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Commonwealth Slavers


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Posted
8 hours ago, 4nln415 said:

 

I would say double check what is overwriting what (usual cause is selections during UAP install and load order)

so Check "The Fucking Manual" first to sort the load order and read carefully some of the notes regarding the selections. 

 

Press [Home] key turn on AAF wizard to check If it can find characters to play animations manually then you can continue.

You're stuck because you can't play animations, and the plot won't advance if the animation didn't play. 

 

From reading other's comments I believe people use all version of the game and old and new AAF version quite fine

Version of your AAF? 

 

Example: 

  Reveal hidden contents

image.png.cce0c281c52930c092fabe5a568257b1.png

 

1.1.5 for AAF but relaunched the game and started a new save and it just worked idk what happened only thing is the males are missing penis's but I think I can figure out how to fix that on my own

Posted

@JB. So I am playing with the new update and I found the Nuka World slaver with the Brahmin but there are no slaves on the Brahmin. Is that what you meant when "it kinda doesn't work right now"?

Posted (edited)
46 minutes ago, 416.cja said:

@JB. So I am playing with the new update and I found the Nuka World slaver with the Brahmin but there are no slaves on the Brahmin. Is that what you meant when "it kinda doesn't work right now"?

No, the only problem is the amputated slave, but the others 2 caged slaves should show up. Hmm. I'll check it tonight. I'm sure I tested it yesterday without the loose files, but I believe you. I will upload an update if necessary.

 

 

Spoiler

Photo23.png

 

 

 

Edit: It's so strange, at least from my CK, I can see that everything is correct, the meshes are packaged. Do you have any Brahmin mods?

 

Edited by JB.
Posted
9 hours ago, JB. said:

 

Thanks for that comment! 🤩So here's another update. This wasn't planned, but I wanted to see what I could do. Now I'm going back to Nuka Ride.

 

Commonwealth Slavers 2.8.7c

  • Testing folder
  • Safe to update 
  • Just a small update just to tease the future content for Nuka World.

 

Fallout4 6_3_2026 02_45_43.png

 

  • Introducing the brilliant @kziitd brahmins!
  • These brahmin are not replacers. They have a separate entry.
  • During Pet Walk, you'll see Nuka World slavers roaming the Commonwealth with their brahmins. They have several comments if you approach them. As always, I wrote separate comments if Nora is old xD You need the new voice file: 
  • Commonwealth Slavers - Voices 2.4
  • One slaver travels from Lexington (bus stop) to the Hotel Nest.
  • Another slaver travels from Kendall Camp to the Hotel Nest.

 

  • You can adjust in the MCM whether you'd like the brahmin to show amputee girls or not. By default, it's set to no. This adjusts with each load. (It kinda doesn't work right now xD)

 

Fallout4 6_3_2026 02_59_00.png

 

Fixes 🔨

  • The MCM should now correctly adjust the restriction level. Due to a bug, you could use workbenches even without permission.

 

 

Tweaks 🪛

  • When you skip CS2, you skip it all the way to the end. So when you talk to Lindstrom, he'll send you to talk to Gristle to determine the ending. @Saya Scarlett

 

Fallout4 6_3_2026 02_32_31.png

 

 

 

 

Just a bit curious will there be any adjustments for young Nora later😍

Posted
3 minutes ago, Mushikisai said:

Just a bit curious will there be any adjustments for young Nora later😍

 

I know that having a younger protagonist is an option, but ultimately it's not something I feel comfortable with when writing dialogue like that. It feels very predatory, and that's something I discovered about myself while writing for this mod. The content is basically written for Nora, a woman in her late twenties or early thirties. And I've grown fond of my older Nora, so I always write something for her.

 

Where I do feel comfortable is with Nuka Ride, where the protagonist is young. But her adventure is one of self discovery, not torture.

 

But, since it's a mod, you can always edit the dialogue as you see fit.

Posted (edited)
1 hour ago, JB. said:

No, the only problem is the amputated slave, but the others 2 caged slaves should show up. Hmm. I'll check it tonight. I'm sure I tested it yesterday without the loose files, but I believe you. I will upload an update if necessary.

 

 

  Reveal hidden contents

Photo23.png

 

 

 

Edit: It's so strange, at least from my CK, I can see that everything is correct, the meshes are packaged. Do you have any Brahmin mods?

 

You know what, I do have some brahmin mods. It's possible it could be an error on my end. But it shouldn't be a problem since the Brahmins you inputted are separate entities that at least shouldn't touch the Brahmins of the base game. Your mod also takes higher priority over those mods. I use Bovine Intervention by Nivea and Unique NPCs - Creatures and Monsters of the Commonwealth by Thirdstorm. Thirdstorms mod added brahmins and reskins some of the vanilla brahmins. Nivea's mod does change some of the Brahmins. of the base game. But when I see your brahmins, they are vanilla textured brahmins. So i honestly don't think that's it. 

 

Edit: I honestly can't remember if Mutant Menagerie adds Brahmins.  I have that mod as well

Edited by 416.cja
Posted
2 hours ago, JB. said:

Do you have any Brahmin mods?

Are the Brahmins here created as new NPCs belonging to the Brahmin race, or are these Brahmins taken from those who follow the regular Provisioners?

 

It just so happens that I'm using a this mod to change the Brahmins.

Posted
4 minutes ago, Plite said:

Are the Brahmins here created as new NPCs belonging to the Brahmin race, or are these Brahmins taken from those who follow the regular Provisioners?

 

It just so happens that I'm using a this mod to change the Brahmins.

New NPCs with raider faction, but they keep their keywords, their races, spells, everything...

Posted (edited)
21 minutes ago, JB. said:

New NPCs with raider faction

I understood about the raiders. But I was asking specifically about the Brahmins.

 

UPD. Or did I not understand the answer?

Edited by Plite
Posted (edited)
10 minutes ago, Plite said:

I understood about the raiders. But I was asking specifically about the Brahmins.

 

UPD. Or did I not understand the answer?

My brahmins are NPC with raider faction.  In all other respects, they're the same race and have the same keywords. A mod who uses that data to change something about them will affect mine.

Edited by JB.
Posted
4 minutes ago, JB. said:

My brahmins are NPC with raider faction.  In all other respects, they're the same race and have the same keywords. A mod who uses that data to change something about them will affect mine.

Thank you. So I need to start a new game.

Posted (edited)
48 minutes ago, JB. said:

My brahmins are NPC with raider faction.  In all other respects, they're the same race and have the same keywords. A mod who uses that data to change something about them will affect mine.

I’m going to disable Bovine’s Intervention and see if that changes anything. Anymore changes to my load order such as disabling Mutant Menagerie or the Unique Creatures of the Commonwealth mod will mess it up as I’m running well over 600 mods. But I have a feeling it is that one.

 

Edit: Ok i don't know what to do to fix it. Even in Fo4edit, it does show the brahmins as being a separate entity. It doesn't even touch the other mods. So I'm unsure why the slaves won't spawn on the sides of the brahmin. I also tried spawning in commonwealth slaver brahmins (Don't worry i know which ones they are in my load order) and I just can't seem to figure it out.  Maybe it's just me. Not sure if anyone else is having this problem. 

Edited by 416.cja
Posted (edited)
1 hour ago, 416.cja said:

I’m going to disable Bovine’s Intervention and see if that changes anything. Anymore changes to my load order such as disabling Mutant Menagerie or the Unique Creatures of the Commonwealth mod will mess it up as I’m running well over 600 mods. But I have a feeling it is that one.

I'll make my Slaver Brahmin a completely new race, separate from vanilla Brahmin. You shouldn't have any problems with other Brahmin mods anymnore. 🫰

 

Could you test this one? Replace the original Commonwealth Slavers plugin for this one. Data Folder. 

 

deleted----

 

Edited by JB.
Posted
4 minutes ago, JB. said:

I'll make my Slaver Brahmin a completely new race, separate from vanilla Brahmin. You shouldn't have any problems with other Brahmin mods anymnore. 🫰

 

Could you test this one? Replace the original Commonwealth Slavers plugin for this one. Data Folder. 

 

 

 

 

Commonwealth Slavers.esp 8.72 MB · 0 downloads

 

I'll test it out. GIve me a bit and I'll get back to you.

Posted
17 minutes ago, JB. said:

I'll make my Slaver Brahmin a completely new race, separate from vanilla Brahmin. You shouldn't have any problems with other Brahmin mods anymnore. 🫰

 

Could you test this one? Replace the original Commonwealth Slavers plugin for this one. Data Folder. 

 

 

 

 

Commonwealth Slavers.esp 8.72 MB · 1 download

 

Ok hopefully this post shows my picture attachment. Brahmin is vanilla. I also have the Amputated slave option turned off. This is on my current save with your new .esp I didn't make a new game unless that is a requirement. I basically reset Pet Walk by doing a new Pet Walk quest to see if it would reset the brahmin. But I didn't get anything.

Fallout4 2026-03-06 7_28_33 PM.png

Posted (edited)
13 minutes ago, 416.cja said:

Ok hopefully this post shows my picture attachment. Brahmin is vanilla. I also have the Amputated slave option turned off. This is on my current save with your new .esp I didn't make a new game unless that is a requirement. I basically reset Pet Walk by doing a new Pet Walk quest to see if it would reset the brahmin. But I didn't get anything.

Fallout4 2026-03-06 7_28_33 PM.png

 

 

How about this one? 

 

Commonwealth Slavers.esp

 

There's no need to restart anything. If necessary, click on Brahmin and type "resurrect" in the console.

 

Edited by JB.
Posted
12 minutes ago, JB. said:

 

 

How about this one? 

 

Commonwealth Slavers.esp 8.72 MB · 1 download

 

There's no need to restart anything. If necessary, click on Brahmin and type "resurrect" in the console.

 

Nope nothing again. Tried resurrect and recycleactor but nothing worked. Same Brahmin but I did notice that the slaves are technically there as Nora cannot walk closer to the Brahmin. Everything is just invisible then. One positive I suppose. 

Fallout4 2026-03-06 7_57_43 PM.png

Posted
3 minutes ago, 416.cja said:

Nope nothing again. Tried resurrect and recycleactor but nothing worked. Same Brahmin but I did notice that the slaves are technically there as Nora cannot walk closer to the Brahmin. Everything is just invisible then. One positive I suppose. 

Fallout4 2026-03-06 7_57_43 PM.png

 

I've run out of ideas. 😰 

Posted (edited)
5 minutes ago, JB. said:

 

I've run out of ideas. 😰 

You able to get Kziitds to help you out with this? I also don’t want you to be burned out because of me. I would hope others would play with the new update and simply say that it’s just me that is having the problem. The slave Brahmin is an exceptional idea that shouldn’t go to waste. And it fits perfectly for your mod.

 

Edit: Hmmm the only thing I can think of as a non modded is for the Brahmin to be made as a separate mod and then having the Brahmin added as a soft-hard requirement for your mod.

Edited by 416.cja
Posted
15 minutes ago, 416.cja said:

You able to get Kziitds to help you out with this? I also don’t want you to be burned out because of me. I would hope others would play with the new update and simply say that it’s just me that is having the problem. The slave Brahmin is an exceptional idea that shouldn’t go to waste. And it fits perfectly for your mod.

 

Edit: Hmmm the only thing I can think of as a non modded is for the Brahmin to be made as a separate mod and then having the Brahmin added as a soft-hard requirement for your mod.

Do you have KFT installed?

 

I left the Brahmin loose files in the optional folder. Install it like a normal mod. "Brahmin Loose Files".

Posted
6 minutes ago, JB. said:

Do you have KFT installed?

 

I left the Brahmin loose files in the optional folder. Install it like a normal mod. "Brahmin Loose Files".

Yup I have every single hard and soft requirement for your mod. All installed correctly. AAF installed correctly. Everything that is needed.

Posted
15 minutes ago, JB. said:

Do you have KFT installed?

 

I left the Brahmin loose files in the optional folder. Install it like a normal mod. "Brahmin Loose Files".

You fixed it by making it a seperate loose files mod lmaoooooo!!! I spawned one in in a different save. 

Fallout4 2026-03-06 8_44_15 PM.png

Posted (edited)
15 minutes ago, 416.cja said:

You fixed it by making it a seperate loose files mod lmaoooooo!!! I spawned one in in a different save. 

Fallout4 2026-03-06 8_44_15 PM.png

Thanks, at least now I know what to recommend if someone else has the same problem. 

 

I want to add moaning sounds to these Brahmin soon, so it seems like it's coming from the girls.

 

And my script to put the amputee slave still isn't working, arghh! Another one for homework.

 

vtaw 10 is now on Nexus. If anyone is interested in testing it with Slavers, I'll upload a separate patch tonight in the optionals folder. ❤️‍🔥

Edited by JB.
Posted
16 hours ago, JB. said:

 

I know that having a younger protagonist is an option, but ultimately it's not something I feel comfortable with when writing dialogue like that. It feels very predatory, and that's something I discovered about myself while writing for this mod. The content is basically written for Nora, a woman in her late twenties or early thirties. And I've grown fond of my older Nora, so I always write something for her.

 

Where I do feel comfortable is with Nuka Ride, where the protagonist is young. But her adventure is one of self discovery, not torture.

 

But, since it's a mod, you can always edit the dialogue as you see fit.

 

The best I think of to maybe have that work out? Is like have one the raiders take pity on them (I Gristle comes to mind since I could see him taking some pity while still going through with enslaving them.) and act like a surrogate parent and try and protect them from the worst of things. With more of a focus on being a slave rather than sex slave with the logic being most of the trauma from being witness whats going on. like instead of getting sent to whore room, they only get sent in to clean up after the raiders have finished. but with the lingering threat if they don't behave they would get sent into the whore room for real. Not sure people would still be interested in it with there was less sex though, But could go darker with other raiders going behind the surrogate's back or having there wishes overridden by a higher ranking raider.

 

And some reason I had the idea of like a Norita route getting into a forbidden romance with a settler/farm boy that would be disliked of by both raiders and settlers?

 

 

But... yeah... This Mod is Dark and just saying nope isn't going to be good for my health so I'm not working on is a valid thing to say and do. I'm probably also quite possibly putting too much thought in to trying to make it work.

Posted
On 3/6/2026 at 2:38 PM, JB. said:

Just a small update just to tease the future content for Nuka World

Is it possible to create content for the Nuka World in separate *.esp and *.ba2 files? So that this esp can be installed via FOMOD. And calling the functions for Nuka World in the code using a variable that determines the presence the Nuka Ride.

 

P.S. Sometimes I don't understand what I've written in English. I really hope I've write it clearly...

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