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Commonwealth Slavers


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Posted
19 hours ago, JB. said:

You'll never see me complaining about receiving ideas.

 

But I need the original Nuka Town for Slavers. Nuka Ride completely reworks that city into something cleaner and prettier, which isn't the image I need for Slavers. 

 

I understand what you want, but bad endings should be light on content. I don't intend to create something more elaborate. @lee3310  gave me a suggestion that I'll probably put in the bad ending: if Nora doesn't reach the required quota by the end of the day, they amputate one of her limbs until she dies.

 

The other thing is that I'm not really a fan of "femdom" content. I don't see it as realistic in this context. I'll keep the mod as it is: with Nora as the submissive.

I’m just curious, wouldn’t Diamond City Expansion (Red Seat District) be a better choice than Nuka Market? From what I understand, the mod author allows alterations without requiring special permission, which would make it easier to integrate or customize.  Red Seat District already includes dedicated spaces like brothel rooms and even a torture room, which fit much more naturally with a Commonwealth Slaver type setting. The atmosphere and layout seem thematically consistent, rather than trying to repurpose something like a greenhouse for that role.  Overall, it feels like a more immersive and practical option for that kind of content in Diamond City.

Posted
11 hours ago, Divinemight99 said:

I’m just curious, wouldn’t Diamond City Expansion (Red Seat District) be a better choice than Nuka Market? From what I understand, the mod author allows alterations without requiring special permission, which would make it easier to integrate or customize.  Red Seat District already includes dedicated spaces like brothel rooms and even a torture room, which fit much more naturally with a Commonwealth Slaver type setting. The atmosphere and layout seem thematically consistent, rather than trying to repurpose something like a greenhouse for that role.  Overall, it feels like a more immersive and practical option for that kind of content in Diamond City.

 

When this mod first came out, I said I had plans for optional missions for DCE. But, boy, you have to see it from the Creation Kit. It's a super cluttered interior with dozens of trigger boxes that I didn't have the patience to figure out what they did, whether to disable them or prevent them from interrupting.

 

I don't know if you've been to "The Pit" in my mod. It's a copy-paste of an area from DCE. It was easier for me to work there.

 

Anyway, basically, Nuka-Town appeals to me more. It's a raider city.

Posted
15 hours ago, 4nln415 said:

Cruising around the Skyrim page found this cool pic 

  Reveal hidden contents

 

Brahmin trader with Power Armor or Super mutants :heart: 

On the technical side, it's easy to program. I create some packages for, let say, a super mutant or brhamin, and force the camera so the player can see the sm/brhamin walking in third person. The player can't control it, only see it.

 

The small problem is that we don't have a mesh (the slave) to attach it to the super mutant back or stomach, like a backpack or fanny pack. If someone manages to figure that out, wow, that scene in your pic is quite possible.

 

It wouldn't be very playable, since the player could only move the camera around the super mutant. But it's a different experience, worth trying at least once.

Posted
7 hours ago, JB. said:

On the technical side, it's easy to program. I create some packages for, let say, a super mutant or brhamin, and force the camera so the player can see the sm/brhamin walking in third person. The player can't control it, only see it.

 

The small problem is that we don't have a mesh (the slave) to attach it to the super mutant back or stomach, like a backpack or fanny pack. If someone manages to figure that out, wow, that scene in your pic is quite possible.

 

It wouldn't be very playable, since the player could only move the camera around the super mutant. But it's a different experience, worth trying at least once.

 

Yeah, aside from the technicals 

From a roleplaying perspective, I guess it relies on the NPC to do most of the talking, interactions, and walking from point A to point B (mutant or trader).

The fun would have to come from how many things you can do or how randomized they are, such as the trapper ship since you're basically in the amputated form. 

It will be easier for other slaves since they would just be like an accessory. We already have something those living KFT girls in (Up to no Good?). We just have to find a way to tie them to an NPC that moves lol. 

 

Posted
8 hours ago, 4nln415 said:

 

Yeah, aside from the technicals 

From a roleplaying perspective, I guess it relies on the NPC to do most of the talking, interactions, and walking from point A to point B (mutant or trader).

The fun would have to come from how many things you can do or how randomized they are, such as the trapper ship since you're basically in the amputated form. 

It will be easier for other slaves since they would just be like an accessory. We already have something those living KFT girls in (Up to no Good?). We just have to find a way to tie them to an NPC that moves lol. 

 

 

If someone can convince Kziitd to share her assets: Link

 

Here's an interesting detail in your Skyrim image. The slave girl is most likely hooded to hide the fact that she doesn't have the player's face.

Posted
29 minutes ago, JB. said:

 

If someone can convince Kziitd to share her assets: Link

 

Here's an interesting detail in your Skyrim image. The slave girl is most likely hooded to hide the fact that she doesn't have the player's face.

I forgot I saw that a while back

Posted (edited)
1 hour ago, 4nln415 said:

I forgot I saw that a while back

I have it in my hands now 😄Kziit just gave it to me.  I'm curious to see if I can get it. 

 

It seems it was a project between Kziitd and Ego, but Ego has retired from the modding scene. 

 

I'll see if I can get it to work like I want. 

Edited by JB.
Posted
12 minutes ago, Andy14 said:

I certainly hope this amputee garbage doesn't become part of the mod. Sorry for being so blunt, but it's sick.

This reminds me of the futas' tantrum. Everything is optional, I don't know why people are getting so worked up when I've offered a nice MCM from day one to customize the experience.

Posted
7 minutes ago, Andy14 said:

I certainly hope this amputee garbage doesn't become part of the mod. Sorry for being so blunt, but it's sick.

Heads and limbs can get blown off, super mutant eat humans, and Vault-Tec experiments on residents in this game. 

This mod focuses on a more realistic, cruel side of the fallout universe.  

 

Obviously it will be optional. I assume you played this mod before? 

Posted

Having a bit of an issue with the correctional quest 

Spoiler

After getting put in the pillory, when Dwayne leaves, I’m stuck inside of it and the quest says it’s completed but won’t play the animation or see the xp notification. 

Any suggestions? Pic for reference

image.jpg

Posted (edited)

Testing the "slaver brahmin". Where the player is "placed in the brahmin", although in reality it is just a visual trick.

 

https://streamable.com/06r827

 

 

 

It could be used for a super mutant as well.

 

@drd1994 Keep waiting there, give it a minute or two.

Edited by JB.
Posted
3 hours ago, JB. said:

This reminds me of the futas' tantrum. Everything is optional, I don't know why people are getting so worked up when I've offered a nice MCM from day one to customize the experience.

I can’t lie, I saw the kziitd’s brahmin pack thing and I thought it was already a mod. I spent a few hours searching for it to realize it never existed. It was an Idea that didn’t come to fruition. It is so sick and twisted that it works for Fallout. I hope that you’ll be able to do something great with it. It would be interesting a see a slaver from a different trafficking ring walk around with the Brahmin. Or even if the Boyfriend has to go around selling those amputated girls. It’s the reason he has Bipolar. Just a thought.

Posted
9 hours ago, JB. said:

This reminds me of the futas' tantrum. Everything is optional, I don't know why people are getting so worked up when I've offered a nice MCM from day one to customize the experience.

fwiw, I know I am just one person, but I love this mod so much. playing different versions since summer 2024 and everything you've added has only made the experience better and more immersive and well thought out. I love the futas. I love the amputations. I love that I can essentially turn on or off whatever parts of the mod I want and that everything is clearly explained in the description on the forum and the MCM settings. tried multiple playthroughs, multiple endings, "bad girl" characters, "good girl" characters, etc. i have put maybe 1000 fresh hours into FO4 because of commonwealth slavers alone. please don't get discouraged by assholes who can't read, so many cool people have already given up on modding this game because the headache of trying to please everyone is too much. you have fans. we see the vision. 

Posted

 

Having trouble getting the mod to work activated but when I went upstairs to talk to murphy as part of the first quest it didn't check it off like normal and then it skipped past me getting the tattoo straight to them talking about the sight then murphy said he would fuck me and then nothing happened. Is this the best place to get help for this? Also attached a picture of what my MO2 setup looks like after following TFM. wouldnt be surprised if I fucked something upimage.png.8053697623f872f132aa7a6703364b8a.pngimage.png.74ae4e0d44f2b38ca1cccdc7f7636739.png

Posted
15 hours ago, drd1994 said:

Having a bit of an issue with the correctional quest 

  Hide contents

After getting put in the pillory, when Dwayne leaves, I’m stuck inside of it and the quest says it’s completed but won’t play the animation or see the xp notification. 

Any suggestions? Pic for reference

image.jpg

 

medium sized should show up in a minute or so.

if it does not show up try using the MCM to teleport him to you.

 

 

Posted (edited)
4 hours ago, yeet556 said:

 

Having trouble getting the mod to work activated but when I went upstairs to talk to murphy as part of the first quest it didn't check it off like normal and then it skipped past me getting the tattoo straight to them talking about the sight then murphy said he would fuck me and then nothing happened. Is this the best place to get help for this? Also attached a picture of what my MO2 setup looks like after following TFM. wouldnt be surprised if I fucked something up

 

I would say double check what is overwriting what (usual cause is selections during UAP install and load order)

so Check "The Fucking Manual" first to sort the load order and read carefully some of the notes regarding the selections. 

 

Press [Home] key turn on AAF wizard to check If it can find characters to play animations manually then you can continue.

You're stuck because you can't play animations, and the plot won't advance if the animation didn't play. 

 

From reading other's comments I believe people use all version of the game and old and new AAF version quite fine

Version of your AAF? 

 

Example: 

Spoiler

image.png.cce0c281c52930c092fabe5a568257b1.png

 

Edited by 4nln415
Posted (edited)
11 hours ago, ARose845 said:

fwiw, I know I am just one person, but I love this mod so much. playing different versions since summer 2024 and everything you've added has only made the experience better and more immersive and well thought out. I love the futas. I love the amputations. I love that I can essentially turn on or off whatever parts of the mod I want and that everything is clearly explained in the description on the forum and the MCM settings. tried multiple playthroughs, multiple endings, "bad girl" characters, "good girl" characters, etc. i have put maybe 1000 fresh hours into FO4 because of commonwealth slavers alone. please don't get discouraged by assholes who can't read, so many cool people have already given up on modding this game because the headache of trying to please everyone is too much. you have fans. we see the vision. 

 

Thanks for that comment! 🤩So here's another update. This wasn't planned, but I wanted to see what I could do. Now I'm going back to Nuka Ride.

 

Commonwealth Slavers 2.8.7c

  • Testing folder
  • Safe to update 
  • Just a small update just to tease the future content for Nuka World.

 

Fallout4 6_3_2026 02_45_43.png

 

  • Introducing the brilliant @kziitd brahmins!
  • These brahmin are not replacers. They have a separate entry.
  • During Pet Walk, you'll see Nuka World slavers roaming the Commonwealth with their brahmins. They have several comments if you approach them. As always, I wrote separate comments if Nora is old xD You need the new voice file: 
  • Commonwealth Slavers - Voices 2.4
  • One slaver travels from Lexington (bus stop) to the Hotel Nest.
  • Another slaver travels from Kendall Camp to the Hotel Nest.

 

  • You can adjust in the MCM whether you'd like the brahmin to show amputee girls or not. By default, it's set to no. This adjusts with each load. (It kinda doesn't work right now xD)

 

Fallout4 6_3_2026 02_59_00.png

 

Fixes 🔨

  • The MCM should now correctly adjust the restriction level. Due to a bug, you could use workbenches even without permission.

 

 

Tweaks 🪛

  • When you skip CS2, you skip it all the way to the end. So when you talk to Lindstrom, he'll send you to talk to Gristle to determine the ending. @Saya Scarlett

 

Fallout4 6_3_2026 02_32_31.png

 

 

 

 

Edited by JB.
Posted (edited)
4 hours ago, JB. said:

 

Thanks for that comment! 🤩So here's another update. This wasn't planned, but I wanted to see what I could do. Now I'm going back to Nuka Ride.

 

Commonwealth Slavers 2.8.7c

  • Testing folder
  • Safe to update 
  • Just a small update just to tease the future content for Nuka World.

 

Fallout4 6_3_2026 02_45_43.png

 

  • Introducing the brilliant @kziitd brahmins!
  • These brahmin are not replacers. They have a separate entry.
  • During Pet Walk, you'll see Nuka World slavers roaming the Commonwealth with their brahmins. They have several comments if you approach them. As always, I wrote separate comments if Nora is old xD You need the new voice file: 
  • Commonwealth Slavers - Voices 2.4
  • One slaver travels from Lexington (bus stop) to the Hotel Nest.
  • Another slaver travels from Kendall Camp to the Hotel Nest.

 

  • You can adjust in the MCM whether you'd like the brahmin to show amputee girls or not. By default, it's set to no. This adjusts with each load. (It kinda doesn't work right now xD)

 

Fallout4 6_3_2026 02_59_00.png

 

Fixes 🔨

  • The MCM should now correctly adjust the restriction level. Due to a bug, you could use workbenches even without permission.

 

 

Tweaks 🪛

  • When you skip CS2, you skip it all the way to the end. So when you talk to Lindstrom, he'll send you to talk to Gristle to determine the ending. @Saya Scarlett

 

Fallout4 6_3_2026 02_32_31.png

 

 

 

 

I’m shocked you got this working in less than 24 hours. No joke. Like that is nuts. Wasn’t it just some assets that weren’t used? Then you fixed it up I assume?

Edited by 416.cja
Posted

hi can someone share normal guide how to replace handcufs with some tool from KFT .wanna replace handcuffs to my taste 

 

 

Posted (edited)
6 hours ago, JB. said:

 

Thanks for that comment! 🤩So here's another update. This wasn't planned, but I wanted to see what I could do. Now I'm going back to Nuka Ride.

 

Commonwealth Slavers 2.8.7c

  • Testing folder
  • Safe to update 
  • Just a small update just to tease the future content for Nuka World.

 

Fallout4 6_3_2026 02_45_43.png

 

  • Introducing the brilliant @kziitd brahmins!
  • These brahmin are not replacers. They have a separate entry.
  • During Pet Walk, you'll see Nuka World slavers roaming the Commonwealth with their brahmins. They have several comments if you approach them. As always, I wrote separate comments if Nora is old xD You need the new voice file: 
  • Commonwealth Slavers - Voices 2.4
  • One slaver travels from Lexington (bus stop) to the Hotel Nest.
  • Another slaver travels from Kendall Camp to the Hotel Nest.

 

  • You can adjust in the MCM whether you'd like the brahmin to show amputee girls or not. By default, it's set to no. This adjusts with each load. (It kinda doesn't work right now xD)

 

Fallout4 6_3_2026 02_59_00.png

 

Fixes 🔨

  • The MCM should now correctly adjust the restriction level. Due to a bug, you could use workbenches even without permission.

 

 

Tweaks 🪛

  • When you skip CS2, you skip it all the way to the end. So when you talk to Lindstrom, he'll send you to talk to Gristle to determine the ending. @Saya Scarlett

 

Fallout4 6_3_2026 02_32_31.png

 

 

 

 

 

My raider wonderland taking one step closer into reality, thanks 🤣

Edited by Saya Scarlett

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