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Commonwealth Slavers


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Posted
11 minutes ago, KalBreen said:

I am about to start a new game. Can I defer starting the opening quest of this mod as long as I don't kill off the raiders at Corvega, or am I compelled to start it as soon as I exit the vault. Thanks.

That and stay away from Murphy. But, depending on what you intend to do during the deferred period "might" screw up the start or other parts of the mod.

In short, don't piss around... you're nothing but a fucking cock sock get used to it.. fast! ;)

 

Posted
52 minutes ago, izzyknows said:

That and stay away from Murphy. But, depending on what you intend to do during the deferred period "might" screw up the start or other parts of the mod.

In short, don't piss around... you're nothing but a fucking cock sock get used to it.. fast! ;)

 

Hahah?! Thanks for the info. Cheers!

Posted
6 hours ago, KalBreen said:

I am about to start a new game. Can I defer starting the opening quest of this mod as long as I don't kill off the raiders at Corvega, or am I compelled to start it as soon as I exit the vault. Thanks.

was at work.

 

also do NOT go into the Museum in Concord (Gristle is in there and he needs to be alive for it to work).

Dwayne in Diamond City needs to be in/at his default settings/location also.

you can possibly kill named Raiders, but i wouldn't.

 

i was able to do Deviously Cursed Wasteland - Belted quest by avoiding Murphy, Corvega, Museum in Concord, and just not killing named raiders.

then did this mod and it worked fine.

 

Posted
13 minutes ago, crowntown15 said:

I added the support for the easy girl outfits but when i go to wear them from the suitcase it still shocks me?

See if you don't have the Easy Girl patch for Nuka Ride installed. Unfortunately that patch is not compatible with Commonwealth Slavers. 

Posted

I completed the quest yesterday, am very impressed with how it plays out and how immersive it all is.

 

Until I get to the part after Gristle frees me. Going back to wreak revenge on the slavers. No slaves to be found anywhere, The whorehouse - none of the patrons or the 2 bastards that whip the girls turn hostile at all, allowing me to slaughter them all with impunity. I did find two prisoners from Commonwealth Captives to free, but that was it.

 

I felt like more can be done. Hopefully you are planning to flesh out the post release content. Assuming that is even possible. There should be slaves at Corvega, in the cages, on X crosses etc, and the slaves should still be at the whore house. Everyone in the whore house should react to me barging in intent on murder and mayhem seeking revenge.

 

However, that said, I just want to say your mod is the most immersive fan made content I have yet seen for Fallout 4. Kudos and everything. Will definitely do the quest again, soon, with a new character.

Posted
12 hours ago, nIn nIn nIn said:

I completed the quest yesterday, am very impressed with how it plays out and how immersive it all is.

 

Until I get to the part after Gristle frees me. Going back to wreak revenge on the slavers. No slaves to be found anywhere, The whorehouse - none of the patrons or the 2 bastards that whip the girls turn hostile at all, allowing me to slaughter them all with impunity. I did find two prisoners from Commonwealth Captives to free, but that was it.

 

I felt like more can be done. Hopefully you are planning to flesh out the post release content. Assuming that is even possible. There should be slaves at Corvega, in the cages, on X crosses etc, and the slaves should still be at the whore house. Everyone in the whore house should react to me barging in intent on murder and mayhem seeking revenge.

 

However, that said, I just want to say your mod is the most immersive fan made content I have yet seen for Fallout 4. Kudos and everything. Will definitely do the quest again, soon, with a new character.

Beside revenge on the slavers, the possibility for being recaptured would be nice too and provide replayability or even more story.

Posted (edited)

I've just been trying this out, first as a rebel then a submissive (the latter is easier :classic_smile:) excellent work as always from @JB.

 

Couple of minor things I noticed along the way. It's a good idea to neutralise Combat Strip Light while this mod is playing as in some of the whipping scenes I noticed that the piercings were destroyed by CSL. Might be an idea to add to the OP to set the chances to zero in CSL while this mod is active.

 

Some of the perks from Provocative Perks might give some unexpected results (like a collar code from Abandoned Property), so might be best to check before applying some of them

 

Also a note to ASA users like me who have moved their clothing slot numbers around to rationalise ASA with other clothing mods. You'll need to patch this mod back to your own setting as the ARMO slots included with this mod will reset the slots back to their original slots and as the ARMA slots are not included the clothing items will disappear. It just takes a few seconds to sort out in xEdit

Edited by Slorm
Posted

Usually I don't ever comment on anything when it comes to mods but I am currently having a issue on the last part of the quest where "The Hero" won't start despite the required jobs being ten and I've done 22, does anyone know how to fix that?

 

Posted

I just want to add - I liked the little touch after killing everyone (not the commonwealth captives) in the whore house, when leaving, and turning around to look at it - the whore house being replaced with a pile of burning rubble made me laugh, and nod in appreciation. ie. Burned the place down.

 

Nice touch.

Posted

I'm getting back to work on the mod. Fixes, adjustments, suggestive recommendations. I have no idea when I'll have it ready, but the thing, as always, is slow but sure. 

 

Testings this week, new romantic stories on the way: 

 

Sensitive images. 

 

Spoiler

360777972_Capturadepantalla2023-03-1202_49_27.png.0e6e1b7e0cb33df0512bdbd101d23393.png

678142389_Capturadepantalla2023-03-0422_03_26.png.71394a7b4c65703309ba9303a7c952e2.png

Photo90.png.0f9c4e7ce52c45e1f2e8991a12d710df.png

 

 

I have to ask Kharos for help to give shock collar properties to this collar. Thanks to @paparebbefor these resources. ?

 

It's very basic, I need to put flashing lights, I still don't know how to do it, but I'll see how to. 

 

 

Spoiler

Photo89.png.3ae2d4eb034a0682f1c7f44c922482fb.png

 

If you have sexual attributes, you will not be able to have orgasms anymore. However, from a certain level of submission, you will be able to have them, but the collar will block it. It will require the permission of the fuck-guy. 

 

This is only testing, the boxes will be activated during AAF scenes.

 

Spoiler

687664490_Capturadepantalla2023-03-0800_19_05.png.1e535ecf7dea0f2d500866360493f1c5.png1283634468_Capturadepantalla2023-03-0800_19_16.png.1181d33a22b757dc50c069f0e0819187.png589415487_Capturadepantalla2023-03-0800_56_32.png.a716d40e1215e3cfb8da3b95cb999bd0.png871336388_Capturadepantalla2023-03-0801_46_49.png.b18e24f9b647ffe97ccb7533ab00cbb2.png

 

I wrote a lot of variants so that the permission requests would not be so repetitive.  ?

 

Nothing like accidentally discovering that I can also ask Snoopy for permission. Maybe he can bark his permission/denial too, but I try to stay away from the Nuka Ride comic line.

 

 

Posted

@JB. let me know if you want some color scheme variations for the collars, I can make em for ya. Like rusty or dinged up or with some obscene/degrading/whatever labels ?

Posted

@JB.

Hey it's great to see you back with Jared's gang.

Call me a kinky btard, but I've got a suggestion.

 

Spoiler

I've seen 'Piss slave', and 'Public toilet' tattoos from the captive tats mod.

I was thinking it would be a nice addition to break the protagonist by forcing her to drink piss.

There are piss related effects in the Zaz animations pack. 

So maybe, just maybe if you like this idea, please consider adding such scenes.

Thanks! and I look forward to continue on the story!

 

 

 

Posted

@JB.

 

On cosmetic adjustment as an update suggestion. On my first (rebel) game when I was walked to Corvega by Gristle and Murphy, when we got there the game weather had turned to really heavy rain with a dark sky. Corvega looks really sinister in that weather (like what you feel being dragged into Mordor), it gave me the willies and it really looks dramatic.

 

Second game (submissive) it was sunny and Corvega just looks an industrial site but not really intimidating.

 

Not sure how easy it is to code weather in mods (it's straightforward to change in the console) but I'd recommend having a look at Corvega in stormy conditions and seeing if you think it worth adding.

Posted
30 minutes ago, Kzuuual said:

@JB.

Hey it's great to see you back with Jared's gang.

Call me a kinky btard, but I've got a suggestion.

 

  Reveal hidden contents

I've seen 'Piss slave', and 'Public toilet' tattoos from the captive tats mod.

I was thinking it would be a nice addition to break the protagonist by forcing her to drink piss.

There are piss related effects in the Zaz animations pack. 

So maybe, just maybe if you like this idea, please consider adding such scenes.

Thanks! and I look forward to continue on the story!

 

 

 

I have tried on my own to use it in the whore room, I even asked Tentacus for help (I wanted it for the first version). But it's not possible to do it manually and on top of that the urine stream goes through the character, it doesn't look good. We need someone to make an animation. 

 

7 hours ago, paparebbe said:

@JB. let me know if you want some color scheme variations for the collars, I can make em for ya. Like rusty or dinged up or with some obscene/degrading/whatever labels ?

 

? I would love a rusty one and if it's not too complicated with some blood splatters, and weird stains on the front extension of the collar (could be interpreted as dried semen, dried food scraps, all mixed in there). 

 

Between now and me finishing this may take several months, so I'm really in no rush. I just started testing last week. 

 

@Slorm My first time was a foggy sunrise and it looked fantastic that I almost decided to script it forever like this. But I thought that people could play this scenario several times so it's better to leave it to randomness because there are about twenty very good variants (and yeah, others that don't stick). 

Posted

Hi friends,
Awesome mod btw,

 

I wanted to make a few edits to the scripts, for personal use, and I've got quite a lot of experience in the old systems (FNV for example) but Fallout 4 scripting is new to me. 
I can't seem to compile the main script in this mod. I've attached an image of the issue/error.

Any advice on how to fix the problem, and/or any info on where I can learn more about how Fallout 4 scripting works would be appreciated. FNV had a quite extensive G.E.C.K wiki, but I haven't been able to find a Fallout 4 equivalent.

namespace.png

Posted
2 hours ago, JB. said:

I have tried on my own to use it in the whore room, I even asked Tentacus for help (I wanted it for the first version). But it's not possible to do it manually and on top of that the urine stream goes through the character, it doesn't look good. We need someone to make an animation. 

 

 

? I would love a rusty one and if it's not too complicated with some blood splatters, and weird stains on the front extension of the collar (could be interpreted as dried semen, dried food scraps, all mixed in there). 

 

Between now and me finishing this may take several months, so I'm really in no rush. I just started testing last week. 

 

@Slorm My first time was a foggy sunrise and it looked fantastic that I almost decided to script it forever like this. But I thought that people could play this scenario several times so it's better to leave it to randomness because there are about twenty very good variants (and yeah, others that don't stick). 

I agree with the randomness of the weather. The first time I did this quest, it was a sunny day but when I decided to take all my journey in pictures... Here is the result (I use Calamity Weathers as my weather mod) :

 

Journey15.thumb.png.34a5d1d5860fe0dfdd8f6cd512d4fe3b.png

 

I haven't done Nuka Ride yet, but I do plan to take a bunch of screenshots as well ! 

Posted (edited)
59 minutes ago, Sweet Dave said:

Hi friends,
Awesome mod btw,

 

I wanted to make a few edits to the scripts, for personal use, and I've got quite a lot of experience in the old systems (FNV for example) but Fallout 4 scripting is new to me. 
I can't seem to compile the main script in this mod. I've attached an image of the issue/error.

Any advice on how to fix the problem, and/or any info on where I can learn more about how Fallout 4 scripting works would be appreciated. FNV had a quite extensive G.E.C.K wiki, but I haven't been able to find a Fallout 4 equivalent.

namespace.png

 

I think that error is saying that _CS_Main.psc is referring to another script or namespace called "overlays" which you don't have present. It's possible you have the mod which provides that but its script source is packed in a BA2 archive (in which case you can use BAE to extract the relevant files).

 

As for documentation for Papyrus, the main site I rely on is here: https://www.creationkit.com/fallout4/

 

Edit: Yes, it just dawned on me Overlays.psc is the native stub for LooksMenu's overlay management functions. You need to extract its script sources from LooksMenu - Main.ba2 (proof that I don't do nearly enough things with overlays in my mods yet!).

Edited by vaultbait
Posted (edited)
On 3/12/2023 at 2:22 PM, VandheerofSol said:

Usually I don't ever comment on anything when it comes to mods but I am currently having a issue on the last part of the quest where "The Hero" won't start despite the required jobs being ten and I've done 22, does anyone know how to fix that?

 

possibly dumb question, but is the quest "The Hero" showing in your PipBoy??

 

if it is i have no clue what is wrong, but if it is not showing in your PipBoy the most likely issue is you made a mistake when doing

"The Hooker" quest (the quest where Gristle takes you to Diamond City to work as a hooker).  during that quest is when you make the choice to

either eventually earn/get your freedom or stay a hooker forever.  i know you can make the choice the first time you play that quest, but am not 

sure if you can change your mind later if you replay it.

 

edit = i meant to say stay a slave forever (should not have said stay a hooker forever).

Edited by valcon767
Posted (edited)

Successful testing of an amputation script, thanks to SUP F4SE

 

 

Spoiler

 

 

 

 

 

This opens the door to a quest with supermutants.

 

Or something along these lines would be great. 

 

Spoiler

TheKite_404560_Raider_Troubles_2_Combat_Zone.gif.9412c920bb731c64c28a8b190048c7dd.gif

 

 

Edited by JB.
Posted (edited)

Looks amazingly dark.

PS
What pipboy mod are you using that adds the vault gril and who made this Combat Zone art ? ?

1 hour ago, JB. said:

TheKite_404560_Raider_Troubles_2_Combat_Zone.gif.9412c920bb731c64c28a8b190048c7dd.gif

 

Edited by lee3310
Posted
On 3/13/2023 at 11:27 PM, JB. said:

 

? I would love a rusty one and if it's not too complicated with some blood splatters, and weird stains on the front extension of the collar (could be interpreted as dried semen, dried food scraps, all mixed in there). 

 

Between now and me finishing this may take several months, so I'm really in no rush. I just started testing last week. 

Sure thing, I’ll come up with something.

Posted
5 hours ago, lee3310 said:

Looks amazingly dark.

PS
What pipboy mod are you using that adds the vault gril and who made this Combat Zone art ? ?

 

Here you go.

 

The image author is The Kite.

 

 

 

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