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Commonwealth Slavers


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Posted
1 hour ago, JB. said:

Unfortunately I don't know how to do meshes but I can do overlays so I'll see if I can come up with something cool. 

 

I've not created meshes from scratch either, but you can do something like import the subway token NIF in an Outfit Studio project for an existing nipple piercing, move it until it's connected up with the ring sufficiently, scale it to a size that looks good, then work your texture/material replacement magic to put a number on it. There might be more suitable meshes already in the game, that's just the first one that comes to mind.

Posted
1 hour ago, Nuka Cherry said:

It cross my mind with raider pet where there could be a form of raider-pregnancy slavery, where the raiders try to replace their losses over time with kidnapped settlers. Nature takes its course, and the raiders end up farming the kids off to unseen gang-camps where they are indoctrinated into their particular gang. I would not include any part of that (the dark raider children mod on nexus kinda suggests this), but the pregnancy side of slavery (and removal of kids) could imply this. After all the whole story is already about a kidnapped kid.

 

It would also provide another form of control - behave, we have your kids somewhere else. It could all be implied with pregnant slaves disappearing for a time. Dark, sorry. Ignore if it is too much.

Would be very cool to do a 'raider breeder' scenario. I think "Family Planning Enhanced" would be the best option as that also has an API. Or the redux version but that is quite a big mod which also adds other features.

Posted

And when she gets sold it should be a realistic price. ;)

Maybe not 20000 caps since too many young women are available to sustain such high prices.

But not 50 caps either since the PC is young and attarctive .

I suggest 2000 to 3000 tops, caps as a realistic post apoc sale price.

Posted (edited)
1 hour ago, naaitsab said:

Would be very cool to do a 'raider breeder' scenario.

 

While captive breeder scenarios are cool (I'm still trying to finish up mine for publication, albeit with super mutants instead of raiders), the direction for the slave masters in this mod so far seems to indicate they don't want to have to deal with pregnancies. Probably a different raider group or other faction would need to be introduced to make it fit with the existing story.

 

1 hour ago, naaitsab said:

I think "Family Planning Enhanced" would be the best option as that also has an API. Or the redux version but that is quite a big mod which also adds other features.

 

Edit: It's possible to support both, since FPER preserves most of the original FPE API and reuses the same base plugin name. At least based on playtesting for the mod I'm working on, things I wrote for FPE integration also work for FPER with no additional effort.

Edited by vaultbait
Posted

I think it was mentioned somewhere earlier that multiple endings were being considered.

 

One relatively simple ‘neutral’ ending I just thought of could be a hook into the DLYH - Light alt start mod from the almighty Tentacus.

I mean the scenario is already all there and it makes almost perfect story sense.

 

Probably going to go experiment on it myself and see how it goes.

Posted
2 hours ago, vaultbait said:

 

While captive breeder scenarios are cool (I'm still trying to finish up mine for publication, albeit with super mutants instead of raiders), the direction for the slave masters in this mod so far seems to indicate they don't want to have to deal with pregnancies. Probably a different raider group or other faction would need to be introduced to make it fit with the existing story.

 

 

Edit: It's possible to support both, since FPER preserves most of the original FPE API and reuses the same base plugin name. At least based on playtesting for the mod I'm working on, things I wrote for FPE integration also work for FPER with no additional effort.

Yeah it would need to be a side-tracked outcome/scenario. Or perhaps you get placed at one of the slavers that has some kind of breeding pen. Some pre-war kennel turned into a 'facility' to grow new raiders?

 

Interested to see what you come up with in your mod. 

Posted (edited)

@JB. As long as we are throwing out ideas. . . I wanted to contextualize most of the ideas that were discussed and put forth. So this is nothing original from my end but more of a way that I can see that we can string it together. 

Spoiler

Let's say Jared's plan to unite the commonwealth raiders are going kind of well and he decides to call a meeting/party with the other raider bosses to exchange resources, info, slaves etc. Here he and the other raider bosses put whatever slaves they are willing to trade in a cage and have them fight radroaches or molerats for entertainment. So after the cage match, one of the raider bosses chooses a slave they like and offer something in return. The PC is chosen and will be taken to that raiders base for a set duration during which her treatment would be a little different.

 

The raiders might treat her better or worse, maybe she gets hooked on another drug, maybe bestiality is involved in a regular basis, maybe they have a horny feral ghoul trapped with whom she is forced to get railed by on a stage on a regular basis. But mainly, these new raiders may give her more raider duties such as coming with them on raids/ambushes to perhaps loot corpses but also to help with enslaving some innocent women. While the raiders deal with the combatant security people, the slave can sneak up to the non-combat civilian women cowering near their caravans and enslave them. We can have a mechanic like in the "Human resources: Alternative Enslavement method" where the PC is given an enslavement crop/baton which might not pose a threat to the raiders but can help her enslave other npcs.

 

So what I am thinking is, under the influence of drugs or being afraid of the raiders or the heat of the moment, she actually enslaves an innocent person for the raiders. This can break her completely or atleast mentally scar her considering what her choices were during Gristles tests at the very beginning. Maybe there can be a scene where she introspects about this and the reality of what she has become comes crashing down on her. Anyway, I guess this enslaving a civilian thing can happen a couple of times during the temporary loan period (maybe this part can be skipped through a message box or you can let the user choose if they want to repeat an "Ambush and Enslave" quest) and when she returns to Lindstrom, they send the first slave we enslaved back with us as a token of respect or favor or something.

 

This first slave would have been trained a little bit by then and Lindstrom and Jared are happy with the offering and decide that hey, we got this brand new slave, why not sell the old used up one off permanantly for profit. This starts the auction quest which ends with the PC being bought by the cabots or some farm people. Except this time, since the new owners are not raiders, they sort of neglect the slaves training and forget to give the slave enough food or SlaversJet which compels the PC to steal food to stay alive. The PC gets caught stealing and so the new owners get angry and amputate the hands the slave used to steal and then they make a fuss with the Lindstrom and sell you back to Jared's gang. Lindstrom then punishes the PC because he had to buy her back at a loss to keep their reputation intact. Then I guess more time in the hole and furhter being actioned away? Or someway to hook the idea of Gristles daughter search, idk

 

So I guess that strings together the amputation, the caged radroach matches, the auction and an idea of wanting to force the player to face the reality that she can longer console herself that she is an innocent victim.

 

Of course, this is just something basic I came up with without much thought about the gameplay aspect. I hope it will atleast inspire you to make something amazing as you always do.

Edited by cpworth
Posted
What I would like to see would be the story of Red Tourette, Lily, and Tower, 
the story would begin that the vaultmeat (player) would be on loan from Jared for a while with red Tourette and the reason would be something like improving the gang's relationship. Player would have to take the food shipments to Beantown Brewery and at the same time find where Lily Tourette is being held prisoner. 
Well, in the vanilla game, Lily is nowhere to be found, but the story has always been intriguing.

If you read Tower Tom’s terminal, Red Tourette’s terminal, and Lily’s notes, you can follow the story of rival raiders. Red and Lily are sister raider bosses, opposing Tower Tom’s gang. Here are their terminal entries/letters in chronological order.

 

Tower Tom’s terminal: Trouble

Crew’s getting restless. Still got plenty of beer but food’s getting low. Sent Sparta and her crew out of BADTFL, see if they could find something, but folks are going to start deserting if we don’t turn up something edible soon.
Closest reserves are the Federal Stockpile but it seems Lily and Red Tourette’s parents never taught those bitches to share. Gonna have to make a move if we don’t hear from Sparta soon.


Red Tourette’s terminal: Beantown Bastards

Sis caught a pair of Tower Tom’s goons sniffing around the front entrance. Lil and I interrogated them, and it sounds like the liquid diet they’ve got going over at the brewery ain’t working so well for them. Apparently Tower Tom’s got some sort planto fight his way in here and steal our food.

I’d like to see those drunk idiots try.


Tower Tom’s terminal: Fucked up Bad

We tried to storm the stockpile but Lily, Red, and crew were dug in like ticks. Wiped out half our men before we could bolt. Dreg and Hook managed to grab a couple of hostages. Maybe we can trade them for a couple of snake cakes.
Least now we got fewer mouths to feed.


Red Tourette’s terminal: Lil’s Gone!

Lil’s gone! Tower Tom and his boys made a run on the stockpile today and in the chaos, Lil went missing. I sent out a crew, see if anyone could find where she went, but I’m fearing the worst.
If Tom somehow got his hands on her, I’ll rip out that bastard’s heart and nail it to my wall.


Tower Tom’s terminal: JACKPOT

Lily! It’s fucking Lily! I’d recognize the bitch anywhere! Dreg brought the hostages from the raid up to my room and the second I saw her, I knew we were saved.
Now Red’ll have to deal with us… unless she prefers getting her sister back in pieces.


Lily’s Notes: Damn it. I’m sorry, sis.
I don’t know what happened. I was covering the entrance like you told me. We had Tower Tom’s little maggots on the run, then “Blam”! I remember a face full of plaster then nothing. When I woke up I was here in Beantown Brewery with Tower Tom’s ugly mug grinning at me. They’ve been good to me so far, but I only think it’s because they want our food.
Don’t give them a thing, sis. I’ll find a way out of here.
- Lil


Red Tourette’s terminal: He’s Got Her

Son of a bitch! Tower Tom’s got Lil. He’s making her write me letters, begging for supplies. Says he’s going to cut her up if I don’t.
I tried to get a crew together to go rescue her, but they talked me down. Said Tom would just kill her if we make a move. But we’ve got to do something.
I’ll give that big fuck his food for now. But not before our mutts get a chance to mark it.


Tower Tom’s terminal: So Much Food!

Never seen so much food! When I told her we had her sister, Red though I was full of shit. But one letter from little sis cleared things up real quick.
Now the crates are pouring in and so are the recruits. At this rate we’ll be able to make a move on Corvega or DB Tech before the year’s out.


Tower Tom’s terminal: FUCK

How the fuck did she get loose?! I chained that bitch to the fucking floor! Was still half asleep when she came at me. I thought I was aiming at her leg… now there’s blood fucking everywhere.
Got to clean this up, do something with the body. This can’t get out. Red’s not gonna give us shit if she finds out her sister’s dead.


Lily’s Notes: To My Big Sister Red,

You’ve got to send more of those snack cakes. Otherwise Tom said he’s gonna chop me to bits. I’m scared. He’s a real intimidating guy. Please. Send more cakes!
Think of your sister. Me!
Please help,
Lily


Red Tourette’s terminal: Something’s Not Right

Got another letter from Lil, but something’s off. She calls me Red. I hate that name and she knows it. I think something’s happened.
Tom’s recruiting hard now that he’s got our provisions. I’m gonna send one of my boys to sign up, see if he can’t figure out what’s going on.


Tower Tom’s terminal: Problem Solved

Rumor of a fat caravan train drifted in today. Whole crew went to hit it, except it never showed. Cuz it didn’t exist.
While everyone was out, I stashed Lily’s body in one of the vats. Think she even improved the flavor. That’s one problem solved.
But this gang’s dead in the water unless the food keeps coming in. And that means Lily’s letters have to keep going out. I’m gonna need to find some more pens…


Lily’s Notes: Red! It’s Lily!

I don’t know how much longer they’re going to let me live if you keep sending these lousy supplies. Deviled eggs? Come on!
My life is on the line here, Red.
I heard them talking about what they’re gonna do to me if the next shipment doesn’t have better stuff. It ain’t good.
No more eggs,
Lily


Red Tourette’s terminal: No Sign of Lily

Fuck. Fuck. Fuck. The man I sent to Beantown Brewery said there was no sign of Lil anywhere in the place. Tom must’ve moved her somewhere. I’ve sent out a crew to start looking for her.
Hang in there, Lil. We’re coming.

Posted
14 hours ago, JB. said:

Unfortunately I don't know how to do meshes but I can do overlays so I'll see if I can come up with something cool. 

 

@Heinz01 

 

I like the idea, but they can't put a woman in mining because it's not very productive. For that better to put male slaves. Unless it's a punishment for being rebellious. 

 

The problem is that there is no animation for mining, nor animation of the character carrying something heavy to take it somewhere. Agh, sometimes I envy Skyrim. I prefer not to do it if there are no animations. Not very immersive.

 

But there are animations for: 


Cleaning things from the floor
Picking plants from the ground

 

So that opens up options for forced labor missions on some farm or in some house. So the auction that was suggested can end up in those two scenarios: A farm and, I don't know, maybe the Cabots can buy you too. 

 

This reminds me of the Skyrim slave auction mod. I loved that and would love to see something similar in FO 4.

As for slave tasks, I was thinking about that when I was playing a little while ago. My PC was walking through Concorde and I saw this house.

 

It's the one on the road heading toward the diner that has the dead Minuteman lying out next to the house. And I thought this would be a perfect farm. A large area in the back for a fenced-in field, with corn (used for making moonshine of course, lol)

And once an interior is created for the house, there could be a basement access where the slaves are kept at night. I wish I was further along with my self-training with the Creation Kit. I'd love to help by creating an add-on mod for CS. 

 

Fallout 4 Screenshot 2023.03.19 - 20.44.49.04.jpg

Fallout 4 Screenshot 2023.03.19 - 20.43.46.30.jpg

Posted
9 minutes ago, Rickonhh said:

This reminds me of the Skyrim slave auction mod. I loved that and would love to see something similar in FO 4.

As for slave tasks, I was thinking about that when I was playing a little while ago. My PC was walking through Concorde and I saw this house.

 

It's the one on the road heading toward the diner that has the dead Minuteman lying out next to the house. And I thought this would be a perfect farm. A large area in the back for a fenced-in field, with corn (used for making moonshine of course, lol)

And once an interior is created for the house, there could be a basement access where the slaves are kept at night. I wish I was further along with my self-training with the Creation Kit. I'd love to help by creating an add-on mod for CS. 

 

Fallout 4 Screenshot 2023.03.19 - 20.44.49.04.jpg

Fallout 4 Screenshot 2023.03.19 - 20.43.46.30.jpg

 

I like it. I'm going to check it out. I thought the farm could be where the guy with the cats is, near Walden Pond. But your location seems less conflicting (mine is full of gunners and there's like a cat graveyard there). 

Posted (edited)
14 minutes ago, JB. said:

 

I like it. I'm going to check it out. I thought the farm could be where the guy with the cats is, near Walden Pond. But your location seems less conflicting (mine is full of gunners and there's like a cat graveyard there). 

Thanks. So glad you liked my ideal for this location. Nothing but Raiders in Concorde. Well other than Carla walking back and forth from the diner to Sanctuary. 

 

I was thinking it would be cool if the owners of "the farm" were friends to Raiders, but neutral to others. That way when the mod has finished, the farm could remain, as a reminder. lol

Edited by Rickonhh
Posted
5 minutes ago, Rickonhh said:

Thanks. So glad you liked my ideal for this location. Nothing but Raiders in Concorde. Well other than Carla walking back and forth from the diner to Sanctuary. 

 

I was thinking it would be cool if the owners of "the farm" were friends to Raiders, but neutral to others. That way when the mod has finished, the farm could remain, as a reminder. lol

My original idea (before an auction was suggested) was that the raiders made a deal with a local farmer to provide them with food, and in return they regularly send slave girls to do manual labor for these farmer.

 

I'm still in the process of organizing the suggestions so I'll see how it ends up working out for the best. 

 

The auction is starting to sound good to me but as a separate mod. For example, you lose a battle in Violate, they take you to an auction, and you randomly show up at a raider base and Raider Pet is kicked. Those are more flexible mods that would allow an auction to have random consecuences. In Commonwealth Slavers, an auction would lose its charm, as there wouldn't be as many options because this is a quest mod where everything is rather linear. 

Posted
41 minutes ago, JB. said:

My original idea (before an auction was suggested) was that the raiders made a deal with a local farmer to provide them with food, and in return they regularly send slave girls to do manual labor for these farmer.

 

I'm still in the process of organizing the suggestions so I'll see how it ends up working out for the best. 

 

The auction is starting to sound good to me but as a separate mod. For example, you lose a battle in Violate, they take you to an auction, and you randomly show up at a raider base and Raider Pet is kicked. Those are more flexible mods that would allow an auction to have random consecuences. In Commonwealth Slavers, an auction would lose its charm, as there wouldn't be as many options because this is a quest mod where everything is rather linear. 

What if you were to implement the original ideal of the local farmer, allied to the slaver raiders. Then, when CS is finished, as I stated before, the farm could remain. And then be used as you said, as an option in Violate. I'm not a modder by any means so I don't know if it would be possible, but it does sound really cool that a part of CS could remain, even after the storyline is done.

Posted (edited)
58 minutes ago, Rickonhh said:

What if you were to implement the original ideal of the local farmer, allied to the slaver raiders. Then, when CS is finished, as I stated before, the farm could remain. And then be used as you said, as an option in Violate. I'm not a modder by any means so I don't know if it would be possible, but it does sound really cool that a part of CS could remain, even after the storyline is done.

 

 

We will see. The place you point me is great. I already more or less had my farm done, I just moved it there. I can even put in a neighbor (it's part of my quest, the farmer has a pervert neighbor). 

 

I'll fill it with more kinky stuff. 

 

I'm glad you guys recommend stuffs. I was approaching this mod with so few ideas. 

 

image.png.ae98d8a87e9a21617abb5b4ed522cc7f.png

image.png.be794afbd046e74e34c550ca1047e227.png

Edited by JB.
Posted (edited)
2 hours ago, JB. said:

My original idea (before an auction was suggested) was that the raiders made a deal with a local farmer to provide them with food, and in return they regularly send slave girls to do manual labor for these farmer.

 

I'm still in the process of organizing the suggestions so I'll see how it ends up working out for the best. 

 

The auction is starting to sound good to me but as a separate mod. For example, you lose a battle in Violate, they take you to an auction, and you randomly show up at a raider base and Raider Pet is kicked. Those are more flexible mods that would allow an auction to have random consecuences. In Commonwealth Slavers, an auction would lose its charm, as there wouldn't be as many options because this is a quest mod where everything is rather linear. 

My thought is if the auction isn't done by you, it won't be great. Your presentation and writing in both Nuka Ride and Commonwealth Slavers are amazing. 

 

While I like the idea of being defeated and immediately sent to auction, but without your writing, it can get boring pretty fast.

 

So, like I suggested before, if you can add another starting quest like after being defeated by raiders, it will start Commonwealth Slaver, I think it will almost feel the same like in Violate or Raider Pet.

 

And about how to make the auction less linear, I think there can be different buyers each time. And each of them will have different fetish. And when they bought you, your character can be rebellious or submissive which is a bit like serving investors in Nuka Ride. Also, this auction quest is repeatable like others so players can try it as many time as they can to find out different outcome. Moreover, while in the auction before being bought by the buyer, there can be activites too like demonstrating and training to attract the buyers. Maybe, if your character performs differently, it will affect which buyers to have the highest bid that time. And if your character has failed to attract any buyer, she will be punished when back to whore house.

 

And something different between your mods and other AFF mods is that, in other mods, I have to setup the situation myself which is less interesting and expectable. However, in your mods, we let our character plays in the situation that you have setup for us which is full of surprise and is a much better experience when we are roleplaying our characters as pornstar and slave. Playing your mods is like playing the erotic version of Fallout main quest.

 

Just a thought.

 

Edited by FLN369
Posted

If you want to do an ownership change without the auction, what about having your owner gamble you away?

 

Maybe it's a card game where you work as a waitress or dancer, just something to do while they're playing. The opponent bets a gun but your owner doesn't have enough to cover the bet, or would just prefer not to bet his weapon so he bets your ass. You get told to strip because the clothes don't come with the slave and told to kneel next to the table, where you wait for the outcome of the bet while listening to them talk shit about you.

Posted
7 hours ago, cpworth said:

@JB. As long as we are throwing out ideas. . . I wanted to contextualize most of the ideas that were discussed and put forth. So this is nothing original from my end but more of a way that I can see that we can string it together. 

  Hide contents

Let's say Jared's plan to unite the commonwealth raiders are going kind of well and he decides to call a meeting/party with the other raider bosses to exchange resources, info, slaves etc. Here he and the other raider bosses put whatever slaves they are willing to trade in a cage and have them fight radroaches or molerats for entertainment. So after the cage match, one of the raider bosses chooses a slave they like and offer something in return. The PC is chosen and will be taken to that raiders base for a set duration during which her treatment would be a little different.

 

The raiders might treat her better or worse, maybe she gets hooked on another drug, maybe bestiality is involved in a regular basis, maybe they have a horny feral ghoul trapped with whom she is forced to get railed by on a stage on a regular basis. But mainly, these new raiders may give her more raider duties such as coming with them on raids/ambushes to perhaps loot corpses but also to help with enslaving some innocent women. While the raiders deal with the combatant security people, the slave can sneak up to the non-combat civilian women cowering near their caravans and enslave them. We can have a mechanic like in the "Human resources: Alternative Enslavement method" where the PC is given an enslavement crop/baton which might not pose a threat to the raiders but can help her enslave other npcs.

 

So what I am thinking is, under the influence of drugs or being afraid of the raiders or the heat of the moment, she actually enslaves an innocent person for the raiders. This can break her completely or atleast mentally scar her considering what her choices were during Gristles tests at the very beginning. Maybe there can be a scene where she introspects about this and the reality of what she has become comes crashing down on her. Anyway, I guess this enslaving a civilian thing can happen a couple of times during the temporary loan period (maybe this part can be skipped through a message box or you can let the user choose if they want to repeat an "Ambush and Enslave" quest) and when she returns to Lindstrom, they send the first slave we enslaved back with us as a token of respect or favor or something.

 

This first slave would have been trained a little bit by then and Lindstrom and Jared are happy with the offering and decide that hey, we got this brand new slave, why not sell the old used up one off permanantly for profit. This starts the auction quest which ends with the PC being bought by the cabots or some farm people. Except this time, since the new owners are not raiders, they sort of neglect the slaves training and forget to give the slave enough food or SlaversJet which compels the PC to steal food to stay alive. The PC gets caught stealing and so the new owners get angry and amputate the hands the slave used to steal and then they make a fuss with the Lindstrom and sell you back to Jared's gang. Lindstrom then punishes the PC because he had to buy her back at a loss to keep their reputation intact. Then I guess more time in the hole and furhter being actioned away? Or someway to hook the idea of Gristles daughter search, idk

 

So I guess that strings together the amputation, the caged radroach matches, the auction and an idea of wanting to force the player to face the reality that she can longer console herself that she is an innocent victim.

 

Of course, this is just something basic I came up with without much thought about the gameplay aspect. I hope it will atleast inspire you to make something amazing as you always do.

I am sorry nothing that involves 

Spoiler

amputation/mutilation

is cool. I dont mean to be judgemental but to me (and I suspect others) it's a line crossed from harmless erotic amusements to Psychopathic entertainment.

Posted
1 hour ago, katrina.balanchuk said:

I am sorry nothing that involves 

  Hide contents

amputation/mutilation

is cool. I dont mean to be judgemental but to me (and I suspect others) it's a line crossed from harmless erotic amusements to Psychopathic entertainment.

Honestly, it's not something my speed either but it looks like it's a mechanic that JB. is inclined to implement. And although to me, I would prefer if JB maybe gave an MCM option to skip amputation quests, there doesn't seem to be a lot of demand for it. Besides...you and I have both read the disclaimer at the start of the mod...if it gets too much and it feels like a personal line is being crossed then we can just stop playing the mod, it's as simple as that.

Posted
2 hours ago, cpworth said:

Honestly, it's not something my speed either but it looks like it's a mechanic that JB. is inclined to implement. And although to me, I would prefer if JB maybe gave an MCM option to skip amputation quests, there doesn't seem to be a lot of demand for it. Besides...you and I have both read the disclaimer at the start of the mod...if it gets too much and it feels like a personal line is being crossed then we can just stop playing the mod, it's as simple as that.

The last sentence pretty much sums up how to proceed with all the "special tastes" mods on Loverslab. If you like it great and maybe leave a nice comment for the hard work, if don't then just continue silently. But to keep it a bit more flexible a MCM option to disable the amuptator content/quest(s) would be a nice addition. I'm not really pro or con but it feels like it will conflict with the 'slave labour' idea of the mod. But if it where to be used as some kind of bad exit scenario to give a little bit of extra danger to the player it would fit the mod.

Posted
48 minutes ago, naaitsab said:

The last sentence pretty much sums up how to proceed with all the "special tastes" mods on Loverslab. If you like it great and maybe leave a nice comment for the hard work, if don't then just continue silently. But to keep it a bit more flexible a MCM option to disable the amuptator content/quest(s) would be a nice addition. I'm not really pro or con but it feels like it will conflict with the 'slave labour' idea of the mod. But if it where to be used as some kind of bad exit scenario to give a little bit of extra danger to the player it would fit the mod.

My thought would be if our player character keep hiding weapons when she return to the whore house or even trying to kill her masters/slavers, she will get this amuptator quest for punishment. The 'crime' of trying to kill your own master should cost the slave's life. But at their mercy, they give the punishment of cutting one of your arm off so you wouldn't dare to do it again. Also, it is apocalypse time, people has developed special fetish and probably even for amputate. Some of the guest may come to the whore house only for amputee slave.

Posted (edited)
4 hours ago, cpworth said:

Honestly, it's not something my speed either but it looks like it's a mechanic that JB. is inclined to implement. And although to me, I would prefer if JB maybe gave an MCM option to skip amputation quests, there doesn't seem to be a lot of demand for it. Besides...you and I have both read the disclaimer at the start of the mod...if it gets too much and it feels like a personal line is being crossed then we can just stop playing the mod, it's as simple as that.

Man, if there is already an option to block hair shaving, amputation or any more hardcore event will not be less. 

 

But it's good to see that there are still members of the glorious Spanish inquisition alive in our times, prejudging and making psychological analysis of me just because. I would love to invite them to the forums of, I don't know, Con Iggulden to call him a "psychopath" for writing scenes of torture of the Mongols during the invasions narrated in his pentalogy, just to mention the last book I read.

 

I already have the privilege of being called that without even having written shit yet. 
 

 

Edited by JB.
Posted
8 minutes ago, FLN369 said:

My thought would be if our player character keep hiding weapons when she return to the whore house or even trying to kill her masters/slavers, she will get this amuptator quest for punishment. The 'crime' of trying to kill your own master should cost the slave's life. But at their mercy, they give the punishment of cutting one of your arm off so you wouldn't dare to do it again. Also, it is apocalypse time, people has developed special fetish and probably even for amputate. Some of the guest may come to the whore house only for amputee slave.

 

Damn. That's a good fucking idea and I will certainly implement it. ?


 

Posted (edited)
53 minutes ago, JB. said:

Man, if there is already an option to block scalping, amputation or any more hardcore event will not be less. 

 

But it's good to see that there are still members of the glorious Spanish inquisition alive in our times, prejudging and making psychological analysis of me just because. I would love to invite them to the forums of, I don't know, Con Iggulden to call him a "psychopath" for writing scenes of torture of the Mongols during the invasions narrated in his pentalogy, just to mention the last book I read.

 

I already have the privilege of being called that without even having written shit yet. 
 

 


Eh, don't think too much about any of that stuff. I've always found the irony amusing, of people who complain about stuff that they themselves have voluntarily sought out and found of their own volition. Like, what the fuck are you doing here if you've got a problem with it? xD

Personally, I've always enjoyed stories about survival and struggle and the worse things get, all the better it is when the struggle is finally overcome.
I've found myself really beginning to worry about my poor pc as this mod has progressed... and can only imagine what terrible vengeance will be wrought when it's all over.

All to say, thanks for all the time and effort and I can't wait to see what else is in store.

Edited by Sweet Dave
spelling
Posted
1 hour ago, JB. said:

it's good to see that there are still members of the glorious Spanish inquisition alive in our times

 

Nobody expects the Spanish Inquisition! Cardinal Fang, get THE COMFY CHAIR!

Posted
1 hour ago, JB. said:

Man, if there is already an option to block hair shaving, amputation or any more hardcore event will not be less. 

 

But it's good to see that there are still members of the glorious Spanish inquisition alive in our times, prejudging and making psychological analysis of me just because. I would love to invite them to the forums of, I don't know, Con Iggulden to call him a "psychopath" for writing scenes of torture of the Mongols during the invasions narrated in his pentalogy, just to mention the last book I read.

 

I already have the privilege of being called that without even having written shit yet. 
 

 

Hey don't misunderstand @JB., my intention was never to call you a psychopath or condone calling you a psychopath...only wanted to politely ask the other person to stop playing the mod if they don't like it. I guess it was too polite that it seems that I'm on their side but that's not the case at all. Sorry it seems that way.

While it's true that I could've asked you to put the option to skip it, I honestly just wanted to see how you were gonna go about with it because to me story is king and I think you're a really good storyteller. That's why I even suggested a scenario earlier where I thought amputation would work. 

Anyway, you have my full support, man. Thanks for your hard work.

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