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Posted
4 hours ago, 4nln415 said:

Yeah, so it's not working properly. Follow the "fucking manual" which covers all the basics such as load order sorting etc and try to work it out until you can manually start animations.

Have to reinstall everything but it work now. Thank you for helping!

Posted (edited)

@JB. Feeling nostalgic. Do you still have this earring? Alternative is Toxic Raider (just remembered).

  image.png.b8440c8b720c5b3da18ddb84d89810ac.png

 

By the way, anyway have similar issues with the dog falling into the bed/ground? Noticing that with SC animations. 

 

 

Leel 30+ and Behemoth showed up in Lexington. Tamed them as Jared's biological weapons. 

Spoiler

2026-02-27_221417.png.9674062dafa4c8b2973f13eee6772ab1.png2026-02-27_221445.png.b399e348a0058165cd604fa1a71c7d49.png

 

Edited by 4nln415
Posted

having an odd bug. for some reason, my character keeps getting kztiid equipped automatically - specifically the leather "backpack" (armbinder). this unequips pipboy, which is fixable, but it just keeps happening. mcm's removal options in both this and kztiid removes them.

but just now when gristle is walking me to diamond city for the first time, i got handcuffs and then the armbinder came back - so i have ghost arms handcuffed behind me, and then fully visible ones in the binder.

 

i do not have DD installed, only kztiid. This started happening i *think* when i checked the "block dd" option in the mcm, but I also changed the high heels restrictions too...

 

this pattern of errors keep appearing in my papyrus logs:
 

[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:45PM] error: Cannot call CallFunction() on a None object, aborting function call
stack:
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:57:45PM] warning: Assigning None to a non-object variable named "::temp847"
stack:
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:57:47PM] error: Cannot remove None from a container
stack:
	[ (00000014)].Actor.RemoveItem() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call EnableSprinting - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableSprinting() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call EnableRunning - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableRunning() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.Delete() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call EnableSprinting - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableSprinting() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call EnableRunning - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableRunning() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.Delete() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?

 

weird stuff. 

Posted

@JB.i just finished the true ending and it was very good. But just one thing General becker died in 2282 so he can't be here at this point on time.

Posted (edited)
2 hours ago, bahnur said:

@JB.i just finished the true ending and it was very good. But just one thing General becker died in 2282 so he can't be here at this point on time.

 

That's fine, it could be another related Becker. But I did use the original Becker to get his physique and face. One curious detail: since the original Becker is a corpse, his skin is practically pale white. I had to remove and adjust several things so he wouldn't look like a zombie.

 

 

21 hours ago, 4nln415 said:

@JB. Feeling nostalgic. Do you still have this earring? Alternative is Toxic Raider (just remembered).

  image.png.b8440c8b720c5b3da18ddb84d89810ac.png

 

By the way, anyway have similar issues with the dog falling into the bed/ground? noticing that with SC animations. 

 

 

Leel 30+ and Behemoth showed up in Lexington. Tamed them as Jared biological weapons. 

  Reveal hidden contents

 

Unfortunately, I don't have those anymore. 

 

Uuuuhh, They're still in the stable version. Here you go. Install it like a normal mod.

 

Slavers Old Earrings.7z

 

Edited by JB.
Posted
12 hours ago, haunted ground said:

having an odd bug. for some reason, my character keeps getting kztiid equipped automatically - specifically the leather "backpack" (armbinder). this unequips pipboy, which is fixable, but it just keeps happening. mcm's removal options in both this and kztiid removes them.

but just now when gristle is walking me to diamond city for the first time, i got handcuffs and then the armbinder came back - so i have ghost arms handcuffed behind me, and then fully visible ones in the binder.

 

i do not have DD installed, only kztiid. This started happening i *think* when i checked the "block dd" option in the mcm, but I also changed the high heels restrictions too...

 

this pattern of errors keep appearing in my papyrus logs:
 

[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:12PM] error: Cannot call Disable() on a None object, aborting function call
stack:
	[_CS_DC (EE03CABF)].Slavers:_CS_DC_MainScript.DisableDCTriggers() - "<unknown file>" Line ?
	[_CS_DC (EE03CABF)].Slavers:Fragments:Quests:QF__CS_DC_0503CABF.Fragment_Stage_0051_Item_00() - "<unknown file>" Line ?
[02/27/2026 - 05:57:45PM] error: Cannot call CallFunction() on a None object, aborting function call
stack:
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:57:45PM] warning: Assigning None to a non-object variable named "::temp847"
stack:
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:57:47PM] error: Cannot remove None from a container
stack:
	[ (00000014)].Actor.RemoveItem() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.UnequipDD() - "<unknown file>" Line ?
	[_CS_MCM (EE0556B1)].Slavers:_CS_MCM.UnequipDDDevice() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call EnableSprinting - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableSprinting() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call EnableRunning - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableRunning() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:23PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.Delete() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 1 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call EnableSprinting - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableSprinting() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call EnableRunning - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.EnableRunning() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?
[02/27/2026 - 05:58:25PM] error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type
stack:
	[None].InputEnableLayer.Delete() - "<native>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.SetHeelsRestriction() - "<unknown file>" Line ?
	[_CS_Main (EE0197A9)].slavers:_cs_main.GetHeels() - "<unknown file>" Line ?
	[Active effect 19 on  (00000014)].Slavers:_CS_TrackInSameCell.OnEffectStart() - "<unknown file>" Line ?

 

weird stuff. 

Thanks for the report, I'll keep it in mind for when I go back for the mod. I had already read that Kziitz sometimes equips you with random items. The only solution for now is to uninstall KFC, save, and reinstall it.

 

I only use the armbinder briefly during "The VIP" because it is indeed very restrictive.

Posted (edited)
41 minutes ago, JB. said:

 

That's fine, it could be another related Becker. But I did use the original Becker to get his physique and face. One curious detail: since the original Becker is a corpse, his skin is practically pale white. I had to remove and adjust several things so he wouldn't look like a zombie.

 

 

Unfortunately, I don't have those anymore. 

 

Uuuuhh, They're still in the stable version. Here you go. Install it like a normal mod.

 

Slavers Old Earrings.7z 57.81 kB · 0 downloads

 

You refer to general MacGann who died during the mirelurk assault. And yes he could be an another Becker.

 

Oh and why not using this mod for the body piercing, it has more options.

https://www.nexusmods.com/fallout4/mods/82670

Edited by bahnur
Add the mod
Posted
12 minutes ago, bahnur said:

You refer to general MacGann who died during the mirelurk assault. And yes he could be an another Becker.

 

Oh and why not using this mod for the body piercing, it has more options.

https://www.nexusmods.com/fallout4/mods/82670

The problem with piercings is that they take up slots that conflict with Vtaw or Easy Girl, so that's why I prefer Lord Escobar. Nipple, navel, and pussy piercings all take up the same slot. It's the least invasive option.

Posted

Sorry for the question but is it possible to put all my stuff in the whore house after the true ending without losing it? I want to do the whore house my "house"? My Nora is free but not in her head, for now.

Posted (edited)
4 hours ago, bahnur said:

Sorry for the question but is it possible to put all my stuff in the whore house after the true ending without losing it? I want to do the whore house my "house"? My Nora is free but not in her head, for now.

 

without using another mod unknown (by me)

 

the mod Conquest will allow you to do so, as it allows you to make additional settlements (even inside buildings) complete with provisioner

trade lines.  and yes you can actuallly remove the settlement and still leave stuff behind (such as non respawning containers).

i did that this game to put a bunch of paintings inside it.

 

Edited by valcon767
Posted

Hello, just downloaded this mod with all hard requirements + most soft. I have also nuka ride installed, planning do that after i get my freedom and killed every last raider (first time a mod get me upset, they shall DIE!!  🙂 .   (In a good way the "feel" and storytelling great!)

 

When i enter Corvega assembly plant some rooms are white and some walls are invisible and even the stair in "main room" with boss. 

 

Do any know if corvega is changed in this mod or the requirements? Or if any have an idea what i have done wrong?

 

I have doublechecked all "incompatible" mods and only i had was sim2 that i disabled before start. 

 

 

Posted (edited)
6 minutes ago, Gubbe73 said:

Hello, just downloaded this mod with all hard requirements + most soft. I have also nuka ride installed, planning do that after i get my freedom and killed every last raider (first time a mod get me upset, they shall DIE!!  🙂 .   (In a good way the "feel" and storytelling great!)

 

When i enter Corvega assembly plant some rooms are white and some walls are invisible and even the stair in "main room" with boss. 

 

Do any know if corvega is changed in this mod or the requirements? Or if any have an idea what i have done wrong?

 

I have doublechecked all "incompatible" mods and only i had was sim2 that i disabled before start. 

 

 

Try to put CS as close to the bottom of your mod list. I think you have a location conflict. 

Run FO4edit to check. 

If you have "up to no good" put it before. Diamond City Expansion can load after CS. 

Edited by 4nln415
Posted (edited)

Thanks alot will try. I am stuck in room after surgery/vet with breasts do not find the stair so cant get out 

 

Update: 

 

Changed order so slavers second latest and diamond city latest.

 

Did not change anything sadly. FO4edit seems supercomplicated to use? I have to edit lots of files? I am afraid i do more damage than good hehe.

Edited by Gubbe73
Posted (edited)
2 hours ago, Gubbe73 said:

Thanks alot will try. I am stuck in room after surgery/vet with breasts do not find the stair so cant get out 

 

Update: 

 

Changed order so slavers second latest and diamond city latest.

 

Did not change anything sadly. FO4edit seems supercomplicated to use? I have to edit lots of files? I am afraid i do more damage than good hehe.

No, you open it. It will have all your active plugins checked, click ok, let it run. Once finished, then select all, right click [apply filters to show conflict] and let it run again.  

Losing mods will show in red and you can open them + to check on details on the left, and on the right panel which is winning against it,

then you can manually sort your plugins list accordingly if you see the need to.   

If you don't get it there should be plenty of tutorials on youtube.

 

Other than that I don't know why it would be like that in Corvega if you said you moved it second to last. 

 

image.png.51b8d37092a39eb83a856a7894772117.png

Edited by 4nln415
Posted (edited)

Thanks alot, really helpful!

 

It was diamond city expansion. I disabled that and all start to work 🙂

 

Do i miss much having that disabled? Or is it worth it trying to get it to work? Lovely see stairs and walls !! hehe

Edited by Gubbe73
Posted (edited)
1 hour ago, Gubbe73 said:

Thanks alot, really helpful!

 

It was diamond city expansion. I disabled that and all start to work 🙂

 

Do i miss much having that disabled? Or is it worth it trying to get it to work? Lovely see stairs and walls !! hehe

That's strange because my DCE Is lower/after CS and it shouldn't affect Corvega. 

I mean it makes Diamond City look larger/populated but it's not necessary. 

It's not recommended to remove mods mid game since the records are baked in and bugs/issues could happen down the line. 

Edited by 4nln415
Posted (edited)
7 minutes ago, Gubbe73 said:

I continued questing and are outside. And raiders kill minutemen. i have looted their bodies and shall now stack them on rail?

 

I can not figure out how i do that? Is there any command on pc to drag corpses or what do i miss?

 

When i talk to medium bot he just electrocute me and say drag them on rail. It is quest scavver. I can run through the corpses so they do not register collision so i can not move them that way either. Is it any bug or is there a command?

If you use mouse you click on their bodies and hold the button 

I forgot what's the button for controller but it's the same idea. Click on their body, hold it, and you should be able to drag their bodies. 

Those are some basic fallout 4 mechanics, so if you need to youtube got plenty of videos. 

Edited by 4nln415
Posted

I have put the 3 corpses on railroad in quest scavver. And moved them around. But mediumbot still just say "stack the 3 bodies on rail." Do any know exactly where i must do it?

 

I have no marker on the spot?

 

Or is it in worst case any console command that finish this step? 

Posted
10 minutes ago, 4nln415 said:

If you use mouse you click on their bodies and hold the button 

I forgot what's the button for controller but it's the same idea. Click on their body, hold it, and you should be able to drag their bodies. 

Those are some basic fallout 4 mechanics, so if you need to youtube got plenty of videos. 

Yes sorry, i understood that after a while. I thought it was bugged. Thanks alot!

Posted
15 minutes ago, Gubbe73 said:

I have put the 3 corpses on railroad in quest scavver. And moved them around. But mediumbot still just say "stack the 3 bodies on rail." Do any know exactly where i must do it?

 

I have no marker on the spot?

 

Or is it in worst case any console command that finish this step? 

You probably figured it out but if you select the quest in pip-boy it should display the quest markers so you know where to put them or where to go. 

Posted

Diamond City Expansion does not affect Corvega, but PRP usually does, and if you have it, remember that I have a patch in my optional folder called Slavers - PRP Patch. 

Posted (edited)

I have taken back cryolator from vault 111.  I tried help vaultie and that went bad.

 

When i get the whip to hurt vaultie and i use mouse to hit whip autoremoves as soon as i try hit the poor vaultie, that means i have some bugged script yes? I got a message that it got enabled as a weapon and i can hold it.  But i can not hit with it wo it autoremove. 

 

Or is it working and i just do it wrong?

 

Have tried google but all i find is that it should be used as a normal weapon and not autoremove?

 

 

 

Edited by Gubbe73
Posted
Just now, JB. said:

Diamond City Expansion does not affect Corvega, but PRP usually does, and if you have it, remember that I have a patch in my optional folder called Slavers - PRP Patch. 

OMG thanks alot, i had not downloaded that patch. Awesome

Posted
Just now, Gubbe73 said:

I have taken back cryolator from vault 111.  I tried help vaultie and that went bad.

 

When i get the whip to hurt vaultie and i use moese to hit whip autoremoves as soon as i try hit the poor vaultie, that means i have some bugged script yes? I got a message that it got enabled as a weapon and i can hold it.  But i can not hit with it wo it autoremove. 

 

Or is it working and i just do it wrong?

 

Have tried google but all i find is that it should be used as a normal weapon and not autoremove?

 

 

 

Everyone who's reported this has tons of mods for combat, weapons, AI, and who knows what else. It's really not a good experience to play with so many mods doing things that even God doesn't know about. 

 

You can spend all day looking for the culprit, or you can cut to the chase and stick with a more stable list of mods, like my hard, soft, and recommended ones. Then, with confidence, you can add more things to the mix, but nothing extravagant. Anything else is just giving yourself headaches.

Posted
1 minute ago, JB. said:

Everyone who's reported this has tons of mods for combat, weapons, AI, and who knows what else. It's really not a good experience to play with so many mods doing things that even God doesn't know about. 

 

You can spend all day looking for the culprit, or you can cut to the chase and stick with a more stable list of mods, like my hard, soft, and recommended ones. Then, with confidence, you can add more things to the mix, but nothing extravagant. Anything else is just giving yourself headaches.

Yes i start to understand that. Took some time, you 100% right. Thanks again.

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