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Commonwealth Slavers


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Posted
8 minutes ago, JB. said:

I don't know, man, I've probably  tested AAF Scenes more than fifty times in the new truck stop, no joke.

 

@icladel @bgutterbob 

 

Do you have the latest AAF version installed?

 

 

It says AAF_1-1-2.7, i think they've come out with a newer one geared for AG and NG that I haven't downloaded.

I have Nuka 6.9, that worked fine, but MAY of had the infection issue, and Slaver 2.6.8 that worked fine and I "completed" once, with my current set up.

Posted
1 minute ago, bgutterbob said:

It says AAF_1-1-2.7, i think they've come out with a newer one geared for AG and NG that I haven't downloaded.

I have Nuka 6.9, that worked fine, but MAY of had the infection issue, and Slaver 2.6.8 that worked fine and I "completed" once, with my current set up.

 

The new AAF is 1.7.2

 

I compile with that version so you may need to update. 

Posted
6 minutes ago, JB. said:

 

The new AAF is 1.7.2

 

I compile with that version so you may need to update. 

Ewww, idk if I would do that. Its been my experience that any new mod, since mid 2025, doesn't work very well with OG .163

Since the end of last year, i've been spending more times installing and getting the mods to work, and i've been using them once they do, lol.

Posted (edited)
17 minutes ago, JB. said:

 

The new AAF is 1.7.2

 

I compile with that version so you may need to update. 

Also, your immediate previous version of Slavers was "working" the 1st, and technically only, error i had was the fight scene at Corvega wasn't triggering correctly and I was "losing" the fight even though I won. I turned it off after that, but it could have been my load order. Cause to be fair, have you ever ran Frost .55 with Slavers, its wild.

So I just tried this latest version and change my load order, and all my taglines are blowing out now.

Edited by bgutterbob
Posted
5 hours ago, JB. said:

 

The new AAF is 1.7.2

 

I compile with that version so you may need to update. 

That was the problem :D

 

I had AAF 1.7.1 installed. After update to AAF 1.7.2.2 everything worked.

Thanks !

Posted

Couple questions about the truck stop - 

 

1. Patch notes say the flagpole should have 9 options, but I see 7. Was that a typo or am I missing something?

2. Patch notes say the flagpole should have an orgy option after having sex with all the truckers, but I'm not seeing it. Still just the original 7 options. Did I miss a trucker? I counted five.

 

 

Posted
42 minutes ago, noctred said:

Couple questions about the truck stop - 

 

1. Patch notes say the flagpole should have 9 options, but I see 7. Was that a typo or am I missing something?

2. Patch notes say the flagpole should have an orgy option after having sex with all the truckers, but I'm not seeing it. Still just the original 7 options. Did I miss a trucker? I counted five.

 

 

The ninth option is the orgy.
The eighth is 'playing' with the dog', but you'd need to have beast mode enabled in MCM.

There's another conditional option. A show with Mona is available if she's at the truck stop, and since she's walking to that place, you can sit somewhere and wait an ingame hour so she can arrive.

Another conditional option. Twerking is available only if you have high heels equipped. 
The truckers. Hmm. Did you do it all in one go? If you did it all in less than 3 in-game hours, a pop-up should have appeared. I can extend the hours to make that more flexible.

 

The count includes threesomes. That is, if you had a threesome with trucker 1 and trucker 3, that's two fewer actors for the count.

 

 

Posted
21 hours ago, 4nln415 said:

Just experiment removing it and see what happens. Sometimes it just happens. I mean AAF or the patch can be fickle sometimes.

and yeah, EAP goes after UAP but I'm unsure if UAP doesn't work (well the 68% thing) will adding EAP fix it. 

Thanks for the EAP suggestion. I think it makes the animations a lot less janky. Plus im getting into experimenting with the sounds. 

 

I have the following sound mods:

 

NSFW sound pack 301

AAF Voice Packs (athletic)

Custom moans 1.2

 

AAF general patches include UAP and EAP now (thanks).

 

Whats the mod order and load order for a good sound setup?

 

 

 

Posted (edited)
2 hours ago, icladel said:

Thanks for the EAP suggestion. I think it makes the animations a lot less janky. Plus im getting into experimenting with the sounds. 

 

I have the following sound mods:

 

NSFW sound pack 301

AAF Voice Packs (athletic)

Custom moans 1.2

 

AAF general patches include UAP and EAP now (thanks).

 

Whats the mod order and load order for a good sound setup?

 

 

 

 

I'm generally satisfied with the standard stuff. 

Only messing around with the voice options in the patch for NR and Slaver for different feel (struggle/crying vs cheerful/teasing etc) perhaps.

I recently lost my hard drive so I'm running with new stuff too. 

 

The only extra voice pack I use are the voice pack for Harassment, SEU and Violate  

It uses AI but sounds more natural

https://www.loverslab.com/profile/829043-razor235/?tab=node_filestabprofile_filesTab

 

 

---

 

@JB. What shoes do I use with the Litheria outfit (CBBE) because it doesn't fit to the body (the top and miniskirt). ShapeData name is still Litheria FG btw. 

 

Oh yeah, and perhaps we can use the purse to check Pet Walk time just like NR?

 

--

 

Been thinking about linking up the freeway for a safe travel route.

I wonder if it will work. 

https://www.nexusmods.com/fallout4/mods/49260?tab=images

https://www.nexusmods.com/fallout4/mods/38084

Edited by 4nln415
Posted
2 hours ago, JB. said:

The ninth option is the orgy.
The eighth is 'playing' with the dog', but you'd need to have beast mode enabled in MCM.

There's another conditional option. A show with Mona is available if she's at the truck stop, and since she's walking to that place, you can sit somewhere and wait an ingame hour so she can arrive.

Another conditional option. Twerking is available only if you have high heels equipped. 
The truckers. Hmm. Did you do it all in one go? If you did it all in less than 3 in-game hours, a pop-up should have appeared. I can extend the hours to make that more flexible.

 

The count includes threesomes. That is, if you had a threesome with trucker 1 and trucker 3, that's two fewer actors for the count.

 

 

Yeah the dog was missing, makes sense.

 

For the truckers, I'm not sure if it was within 3 in-game hours. I'll double check a bit later.

 

Posted
On 7/24/2026 at 2:17 PM, JB. said:

I'm not sure. As far as I understand, MSMA automatically disables many of its features when my mod enslaves you. MSMA is designed for a more sandbox-like experience, while this mod imposes a lot of restrictions. You can give it a try and let me know how it goes xD

MSMA works fine with both of your mods.   Specifically, most of its features are turned off while you have your slave collar on so as to not interfere with CS.   Once you reach the ending (assuming you get one of the good ones) you will get full functionality back.   You will need to talk to the scientist before talking to NPC that starts the whole questline (NR has that handled as Duke tells you to go talk to her already)

Posted

hi'lo, does the run away slave quest implies a rebellious path to the narratif? Mostly just wondering if escaping "rebel" locks out submissive content or sets up a rebellious set of events.

1girls athletic athletic_female big_breasts bondage bondage_gear bondage_harness breasts collar eager fallout fallout_4 female femsub fit fit_female gag gagged greyscale image_set metal_bondage monochrome multiple_sex_toys multiple_vibrators nipple_piercing nipples piercing raider_(fallout) sex_toy short_hair sirpetus solo spiked_collar tomboy undercut vibrator

 

This being my end game.

 

ty.

Posted (edited)
3 hours ago, ezusoppp said:

hi'lo, does the run away slave quest implies a rebellious path to the narratif? Mostly just wondering if escaping "rebel" locks out submissive content or sets up a rebellious set of events.

 

 

This being my end game.

 

ty.

 

Definitely give it a try, but being rebellious often just means you get punished a lot. 

 

Spoiler

image.png.ebbac69ebe5754062ef3166a8601ade5.png

totally unrelated 

image.png.cf0b29ed54d3922b07d5c408f05aab9b.png

 

Edited by 4nln415
Posted (edited)
16 hours ago, JB. said:

The truckers. Hmm. Did you do it all in one go? If you did it all in less than 3 in-game hours, a pop-up should have appeared. I can extend the hours to make that more flexible.

 

The count includes threesomes. That is, if you had a threesome with trucker 1 and trucker 3, that's two fewer actors for the count.

 

 

To follow up on this, I speedran it and happened to get 3 threesomes in a row, so I got through all 5 truckers in just a couple minutes. The orgy option did pop up on the flagpole after that. But yeah maybe a less restrictive timer makes sense, so there's a bit more headroom for players who like to take their time with each scene.

Edited by noctred
Posted

On a new game start, being rebellious with gristle during your initial capture is supposed to earn you two brands, but for some reason jared skips the second one. Also, I started a character to test some things out, then rerolled, but somehow on the fresh character I already have the belly scar u get from the vet scene. could the overlays be getting cached somewhere and reapplied? I'm not sure what would cause this. Most recent version of CS and captive tats. everything else seems to be working great and I'm excited to get to the new stuff

Posted
2 minutes ago, ARose845 said:

On a new game start, being rebellious with gristle during your initial capture is supposed to earn you two brands, but for some reason jared skips the second one. Also, I started a character to test some things out, then rerolled, but somehow on the fresh character I already have the belly scar u get from the vet scene. could the overlays be getting cached somewhere and reapplied? I'm not sure what would cause this. Most recent version of CS and captive tats. everything else seems to be working great and I'm excited to get to the new stuff

The Castration mark appeared for me as well on two separate game starts

Posted (edited)
46 minutes ago, judge007 said:

The Castration mark appeared for me as well on two separate game starts

 

Me too, right after Vault 111 exit and Gristle encounter, no matter too much for me though, it's just esthetics.

Edited by Cealapa
Posted

Hmm, I'll take a look at the overlay script.

 

In the "Appearance" section, there's a new mode called "Fewer Iron Marks." It's a mode where only one mark is applied. It's enabled by default, and you have to disable it if you want the slave to receive multiple marks. And it's enabled because I packaged my own settings. It should be disabled by default. I'll have it fixed in the next update.

Posted

Ich habe folgendes Problem,

nachdem ich Commonwealth Slavers 2.9 installiert habe, funktioniert AAF nicht mehr.

Danach habe ich C S 2.9 deaktiviert und AAf funktioniert wieder.

Leider habe ich die vorherige Version nicht mehr, 

Ich bin mir nicht bewusst, ob ich beim Installieren etwas falsch gemacht habe.

 

Ich spiele Fo 4 OG mit AAF_V171-0_beta.

 

Sorry, meine Muttersprache ist nicht Englisch!

Posted
1 minute ago, EiHjDhCj11 said:

Ich habe folgendes Problem,

nachdem ich Commonwealth Slavers 2.9 installiert habe, funktioniert AAF nicht mehr.

Danach habe ich C S 2.9 deaktiviert und AAf funktioniert wieder.

Leider habe ich die vorherige Version nicht mehr, 

Ich bin mir nicht bewusst, ob ich beim Installieren etwas falsch gemacht habe.

 

Ich spiele Fo 4 OG mit AAF_V171-0_beta.

 

Sorry, meine Muttersprache ist nicht Englisch!

You need AAF 1.7.2 or higher. 

Posted

Not sure what's going on exactly but i have all the requirements listed, I'm running og version and I'm in the whore house in the small locked room and every time there's a rim job animation to be played with aff i get a black screen and the only thing i can do is pause and reload or quit as reloading leads to the same black screen. i did see that there was a assignable key to try and fix the black screen but its not working and i cant end the aff animation before the screen goes black...

Posted
7 minutes ago, DaHALOSHOCK said:

Not sure what's going on exactly but i have all the requirements listed, I'm running og version and I'm in the whore house in the small locked room and every time there's a rim job animation to be played with aff i get a black screen and the only thing i can do is pause and reload or quit as reloading leads to the same black screen. i did see that there was a assignable key to try and fix the black screen but its not working and i cant end the aff animation before the screen goes black...

AAF had this problem a few versions ago, try the latest one from discord. Currently is 1.7.2.2

Posted
1 minute ago, ZOro1991 said:

AAF had this problem a few versions ago, try the latest one from discord. Currently is 1.7.2.2

yeah that's what I'm running, downloaded it yesterday, been trying to fix this stupid black screen for 10 hours now. 

the only two mods i wasn't able to add were Brave's Animation and CHAKS, both seemed to brick aff into writing papyrus to data folder while being unresponsive. 

Posted
5 minutes ago, DaHALOSHOCK said:

yeah that's what I'm running, downloaded it yesterday, been trying to fix this stupid black screen for 10 hours now. 

I'm going to test it tonight and see what happens.

 

There are several types of black screen. My fix is more for removing a black screen effect specific to the game; I think they're called image space headers.

 

Do you have Addictol installed?

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