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Commonwealth Slavers


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Posted
1 hour ago, Z0mBieP00Nani said:

I noticed with Nuka Ride that some things were labled in Cyrillic for some reason, but that's Nuka Ride not Commonwealth Slavers.

What does Nuka Ride have to do with it? I'm talking about Real Handcuffs. It is this mod that adds handcuffs. And many people spoil this mod when translating.

Posted
38 minutes ago, Plite said:

What does Nuka Ride have to do with it? I'm talking about Real Handcuffs. It is this mod that adds handcuffs. And many people spoil this mod when translating.

 

This mod and that one are both made by the same creator. It's also possible that another mod was creating the name change I saw.

Posted

At Bunker Hill, I did the tentacle quest for the doctor there.  I kept getting messages about AAF failing due to no Animated Tentacles being installed, despite Animate Tentacles being installed.  I determined that Animated Tentaacles: The Walking Dongs actually needed to be installed in order to see the tentacles in game:


Also, I've seen several animations fail as a Futa, particularly the tentacle ones, and put on a show with a dildo, such as at the dance stages within Combat Zone, and the dance stage within Corvega.  AAF admin mode reveals that the reason for these failures is no MM tentacle or MM dildo animations exist.

I believe that Futa Nora is classified as a male and not female.

 

Posted (edited)
34 minutes ago, LeianaLove said:

At Bunker Hill, I did the tentacle quest for the doctor there.  I kept getting messages about AAF failing due to no Animated Tentacles being installed, despite Animate Tentacles being installed.  I determined that Animated Tentaacles: The Walking Dongs actually needed to be installed in order to see the tentacles in game:


Also, I've seen several animations fail as a Futa, particularly the tentacle ones, and put on a show with a dildo, such as at the dance stages within Combat Zone, and the dance stage within Corvega.  AAF admin mode reveals that the reason for these failures is no MM tentacle or MM dildo animations exist.

I believe that Futa Nora is classified as a male and not female.

 

I suppose it's the original Animated tentacles that's the suggested. If you go to the front page there's a link to it. 

Walking Dong builds on top of Animated Tentacles but it does add furnitures in the world I think. 

Haven't played that section in a while so I don't know the impact of the updated Walking Dong. 

 

But it could be with your AAF MM animation XML setting because futa is a female character (F) so that's probably why it can't find it.  

If you do a dig on the forum you might find JB talking about how to adjust it in the XML (iirc). 

Edited by 4nln415
Posted

So, I noticed something interesting. I had the mods Commonwealth Captives and Indecent Captivity installed, and I also had the No Balled Slaves patch for this mod installed, and when I uninstalled those, two things happened, first, wrist and ankle restraints started showing up for once, and second, the time for my game to load on start up, and load into saves decreased significantly.

Posted (edited)
19 minutes ago, Z0mBieP00Nani said:

So, I noticed something interesting. I had the mods Commonwealth Captives and Indecent Captivity installed, and I also had the No Balled Slaves patch for this mod installed, and when I uninstalled those, two things happened, first, wrist and ankle restraints started showing up for once, and second, the time for my game to load on start up, and load into saves decreased significantly.

There's probably conflict you can find if you run FO4edit

and it makes sense sine Captive adds NPC captives in the world. Up to no good already does that for the atmosphere. 

It's not recommended because captives can be placed in devices meant for you and thus blocking scenes such as Jared's X cross he puts you in,

and you wouldn't be able to rescue them anyway since you're a slave they would just ignore you and repeat the lines. 

At least until you reach the ending. 

Edited by 4nln415
Posted

hello guys, want to ask if you pick the cheat "skip Commonwealth slavers 2" is it possible to delay the meet with gristle for the turning point of the quest? after click the cheat when i talk to lindstorm he ask me to talk to gristle outside

Posted
4 hours ago, 4nln415 said:

There's probably conflict you can find if you run FO4edit

and it makes sense sine Captive adds NPC captives in the world. Up to no good already does that for the atmosphere. 

It's not recommended because captives can be placed in devices meant for you and thus blocking scenes such as Jared's X cross he puts you in,

and you wouldn't be able to rescue them anyway since you're a slave they would just ignore you and repeat the lines. 

At least until you reach the ending. 

 

It's funny you mentioned that it puts NPC captives in furniture that is meant for the player, because that's exactly why I uninstalled it, that was the last straw. For one, the captives were appearing too often, and for another there were male captives, even though I can remember turning that option off in the settings.

 

But, yeah, my game loaded up a lot faster after removing those mods.

Posted (edited)
1 hour ago, woodrealmelf said:

hello guys, want to ask if you pick the cheat "skip Commonwealth slavers 2" is it possible to delay the meet with gristle for the turning point of the quest? after click the cheat when i talk to lindstorm he ask me to talk to gristle outside

I think if you increase the quest needed to meet gristle from default 20 to whatever then it will postpone it until you meet the requirement. If not that's the new change but you don't have to do the main quest until you want to I think.

 

Misc section? Above death ending. requirement 

Edited by 4nln415
Posted
19 minutes ago, 4nln415 said:

I think if you increase the quest needed to meet gristle from default 20 to whatever then it will postpone it until you meet the requirement. If not that's the new change but you don't have to do the main quest until you want to I think.

 

Misc section? Above death ending. requirement 

mine is set to 500 tho but whenever i try the gristle quest always triggers

Posted
2 minutes ago, woodrealmelf said:

mine is set to 500 tho but whenever i try the gristle quest always triggers

You have to change it after starting the cheat.

 

I would do this:

  • Load a save file outside of the vault.
  • Set the total number of jobs to 25, for example.
  • Use the cheat and skip.
  • When you're in the Whore House, set the number of jobs to the maximum if you want.
  • When you talk to Lindstrom, he won't send you to Gristle.
Posted

thank you very much good thing i did save on the vault area tho want to ask if i pick to end my slavery do i need to reconfigure the NR i dont know why but once i set it to 0 the option is only for Nora? and i tried this awhile ago and for some reason it removed the markings and tattoos T_T

Posted
1 minute ago, woodrealmelf said:

thank you very much good thing i did save on the vault area tho want to ask if i pick to end my slavery do i need to reconfigure the NR i dont know why but once i set it to 0 the option is only for Nora? and i tried this awhile ago and for some reason it removed the markings and tattoos T_T

Due to my mistake, every time you entered the MCM, the tattoos / iron marks were reset. Just from entering the MCM, lol. That should be fixed in this new update.

 

Those who still have this bug just need to go to the MCM and toggle "Few Iron Marks Mode" to off or on; that fixes the bug. Although it seems you have a new save outside the vault, so you shouldn't have the bug in that save.

 

Since version 7.0, Norita's path is blocked automatically when you have Slavers installed.

Posted
2 hours ago, JB. said:

Since version 7.0, Norita's path is blocked automatically when you have Slavers installed.

image.png.927a68b51146de21f40864d23aa62c48.png

i have both latest slavers and NR installed it doesnt seem to be blocked, or only when u start CS?

Posted (edited)
2 minutes ago, woodrealmelf said:

image.png.927a68b51146de21f40864d23aa62c48.png

i have both latest slavers and NR installed it doesnt seem to be blocked, or only when u start CS?

You revived Duke, which is cheating. 😈

 

I don't remember the exact script, but what I blocked was winning Slavers and then doing Norita's route. Apparently, some people were going all the way to Vault 111 with Duke to do that.

Edited by JB.
Posted
11 minutes ago, JB. said:

You revived Duke, which is cheating. 😈

 

I don't remember the exact script, but what I blocked was winning Slavers and then doing Norita's route. Apparently, some people were going all the way to Vault 111 with Duke to do that.

oh i see i was wondering why duke died whenever i start a new save i thought it was a bug of some sort

Posted

Sometimes the outfit my character has resets to a previous clothing item used. Is that a AAF bug? I don't think it comes from CS?

Posted
1 minute ago, Neppy said:

Sometimes the outfit my character has resets to a previous clothing item used. Is that a AAF bug? I don't think it comes from CS?

Yes, AAF, but I have my doubts. It hasn't happened again since I uninstalled a mod called NPC Outfit Redress or Invisible Naked Fix. In case you have them. I'm getting fed up with code vibing mods.

 

Posted
14 minutes ago, JB. said:

Yes, AAF, but I have my doubts. It hasn't happened again since I uninstalled a mod called NPC Outfit Redress or Invisible Naked Fix. In case you have them. I'm getting fed up with code vibing mods.

 

I don't have either of those mods. It started happening since I updated to the latest AAF so I thought that might be the problem.

Posted
4 minutes ago, Neppy said:

I don't have either of those mods. It started happening since I updated to the latest AAF so I thought that might be the problem.

I've been testing a new version and it seems there are no more problems with outftis. The invisibility bug, another common bug in this version, is also gone. But it's still a test version and I'm not sure when it will be available to everyone. But at least the fix is coming. 

Posted

Just a small grammar correction: in the farm quest when you talk to Blake, one of the replies is "I want for make caps". It should be "I want/need to make some caps" or "I'd like to make some caps".

Posted

I'm sure this has been explained before but could anyone summarize these endings with pros and cons? I would like to make a decision on what path I want to take.

 

  • “The Hero”
  • "The Harvester"
  • "The Correctional"
  • "The Harvestress"
Posted (edited)
16 minutes ago, Z0mBieP00Nani said:

I'm sure this has been explained before but could anyone summarize these endings with pros and cons? I would like to make a decision on what path I want to take.

 

  • “The Hero”
  • "The Harvester"
  • "The Correctional"
  • "The Harvestress"

Those are quests to the Hero ending "1 Ending quest, which is included in 4 quests." 

Spoiler

You dismantle the slavery ring (Everything restores to normal). Gristle dies, Medium size bomb takes over the whore house running a legitimate business and clients becomes minutemen. Extra If you don't kill Murphy he wears a priest outfit but no dialogue just stands there. Dr. Duff still needs animal samples if you did her quest. You can work there and a free place to stay. 

and then there's forever slave route, and early release (default state), and some bad ending scenarios (which I hope could be expanded in the future)  

Edited by 4nln415
Posted
21 hours ago, 4nln415 said:

Those are quests to the Hero ending "1 Ending quest, which is included in 4 quests." 

  Reveal hidden contents

You dismantle the slavery ring (Everything restores to normal). Gristle dies, Medium size bomb takes over the whore house running a legitimate business and clients becomes minutemen. Extra If you don't kill Murphy he wears a priest outfit but no dialogue just stands there. Dr. Duff still needs animal samples if you did her quest. You can work there and a free place to stay. 

and then there's forever slave route, and early release (default state), and some bad ending scenarios (which I hope could be expanded in the future)  

Ah. I thought the harvester part was the name of an ending you could get, basically you take over the raiders and continue capturing slaves. I'm a little surprised something like that is not an option, but maybe it's in the works, I don't know. I got the ending you described, the last time I played through the mod.

Posted (edited)
On 8/4/2026 at 1:10 AM, 4nln415 said:

I suppose it's the original Animated tentacles that's the suggested. If you go to the front page there's a link to it. 

Walking Dong builds on top of Animated Tentacles but it does add furniture in the world I think. 

Haven't played that section in a while so I don't know the impact of the updated Walking Dong. 

 

But it could be with your AAF MM animation XML setting because futa is a female character (F) so that's probably why it can't find it.  

If you do a dig on the forum you might find JB talking about how to adjust it in the XML (iirc). 


About Animated Tentacles: That's what I was saying.  I had the animated tentacles installed, the default one, the one where you have to go to the creator's Mega site and download it; however, it wasn't working for the scene in Bunker Hill.  

Can you tell me more about AAF MM animation XML settings?  I've looked in those files which are installed by various animation packs and they seem to just be a list of animations.  I'm not seeing any settings for them.

I did scan the forums here for Futa, Futa Male, Futa Female, and I've read over every single post which deals with those topics, but I haven't found a solution for my Nora Futa being considered male for the animation engine.   At the Pit, the scene where the bomb brothers release Nora from her cock cage, to give her some 'relief' failed because AAF said no MMM animations could be found.   In my game, at least, Futa Nora is classified as a male, with and without wearing the Futa ring.

Edited by LeianaLove

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