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Commonwealth Slavers


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Posted (edited)
On 5/20/2026 at 2:01 PM, 4nln415 said:

Try make a separate profile with just the essentials 

Did you have a working AAF before adding Slavers?

 

I think patches for Slavers actually go after Slavers. Not sure why they're in front of it. Didn't know that's possible. 

You probably won't have time to play Depravity while playing Slavers so leave it out for now then add it in later because I think it edits Condord Location? 

 

So load order and possible location conflicts would be my guess from briefly looking at it. 

 

 

still ctd on launch after stripping a bunch and reordering. Thanks for the input though!

Edited by blubaru
Posted
1 hour ago, blackkatt said:

Okay so I]m a slave in Emerald City... still can't use a weapon and have no quest so... where am I supposed to go?

 

Never heard of Emerald City, do you have a mod that adds it?

Regardless, go back to the Original Post, and make sure you have all the required mods, and soft requirements as well.

Posted
1 hour ago, blackkatt said:

No sorry... meant Diamond City... got the quest hooker but that's fulfilled and no new quests

 

general steps of that quest

Spoiler

follow Gristle to DC

talk to Gristle

follow Gristle to Dwayne

talk to Dwayne

earn caps

talk to Gristle

talk to Dwayne

talk to Gristle

follow Gristle back to Whore House

 

Posted (edited)

THANKS.... Went back and started it over again and got  it to work... one thing I'm confused on though... got a customer but no idea where to take him for the quest

 

 

 

Edited by blackkatt
Posted

In some of the loading screen tips, it says Goodneighbor hasnt sided with slavers. Whats the deal with Goodneighbor quests? I was trying it out and i could interact with the NPC's there normally (Hancock, Daisy..etc) Is it safe to do the Goodneighbor quests while a slave? Will it break anything as Slavers is supposed to deactivate most vanilla quest content?

Posted
3 hours ago, blackkatt said:

THANKS.... Went back and started it over again and got  it to work... one thing I'm confused on though... got a customer but no idea where to take him for the quest

 

 

 

Place called the Green Room, while the quest is active it will be located on your local map.

Posted

I'm having an issue... it keeps telling me to stack the bodies on the rail. I stack the bodies on the rail but apparently not in the right place as medium sized bomb keeps shocking me and telling me to stack the bodies on the rail

Posted
Just now, blackkatt said:

I'm having an issue... it keeps telling me to stack the bodies on the rail. I stack the bodies on the rail but apparently not in the right place as medium sized bomb keeps shocking me and telling me to stack the bodies on the rail

I had some issues with that, too. But if you select the quest in the pip-boy, the game will give you markers to show where you are to put the bodies. Close is good enough.

Posted

Okay so finished the quest and ran off when my collar malfunctioned. However I still can't pick up a weapon as it still says I'm a slave

Posted
15 hours ago, blackkatt said:

THANKS.... Went back and started it over again and got  it to work... one thing I'm confused on though... got a customer but no idea where to take him for the quest

 

 

 

The greenhouse, it is on the corner of the alley that leads to Valentine's agency

Posted
10 hours ago, blackkatt said:

Okay so finished the quest and ran off when my collar malfunctioned. However I still can't pick up a weapon as it still says I'm a slave

Yeah, you aren't going to be able to equip a weapon until you get the collar off.  Surely it shouldn't be long now.

Posted (edited)

JB. In the _CS_Bomb quest, a Minutemen escape instead of fighting, and the quest freezes at stage 320. 

Spoiler

enb2026_5_23_21_15_11.jpg.d1faed56f05748e35c4ca6dd03d798ed.jpgenb2026_5_23_21_13_44.jpg.0b1a44caae79320b954b49bf080b1543.jpg

The Minutemen are almost devoid of AI. They run away (or walk) to the Slavers Valley and go to sleep on the mattresses where Nora "drop" the bomb in the previous task. When she brought the raiders to the sleeping minutemen, the raiders killed them, and the minutemen didn't even want to get up from their mattresses - they died lying down. But the quest continued after that (switched to stage 330)...

Spoiler

enb2026_5_23_21_07_46.jpg.a1c73e29628cfdf32e6de7563df52a83.jpgenb2026_5_23_15_31_04.jpg.f4c8ce73d37a8e58437355c828243434.jpgenb2026_5_23_15_31_09.jpg.df2c78ae3b883c29fd04389e88656b8b.jpg

 

Edited by Plite
Posted
1 hour ago, Plite said:

JB. In the _CS_Bomb quest, a Minutemen escape instead of fighting, and the quest freezes at stage 320. 

  Reveal hidden contents

The Minutemen are almost devoid of AI. They run away (or walk) to the Slavers Valley and go to sleep on the mattresses where Nora "drop" the bomb in the previous task. When she brought the raiders to the sleeping minutemen, the raiders killed them, and the minutemen didn't even want to get up from their mattresses - they died lying down. But the quest continued after that (switched to stage 330)...

  Reveal hidden contents

 

 

Okay, I don't know why they would do that, but I'm going to give them a package to return to the combat point, and it seems these lines will also be necessary to prevent them from fleeing.

 

Minutemen01.GetActorRef().SetValue(pAggression, 2)
Minutemen01.GetActorRef().SetValue(pConfidence, 4)

Posted
22 minutes ago, blackkatt said:

okay got the mission to talk to the farmers but I have no idea where the farmers are and nothing shows on my maps

All your problems stem from not using your Pip-Boy to mark quests and view the markers. Are you new to Fallout? The Pip-Boy is essential; it's the real reason the slavers don't take it from you. If it were technically feasible, I'd take it from the player too. 

Posted

No I'm using the pip boy but there's no quest for me to follow. Got the mission but when Igo to my quest log is just says Hero and the quest I was given isn't there... I've repeated it a few times and the same thing keeps happening

Posted
1 minute ago, blackkatt said:

No I'm using the pip boy but there's no quest for me to follow. Got the mission but when Igo to my quest log is just says Hero and the quest I was given isn't there... I've repeated it a few times and the same thing keeps happening

The quest basically try to find a farm with a head farmer. If you have a lot of mods doing different things to the vanilla game, it could be a problem. This mod relies on you not having mods that heavily modify the base game. 

 

Type the following into the console:

SQV _CS_Threat and show me in spoilers what comes up.

Posted
1 hour ago, JB. said:

I don't know why they would do that

In the Slavers Valley their "home" is.

 

1 hour ago, JB. said:

Minutemen01.GetActorRef().SetValue(pAggression, 2)
Minutemen01.GetActorRef().SetValue(pConfidence, 4)

Is it to set attributes "Very Aggressive" and "Foolhardy" for them? Won't they attack Nora then?

Posted (edited)
1 hour ago, Plite said:

In the Slavers Valley their "home" is.

 

Is it to set attributes "Very Aggressive" and "Foolhardy" for them? Won't they attack Nora then?

 

Okay, I just tested it and sure enough, they're targeting Nora now too.

 

I decided to only increase their confidence, but they still run away, so the key is to increase their aggression. They fight against raiders even if they are in invincible mode (I just gave the 5 raiders that perk).

 

But I'm liking that they're also shooting at Nora. I'm going to script a save before the fight, for those who are caught off guard by the Minutemen's arrival, like I was the first time. The second time, I decided to back off.

 

In addition to giving the Minutemen a new package that forces them to return to the fight point, I gave each of them a tracker, so the player can go after them and have the raiders eliminate them.

Edited by JB.
Posted
11 minutes ago, JB. said:

 

Okay, I just tested it and sure enough, they're targeting Nora now too.

 

I decided to only increase their confidence, but they still run away, so the key is to increase their aggression. They fight against raiders even if they are in invincible mode (I just gave the 5 raiders that perk).

 

But I'm liking that they're also shooting at Nora. I'm going to script a save before the fight, for those who are caught off guard by the Minutemen's arrival, like I was the first time. The second time, I decided to back off.

Now it's really scary... Maybe just add markers to them? And the additional task "find all the minutemen" inside the quest...

Posted

if scenario finished norita route then do CS will the pc be offered to play on nuka ride again? if that happens, does the game recognize it as nora or still as norita?

Posted
8 minutes ago, woodrealmelf said:

if scenario finished norita route then do CS will the pc be offered to play on nuka ride again? if that happens, does the game recognize it as nora or still as norita?

Yes, this mod was intended as a pre-NukaRide mod.

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