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Commonwealth Slavers


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Posted (edited)
2 hours ago, JB. said:

Those orange bells mean that the corresponding plugin doesn't have its master activated. For example, Slavers - Vtaw 10 Patch is installed, but you're missing Vtaw 10 and probably Vtaw 10 Preview as well. This applies to all the orange bells. You also have the Real Handcuff DD compatibility patch, but it seems you don't have DD installed. 

 

Or if you want to try MO2, go ahead, but I wouldn't know what to recommend. 

 

 

 

Look, no orange bells here. 

 

image.png

 

 

You should double-check all of that. Double-click on "Commonwealth Slavers" and show me what you got.

 

This is mine. 

 

image.png

 

 

Thank you so much, JB. Following that you say, I simply deactivated all the plugins that had the orange bell and the mod worked. Later, after some time, I'll check which masters I need for each of the mods, but for now I've started the mod that was what I wanted. Once again, thank you very much from a fan, and not wanting to ask too much, but please don't abandon Nuka Ride. Have a great day

Edited by wplfhai
Posted

Hello, i have a problem with commonwealth slavers mod.

I can start the quest, that's okay. But when i "win" a slave collar, it immediatly shock me. Again and again. 
That could kill me but i found in "real handcuffs" option the line "can a shock collar kill the player? I said no.
But the collar continues to shock me...
Is it normal?
Do someone know how to correct that?

thank u for ur answers. 

Posted
48 minutes ago, Brokushnoll said:

Hello, i have a problem with commonwealth slavers mod.

I can start the quest, that's okay. But when i "win" a slave collar, it immediatly shock me. Again and again. 
That could kill me but i found in "real handcuffs" option the line "can a shock collar kill the player? I said no.
But the collar continues to shock me...
Is it normal?
Do someone know how to correct that?

thank u for ur answers. 

Load order maybe? You want to put Slavers at the bottom and behind Real Handcuff. 

 

You can use FO4edit to check for conflicts and rearrange your mods. 

Posted (edited)

I feel like there should be an alternate ending for Lindstrom. Rather than kill him in a fist fight, change it to a brawl so he does not die. After, give a prompt to select what to do with him.

Choice 1: Execute him on the spot

Choice 2: Let him go (he attacks again and there is round 2 fight which kills him).

Choice 3, Lock him in the whore room or the X cross and close the door with Snoopy inside. Cut to Snoopy going balls deep in Lindstrom and then the whore room door closes while animation is going.

 

Some other ideas:

 

If you choose to release Lindstrom at the end, or he escapes, do a mini quest say 7 days after completing the True Ending. You chat to Medium Sized or Ravenna or Mona. They say they heard Lindstrom is starting up again somewhere in the commonwealth. Starts quest to Hunt Lindstrom. You shoot your way through his new whore house, capture him then have a bunch of options to deal with him.

 

For whoring in Gunner Camps, as they are supposed to be more organized, maybe do a "shift" type whoring setup. Speak to any of the gunners, they prompt you to talk to the commander, captain or whatever rank is there. Quest spawns a mini whore room / area. Like a mattress, table, couch and a clean up station. Gunners line up to see Nora. Difference between whore room and this is ability to turn on a "red light" to indicate when gunners should line up.

Edited by icladel
Posted
On 5/16/2026 at 9:10 PM, 4nln415 said:

Load order maybe? You want to put Slavers at the bottom and behind Real Handcuff. 

 

You can use FO4edit to check for conflicts and rearrange your mods. 

I use MO2, and there is no conflict detected.
I did ur thing, and the shock collar continue to schock me every 10 seconds... But, i've found in Real Handcuffs's options that i can cheat and remove the collar.
So i think i'll do it and play like i had a collar.
I can put the collar back when i want... but that's weird

Posted (edited)
1 hour ago, Brokushnoll said:

I use MO2, and there is no conflict detected.
I did ur thing, and the shock collar continue to schock me every 10 seconds... But, i've found in Real Handcuffs's options that i can cheat and remove the collar.
So i think i'll do it and play like i had a collar.
I can put the collar back when i want... but that's weird

Did you check if there are any mods overwriting Slavers then? You can look for details if you open it up. There's def. something messing with the collar. 

Edited by 4nln415
Posted

Hi, ever since part way through the true ending where things got fixed i keep getting a blindfold put on me, i can find a key and remove it, but it keeps coming back. Even with the mcm option to remove it, it returns.  Any one know what might cause it?

Posted (edited)
23 minutes ago, PervertInside said:

Hi, ever since part way through the true ending where things got fixed i keep getting a blindfold put on me, i can find a key and remove it, but it keeps coming back. Even with the mcm option to remove it, it returns.  Any one know what might cause it?

Is it a KFT blindfold? MCM menu should have an option to cheat or adjust the difficulty. 

 

There's also this mod for DD.  

 

If you use player.showinventory it might show you the code of the items you're wearing and you can unequipitem <Item ID> or use removeallitems but you lose everything. 

 

Fallout 4's not perfect. Sometimes you just have to use console to fix things. 

Edited by 4nln415
Posted
28 minutes ago, PervertInside said:

Hi, ever since part way through the true ending where things got fixed i keep getting a blindfold put on me, i can find a key and remove it, but it keeps coming back. Even with the mcm option to remove it, it returns.  Any one know what might cause it?

Uninstall KFT, reload your save file. Save. Reinstall KFT.

Posted
1 hour ago, PervertInside said:

Hi, ever since part way through the true ending where things got fixed i keep getting a blindfold put on me, i can find a key and remove it, but it keeps coming back. Even with the mcm option to remove it, it returns.  Any one know what might cause it?

No idea what causes it, the new blindfold from the Hook does that as well.

Use Slavers MCM Cheat menu to remove FFT items, then console player.removeitem #itemcode#, with none in inventory, it will stop.

You can get the itemcode from player.showinventory.

Posted

@JB.    This mod https://www.loverslab.com/topic/266098-looksmenu-breast-vein-overlays-for-cbbe-and-janebod/

With the file I posted in that thread for Fusion Girl, results in this pic.

Seeing how you had a profile with an old gal!

 

I found a solution for hands, being too smooth.

https://www.nexusmods.com/fallout4/mods/56066?tab=files

Under Old Files, Sweet Skin Fusion Girl - this has an OldHumanFemale folder with a normals texture that will work when renamed (just drop old from the front of filename)

Unique Player mod doesn't use those meshes or textures, But, good for us, Unique Player Looksmenu Edition does.

Veins.jpg

Posted
1 hour ago, Enkidu222 said:

else you have this overlay skins texture 

Actually, I don't know the origin of my textures. JB. sent them to a few of us, but I believe they were imported from Skyrim.

They worked so-so for my choice of body (Indarello's FusinGirl_Vaginamorphs body).

So, I edited them to add textures for the two vaginas, and anus, repeating for the normals and specular. Even then the sources were multiple.

To be honest, that's the first time I saw of that mod!

Posted
2 hours ago, judge007 said:

Actually, I don't know the origin of my textures. JB. sent them to a few of us, but I believe they were imported from Skyrim.

They worked so-so for my choice of body (Indarello's FusinGirl_Vaginamorphs body).

So, I edited them to add textures for the two vaginas, and anus, repeating for the normals and specular. Even then the sources were multiple.

To be honest, that's the first time I saw of that mod!

well maybe you can try its and tell me your opinion )))) about me i like its

Posted
16 hours ago, 4nln415 said:

Is it a KFT blindfold? MCM menu should have an option to cheat or adjust the difficulty. 

 

There's also this mod for DD.  

 

If you use player.showinventory it might show you the code of the items you're wearing and you can unequipitem <Item ID> or use removeallitems but you lose everything. 

 

Fallout 4's not perfect. Sometimes you just have to use console to fix things. 

It returns in the inventory, and equips, from thin air. 

Posted
16 hours ago, judge007 said:

No idea what causes it, the new blindfold from the Hook does that as well.

Use Slavers MCM Cheat menu to remove FFT items, then console player.removeitem #itemcode#, with none in inventory, it will stop.

You can get the itemcode from player.showinventory.

Tried that too. Reequipped from thin air. Super weird. 

Posted
5 hours ago, PervertInside said:

Tried that too. Reequipped from thin air. Super weird. 

Maybe a load order issue?

 

In MO2, Real Handcuffs should load first in Animations group, After all AAF mods (priority wise)

In load order, should be as close to bottom as possible, but before any AAF mods.  Followed by any compatibility patches for it.

 

This should apply for any mods that apply masks as well, only priority-wise well ahead of Real Handcuffs.

Posted (edited)
35 minutes ago, blubaru said:

CTD when this mod is activated. Fresh install.  Been struggling for a couple days. Thanks for any help.

loadorder.txt 5.86 kB · 1 download crash-2026-05-20-13-25-58.log 29.72 kB · 1 download

Try make a separate profile with just the essentials 

Did you have a working AAF before adding Slavers?

 

I think patches for Slavers actually go after Slavers. Not sure why they're in front of it. Didn't know that's possible. 

You probably won't have time to play Depravity while playing Slavers so leave it out for now then add it in later because I think it edits Condord Location? 

 

So load order and possible location conflicts would be my guess from briefly looking at it. 

 

 

Edited by 4nln415
Posted
21 minutes ago, blubaru said:

CTD when this mod is activated. Fresh install.  Been struggling for a couple days. Thanks for any help.

loadorder.txt 5.86 kB · 0 downloads crash-2026-05-20-13-25-58.log 29.72 kB · 0 downloads

 

 

The patches are reversed. They need to be under Commonwealth Slavers, like Litheria. Do this for all patches.

 

image.png

 

The ones that don't need to be moved are:

  • Hardcore Raider
  • Hardcore Gunners
  • Slavers Face Gen

The rest do. Double check all your slavers patches. 

Posted

I'm on the alternate start and Murphy will come over and tell me to sit my ass down as he's going to use me except nothing happens... he just walks away without an event triggering. Is there a sex mod I need to have to get this to start?

Posted

While using another mod I noticed that Ravenna is not a part of the Captive faction. Checking in FO4Edit shows that she starts in the faction. She still belongs to the CS slave faction.

Is this intended? Is there a part in the mod during which Ravenna is removed from that faction? Or is it an oversight?

Posted
1 hour ago, blackkatt said:

I'm on the alternate start and Murphy will come over and tell me to sit my ass down as he's going to use me except nothing happens... he just walks away without an event triggering. Is there a sex mod I need to have to get this to start?

Does a message from AAF appear at all? If it's properly installed but fails to load a scene, it will inform the player. Otherwise, you might not have a working AAF installation.

Posted (edited)

The VIP (_CS_VIP in 2.8.9d) cannot sit on the couch because some visitor is already sitting on it. And this quest was stuck at stage 150.

Spoiler

enb2026_5_21_19_31_30.jpg.312d2b8cec5cd28d4702fc531b53f10e.jpg

I chased the visitor away with the "moveto player" command, after which the VIP sat down on the couch.

Spoiler

enb2026_5_21_19_33_25.jpg.ef24859d5f90ee346aa9b18bb8e1cdb2.jpg

After that the scene continued normally.

 

 

PS. Lindstrom also scolded Nora for refusing to drink urine, even though she was whipped. The old man Lindstrom has Alzheimer's disease, may be.

Edited by Plite

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