - but the appeal is in experiencing the breasts growing over time via this mod - By drinking the "Lactacid" the character gets a very large belly - like 7-9 months of pregnancy... I correct this with a corset - which "pushes" the belly back in via "DD Training"
savagesonic22 Posted August 29, 2024 Posted August 29, 2024 28 minutes ago, Miauzi said: No - you just have to be very careful with the settings for Bimbo and MME... for me SLIF controls the interaction between the two mods... I also use "DD Training" - also integrated via SLIF - Yes - you can also deactivate this in MME - but the appeal is in experiencing the breasts growing over time via this mod - By drinking the "Lactacid" the character gets a very large belly - like 7-9 months of pregnancy... I correct this with a corset - which "pushes" the belly back in via "DD Training" Thanks for the advice. Now I can go have some real fun in Skyrim now
Selloh Posted August 30, 2024 Posted August 30, 2024 22 hours ago, Ichigo3924 said: Any good suggestions for expression mods in conjunction with this one? Would be great to get something that would have my char making really confused/dumb/horny expressions a lot, but dunno if anything really fits that bill tbh. I am using hi-poly head and the bnp skin if that matters btw. Blush When Aroused (LE) (SE) has a built in expression system that changes based on arousal. You can customize exactly how the expression looks via MCM. 1
jib_buttkiss Posted August 30, 2024 Author Posted August 30, 2024 (edited) On 8/29/2024 at 1:38 PM, MysticDaedra said: I'm using the latest version of YPS, and my character's hair color is not changing at all. Turning off and then back on hair control in YPS also isn't working, the dialogue window to select whether head hair or pubic or both get controlled by YPS won't come up, so this might actually be a YPS bug, not sure. @emily1673 might be able to chime in. Tested after getting the blonde transform messagebox from BoS, noticed that the hair color didn't change, tried using the Makover! skill, the window came up but selecting different hair colors does nothing. It's still "stuck" on my character's initial chosen YPS color it seems. Using version 1.8.2 of BoS, and version 6.8.4 of YPS. Odd. If I had to guess, I'd say it's on Emily's end, since I haven't changed any of the hair stuff in a while. Does it still happen on a new save file? 15 hours ago, Tschorm said: Thanks that was very helpful, poor guy got stuck in a building in Solitude ... a case off Skyrim beeing Skyrim =D I have to say, I really enjoy the different flavour text, from the various ways a player, can get the curse ❤️ The one from a YPS fashion addiction seems to be missing there is only the black window with one singular - in it... Yep, good old Skyrim. I assume it has some sort of recovery behavior for the courier if her gets stuck, eventually. Otherwise vanilla quests like the Dark Brotherhood ones could get stuck too, but who knows. For that flavour text, I'll take a look when I get a chance- maybe I forgot to fill a default fallback value, or maybe YPS sends a blank --- instead of flavour text. 13 hours ago, Vuzzar said: I'll keep that in mind for next time! In the meantime, I found another issue: If the player is the only one that counts as a bimbo in a scene (and being slutmarked counts), she'll still gain the extra corruption for sleeping with a bimbo ("She looks like she's having so much fun! I kinda wish I was too..."). Here is the code in CC_SexEventScript.psc between lines 597 and 621: ;CORRUPTION ON BIMBO SEX: ; add corruption for anyone involved in sex with a bimbo if (CC_CorruptionOnSexWithBimbo.GetValue() == 1) && (bimboInSex == 1) index2 = 0 while index2 < sexActors.length ; if the player, use player add function if (sexActors[index2] == Player as Actor) SendModEvent("CC_ModBimboCorruption", "She looks like she's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) ; otherwse, if actor is NPC, add npc corruption else int modActorCorruptHandle = ModEvent.Create("CC_ModActorCorruption") ModEvent.PushForm(modActorCorruptHandle , sexActors[index2]) ModEvent.PushInt(modActorCorruptHandle , CC_CVal_Bimbo_NPC.GetValue() as int) ModEvent.Send(modActorCorruptHandle) endif index2 = index2 + 1 endWhile endif ;END OF CORRUPTION ON BIMBO SEX Maybe if you have 2 variables to check if there is a bimbo (or even more than one) in the scene (like nonPlayerbimboInSexCount and playerBimboInsex) and only add corruption to the player if nonPlayerBimboCorruption == true. Also, since males can also be passive bimbos, you should have a different notification: "He looks like he's having so much fun! I kinda wish I was too..." and maybe even "They look like they're having so much fun! I kinda wish I was too..." if there are multiple non-player bimbo in a scene. It could look like this: ;CORRUPTION ON BIMBO SEX: ; add corruption for anyone involved in sex with a bimbo if (CC_CorruptionOnSexWithBimbo.GetValue() == 1) && ((nonPlayerBimboInSexCount > 0) || (playerBimboInSex == 1)) index2 = 0 while index2 < sexActors.length ; if the player, use player add function if (sexActors[index2] == Player as Actor) && (nonPlayerBimboInSexCount > 0) if (nonPlayerBimboInSexCount == 1) && (femaleBimboInSex == 1) SendModEvent("CC_ModBimboCorruption", "She looks like she's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) else if (nonPlayerBimboInSexCount == 1) && (maleBimboInSex == 1) SendModEvent("CC_ModBimboCorruption", "He looks like he's having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) else SendModEvent("CC_ModBimboCorruption", "They looks like they're having so much fun! I kinda wish I was too...", CC_CVal_Bimbo_PC.GetValue()) ; otherwse, if actor is NPC, add npc corruption else int modActorCorruptHandle = ModEvent.Create("CC_ModActorCorruption") ModEvent.PushForm(modActorCorruptHandle , sexActors[index2]) ModEvent.PushInt(modActorCorruptHandle , CC_CVal_Bimbo_NPC.GetValue() as int) ModEvent.Send(modActorCorruptHandle) endif index2 = index2 + 1 endWhile endif ;END OF CORRUPTION ON BIMBO SEX The forum does weird things to the indentation in my code, but it should work. You would, of course, need to correctly define and initialize the variables playerBimboInSex, nonPlayerBimboInSexCount, femaleBimboInSex and maleBimboInSex somewhere before in the code. Oh yeah- I forgot about that. It was just laziness at the time- "who cares if bimbos technically gain corruption on every sex act, it's not like it does anything!". I'll make those changes. 10 hours ago, Wut1969 said: @jib_buttkiss; As I'm still on 1.7 you might already have fixed this, but I found another super tiny bug; When you talk to Buttslut (maybe after returning the book) and you discuss buttsex, she addresses the player as female, even when the player is male. Oh, good catch. I'll fix that for the next version. Edited August 30, 2024 by jib_buttkiss
Wut1969 Posted August 30, 2024 Posted August 30, 2024 (edited) 21 minutes ago, jib_buttkiss said: Oh, good catch. I'll fix that for the next version. Not all my catches are good; there is a letter M missing in a word in one of the conversations with Erina somewhere in that questline. I think there is at least one E in that word too. So I guess next time I'll do that quest I'll have to write it down and maybe be a little bit more specific. As for the Buttslut quest; you could decide to go a bit weird in that conversation. The PC could tell Buttslut he is into buttsex as either a giver and receiver. The first option would lead to the obvious scene with Buttslut, the latter introduces a big orc to the scene going politely "I couldn't help but overhearing you", and adding a lot of corruption if the PC follows through. You could have that orc appear in other scenes as well, let's say where the PC fetches the necklace for Erina, maybe after something that Allessandra said in Riverwood, in Robbers Gorge after talking to the Boss there.. Just a thought obviously. Edited August 30, 2024 by Wut1969
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