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Commonwealth Slavers


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Posted
1 hour ago, JB. said:

To use the cheat, you have to do it before being captured by Gristle and Murphy. This usually happens outside the vault.

Now, if you just want to test it, type this console command and the mod will put the whip in your hand.

 

 

SetStage _CS_Weapon 310

 

Note: This is for testing purposes only. Do not continue playing after entering the command.

 

Also, give my mod more priority in your load order, and see if that helps you defeat the culprit.

Excuse me, Did Jack's story end there? Where can I find him?

Posted
17 minutes ago, rhb38 said:

Excuse me, Did Jack's story end there? Where can I find him?

Jack? 🤔

Posted

It's weird, but on the test version I can use workbenches despite the restrictions being enabled. On the stable version, I get electric shocks. In xEdit nothing overwrites the cells. The value might be overwritten in another mod, but I can't figure out which value to look for. 

Posted
2 hours ago, nastyaether said:

It's weird, but on the test version I can use workbenches despite the restrictions being enabled. On the stable version, I get electric shocks. In xEdit nothing overwrites the cells. The value might be overwritten in another mod, but I can't figure out which value to look for. 

I'll take a look tonight. You should be able to find the option in the Cheats section. It should be one of the first options.

Posted (edited)
4 hours ago, JB. said:

I'll take a look tonight. You should be able to find the option in the Cheats section. It should be one of the first options.

Thanks! I tried this, turning it on and off through cheat mode. I tried making a new save and using cheats to jump to stage 1. I disabled all mods for workbenches. Maybe there's a console command I can use to check if the script is working?

 

Edit: nvm. I found the _CS_Restrictions_Global variable in the source code and changed its value to 0 through the console. After that, everything working.

 

Edit2: If this helps, the value of the _CS_Restrictions_Global variable is for some reason equal to -1 and the value does not change through the cheat menu

Edited by nastyaether
Posted
4 hours ago, nastyaether said:

Thanks! I tried this, turning it on and off through cheat mode. I tried making a new save and using cheats to jump to stage 1. I disabled all mods for workbenches. Maybe there's a console command I can use to check if the script is working?

 

Edit: nvm. I found the _CS_Restrictions_Global variable in the source code and changed its value to 0 through the console. After that, everything working.

 

Edit2: If this helps, the value of the _CS_Restrictions_Global variable is for some reason equal to -1 and the value does not change through the cheat menu

 

 

image.png

 

Thank you so much for the report. I forgot to add ":Global" to the last line, and that's the problem. I'll fix it in a future update.

Posted
22 minutes ago, woodrealmelf said:

hello. trying out the mod and after exiting the vault talk to murphy he does nothing and just goes back and forth, am i missing something to install?

Basically, it means no script is firing.

 

- Wrong load order, give my mod higher priority.

- Too many mods. Try to stick to my hard, soft, and recommended mods, but don't install other heavy mods.

- You're missing some hard requirements. 

 

That save file is corrupted now, btw. Start a new game. Use SKK Fast Start to avoid the entire intro sequence.

Posted

Hi, i installed the mod for the first time. Everything seems to works ok. I'm only at the intro right now, but everytime i talk with either gristle or humphry it keep giving me dialogue for asking for help with devious devices. I check the conflict and there isnt any detected, load order also lower than DD as well so I'm not sure why this is happening.

Posted
4 minutes ago, TrayD1997 said:

Hi, i installed the mod for the first time. Everything seems to works ok. I'm only at the intro right now, but everytime i talk with either gristle or humphry it keep giving me dialogue for asking for help with devious devices. I check the conflict and there isnt any detected, load order also lower than DD as well so I'm not sure why this is happening.

No idea. Not a dialogue from my mod. Who knows what other DD mods you have installed that might be causing this behavior. Just uninstall if for a while. Try playing with a minimal load order, as I'm always asking everyone who comes to me with these weird bugs.

Posted
29 minutes ago, TrayD1997 said:

Hi, i installed the mod for the first time. Everything seems to works ok. I'm only at the intro right now, but everytime i talk with either gristle or humphry it keep giving me dialogue for asking for help with devious devices. I check the conflict and there isnt any detected, load order also lower than DD as well so I'm not sure why this is happening.

It's sexual harassment disable it with mcm menu

Posted
29 minutes ago, TrayD1997 said:

Hi, i installed the mod for the first time. Everything seems to works ok. I'm only at the intro right now, but everytime i talk with either gristle or humphry it keep giving me dialogue for asking for help with devious devices. I check the conflict and there isnt any detected, load order also lower than DD as well so I'm not sure why this is happening.

If I was to guess, I would say you have Boston Devious Helper installed.  If you do, that probably won't work well with CS

 

Posted (edited)

Question: I see the list of incomparable mods. Fully understood. However, I see that at the end of this mod, there is an ability to roam free in the wasteland “like a vanilla adventure”. At this point, would those mods still conflict? Could I disable Slavers of the commonwealth after being free? I would like to use this mod, complete its entirety, and then have Mods like Just Business, Pervert, Sexual Harrassement, etc. Additionally, after im free, Id like to do the Nuka-World DLC and become the overboss with all these mods.

 

But in just asking is there an issue with installing all of these mods, disabling the conflicts in vortex, completing slavers of the commonwealth, and then enabling the conflict mods? (Additionally, after being set free, what issues arise if I disabled slavers of the commonwealth)? 
 

Specifically, im playing on FO4 v 1.10.163.0

Edited by Knight2424
Posted
1 hour ago, rhb38 said:

jake

Jake is part of a quest that is not yet available/playable because it is not finished. More will be available later.

Posted

Upon reaching the "true ending":

 

My character stays permanently castrated even though I have the option disabled. However, if I turn the setting to block the tubal ligation event from happening and reload, it removes the castration.  So at least there is a work-around.


Dr Duff won't accept the first sample, so I have to manually set the quest stage to 140, after that she will take the samples.

 

The quest _CS_Porn_Movies is running initially, preventing you from having a conversation with Snoopy, thus you cannot recruit him. You can use stopquest to turn that quest off, then you can recruit him. And the quest will start/stop normally if you go shoot movies at The Hook.

 

I have tested these in 3 saves, always have the bugs. (Updated save, Full-replay save, and Skipping through the MCM cheat option.)

 

Again, thank you for all your hard work. Can't wait to see you finish polishing this mod. (And Nuka Ride)

Posted
4 hours ago, Knight2424 said:

Question: I see the list of incomparable mods. Fully understood. However, I see that at the end of this mod, there is an ability to roam free in the wasteland “like a vanilla adventure”. At this point, would those mods still conflict? Could I disable Slavers of the commonwealth after being free? I would like to use this mod, complete its entirety, and then have Mods like Just Business, Pervert, Sexual Harrassement, etc. Additionally, after im free, Id like to do the Nuka-World DLC and become the overboss with all these mods.

 

But in just asking is there an issue with installing all of these mods, disabling the conflicts in vortex, completing slavers of the commonwealth, and then enabling the conflict mods? (Additionally, after being set free, what issues arise if I disabled slavers of the commonwealth)? 
 

Specifically, im playing on FO4 v 1.10.163.0

 

If you play it to the end and do one of the endings that doesn't involve staying a slave i don't see why you couldn't have other mods, i play CS with sexual harrassement installed but turned off in the MCM so while i'm not familiar with the other two if you can do something similar then you should be good, with harrassement its more it triggering when your in one of CS's scripted scenes that is going to be a problem

 

I'd not suggest disabling it though as i'd think that would screw your save, play it and complete it and once its done it doesn't really do much except the repeatable post ending quests (if you choose to do them)

Posted
33 minutes ago, pinky6225 said:

 

If you play it to the end and do one of the endings that doesn't involve staying a slave i don't see why you couldn't have other mods, i play CS with sexual harassment installed but turned off in the MCM so while i'm not familiar with the other two if you can do something similar then you should be good, with harassment its more it triggering when your in one of CS's scripted scenes that is going to be a problem

 

I'd not suggest disabling it though as i'd think that would screw your save, play it and complete it and once its done it doesn't really do much except the repeatable post ending quests (if you choose to do them)

 

Thank you. I will have to double check to see if the other mods can be disabled in the MCM. For however, for this specific setup, I would be creating a new save. My only current save only has about 3 hours into it, and it was before i discovered some of the other mods listed. But does CS Impact Nuka-World? Like I said, after completing CS, I want to do the regular story of Nuka-World (As I've never done it before). Im essentially roleplaying as a slave who gets set free, realizes the monetary value of slavery, and proceeds to take out her frustration and anger by putting others through what she went though. Raiders, slavery, etc. 

So essentially, after being free at the end of CS/completing CS, does CS have lasting impacts on the rest of the game or DLCs?

Posted
7 minutes ago, Knight2424 said:

 

Thank you. I will have to double check to see if the other mods can be disabled in the MCM. For however, for this specific setup, I would be creating a new save. My only current save only has about 3 hours into it, and it was before i discovered some of the other mods listed. But does CS Impact Nuka-World? Like I said, after completing CS, I want to do the regular story of Nuka-World (As I've never done it before). Im essentially roleplaying as a slave who gets set free, realizes the monetary value of slavery, and proceeds to take out her frustration and anger by putting others through what she went though. Raiders, slavery, etc. 

So essentially, after being free at the end of CS/completing CS, does CS have lasting impacts on the rest of the game or DLCs?

 

Currently CS doesn't have any content in the vanilla Nuka-World, JB has mentioned he wants to add some stuff but thats a future thing so if you are not using JB's other mod Nuka Ride - A porn studio i don't see why you couldn't do vanilla Nuka-World after completing CS although i've not tried myself

 

The only CS remnants i've seen is the whore house building and a couple of quests after its completed

 

I think when you mention Nuka-World peeps are assuming you do mean with Nuka Ride and while you can still do the Nora route of that mod after completing CS its no longer the JB approved route and pretty much replaces the entire vanilla Nuka World DLC

Posted (edited)
3 hours ago, sdfdgdshfdagfadhgh said:

Stuck when I talk to Murphy after getting tattoo.  I don't know whyUserDownloadedContent.txt

Need working AAF.  

Check the hard and soft requirements. If you need a guide to follow check the "fucking manual." 

Edited by 4nln415
Posted
6 minutes ago, sdfdgdshfdagfadhgh said:

I believe i do have AAF and all the hard and soft requirements?

If you press Home key to open the AAF control panel can you manually start animations? 

Posted (edited)
2 hours ago, sdfdgdshfdagfadhgh said:

I did, it said there is no available actors. 

Yeah, so it's not working properly. Follow the "fucking manual" which covers all the basics such as load order sorting etc and try to work it out until you can manually start animations.

Edited by 4nln415

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