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Posted
52 minutes ago, LeianaLove said:

The only mod I have installed from the incompatible list is Sexual Harassment; however, I have the approaches disabled. 

During The Hooker quest, on the walk and towards and within Diamond City, many clothing items are being continually unequipped, particularly anything which covers my character's torso and feet.  Also, I'm having problems with my Pip-boy being continually unequipped and interfering with my ability to check my character's inventory, despite me setting the Devious Devices 'hide Pip-boy' setting to -1, which is supposed to disable unequipping the Pip-boy.

Within Diamond City during The Hooker quest I'm also unable to eat or drink anything, as if the hardcore CS setting when gagged is still active.

I am uninstalling Sexual Harassment and starting over from the beginning.  I don't know how to fix these issues and re-equipping the pip-boy via command console doesn't work.  As soon as I close the console, the Pip-Boy is unequipped again.

Two questions:

 

1) are you using a version 1.7.whatever of AAF?

There are equipping issues with them, supposedly the soon to be released AAF v1.7.4 will resolve this

 

2) are you sure that the pip-boy is being unequipped?

It could be a locked Input Layer preventing you from using the pip-boy

In console, check Layer status with DIEL

Any and all layers that are locked (i.e. don't contain the word "None"),

use RIEL # to unlock that layer, for all locked layers (# is the number of the Layer that is locked)

repeat for all locked Layers

 

after that use "player.equipitem 21b3b"

 

Otherwise, use console to "stopquest AAF_MainQuest"

exit console, count 5 steamboats and use console to:

"player.equipitem 21b3b"

followed by "startquest AAF_Mainquest"

Posted (edited)
39 minutes ago, judge007 said:

Two questions:

 

1) are you using a version 1.7.whatever of AAF?

There are equipping issues with them, supposedly the soon to be released AAF v1.7.4 will resolve this

 

2) are you sure that the pip-boy is being unequipped?

It could be a locked Input Layer preventing you from using the pip-boy

In console, check Layer status with DIEL

Any and all layers that are locked (i.e. don't contain the word "None"),

use RIEL # to unlock that layer, for all locked layers (# is the number of the Layer that is locked)

repeat for all locked Layers

 

after that use "player.equipitem 21b3b"

 

Otherwise, use console to "stopquest AAF_MainQuest"

exit console, count 5 steamboats and use console to:

"player.equipitem 21b3b"

followed by "startquest AAF_Mainquest"


My AAF Version is 1.7.2.2, which I downloaded from the creator's Discord server.

Hmm, I am not familiar with the DIEL command, but here are the results of it within my game on The Hooker Quest within Diamond City:

image.png.5801e71c0f4ed63ee2ba3f8882b9e966.png

Then I executed RIEL #2, per your instructions, Master, and here are the results:

image.png.84fa60d84486d066dc5e6f795531f7c6.png

After this, I entered: 
player.equipitem 21b3b
 and as soon as I close the console, the Pip-boy disappears, like poof, gone, no inventory, no nothing accessible. 

So, Moving on to step 2:

I entered stopquest AAF_MainQuest
I counted 5 Mississippi Steamboats and then entered
player.equipitem 21b3b

And... the Pip-Boy poofs as soon as I close the console.

 

I think this run is borked. 😞
Damn, I just wanted to check out the new side quests during Pet Walk.   /sigh.

 

Edited by LeianaLove
Posted
26 minutes ago, LeianaLove said:


My AAF Version is 1.7.2.2, which I downloaded from the creator's Discord server.

Hmm, I am not familiar with the DIEL command, but here are the results of it within my game on The Hooker Quest within Diamond City:

image.png.5801e71c0f4ed63ee2ba3f8882b9e966.png

Then I executed RIEL #2, per your instructions, Master, and here are the results:

image.png.84fa60d84486d066dc5e6f795531f7c6.png

After this, I entered: 
player.equipitem 21b3b
 and as soon as I close the console, the Pip-boy disappears, like poof, gone, no inventory, no nothing accessible. 

So, Moving on to step 2:

I entered stopquest AAF_MainQuest
I counted 5 Mississippi Steamboats and then entered
player.equipitem 21b3b

And... the Pip-Boy poofs as soon as I close the console.

 

I think this run is borked. 😞
Damn, I just wanted to check out the new side quests during Pet Walk.   /sigh.

 

Do you by any chance have AAF version 1.5.5?

If you do, try it instead of 1.7.2.2

 

If you don't, I'm afraid I'm out of ideas

Posted (edited)

Try player.inv and see what is equipped I guess

and then use removeItem if there's really something there. 

I'm thinking it could be devious device or compatibility patch related but it's just a guess (and real handcuff I guess)

have to check conflict with fo4edit to see. 

 

Edited by 4nln415
Posted
46 minutes ago, LeianaLove said:


My AAF Version is 1.7.2.2, which I downloaded from the creator's Discord server.

Hmm, I am not familiar with the DIEL command, but here are the results of it within my game on The Hooker Quest within Diamond City:

image.png.5801e71c0f4ed63ee2ba3f8882b9e966.png

Then I executed RIEL #2, per your instructions, Master, and here are the results:

image.png.84fa60d84486d066dc5e6f795531f7c6.png

After this, I entered: 
player.equipitem 21b3b
 and as soon as I close the console, the Pip-boy disappears, like poof, gone, no inventory, no nothing accessible. 

So, Moving on to step 2:

I entered stopquest AAF_MainQuest
I counted 5 Mississippi Steamboats and then entered
player.equipitem 21b3b

And... the Pip-Boy poofs as soon as I close the console.

 

I think this run is borked. 😞
Damn, I just wanted to check out the new side quests during Pet Walk.   /sigh.

 

Ah, KZEB is from Kziitd mod

 

got to console and "player.showinventory"

 

look for anything bondage related and "player.removeitem ID# 1" where ID# is the eight digit hexadecimal code for the bondage item

keep doing that until no bondage items remain

 

Then repeat the "stopquest AAF_MainQuest", exit console, 5 steamboats thing

enter console "player.equipitem 21b3b" & "startquest AAF_MainQuest"

 

Posted
20 minutes ago, judge007 said:

Do you by any chance have AAF version 1.5.5?

If you do, try it instead of 1.7.2.2

 

If you don't, I'm afraid I'm out of ideas


I do not, Master.  😞

Posted (edited)
26 minutes ago, judge007 said:

Ah, KZEB is from Kziitd mod

 

got to console and "player.showinventory"

 

look for anything bondage related and "player.removeitem ID# 1" where ID# is the eight digit hexadecimal code for the bondage item

keep doing that until no bondage items remain

 

Then repeat the "stopquest AAF_MainQuest", exit console, 5 steamboats thing

enter console "player.equipitem 21b3b" & "startquest AAF_MainQuest"

 

OMG. 

Once I went through the list and started removing things from my character via console, per your suggestion, this body bondage rope now keeps reappearing on my character.  It was hidden, and now that I forcibly removed it via console, it has appeared and is binding my arms behind me.  Item ID# 0C00090C.

image.png.9f07aaae41466e1e2022663964605bfb.png
 

This item seems to be the culprit which removes my Pipboy and prevents me from eating and drinking.   It's insidious!  I delete it, and then every time I change cells, like enter a new room or area, it now reappears and binds me again!

I've used the Ktzid cheat menus to unlock all bondage devices and deleted it again, but it keeps coming back.

 

Hmm... I think I'll uninstall Kzitid, reload, as see if I can get rid of this sneaky stealth device for good.

 

Edited by LeianaLove
Posted
10 minutes ago, LeianaLove said:

OMG. 

Once I went through the list and started removing things from my character via console, per your suggestion, this body bondage rope now keeps reappearing on my character.  It was hidden, and now that I forcibly removed it via console, it has appeared and is binding my arms behind me.  Item ID# 0C00090C.

image.png.9f07aaae41466e1e2022663964605bfb.png
 

This item seems to be the culprit which removes my Pipboy and prevents me from eating and drinking.   It's insidious!  I delete it, and then every time I change cells, like enter a new room or area, it now reappears and binds me again!

I've used the Ktzid cheat menus to unlock all bondage devices and deleted it again, but it keeps coming back.

 

Hmm... I think I'll uninstall Kzitid, reload, as see if I can get rid of this sneaky stealth device for good.

 

 

Could be a load order issue or something else. We all use it without issue and you don't want to miss out on it 

image.png.329c0a172e69fde2357e53faf19697de.png

Posted
5 minutes ago, 4nln415 said:

 

Could be a load order issue or something else. We all use it without issue and you don't want to miss out on it 

image.png.329c0a172e69fde2357e53faf19697de.png

Thank you!   I didn't have the DD or RH compatibility patch installed!  
I just installed them, along with Kzitid Fetish Toolset, and reloaded the game.   Now, everything appears to be working normally, no hidden devices entrapping me unseen and preventing game functionality.

Run saved!

Posted
48 minutes ago, LeianaLove said:

Thank you!   I didn't have the DD or RH compatibility patch installed!  
I just installed them, along with Kzitid Fetish Toolset, and reloaded the game.   Now, everything appears to be working normally, no hidden devices entrapping me unseen and preventing game functionality.

Run saved!

Well Slavers also has a cheat to remove Kziitd devices . . .

Posted (edited)
21 minutes ago, judge007 said:

Well Slavers also has a cheat to remove Kziitd devices . . .

Yep yep!  I tried that, but the insidious hidden device kept reappearing and ensnaring me, even after I deleted it via the console.  The interesting thing was the rope binder didn't even appear until I used your method to delete it viat the console by looking at all my inventory items, Master.  It was a lurker!

I had to uninstall the Kzitid, reload the game, save, exit out then reinstall everything in order to proceed!  Except I also put in the DD and RH compatibility patches this time.

Edited by LeianaLove
Posted
12 hours ago, LeianaLove said:

I have Lord Escobar's piercings installed, version:  lePiercings Fusion Girl 2.1.0.7z

I'm having a problem with them being disallowed. 

Eventually Lindstrom wants Nora to work in his whore house servicing clients by serving food and drink and so on.  He decorates her with piercings his customers will like, facial piercings and says he will pierce her labia and clit.  During the cutscene, Nora is shocked by her collar, and afterwards "Piercings" appears in inventory.  Attempting to equip them results in a shock, along with a notification that I cannot wear armor or clothing. 

Uninstalling the lePiercings mod and redoing the scene results in no "Piercings" in my character's inventory, but no nipple/clit piercings either. I think in CS version 6.8, there was fallback piercings, in case lePiercings wasn't installed, but I'm not seeing this in CS v6.9.  I have lePiercings in my load order above CS 6.9, if that helps. 

Is there a solution for this, other than toggling the option within MCM CS mod to allow for using workbenches and wearing normal clothes?


image.png.8f21f36c31e8b978a56e97dadf7514d7.png

to answer your earlier question as well, I had this problem way back when I first started playing this mod in 2024 and couldn't remember what the fix was, but I'm pretty sure looking at the load order, in the "optional files" folder, there is a plugin called Slavers - Complex Item Sorter Patch by RileyAP. you need to have it enabled before you run the item sorter to generate the M8r Complex Sorter.esp that are custom to your load order. since you reinstalled the LE piercings mod, make sure you still have the LE666 group build in bodyslide

Posted

Trying the version 2.9 and for some reason each time I update the mod by changing a setting it removes one iron mark from my character.

Posted
16 hours ago, ARose845 said:

to answer your earlier question as well, I had this problem way back when I first started playing this mod in 2024 and couldn't remember what the fix was, but I'm pretty sure looking at the load order, in the "optional files" folder, there is a plugin called Slavers - Complex Item Sorter Patch by RileyAP. you need to have it enabled before you run the item sorter to generate the M8r Complex Sorter.esp that are custom to your load order. since you reinstalled the LE piercings mod, make sure you still have the LE666 group build in bodyslide

I did have M8r complex item sorter, but in my experience, it was more trouble than it was worth.  For one, everything required nearly 30mins of time to process to generate the list, and secondly, it ended up breaking more things than anything else, and thirdly, It was not very compatible with with Nuka Ride.

 

I gave up on M8r and switched to FIS, The New Fall UI Item Sorter, which works flawlessly, and has no compatibility issues, as far as I have discovered.
FIS - The NEW FallUI Item Sorter at Fallout 4 Nexus - Mods and community

Posted

Why are the handcuffs invisible when my character is first captured and lead around? I'm pretty sure I have the required mods installed but maybe I missed something. Her hands go behind her back but there is nothing visible binding them.

Posted (edited)
2 hours ago, Neppy said:

Trying the version 2.9 and for some reason each time I update the mod by changing a setting it removes one iron mark from my character.

I just uploaded version 2.9.1 and I tried to fix that. Let me know how it goes.

 

  • There should no longer be overlays like the scar or belly when starting the game.
  • Fixed an issue with the player's slave name overlays. It automatically fixes itself using the tattoo removal/re-apply tatto options in the MCM, or just by writing cqf _CS_Main SetNameTattoo
  • The ghouls near Blake's farm turn invisible at the start of Pet Walk and become visible again when Blake goes after them, to prevent you from killing them before his quest.

 

I won't update it on the main page yet.

Edited by JB.
Posted
9 minutes ago, Z0mBieP00Nani said:

Why are the handcuffs invisible when my character is first captured and lead around? I'm pretty sure I have the required mods installed but maybe I missed something. Her hands go behind her back but there is nothing visible binding them.

I have no idea. I haven't touched those scripts in years. But if anyone else has this problem, I'll take a look.

Posted (edited)
35 minutes ago, JB. said:

I just uploaded version 2.9.1 and I tried to fix that. Let me know how it goes.

 

  • There should no longer be overlays like the scar or belly when starting the game.
  • Fixed an issue with the player's slave name overlays. It automatically fixes itself using the tattoo removal/re-apply tatto options in the MCM, or just by writing cqf _CS_Main SetNameTattoo
  • The ghouls near Blake's farm turn invisible at the start of Pet Walk and become visible again when Blake goes after them, to prevent you from killing them before his quest.

 

I won't update it on the main page yet.

Well, in some cases it's people encountering random ghouls in the world triggering the quest. If they didn't know they wouldn't know what to do. 

I guess one could simply go to the truck stop and continue the quest. 

 

44 minutes ago, Z0mBieP00Nani said:

Why are the handcuffs invisible when my character is first captured and lead around? I'm pretty sure I have the required mods installed but maybe I missed something. Her hands go behind her back but there is nothing visible binding them.

Run FO4edit check conflict maybe

Edited by 4nln415
Posted
1 hour ago, Z0mBieP00Nani said:

Why are the handcuffs invisible when my character is first captured and lead around? I'm pretty sure I have the required mods installed but maybe I missed something. Her hands go behind her back but there is nothing visible binding them.

check in console "player.showinventory" for handcuffs, bondage devices

they don't always show in Pip-Boy inventory

Check Real Handcuffs for Compatibilty patches, I have:

RealHandcuffs_DD_Compatability.esp

RealHandcuffs_AWKCR_Compatability.esp

KzittdFetshToolset_RH_Compatability.esp

 

I found loading Real Handcuffs & it's patches just before your animations works.

Posted (edited)
6 hours ago, judge007 said:

check in console "player.showinventory" for handcuffs, bondage devices

they don't always show in Pip-Boy inventory

Check Real Handcuffs for Compatibilty patches, I have:

RealHandcuffs_DD_Compatability.esp

RealHandcuffs_AWKCR_Compatability.esp

KzittdFetshToolset_RH_Compatability.esp

 

I found loading Real Handcuffs & it's patches just before your animations works.

Ah, I don't think I have the AWKCR compatibility patch for it, and I do use AWKCR. The other two esp files I recognize, though. I know I have those installed.

Edited by Z0mBieP00Nani
Posted
4 hours ago, Z0mBieP00Nani said:

Ah, I don't think I have the AWKCR compatibility patch for it, and I do use AWKCR. The other two esp files I recognize, though. I know I have those installed.

Reinstall RH, those are in the FOMOD options, don't install LLFP though!

Posted
12 hours ago, Z0mBieP00Nani said:

Why are the handcuffs invisible when my character is first captured and lead around? I'm pretty sure I have the required mods installed but maybe I missed something. Her hands go behind her back but there is nothing visible binding them.

Maybe it's because RH is killed by translation? Try the original.

Posted (edited)
13 hours ago, JB. said:

I just uploaded version 2.9.1 and I tried to fix that. Let me know how it goes.

 

  • There should no longer be overlays like the scar or belly when starting the game.
  • Fixed an issue with the player's slave name overlays. It automatically fixes itself using the tattoo removal/re-apply tatto options in the MCM, or just by writing cqf _CS_Main SetNameTattoo
  • The ghouls near Blake's farm turn invisible at the start of Pet Walk and become visible again when Blake goes after them, to prevent you from killing them before his quest.

 

I won't update it on the main page yet.

I gave it a try and here are the results: whenever I update the mod, it removed the pubic mark that Lindstrom gives you the first time (center), adds one to the right instead and it adds one on the breast. The back marks remain the same as intended. I have presets saved for the way I want my characters to look like with specific iron marks and tattoos. I can always reset them but it's annoying that it removes the lip piercings I have from Lindstrom when I do that.

 

Edit: I also tried on a preset with one mark on the back and it added all five marks on the back as well along with the slave name tattoo and the two I mentioned in the front after I change a mod setting. It sucks that the new 'fewer iron marks' toggle does that because I really enjoy the new quests that you've added. I still have the 2.8.9c version that is very stable and doesn't have bugs so I can always go back to that one but it doesn't have the new added quests.

Screenshot 2026-08-03 090258.png

Screenshot 2026-08-03 090148.png

Screenshot 2026-08-03 091855.png

Screenshot 2026-08-03 091946.png

Edited by Neppy
Posted (edited)

image.png.a6dc2c3756f00d804468a6143b04d581.png

Need help anyone... I keep getting spammed with this message from real handcuffs. It pops up every time i open my pipboy.

 

CS is the only mod I have that uses RealHandcuffs. I have tried the debug / troubleshooting tools in RH's MCM menu but the problem persists. 

 

Anyone know a fix for this?

Edited by icladel
Posted
1 hour ago, Plite said:

Maybe it's because RH is killed by translation? Try the original.

Original?... I noticed with Nuka Ride that some things were labled in Cyrillic for some reason, but that's Nuka Ride not Commonwealth Slavers.

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