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Commonwealth Slavers


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Posted (edited)
6 hours ago, JB. said:

Here you go.

 

The image author is The Kite.

 

 

 

Thanks JB, and talking about the Kite, now i remember seeing a similar amputated arm in the charred vault suit cause i did some modification to it (just added a left thigh piece for symmetry and a bunch of zap sliders).

Spoiler

image.png.ac13203207c27ea00dd7d9f91138dd1e.png


Out of curiosity,  what did you need SUP for exactly (what function) ? because if it's an ARMOR or ARMOR mod you can achieve the same result with base game or/and F4SE native functions.  

Edited by lee3310
Posted (edited)
2 hours ago, lee3310 said:

Thanks JB, and talking about the Kite, now i remember seeing a similar amputated arm in the charred vault suit cause i did some modification to it (just added a left thigh piece for symmetry and a bunch of zap sliders).

  Hide contents

 


Out of curiosity,  why did you need SUP for exactly (what function) ? because if it's an ARMOR or ARMOR mod you can achieve the same result with base game or/and F4SE native functions.  

 

Suppose you create an armor with The Kite bandage, without the right arm and without the right hand. You put that armor on a naked character and the character will look amputated. 

 

But if you put on any outfit the arm will magically return because the outfit must also need an armless version. It's the same problem for everyone making "robotic arms" that replace the original arm. 

 

So you have to make a version for each and every outfit the character is going to wear. In all those outfits you will need to make two versions: a third person version and a first person version. And then you have to ask the user to build the outfits with Bodyslide. Need an FG and CBBE version too.

 

Another way is to make an amputated body and apply it with Looksmenu's Body Override function, but you will fall into the same first problem. You need to patch outfits. Bodyslide. FG. CBBE.


With SUP what you do is scale the arm nodes, so no matter what outfit you wear, the arm nodes are at 0, will not be visible. So you get rid of having to patch every single outfits that exist and will exist. It affect all outfits, vanilla and mods. You don't even need Bodyslide for it.

 

 

Function Test(Actor Ao)
SetNodeScale(Ao, "LArm_ForeArm1", 0.0, 1) ;third person view
SetNodeScale(Ao, "LArm_ForeArm1", 0.0, 2) ;first person view
Endfunction

Import SUP_F4SE

 

The arm has several nodes, you can see them in bodyslide, but I found more nodes by looking at nifskope (because in my first attempts the whole arm didn't always come out). 

 

I can also amputate the leg but since there are no animations for this situation, I will not use it. I saw that @EgoBallistic was experimenting with animations for his next mod. If he hasn't seen this function yet, could come in handy. (And I'm still here patiently waiting ?)

 

Edited by JB.
Posted
50 minutes ago, JB. said:

 

Suppose you create an armor with The Kite bandage, without the right arm and without the right hand. You put that armor on a naked character and the character will look amputated. 

 

But if you put on any outfit the arm will magically return because the outfit must also need an armless version. It's the same problem for everyone making "robotic arms" that replace the original arm. 

 

So you have to make a version for each and every outfit the character is going to wear. In all those outfits you will need to make two versions: a third person version and a first person version. And then you have to ask the user to build the outfits with Bodyslide. Need an FG and CBBE version too.

 

Another way is to make an amputated body and apply it with Looksmenu's Body Override function, but you will fall into the same first problem. You need to patch outfits. Bodyslide. FG. CBBE.


With SUP what you do is scale the arm nodes, so no matter what outfit you wear, the arm nodes are at 0, will not be visible. So you get rid of having to patch every single outfits that exist and will exist. It affect all outfits, vanilla and mods. You don't even need Bodyslide for it.

 

 

Function Test(Actor Ao)
SetNodeScale(Ao, "LArm_ForeArm1", 0.0, 1) ;third person view
SetNodeScale(Ao, "LArm_ForeArm1", 0.0, 2) ;first person view
Endfunction

Import SUP_F4SE

 

The arm has several nodes, you can see them in bodyslide, but I found more nodes by looking at nifskope (because in my first attempts the whole arm didn't always come out). 

 

I can also amputate the leg but since there are no animations for this situation, I will not use it. I saw that @EgoBallistic was experimenting with animations for his next mod. If he hasn't seen it this function yet, this could come in handy. (And I'm still here patiently waiting ?)

 

I didn't see the bigger picture, i thought that you will force the PC to wear a specific piece of armor in your mod. Great idea to make it compatible with almost everything (i really hope that i will get the chance to try the final result).

Posted
4 hours ago, JB. said:

scale the arm nodes, so no matter what outfit you wear, the arm nodes are at 0, will not be visible.

 

Color me impressed, that is an absolutely genius solution to the problem. Kudos to you, or whoever came up with the idea!

Posted
10 hours ago, vaultbait said:

 

Color me impressed, that is an absolutely genius solution to the problem. Kudos to you, or whoever came up with the idea!

 

That's how the amputator mod works on Skyrim, what's happening now with mods like Ashihito Artificial Arm is that they then add nodes to the XMPSSE skeleton so you can get prosthetics going. But that has a lot of complications because it also changes your race to a custom one.

 

Is a custom race and skeleton modification more feasible for Fallout and Commonwealth Slavers, or is it a non starter?

Posted
3 hours ago, shrtjsrtj said:

That's how the amputator mod works on Skyrim, what's happening now with mods like Ashihito Artificial Arm is that they then add nodes to the XMPSSE skeleton so you can get prosthetics going. But that has a lot of complications because it also changes your race to a custom one.

 

Is a custom race and skeleton modification more feasible for Fallout and Commonwealth Slavers, or is it a non starter?

 

There are so many mods with baked-in race assumptions, even fundamental ones like AAF, that it seems like a non-starter for anything aiming to be popular. I see the furry and futa fetish folks struggle constantly trying to patch basic mods so they work with custom races.

Posted
15 hours ago, vaultbait said:

 

Color me impressed, that is an absolutely genius solution to the problem. Kudos to you, or whoever came up with the idea!

As you were told, the idea comes from Skyrim's Amputator Framework. Some time ago I looked at the source code of the amputator because I wanted to know if F4 could emulate it, but F4SE didn't bring the node scaling function. 

 

By the way, some time ago you threw out a simple but great idea. Get thrown into a cage to fight radroaches and molerats. 

 

I shamelessly took the design of a sector of the red light district from "Diamond City Expansion" and turned it into an interior. 

 

Spoiler

Photo91.png.61fde774155cc737e3fffd95e98610e6.png

 

I've died more than I thought I would so I'll at least give the player a knife.

Posted (edited)

More quests and stories for Commonwealth Slavers will be great!

 

To be honest, I think Nuka Ride is far superior right now because of the writing and the amount of quests. However, I really like to roleplay as a slave more than a pornstar in fallout/apocalypse world. So, while CS is still a great mod, I think it is still lacking stories and activities. And sometimes, its feels like you are being forced to work as a whore more than a true slave.

 

Just no doubt this is a great mod but it is just a thought.

 

(Not sure whether you have consider about this but maybe adding a slave audition quest would be fun. The slavers bring your character and some other slaves to a slave market for audition and you will have to serve the highest bidder for a period then you will be returned to the slaver. A lot of choice can be made in this quest.)

 

Edited by FLN369
Posted
1 hour ago, FLN369 said:

 

 

(Not sure whether you have consider about this but maybe adding a slave audition quest would be fun. The slavers bring your character and some other slaves to a slave market for audition and you will have to serve the highest bidder for a period then you will be returned to the slaver. A lot of choice can be made in this quest.)

 

Nice. I'm really interested in this. Because I'm slowly creating the new quests and I still don't really know how to implement them yet (contextually). 

 

I think Torture Devices already has the assets to put up an auction.

 

 

Posted
7 hours ago, JB. said:

I've died more than I thought I would so I'll at least give the player a knife.

 

Hah! Glad the idea came in handy. It's been a while, but I think I did even suggest they might toss the slave a knife just to have a fighting chance of survival. ?

Posted
21 minutes ago, JB. said:

Nice. I'm really interested in this. Because I'm slowly creating the new quests and I still don't really know how to implement them yet (contextually). 

 

I think Torture Devices already has the assets to put up an auction.

 

Modified nipple piercings that look like the ID tags used in cattle auctions might be a nice touch (an image search for vintage livestock auction tags turns up a bunch if you're not familiar with what they look like).

Posted
8 hours ago, JB. said:

As you were told, the idea comes from Skyrim's Amputator Framework. Some time ago I looked at the source code of the amputator because I wanted to know if F4 could emulate it, but F4SE didn't bring the node scaling function. 

 

By the way, some time ago you threw out a simple but great idea. Get thrown into a cage to fight radroaches and molerats. 

 

I shamelessly took the design of a sector of the red light district from "Diamond City Expansion" and turned it into an interior. 

 

  Hide contents

Photo91.png.61fde774155cc737e3fffd95e98610e6.png

 

I've died more than I thought I would so I'll at least give the player a knife.

 

Do the molrats stay in the cage or they start digging tunnels and pop out everywhere ?

Posted
5 hours ago, FLN369 said:

More quests and stories for Commonwealth Slavers will be great!

 

To be honest, I think Nuka Ride is far superior right now because of the writing and the amount of quests. However, I really like to roleplay as a slave more than a pornstar in fallout/apocalypse world. So, while CS is still a great mod, I think it is still lacking stories and activities. And sometimes, its feels like you are being forced to work as a whore more than a true slave.

 

Just no doubt this is a great mod but it is just a thought.

 

(Not sure whether you have consider about this but maybe adding a slave audition quest would be fun. The slavers bring your character and some other slaves to a slave market for audition and you will have to serve the highest bidder for a period then you will be returned to the slaver. A lot of choice can be made in this quest.)

 

The Auction Idea is awesome!

Posted
16 hours ago, JB. said:

Nice. I'm really interested in this. Because I'm slowly creating the new quests and I still don't really know how to implement them yet (contextually). 

 

I think Torture Devices already has the assets to put up an auction.

 

 

Hey JB ! 

I really like this idea, I've done some kind of auctionary in my own game with my character's story. I found a great spot to do it (A real auctionary in the Tales of the Commonwealth mod). I think it uses the assets from the Faneuil Hall building. 
It's a just a thought but why not make it mandatory to proceed with Gristle quest ? The highest bidder can be Dwayne from Diamond City ? 
I'm sure you'll find something good :D

Posted

I don't suppose any of you smart people have any advice on (constant) crashes related to loading in npcs?

Pretty sure that this mod isn't the problem, but the npcs used in it seem quite susceptible to the problem.

 

Something to do with 'LooksMenu Customization Compendium.esp' or npc skeletons by the looks of the crash log.

 

Using ZeX skeleton, FusionGirl and BodyTalk fyi.

 

crash-2023-03-18-19-32-22.log

Posted
19 minutes ago, Sweet Dave said:

I don't suppose any of you smart people have any advice on (constant) crashes related to loading in npcs?

Pretty sure that this mod isn't the problem, but the npcs used in it seem quite susceptible to the problem.

 

Something to do with 'LooksMenu Customization Compendium.esp' or npc skeletons by the looks of the crash log.

 

Using ZeX skeleton, FusionGirl and BodyTalk fyi.

 

crash-2023-03-18-19-32-22.log 27.3 kB · 1 download

 

Try analyzing it with FO4 Crash Log Auto Scanner and you'll get more useful results than if we try to analyze it, since it will key off your load order, check other log files and so on. If you don't find anything helpful in the report it generates, you could try attaching that since it at least includes a bit of additional detail.

Posted

hello so ive been having an issue in The Fighter quest where when im put in the cage im watining inside for jared forever and he wont come.

Posted (edited)

An auction is a good idea. But it should be a real auction not a temporary service, where she actually changes hands for good. She might be sold 2 or 3 times.

Every time the price is a bit less than before.

And completely public and comletely nude if posisble.

Maybe in the middle of Diamond City or Good neighbor.

And when standing on the block, you recognize many accaintances who are watching or even bidding.

 

And none of the buyers should be too young or good looking.

 

Sometimes i feel when the men are too good looking they dont seem so much of a threat.

 

Also man who is powerful enough to have disposable income to buy girls, and is good looking to boot, would in a post-apoc world have no need to buy girls.

So no movie star looks buyers please.

 

Maybe a white one, a black one, and a asian one, one after another buying from auction over a period of time. :)

 

And nothing over the top evil please.

No murders (collars set to painfully shock not kill) nor mutilations.

 

PS: Girls with all their hair and no tatoos would bring the best prices at auctions too ;)

Edited by katrina.balanchuk
Posted

Has the mod actually been updated since the initial week or so after release? I.e.... are there any updates in the thread somewhere? Starting up a new FO4 playthrough, and I want to add this (I LOVE NUKA RIDE BTW), but I'm a bit worried about using it in a very early state. Looking forward to any future updates though, anything by JB is an automatic download for me :)

Posted
5 minutes ago, MysticDaedra said:

Has the mod actually been updated since the initial week or so after release? I.e.... are there any updates in the thread somewhere? Starting up a new FO4 playthrough, and I want to add this (I LOVE NUKA RIDE BTW), but I'm a bit worried about using it in a very early state. Looking forward to any future updates though, anything by JB is an automatic download for me :)

Over on NR's forum JB said he's done with NR6 unless some sort of bugfixes/maintenance needs to be made, and he's now focusing on a mainline update for CS (I think he said to expect it in a few months but don't quote me on that).

Posted (edited)

@JB. If your open for quest suggestions, id like to contribute (based on the idea from FLN369)

 

Spoiler

As some sort of negotiations between Jared and Slag, some slaves are sent to help out the "lazy" raiders of Bedlam at dunwich borers. One of these slaves is the PC. Her tasks may mostly be mining, carrying some rubble/iron/stones from inside to outside, cleaning, moving corpses. You could probably recycle your cleaning animation from NR for some of these tasks. As the deeper parts of the excavation is filled with feral ghouls you could place some raider guards (as strong as murphy is at "the truce")to which the PC can flee to, when some ghoul is coming by. And sometimes these guards are just bored and take advantage of the PC (and maybe also the other slaves) while she is doing her tasks. (this is like the horrific fate of female slaves in ancient silver mines). Maybe you should temporarely block some deeper parts of the dungeon to avoid the vanilla scenes that happen there.

I think with some constant pressure by the guards, the danger of the feral ghouls, this could be a very scary experience. Maybe also some time limits, arbitrarely forced extra hours (less sleep) and maybe some added ghoul noises (so the player is constantly aware that some ghoul may be near, without actually seeing them).

 

Edited by Heinz01
Posted (edited)
On 3/17/2023 at 7:22 PM, vaultbait said:

 

Modified nipple piercings that look like the ID tags used in cattle auctions might be a nice touch (an image search for vintage livestock auction tags turns up a bunch if you're not familiar with what they look like).

Unfortunately I don't know how to do meshes but I can do overlays so I'll see if I can come up with something cool. 

 

@Heinz01 

 

I like the idea, but they can't put a woman in mining because it's not very productive. For that better to put male slaves. Unless it's a punishment for being rebellious. 

 

The problem is that there is no animation for mining, nor animation of the character carrying something heavy to take it somewhere. Agh, sometimes I envy Skyrim. I prefer not to do it if there are no animations. Not very immersive.

 

But there are animations for: 


Cleaning things from the floor
Picking plants from the ground

 

So that opens up options for forced labor missions on some farm or in some house. So the auction that was suggested can end up in those two scenarios: A farm and, I don't know, maybe the Cabots can buy you too. 

 

Edited by JB.
Posted

It cross my mind with raider pet where there could be a form of raider-pregnancy slavery, where the raiders try to replace their losses over time with kidnapped settlers. Nature takes its course, and the raiders end up farming the kids off to unseen gang-camps where they are indoctrinated into their particular gang. I would not include any part of that (the dark raider children mod on nexus kinda suggests this), but the pregnancy side of slavery (and removal of kids) could imply this. After all the whole story is already about a kidnapped kid.

 

It would also provide another form of control - behave, we have your kids somewhere else. It could all be implied with pregnant slaves disappearing for a time. Dark, sorry. Ignore if it is too much.

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