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Posted
5 hours ago, 4nln415 said:

Just realized Litheria has a CS requirement. Was gonna try it in NR. 

It's already an outfit in NukaRide.

If you have installed it for Slavers, it should be accesible in NukaRide.

It's even included in NukaRides Bodyslides

Posted (edited)

can you post this somewhere other than mega, mega is terrible. I cant download this without waiting another day and it seems that either the download or the file itself is corrupted because I already did it once. 

 

 

Nevermind i see the other mirror. 

Edited by dont0sk
Posted
29 minutes ago, dont0sk said:

can you post this somewhere other than mega, mega is terrible. I cant download this without waiting another day and it seems that either the download or the file itself is corrupted because I already did it once. 

 

 

Nevermind i see the other mirror. 

 

4 minutes ago, dont0sk said:

after the ending (not true or bad, let go by gristle and med bomb) my sugery morphs, peircings and collar are all still on, is that a bug?

Within 25 minutes you went from being unable to download the mod, to a bug 3 months in . . .

You might have missed something in your hurry.

Posted (edited)
37 minutes ago, judge007 said:

 

Within 25 minutes you went from being unable to download the mod, to a bug 3 months in . . .

You might have missed something in your hurry.

Have you considered that I already had the mod? And that I may have been redownloading in an unsuccessful attempt to fix this bug. do you have an answer or are really under the impression that I got the mod just to skip to the end most point? 

 

edited to apologize for the dickish tone, I just feel like the assumption that I downloaded for the first time and then inquired about an endgame bug in under half an hour is kinda odd. 

Edited by dont0sk
Posted (edited)
1 hour ago, dont0sk said:

Have you considered that I already had the mod? And that I may have been redownloading in an unsuccessful attempt to fix this bug. do you have an answer or are really under the impression that I got the mod just to skip to the end most point? 

 

edited to apologize for the dickish tone, I just feel like the assumption that I downloaded for the first time and then inquired about an endgame bug in under half an hour is kinda odd. 

The surgical morphs remain after the ending.

I'm sure the piercings don't, but if you mean facial piercings, those stay. You should be able to remove them with the MCM, under the Appearance section.

The collar definitely shouldn't stay. If it didn't come off, turn off Real Handcuffs in the Real Handcuffs MCM and remove it yourself.

Edited by JB.
Posted
21 hours ago, JB. said:

I forgot to mention it, but if anyone's interested, I uploaded Litheria Outfit V2 by Axary for CBBE. I'm working on a small update and want to add two new quests for Pet Walk. Hopefully, I'll have it ready by next friday. 😄

 

 

Did he finish the boots 🧐

Posted (edited)
59 minutes ago, lee3310 said:

Did he finish the boots 🧐

 

Good things come to those who wait. In the meantime I'm pairing it with Jennes knee-high boots from "Nora's Secret" and black fishnet tights from TRS. 🤩

Edited by JB.
Posted
6 hours ago, JB. said:

The surgical morphs remain after the ending.

I'm sure the piercings don't, but if you mean facial piercings, those stay. You should be able to remove them with the MCM, under the Appearance section.

The collar definitely shouldn't stay. If it didn't come off, turn off Real Handcuffs in the Real Handcuffs MCM and remove it yourself.

Thanks! i'll give that a try! yeah I think the the body piercings went, i thought they were telling me medium sized bomb was going to revert my nora but i guess thats just the tats (shes still got the forehead one though) happy to hear the sugery was permanent.   

Posted
On 12/13/2025 at 7:50 PM, outcast said:

Just finished the mod with true ending and have "Report to Lindstrom" objective stuck in Miscellaneous, is there any way to remove it? Also, my character is stuck in Bimbo walking animation but that can be fixed in MCM. The last quest I did before the ending was whoring in the whore house (not the whore room) and I suspect and didn't end properly.

So im wondering if this is related to the collar thing, i also having the same issue with report to lindstorm objective. the last regular objective i had was just to go out, which also explain why my nora still has the bimbo walk, but i consider that perk. 

Posted
1 hour ago, JB. said:

 

Good things come to those who wait. In the meantime I'm pairing it with Jennes knee-high boots from "Nora's Secret" and black fishnet tights from TRS. 🤩

Lol, i'm very good at waiting, i didn't even try the outfit yet 😄. Pretty sure that most FO4 modders are professional "waiters" by now 😝. There is also a vtaw boots already added in the laundromat that should look fine with it.
PS
I find myself avoiding TRS stuff because they don't have world model. If dropped, they will get stuck mid air with no option to get them back. 

Posted (edited)

I tried to look into what is happening, but I am stuck. I started a new save I play until the truce quest and now it crashes when I load in within about 30 seconds to a minute. I tried loading the older saves and it does the same thing where it crashes at about that set time. Does anyone have any experience with this problem.

 

I have found the solution. it was in the Buffout files for detecting my crashes.  IT was generating false positives I went to

 

C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\Buffout4  and loaded  Config.toml in notepad. I then changed the following settings:

 

MemoryManager = false

HavokMemorySystem = false

SmallBlockAllocator = false

Edited by SKyModsLab
Found the problem on my own and wanted to share it.
Posted

How can i fix missing walls,textures and overall graphic bugs. I thought it's Diamond City Expansion but even after removing it and starting a new game, i have those problems in diamond city guard place and in vault 111. Where i can see through the walls and floor and it's unplayable for me,

Posted
23 minutes ago, ZOro1991 said:

How can i fix missing walls,textures and overall graphic bugs. I thought it's Diamond City Expansion but even after removing it and starting a new game, i have those problems in diamond city guard place and in vault 111. Where i can see through the walls and floor and it's unplayable for me,

 

 

Use this method to find what's overwriting those locations 

 

Posted

I having some issue with this mod after finishing the quest and having Raider Pet active.

The problem is Snoopy's "talk" dialogue being hijacked by Raider Pet's. That is, Snoopy acts like a raider, and even puts a collar on me. I think this is related to the issue I had during the CS main quest where raider dogs had the same dialogue as raiders and would even pay me or give me slaver's jet. I wonder if there's a flag somehwere I need to set.

I tried modifying the dialogue conditions, but my knowledge about that is very sparse, and failed (I tried adding a GetIsCreature condition to the initial dialogue set on the target).

Has anyone encountered anything similar in their playthrough?

Posted
1 hour ago, JohnyBurner said:

I having some issue with this mod after finishing the quest and having Raider Pet active.

The problem is Snoopy's "talk" dialogue being hijacked by Raider Pet's. That is, Snoopy acts like a raider, and even puts a collar on me. I think this is related to the issue I had during the CS main quest where raider dogs had the same dialogue as raiders and would even pay me or give me slaver's jet. I wonder if there's a flag somehwere I need to set.

I tried modifying the dialogue conditions, but my knowledge about that is very sparse, and failed (I tried adding a GetIsCreature condition to the initial dialogue set on the target).

Has anyone encountered anything similar in their playthrough?

It says clearly that Raider Pet mod is NOT compatible.

Posted
1 hour ago, ZOro1991 said:

It says clearly that Raider Pet mod is NOT compatible.

 

I've also been told I can use Raider Pet (and other mods) after I finished CS, as long as they are loaded after. And I have been using it with no issues at all, I've even been to Corvega and both mods coexist safely. CS cleans up after itself very nicely, as far as I can see.

In any case, as I stated in my post, I already had an issue with being able to talk with raider dogs as if they were raiders before I ever had Raider Pet installed, meaning that the issue is likely stemming from something unrelated to Raider Pet, and that mod simply makes the issue too big to ignore. I could simply not engage with raider dogs to bypass the talking dogs problem before, but now that I need to interact with Snoopy, that problem can't be ignored anymore.

What I'm looking for is a way to exclude raider dogs from a specific dialogue tree. This will affect all raider dogs and Snoopy as well. I just don't know enough about dialogue modding to make it work so far.

Posted (edited)

I have problem that no sex scene is played, I get message "Commonwealth Slavers: Failed to play AAF scene. Advancing Stage".

 

mEA5gqZ.jpeg

 

Log says: "reason : StartScene failed : no available positions for provided combination of actors"

 

GkvnIZg.jpeg

 

Sorry for lame screenshots, I use non standard Windows device.

The same happens when using AAF-SEU, seems some global setting. Any idea?

Edited by Alfred69
mistype

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