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Posted

I'm playing through with BoS far longer than I have in the past, trying to actually get to a high level this playthrough lmao. Anyways, I was wondering... is there a way for me to adjust my character's Bimbo appearance and have it reset back when the bimbo tonic is applied? Still in the initial transformation stages, never used the tonic before, but I want to try adjust lips and eyes a bit, maybe a few other things about my character to reflect her new status as a bimbo. But if the other changes get reverted when the tonic is used... would these changes get reverted as well? I assume not, but I'm hoping there's a way.

 

BTW, on that note: some morph or something for the lips might be neat in the future, although I'm not sure what the compatibility for that would look like. Example, I'm using HPH, so there'd need to be a mesh that would be compatible with that. Just a thought!

Posted
2 minutes ago, MysticDaedra said:

Ich spiele BoS viel länger durch als in der Vergangenheit und versuche, in diesem Durchspiel-Lmao tatsächlich ein hohes Niveau zu erreichen. Wie auch immer, ich habe mich gefragt ... Gibt es eine Möglichkeit für mich, das Bimbo-Aussehen meines Charakters anzupassen und es zurückzusetzen, wenn das Bimbo-Tonic angewendet wird? Ich befinde mich noch in der Anfangsphase der Verwandlung und habe das Tonikum noch nie verwendet, aber ich möchte versuchen, Lippen und Augen ein wenig anzupassen, vielleicht ein paar andere Dinge an meiner Figur, um ihren neuen Status als Flittchen widerzuspiegeln. Aber wenn die anderen Änderungen bei der Verwendung des Tonikums rückgängig gemacht würden ... würden diese Änderungen dann auch rückgängig gemacht? Ich gehe davon aus, dass das nicht der Fall ist, aber ich hoffe, dass es einen Weg gibt.

 

Übrigens, in diesem Sinne: Ein Morph oder etwas für die Lippen könnte in Zukunft gut sein, obwohl ich nicht sicher bin, wie die Kompatibilität dafür aussehen würde. Ich verwende beispielsweise HPH, daher müsste es ein Netz geben, das damit kompatibel ist. Nur ein Gedanke!

 

Since the "YPS" mod is a prerequisite for "BoS" - you can always have a stylist of your choice do the right makeup for you.

 

There are some sliders for the mouth and lips in the "race menu" - but playing around with them is tricky with the many different face shapes... "inflatable" lips are the most harmless accident that can happen.

Posted
4 hours ago, savagesonic22 said:

Alvor, Nazheem and War-Bear

 

Odd. I'll have a look.

 

4 hours ago, YYYLG said:

大佬救命help

 

 

 

No idea, but it doesn't look like BoS's fault. Try looking into those other .esp's that are mentioned in there.

 

1 hour ago, MysticDaedra said:

I'm playing through with BoS far longer than I have in the past, trying to actually get to a high level this playthrough lmao. Anyways, I was wondering... is there a way for me to adjust my character's Bimbo appearance and have it reset back when the bimbo tonic is applied? Still in the initial transformation stages, never used the tonic before, but I want to try adjust lips and eyes a bit, maybe a few other things about my character to reflect her new status as a bimbo. But if the other changes get reverted when the tonic is used... would these changes get reverted as well? I assume not, but I'm hoping there's a way.

 

BTW, on that note: some morph or something for the lips might be neat in the future, although I'm not sure what the compatibility for that would look like. Example, I'm using HPH, so there'd need to be a mesh that would be compatible with that. Just a thought!

 

Ah, no, not really. The tonic will revert any changes made directly by the curse, but that's all. Modders can tack their own scripted changes onto it too, but I imagine that's a bit above what you're after.

I think the simplest thing to do might be to save a pair of Racemenu presets, a bimbo and non-bimbo, then apply the relevant one.

 

I've considered lips before, but to my understanding you can't really modify facial morphs with scripts, so you have to load in a separate model (like how CodeSerpent does it in Corruption). But that's not really a solution you can apply to NPCs, and it's not customisable at all. Add that to the fact that it's really annoying to implement, and it'd be too much effort for something that wouldn't work well enough for me to be happy with.

Posted
1 hour ago, jib_buttkiss said:

I've considered lips before, but to my understanding you can't really modify facial morphs with scripts, so you have to load in a separate model (like how CodeSerpent does it in Corruption). But that's not really a solution you can apply to NPCs, and it's not customisable at all. Add that to the fact that it's really annoying to implement, and it'd be too much effort for something that wouldn't work well enough for me to be happy with.

What I did, as the poors man solution, is play around with different mouth styles and lip parameters during character creation and find one that looks normal when you're not using lipstick and looks more bloated when bright pink.

It worked okayish for my PC.

 

Posted
Vor 6 Minuten sagte savagesonic22:

Steht BOS zufällig im Konflikt mit Milk Mod?

 

Yes and NO

-

because... both mods are a strain

-

so if you want to combine them you MUST take into account that the morph values of both mods ADD TOGETHER!

 

Spoiler

ScreenShot1035.png.0ccf4202d76fdaaa6e893ae33c185862.png

 

For a clean interaction, "SLIF" is absolutely necessary ... for MME there is a blog where "morphing" is also discussed

Posted
Vor 32 Minuten sagte Wut1969:

Als Lösung für den armen Mann habe ich während der Charaktererstellung mit verschiedenen Mundstilen und Lippenparametern herumgespielt und einen gefunden, der normal aussieht, wenn man keinen Lippenstift verwendet, und aufgedunsener aussieht, wenn er in leuchtendem Rosa gehalten ist.

Für meinen PC hat es ganz gut funktioniert.

 

 

This is what you do when you do real make-up - small optical tricks that make thin lips look wider

Posted
4 minutes ago, Miauzi said:

 

This is what you do when you do real make-up - small optical tricks that make thin lips look wider

Hahaha, call the news! Middle aged guy finally learns how make up works.

I feel so stupid right now. 😂

Posted
Vor 6 Minuten sagte Wut1969:

Hahaha, ruf die Nachrichten an! Ein Mann mittleren Alters lernt endlich, wie Make-up funktioniert.

Ich komme mir gerade so dumm vor. 😂

 

You learn something like that either as a female teenager in your peer group or later from a professional stylist.

 

If you want to do "cosplay" - and computer games are a good template for this - there are various magazines (guides) at least for the Japanese area from which you can learn these basic skills (like makeup).

 

If you are interested in more details... there is a wonderful manga series that has now been "filmed" as an anime.

https://de.wikipedia.org/wiki/More_Than_a_Doll

 

In the "race menu" you can give your avatar a pretty decent makeup - there are numerous mods to expand the selection

Posted

I'm using sexlab p+ and running into a issue.

This is likely caused due to the dialogue window not closing before the sexlab scene is called (and because of p+ it starts near instantly), the one time I managed to ninja close dialogue before scene was the only time I didn't have the bug.
image.png.55e16d402720b8304d0595d1f0273bb6.png

 


When choosing the "Want to try relieving those hot feelings?" for middle corrupted Erina my character will always lock up and became unable to move after the sexlab scene.

Is there anything different about how this scene is called compared to others that can help diagnose the problem for the sexlab p+ devs?


Also, I'm using latest BOS version and I had to manually advance the quest for Erina after handing her the Ring as she became unable to talk afterwards (disable+enable didn't fix)

 

 

Posted
12 minutes ago, mnonyhc said:

Ich verwende Sexlab p+ und habe ein Problem.

Dies liegt wahrscheinlich daran, dass das Dialogfenster nicht geschlossen wird, bevor die Sexlab-Szene aufgerufen wird (und aufgrund von p+ beginnt es fast sofort). Das eine Mal, als ich es geschafft habe, den Ninja-Dialog vor der Szene zu schließen, war das einzige Mal, dass ich den Fehler nicht hatte .
image.png.55e16d402720b8304d0595d1f0273bb6.png

 


Bei der Auswahl der Option „Möchten Sie versuchen, diese heißen Gefühle zu lindern?“ Für die mittelkorrupte Erina bleibt meine Figur immer hängen und kann sich nach der Sexlab-Szene nicht mehr bewegen.

Gibt es einen Unterschied in der Bezeichnung dieser Szene im Vergleich zu anderen, der den Sexlab-P+-Entwicklern helfen kann, das Problem zu diagnostizieren?


Außerdem verwende ich die neueste BOS-Version und musste die Quest für Erina manuell vorantreiben, nachdem ich ihr den Ring gegeben hatte, da sie danach nicht mehr sprechen konnte (Deaktivieren+Aktivieren hat das Problem nicht behoben).

 

 

 

But in my opinion that is a problem with YOUR settings of SexLab - you had to work on the R card of the animations yourself on their settings ... there are delay options

 

Posted (edited)
6 hours ago, Miauzi said:

 

Yes and NO

-

because... both mods are a strain

-

so if you want to combine them you MUST take into account that the morph values of both mods ADD TOGETHER!

 

  Reveal hidden contents

ScreenShot1035.png.0ccf4202d76fdaaa6e893ae33c185862.png

 

For a clean interaction, "SLIF" is absolutely necessary ... for MME there is a blog where "morphing" is also discussed

This is only true (IIRC) for LE, unless LE RaceMenu has been updated to match SE/AEs version, in which case it isn't true for LE either. In SE/AE, RaceMenu has built-in morph support, and SLIF is only needed for customization and scripting calls (some mods require SLIF hooks for morph modification/application). For pure compatibility, RaceMenu handles all morph conflicts and can do several different resolutions: Multiplicative, Averaged, Additive, or Maximum.

 

TL;DR: SLIF is not required for morph conflict resolution anymore, hasn't been for some time. Settings found in skee.ini:

image.png.289737781da4278eb92665f141fb4183.png

Edited by MysticDaedra
Posted (edited)
On 8/23/2024 at 10:17 PM, SkyAddiction said:

 

Sleeping passes time as normal. If you slept 24hrs at a time on 24hr curse progression and did it 16 (it is 16 stages, isn't it?) times in a row, you'd get a curse advancement every time you woke up and be a bimbo at the end.

Oh, I got what went wrong.  My corruption (sex and skimpy outfits) outpaced the schedule progression of the bimbo disease (they aren't linked).  

As a result, the corruption reached 299% and got stuck waiting for the disease to progress.

 

Edited by blackoperations
Posted
16 hours ago, jib_buttkiss said:

You can fix it with the console- do ssq CC_ElisifFavour_1 , then click on Elisif and do forcerefintoalias Elisif .

 

Oh cool! Thanks! I thought I was just gonna have to wait until I start a new game!

Posted
11 hours ago, savagesonic22 said:

Does BOS conflict with Milk Mod by any chance?

 

Not in any meaningful way. Like the others said, you might have to fine-tune your morphs carefully, but that's about the only issue.

 

5 hours ago, mnonyhc said:

I'm using sexlab p+ and running into a issue.

This is likely caused due to the dialogue window not closing before the sexlab scene is called (and because of p+ it starts near instantly), the one time I managed to ninja close dialogue before scene was the only time I didn't have the bug.
 

 


When choosing the "Want to try relieving those hot feelings?" for middle corrupted Erina my character will always lock up and became unable to move after the sexlab scene.

Is there anything different about how this scene is called compared to others that can help diagnose the problem for the sexlab p+ devs?


Also, I'm using latest BOS version and I had to manually advance the quest for Erina after handing her the Ring as she became unable to talk afterwards (disable+enable didn't fix)

 

 

 

The only difference between that and every other generic sexlab.Quickstart() in the mod is that it issues a bog-standard pFDS persuade function call before triggering the sex.

 

Man, P+ shits me- if you're going to try and make a replacement for something as core as Sexlab, it needs to work the damn same. Go bring it up in their thread, tell them it's failing this basic use case. The script is TIF__0849E2E9, for reference.

Posted

Yer killin' me Smalls.... Just spent a half hour trying to figure why the GUI was  showing doubled morphs until I remembered that they need to be lower case. But "proper" case morphs also show and apparently get applied.

Posted

@jib_buttkissI got a decent bit through the hypnosis quest, I set the timer low for testing (1 day per note), but I ran into a different issue.

Spoiler


I went through talking with Drevis, and I received the note to see Elvian and attended the first event. I tested the "Submit" dialogues (as if the PC is trying to convince of brainwashing to reveal the trigger phrase), but the dialogue to tell Drevis the trigger phrase never showed up.

 

Posted (edited)

And here's 1.8.2. This should fix the major bugs still present in the hypnosis quest- namely, the Meet Your Master quest being impossible, Drevis's escape not working if you meet him before Elivan, and some missions not updating in the quest log. There's a few other little tweaks and fixes in there too- check out the changelog.

 

This one won't need a new save file from previous versions of 1.8- though it won't retroactively make Elivan spawn if he hasn't already.

Edited by jib_buttkiss
Posted

Out of curiosity... do I need to re-run Bodyslide whenever I install updates? I think not, I have Bodyslide outputting to a separate "mod" in MO2. Presumably you'd have mentioned in the changelog if there was an actual NIF edit/addition/alteration.

 

Regarding the hypnosis quest: in my own use case, I feel my character hasn't seen all the possible notes, it's on 1/day, was on two before I found out that I'm basically "finished" with the hypnosis quest line due to the bug from 1.8.1, so I swapped it to 1 to try and see more notes faster. Is there a way for my character to "learn" the trigger (pretty obvious what it is lol) since she effectively skipped the quest where she meets Elivan, and will this enable things like other NPCs learning her trigger, which I see mentioned in the changelog?

Posted
18 minutes ago, MysticDaedra said:

Out of curiosity... do I need to re-run Bodyslide whenever I install updates? I think not, I have Bodyslide outputting to a separate "mod" in MO2. Presumably you'd have mentioned in the changelog if there was an actual NIF edit/addition/alteration.

 

No. You only need to do that for new clothing/armor items.

Posted

I have an idea for a small feature - don't know if someone already suggested it - while beeing bimbofied - you are not able to learn new spells/use scrolls/staffs. Because learning new stuff is too hard and using complex tools like scrolls and stuffs too - and you can only use it again once you drink a bimbo tonic.

Maybe also a system where you can lose spells, whilst beeing a bimbo and you need to relearn them.

 

I already read somewhere that you don't want to limit magic entirely and I understand why, this would be too much - but I think this could be a nice compromise, maybe with a checkbox in the MCM to turn it off/on

Just a suggestion, though

Posted
Vor 5 Minuten sagte TheTreeman:

Ich habe eine Idee für eine kleine Funktion – ich weiß nicht, ob sie bereits jemand vorgeschlagen hat – während man bimbofiert wird, kann man keine neuen Zaubersprüche lernen/Schriftrollen/Stäbe verwenden. Weil das Erlernen neuer Dinge zu schwierig ist und auch die Verwendung komplexer Werkzeuge wie Schriftrollen und anderen Dingen zu schwierig ist – und man sie erst wieder verwenden kann, wenn man ein Bimbo-Tonic getrunken hat.

Vielleicht auch ein System, bei dem man als Trottel Zauber verlieren kann und sie neu erlernen muss.

 

Ich habe bereits irgendwo gelesen, dass man die Magie nicht vollständig einschränken möchte, und ich verstehe, warum das zu viel wäre – aber ich denke, das könnte ein schöner Kompromiss sein, vielleicht mit einem Kontrollkästchen im MCM, um es ein-/auszuschalten

Aber nur ein Vorschlag

 

It's not a good idea to effectively "abolish" an entire game class with the mod - because that's exactly what this restriction amounts to.

Posted
7 minutes ago, Miauzi said:

 

It's not a good idea to effectively "abolish" an entire game class with the mod - because that's exactly what this restriction amounts to.

I personlly wouldn't say it abolishes an entire class, it just makes it more diffucult to advance it - the point with forgetting existing spells might be too much granted, but maybe just when you want to learn new spells - you first need to drink a bimbo tonic, to be able to do it - and if there where an option to turn the feature off in the MCM, it could function similar to the skill lose feature. But ultimatly it's just an idea.

Posted (edited)

Hello everyone, question is kinda big and written on bad english I think: does this mod works good with OSLAroused(I dont use Osex, just how arousal gains looks very good)? Because I`m having bug when Hypnosis quest stuck at "Become very aroused" but my character`s arousal is like 98-99%, It does progress the quest but when re-read the note quest is completing and again starts with progression lock(no letters)...

 

Does this arousal mod good or there might be some better(newer) arousal frameworks?

 

I played 1.8.1 Bimbo mod on SE where it might be fixed so I`m asking

Edited by nazadanii

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