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Posted (edited)

Hello, at the beginning of the Whorehouse quest, the game attempts to load a sex scene and freezes on the black loading screen. Could you please tell me where the problem could lie? As I am quite new to modding, and can't really figure it out myself.

Edited by Qerars
Posted
14 minutes ago, Qerars said:

Hello, at the beginning of the Whorehouse quest, the game attempts to load a sex scene and freezes on the black loading screen. Could you please tell me where the problem could lie? As I am quite new to modding, and can't really figure it out myself.

I really don't know what to tell you. There is definitely something with your AAF setup. My mod just asks AAF to kick a scene and that's it. 

 

Can you manually run any scene with AAF? 

Posted (edited)

2.6.4

Maintenance update. Safe to upgrade. 

 

  • You should no longer become addicted to Slavers Jet the first time you consume one. Sorry. 
  • Finally the script to remove the KFT gag is now working properly. 
  • All quests should already be available if you use the Commonwealth Slavers 2 skip cheat in the MCM.
  • If you have Slavers Jet in your inventory, and if you have double amputation, you can beg any raider to help you consume your fix. FOR NOW, the raider will always help you without asking anything in return, but later I will plan better this “mini quest”. Use it wisely, as in case of blurred vision. The dialog is repeatable but has a cooldowm timer of 3 hours.
  • Added Diamond City Lights as a recommended mod. Ambience reasons.
  • New Voice file, 1.08, just added voices for the player begging for help to consume her fix, and the raiders answering the request. 

 

 

Nice aesthetic touch with “Diamond City Lights”.

 

Photo152.png.a3fdda1a68edf621efc26d360d968601.png

 

 

These are all the complete new features of Commonwealth Slavers 2.6

 

Spoiler
  • Redid the Hardcore Mode script and it is much more robust now. So if anyone wants to give it a try, it already has its own section in the MCM to turn it on. It still takes a few seconds to fully run (on start or every time you get equipped a gag), but it no longer falls into the bug where it sometimes stops working. This new script should start running the next time you get a gag. You'll see the notification: 

 

 

Vortex1_9_202400_22_04.png.de0e50d06392a3cc5d8e2fc7f8c345c6.png

 

 

  • You won't be able to eat or drink if you have a gag (neither drink water from the ground nor the pot in front of the W. House), and if you have a double amputation you won't be able to inject anything yourself (stimpak, jet, ect).  
  • To lighten the script load, I removed all the DLC potions of the scripting process.  
  • An interesting point is that if you have the gag you can only moan. That's why there are parts where I have to remove the gag to have a conversation (for example, during The Threat, when you get to the farmer, the farmer removes the muzzle). 

 

  • I reorganized the MCM. Grouped cheats and tweaks under their respective quests to make them easier to find.

 

Fallout431_8_202420_19_29.png.3a56a894bd26466edf4c580e07e5d33c.png

  • Added “Junkies Emergency Center” in the MCM where, among other things, you can cheat to be or stop being a junkie. I also implemented a new system where you can become a junkie after consuming Slavers Jets after n times, if you want. 
  • Added a new cheat. Skip all of Commonwealth Slavers 2 and start doing any repeatable mission as soon as you exit the Vault. 

 

 

The Threat Quest Tweaks

 

  • Redid the voices for the Threath with all possible voice actors and now they move their lips. 
  • I added about twenty junky lines for the Threath. The layout is like this: If you're a junkie, you have a 50% chance of talking normal to the farmer (“You have to pay your debt to my masters!”) and a 50% chance of blurting out something incomprehensible (“Nuke...! Uhhh... Got a Nuke...! Pay...! And no BOOM! Hahaha!”). 
  • During The Threat, the Nuke that Lindstrom puts on you makes the sound of the Suicidal Supermutant's Nuke. However, I made an option in the MCM to block and mute that sound, as you may or may not like it. 
  • Fixed a bug that caused the scene with the dog to fail during The Threat. 
  • Added junkies dialogs when Declan checks you for weapons when entering the Whore House.

 

 

  • Replaced the Correctional Facility's extractor chair to avoid conflict with other mods that could block it from being interactable. 
  • When you finish serving Whore House customers, Lindstrom will tell you that a VIP has arrived. You can either reject him or do the service (the first time is mandatory, but you can reject the next ones and there are no consequences). 
  • Added Satisfactory Facial Piercings to mods with softs compatibility: 

 

Fallout425_8_202407_12_21.png.5fde5e37be62fe93760aa783079a7cd6.png

  • Lindstrom will put "Satisfactory Facial Piercings" instead of my facial piercings, if you have it installed. 
  • Jared will give you the septum piercing from “Satisfactory Facial Piercings” instead of mine, if you have it installed. 
  • You can use the MCM, appearance section, to put these new piercings in yourself if you want. 

 

 

The Hooker Quest Tweaks

 

Capturadepantalla2024-08-2506_45_13.png.01a2708b2a7cfe6936effe4309382057.png

 

  • If the random traveler on the bridge chooses you to fuck, he removes your KFT or DD gag, but it turns out he forgot to put it back on. 
  • When you start the walk from DC to the Whore House, Griste forgets to put handcuffs on you. 
  • When you work on the streets of Diamond City, the mod will put you in Gunner faction, in case you want to do the painting quest and Hardware Town is populated by Gunners instead of Raiders. 
  • When you start working in Diamond City, Nora has a lot of dialogs to greet potential customers, but a bad condition blocked them. 
  • When you report to start working in Diamond City, Dwayne will put you in Devious Devices heels, provided you have set the option for it in the MCM. Miscellaneous Section. These heels will be removed by Dwayne when you report to finish your round. This will affect the other slaves, who will also have these heels if you adjusted this option. 

 

 

More Fixes and Tweaks

 

  • The purse you can make at the chemical station will have the same behavior as the Nuka Ride purses. You will get a compact mirror in the quick menu. 
  • Declan will no longer have sex in any random place that might look bad, but on the couch next to him.
  • Updated the description that FPE Classic is preferable. 
  • I was able to reproduce the jammed dialogue after I whipped Ivanna, and took the appropriate steps to secure the scene. ✔️
  • I was never able to get this fixed until today: If you escaped during “The Scaver”, you end up coming back with one less arm. Lindstrom should greet you with a “Wow, you look more... lighter. But you look like you learned a valuable lesson,” alluding to the amputation. Because of a mistake in the conditions he would just say “Welcome! How was it outside? Go to sleep, I'm sure you're tired.” 
  • From now on, Lindstrom won't give you repeatable quests until you have done all the quests first (currently the last one is “The Bomb”). This is because some players kept playing repeatable quests to unlock the ending, and ran into characters they never met, because they didn't play the new quests. 
  • Added Dontax facegen files, for New Gen users who are using XCell. 
  • Added Dancing pole for Red Seat (for Diamond City Expansion) as a recommended mod. A different way to make caps in Diamond City. Friendly reminder that Diamond City Expansion should have higher priority than Slavers, so you don't suffer from graphical glitches. 
     

Commonwealth Slavers - Voices 

 

  • I redid all the laughs of the Junkie character and now it sounds definitely more natural. Hehehehe... Ahhhh!  😜
  • I found that I can easily detect which dialogs are missing voices using “Lazy Voice Finder”. In total 56 lines of dialogue were missing for different characters. Lindstrom, Dwayne, Declan, Jared, Murphy, Gunners from "The Scientist", etc. I did voices for all of them!👌 But this tool is only useful to detect unique characters. Raiders, Gunners (generic characters sharing the same voice actor/actress) is still more elusive and complicated. 
  • Added voices for the few new lines. 
  • Added new voices when you accept a raider who grabs you from behind. (The "Hell yeah, bitch" now have another 6 randoms lines). 

 

 

 

 

Edited by JB.
Posted
Just now, Neppy said:

Thanks for the quick update JB, you're a wonder-worker 😁

Ah, I forgot to mention it but I corrected it as well: 

 

  • Rose 'Locker'
  • Dwayne no longer stops to talk to you if you get close. 
  • But I didn't modify Snoopy moving around the porn studio because I really love that detail. 

 

 

 

I couldn't work with the piercings sugested by @tattooleak yet, basically because I'd like to work with piercings that support FG and CBBE, but those piercings don't seem to support FG. If you have a suggested slot to put in Lord Escobar's piercings, tattooleak, I can make you a quick patch and put it in my MEGA folder. 

Posted
1 hour ago, JemappelleRedacted said:

So, out of curiosity, is Dancing Pole for Red Seat immune to the AAF/NAF Bridge feud 'safeguard', or would it require a rollback of AAF?

Hmm, I have it installed but I haven't tested it with AAF 1.1 yet. 

Posted
38 minutes ago, JB. said:
  •  But I didn't modify Snoopy moving around the porn studio because I really love that detail. 

I couldn't work with the piercings sugested by @tattooleak yet, basically because I'd like to work with piercings that support FG and CBBE, but those piercings don't seem to support FG. If you have a suggested slot to put in Lord Escobar's piercings, tattooleak, I can make you a quick patch and put it in my MEGA folder. 

Fair enough ^^

 

Is there anyway to get the piercings to work with CBBE physics? It's what I'm using but without using shoes they kinda float instead of being on the skin.

Posted
5 hours ago, Jimi123 said:

how to get being double amputeed ?did i missed something ?

 

Lose to the super mutant when doing "The Pit"

Posted
18 hours ago, JB. said:

Ah, I forgot to mention it but I corrected it as well: 

 

  • Rose 'Locker'
  • Dwayne no longer stops to talk to you if you get close. 
  • But I didn't modify Snoopy moving around the porn studio because I really love that detail. 

 

 

 

I couldn't work with the piercings sugested by @tattooleak yet, basically because I'd like to work with piercings that support FG and CBBE, but those piercings don't seem to support FG. If you have a suggested slot to put in Lord Escobar's piercings, tattooleak, I can make you a quick patch and put it in my MEGA folder. 

It has support tho the nexus mods page additional file do mention about it. image.png.81e23e9ca9f95bb00867d37a55c69abf.png

Posted
On 9/5/2024 at 6:35 PM, JB. said:

I also tried it with Desperados and that was perfect, basically because instead of adding trees, it takes them out. 

 

I ran it with Nuka and CS, but there was so much culling. VIS is such a pain in the ass.

Posted

Can i get a Explanation as to what the Overall POINT to this mod is and what you can Do with it

, can you continue to play the main story after a point in the mod , join raider's or the Minuet Men ? 

 

it seems " kind of " like a Total Realism Possibility the a FMC playthrough 

 

and out of  curiosity could it work with the F.R.O.S.T mod 

Posted

Hello, I have a problem after finishing the Mod. (via The Harvestress): I remain friends with the raiders, the gunners and neutral with all the monsters even after removing the collard

Posted
59 minutes ago, rypley said:

Hello, I have a problem after finishing the Mod. (via The Harvestress): I remain friends with the raiders, the gunners and neutral with all the monsters even after removing the collard

Are you playing with Raider Pet? Because Raider Pet does that. It's not compatible with my mod. 

Posted

Hey guys, so i have a weird issue i need help with. Basically dialogue is completely fucked, my PC can not stay in dialogue or even properly open dialogue with all NPCs associated with the mod, and whenever it does work and i dont spam E fast enough or i pick a speech option quick enough the whole dialogue resets and i have start dialogue again. I've already reinstalled the mod, and i've also checked if Fus Ro Doh is the issue, but that doesnt seem to be the case.

Quite frankly im out of idea, can someone help me out please?

Posted (edited)
18 minutes ago, Jettrail said:

Hey guys, so i have a weird issue i need help with. Basically dialogue is completely fucked, my PC can not stay in dialogue or even properly open dialogue with all NPCs associated with the mod, and whenever it does work and i dont spam E fast enough or i pick a speech option quick enough the whole dialogue resets and i have start dialogue again. I've already reinstalled the mod, and i've also checked if Fus Ro Doh is the issue, but that doesnt seem to be the case.

Quite frankly im out of idea, can someone help me out please?

In Nuka Ride, there is a protectron that you can't talk to if you have Shadow Boost😵‍💫, although it only happens to the Russians. That's all I can think of.

 

What I have also noticed for a while now is that people who have the next gen version of fallout tend to have problems with the dialogues. 

Edited by JB.
Posted
12 hours ago, creetiner said:

Can i get a Explanation as to what the Overall POINT to this mod is and what you can Do with it

, can you continue to play the main story after a point in the mod , join raider's or the Minuet Men ?

It would probably be a good idea to read the main mod page.

Posted
8 hours ago, JB. said:

Are you playing with Raider Pet? Because Raider Pet does that. It's not compatible with my mod. 

I put Raider Pet but after finishing CS. I will go back in my game (before I put Raider pet) to see and I will come back to you.

Posted

I am having the issue that its telling me to check my load order but I am using vortex manager. I had a previous save that it worked fine but with a new game its not wanting to work

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