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Commonwealth Slavers


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Posted

Played up until the point of "The Hero" then broke at the security office like the #1 post said. 

 

- First major bug "The Fighter." (Turned off Knockout framework and Crime and Punishment)

and went past it but skipped the AAF scenes immediately jumped to the next scene (WIP I assume)

- Minor stuck at the collect drug material quest but got past it searching the sub 

 

- Didn't realize there was a head shave scene in the beginning (didn't trigger for me) until I checked the stages page. 

 

Immersion wise or as an alternate start I was wondering if the player character doesn't have to be a vault dweller? 

My first playthrough I made a girl just scavenging the area and stumbled upon the vault and encounter. 

 

Big big fan of Nuka Ride. Good story and runs smooth.

Posted

Having troubles when leaving DC with Gristle and the other slaves, Gristle wont move anywhere past the entrance from DC. 

 

Have not had any snags until now. 

I know its another mod playing interference, but I do not know which one.

Posted

Greetings,

 

Thank you JB, for this mod.

 

1st play through of this mod was nearly flawless - an amazing experience from start to finish, and I had resolved that I would never play Fallout 4 again without this mod. I liked it so much that I decided to start a new game, play it again, and then proceed with the main game.

 

On the 2nd play through, when Gristle first takes me to Corvega to meet Jared, Jared does not mark(brand) me. I am on the X/cross, and Gristle and Jared talk, then it skips to Gristle saying "she probably doesn't need a 2nd mark", and things proceed.  No mark was applied, no scream, etc.  I thought, well, ok, and continued.  Next, when Gristle delivers me to the whorehouse for the first time, I'm put on the X/cross there, and after some dialog, both Gristle and the other slave "helper" who joined, come into the room with me, and Gristle says "try to get through this", which should lead to the piercings being applied, if I remember correctly, but, it doesn't happen.  The quest completes, and I am left stuck on the X/cross.  No piercings, and wait is infinite unless I use cheats to free myself - but from there, things are broken and I cannot continue.

 

I tried a bunch of things but cannot get the mod to work correctly a 2nd time.  Note, I use the same character name every time I play the game (just moving the previous game saves to an archive folder).  Perhaps this is a clue?  I have some programming background.  My guess is that something is saved (not in the savegame file) from the first play through, and it prevents things from working on the 2nd or subsequent playthrough.

 

For now, I have uninstalled the mod, and installed Nuka Ride, and getting ready to start a fresh/new play though, using that mod.  I would really like to have both mods working, repeatedly, so hopefully this information will help, and JB might be able to fix this in subsequent updates to this mod(or advise on the problem).

 

Also, it would be absolutely fantastic if there was some mechanism to continue to be a slave, but, still be able to proceed with most of the main part of the game.  Maybe report back to the slavers (or other Raider slavers later in the game) on some periodic basis to "serve" and give them money that I have accumulated, etc.  

 

Thanks for reading,

Posted (edited)
7 hours ago, MisterTime said:

Having troubles when leaving DC with Gristle and the other slaves, Gristle wont move anywhere past the entrance from DC. 

 

Have not had any snags until now. 

I know its another mod playing interference, but I do not know which one.

 

I can think of two things: 

 

A mod interfering with navmeshes. If a mod doesn't do the navmesh properly, Gristle won't know how to walk from DC to the WhoreHouse. 

 

Second thing. If there is nothing interfering with navmeshes, talk to Gristle. He will say his generic line. The thing is, I programmed that every time it says his generic line, he also runs a package evaluation script. So every time he says his generic line the mod will re-update his package (in case that was the problem). 

 

36 minutes ago, DarkblueLL2021 said:

Greetings,

 

Thank you JB, for this mod.

 

1st play through of this mod was nearly flawless - an amazing experience from start to finish, and I had resolved that I would never play Fallout 4 again without this mod. I liked it so much that I decided to start a new game, play it again, and then proceed with the main game.

 

On the 2nd play through, when Gristle first takes me to Corvega to meet Jared, Jared does not mark(brand) me. I am on the X/cross, and Gristle and Jared talk, then it skips to Gristle saying "she probably doesn't need a 2nd mark", and things proceed.  No mark was applied, no scream, etc.  I thought, well, ok, and continued.  Next, when Gristle delivers me to the whorehouse for the first time, I'm put on the X/cross there, and after some dialog, both Gristle and the other slave "helper" who joined, come into the room with me, and Gristle says "try to get through this", which should lead to the piercings being applied, if I remember correctly, but, it doesn't happen.  The quest completes, and I am left stuck on the X/cross.  No piercings, and wait is infinite unless I use cheats to free myself - but from there, things are broken and I cannot continue.

 

I tried a bunch of things but cannot get the mod to work correctly a 2nd time.  Note, I use the same character name every time I play the game (just moving the previous game saves to an archive folder).  Perhaps this is a clue?  I have some programming background.  My guess is that something is saved (not in the savegame file) from the first play through, and it prevents things from working on the 2nd or subsequent playthrough.

 

For now, I have uninstalled the mod, and installed Nuka Ride, and getting ready to start a fresh/new play though, using that mod.  I would really like to have both mods working, repeatedly, so hopefully this information will help, and JB might be able to fix this in subsequent updates to this mod(or advise on the problem).

 

Also, it would be absolutely fantastic if there was some mechanism to continue to be a slave, but, still be able to proceed with most of the main part of the game.  Maybe report back to the slavers (or other Raider slavers later in the game) on some periodic basis to "serve" and give them money that I have accumulated, etc.  

 

Thanks for reading,

Hmm, It sounds like the "Whore House" quest is not starting. It is the main quest that manages everything and only starts when you enter the Whore House. In the future I will see how to warn the player so that they don't have to do "Lucky Day" first before they run into the surprise that the mod will no longer be able to run from here on out. 

 

You can test it before starting the mod. Type 

 

StartQuest _CS_House
SetStage _CS_House 100

 

The quest starts? You will be able to play it. Reload the save and play with peace of mind. 


It doesn't start? There is a mod interfering with Corvega's raiders, and you must find the culprit. 

 

 

About the marks, I seem to remember that if you are submissive you don't get any more marks. If you are a rebel you get more marks.  

 

Currently you can go out and roam the wilderness freely but with a limit of 48 hours, before coming back and reporting. This is one of the final quests. I plan to make a MCM to adjust it to everyone's taste. 

 

 

16 hours ago, 4nln415 said:

 

 

- Didn't realize there was a head shave scene in the beginning (didn't trigger for me) until I checked the stages page. 

Remember that there are variations if you are submissive or rebellious. At the beginning you are not shaved if you are submissive. But it doesn't matter because in the end it all flows into the same river.?

Edited by JB.
Posted

Is there only one end of the mod? Should I kill the farmer? Because after the escape, the task remains Report to Lindstrom. And how does Nuka Ride start after this mod? Charon says that the PC is wearing a slave collar and marks and does not want to talk to the PC.

Posted

Hi JB,

Thanks for the response.  I reinstalled the mod, and used the two console commands that you recommended.  It initiated the whorehouse quest and things went better, but, this time:

There was no 2nd girl (the real one) slave at the house near the Museum.

I proceeded anyway, through Lucky Day.

Jared branded me in Corvega, correctly, and then Gristle took me to the whorehouse.

Upon entering, I was on the X/cross, but still no 2nd slave girl to help.

Lindstrom adds the front belly brand, but no piercings or nail colors are added.

Things progress anyway, to the session with Jared and 5 clients, and then Lindstrom tells me to rest, but then, it restarts the whorehouse quest all over again. Gristle appears and tells me "try to get through this" again (this time inside the house), and then Lindstrom rebrands me while I'm just standing there (not on the X/cross), and still no piercings.

Like I said, it worked perfectly, the first time through, and I had no issues.  I did not change anything, but on the 2nd playthrough, I am having the issues that I have documented here.  I understand how complex these things are, and I just offer detailed feedback in hopes that you can fix/expand this mod going forward.

For now, I think I will uninstall this mod, and see how awesome Nuka Ride is.  Thanks for your amazing efforts.

 

Best regards,

Posted (edited)

hi I'm currently at the fighting cage and after I win there was suppose to have an animation but I got an error says commonwealth slaver filed to play aaf animation,advancing stage. and I tried to load SetStage _CS_Fight 160;    Player Fuck the Loser it says command player not found could anyone help me with that 

Edited by kshwidys
Posted
2 hours ago, RslEnigma said:

Having a little trouble for toilet animation to work, AAF just skips it.. Not a big issue but I wonder why is this happening, I have all of the required mods, even the soft required ones!

One of two: 

Either you don't have the BP70 animations updated. 

Or the patch you are using didn't patch those animations and therefore my mod can't find them. 

Posted (edited)
2 hours ago, JB. said:

One of two: 

Either you don't have the BP70 animations updated. 

Or the patch you are using didn't patch those animations and therefore my mod can't find them. 

If it is BP70, then I guess, since it is stated that Fusion Girl required I am lacking some of its' features... CBBE for life :C

Edited by RslEnigma
Posted
2 hours ago, RslEnigma said:

If it is BP70, then I guess, since it is stated that Fusion Girl required I am lacking some of its' features... CBBE for life :C

 

FG/BT are only soft requirements for BP70's animations. If you're using other bodies then you'll be missing some physics effects and alignment may be a little "off" but shouldn't prevent the animations from actually running.

Posted
13 hours ago, RslEnigma said:

If it is BP70, then I guess, since it is stated that Fusion Girl required I am lacking some of its' features... CBBE for life :C

When animation packs say Fusion Girl is a "requirement"... they mean a suggestion as it's not "required" for any animation pack. At least for me, the physics that are missing by using CBBE, mean nothing.

Posted

Has anyone else got stuck at the part where you scrap the weapons?

I scrap the weapons and then me and the three bomb brothers just stand there starting at each other.  

Posted
5 hours ago, IamFrums said:

Has anyone else got stuck at the part where you scrap the weapons?

I scrap the weapons and then me and the three bomb brothers just stand there starting at each other.  

Check if you picked up any grenades/throwables, if you have some store them in the bench. It took them a second to tell me to do that so it might not have popped that dialogue for you if that's the case.

Posted (edited)
On 3/4/2023 at 3:17 PM, H Bof said:

Has anyone else got stuck at the part where you scrap the weapons?

I scrap the weapons and then me and the three bomb brothers just stand there starting at each other.  

setstage _cs_scaver 280

setstage _cs_scaver 290     fixes this,

then when in laundramat  i couldnt start converstion

setstage _cs_scaver 330 fixed that

Edited by Footsweat
was wrong
Posted (edited)

WHY CAN'T NOT OPEN AAF From Commonwealth Slavers

 

all mod is update to new

 

But play nude ride can open aaf

 

i play  Commonwealth Slavers 1.09

 

 

 

Edited by HARRY1991
Posted
On 2/26/2023 at 1:42 PM, stas2503 said:

Is there only one end of the mod? Should I kill the farmer? Because after the escape, the task remains Report to Lindstrom. And how does Nuka Ride start after this mod? Charon says that the PC is wearing a slave collar and marks and does not want to talk to the PC.

 

I experienced this also. Unable to start Nuka Ride.

Posted

Great mod! thank you, @JB.

 

i want to ask is it possiable to add in the MCM for example option to pick which quests of the reapatable to get? for example OFF or ON options like to set all 7 repeatable quest to off except The Truce so the only quest u get reapated is The Truce?

 

Thank you :D

Posted
6 hours ago, krlll said:

 

I experienced this also. Unable to start Nuka Ride.

A simple save + Reload solves it.

Posted
1 minute ago, Abadyrizk said:

Great mod! thank you, @JB.

 

i want to ask is it possiable to add in the MCM for example option to pick which quests of the reapatable to get? for example OFF or ON options like to set all 7 repeatable quest to off except The Truce so the only quest u get reapated is The Truce?

 

Thank you :D

I am sure that is already the case. I mean, you can ask Lindstrom specifically what quest you want to do. 

Posted

Commonwealth Slavers 1.09  all aaf  animation not start

 

upper right corner can't read aaf icon

 

can only  skip to next mission

 

 

 

 

Posted

I am about to start a new game. Can I defer starting the opening quest of this mod as long as I don't kill off the raiders at Corvega, or am I compelled to start it as soon as I exit the vault. Thanks.

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