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Commonwealth Slavers


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Posted
8 minutes ago, slook said:

I really like this mod, it looks interesting. I'm still new to the mod. The problem I'm having is the lucky day mission, after the sex scene with murphy, they don't do anything. I didn't know what to do because I was in handcuffs. I would really appreciate it if someone could tell me if what I'm experiencing is a bug or what I need to do to continue the quest?. Previously, I tried using the command SetStage _CS_Thorns 135 but everything was the same. They don't do anything after the sex scene. Hope there is someone who can guide a newbie like me. Thank you.

 

I understand that the AAF scene proceeded fine, that means you have AAF installed correctly. But that after that, nothing else happened. 

 

After that scene, Gristle comes up to talk to you. 


A mod like Sim Settlements 2 will not let you play correctly. My mod needs to listen when AAF finishes it's scene to continue to the next stage, but SS2 is very heavy script to the point that it is not compatible with my mod. That's all I can think of.  

Posted
11 minutes ago, JB. said:

I understand that the AAF scene proceeded fine, that means you have AAF installed correctly. But that after that, nothing else happened. 

 

After that scene, Gristle comes up to talk to you. 


A mod like Sim Settlements 2 will not let you play correctly. My mod needs to listen when AAF finishes it's scene to continue to the next stage, but SS2 is very heavy script to the point that it is not compatible with my mod. That's all I can think of.  

Yes, everything works normally, including AAF and the conversation before sex, but after the sex scene nothing happens. Can you tell me if according to the timeline of the quest, what should I do next or what should I follow? Find the key to exit the Commonwealth room

Posted
3 minutes ago, slook said:

Yes, everything works normally, including AAF and the conversation before sex, but after the sex scene nothing happens. Can you tell me if according to the timeline of the quest, what should I do next or what should I follow? Find the key to exit the Commonwealth room

Gristle comes out of his reclining position and approaches to speak to you. He gets you out of there. There is no other way to do it. I recommend you write this setstage for Gristle to come after you again, but for me it would be better to reload a save prior to the AAF scene.

 

Give it a try.

 

SetStage _CS_Thorns 160

 

Posted

Just an idea that I would like to see implemented but not sure if it makes sense :

 

It would be cool to see during one of the traveling mission an ambush by another rival raider gang that would justify kidnapping the PC and then bringing her to a slave market.

 

Considering the fact that you have been attacked, the slavers would not detonate your collar (not like you escaped), or even putting one of your owner along side you in a slave role for a bit.

The rival gang would witness the property marking and therefore try to get rid of the PC asap to make a quick profit.

Since you are in another gang territory, help might not come as quick.

 

And for the rescue part, could be a buyout from one of your owner that you will need to repay after, could be a negociation process or a shoot scene idk.

 

Just trying to see if the idea of introducing a slave market could be done one way or an other

Posted
1 hour ago, slook said:

I really like this mod, it looks interesting. I'm still new to the mod. The problem I'm having is the lucky day mission, after the sex scene with murphy, they don't do anything. I didn't know what to do because I was in handcuffs. I would really appreciate it if someone could tell me if what I'm experiencing is a bug or what I need to do to continue the quest?. Previously, I tried using the command SetStage _CS_Thorns 135 but everything was the same. They don't do anything after the sex scene. Hope there is someone who can guide a newbie like me. Thank you.

 

 

 

Hey @JB. wasn't this the problem I was having, or along the same lines as it?   AAF wasn't telling the quest that the scene was finished?

 

Here is the post where I think I fixed it. 

 

It had to do with that Daily Life of hookers patch, and putting CS at the very bottom of the load order.

 

hope that might help you @slook

Posted
20 minutes ago, Benjou1 said:

Just an idea that I would like to see implemented but not sure if it makes sense :

 

It would be cool to see during one of the traveling mission an ambush by another rival raider gang that would justify kidnapping the PC and then bringing her to a slave market.

 

Considering the fact that you have been attacked, the slavers would not detonate your collar (not like you escaped), or even putting one of your owner along side you in a slave role for a bit.

The rival gang would witness the property marking and therefore try to get rid of the PC asap to make a quick profit.

Since you are in another gang territory, help might not come as quick.

 

And for the rescue part, could be a buyout from one of your owner that you will need to repay after, could be a negociation process or a shoot scene idk.

 

Just trying to see if the idea of introducing a slave market could be done one way or an other

I have a secret place. Write this and visit it (as a slave, because is full of raiders). 


COC 00MainSpot

 

It's been there for months waiting for me to come up with an idea. I was tempted to make an exclusive quest for those who decided to be slaves forever. In this route, Lindstrom sells Nora to a ship captain and she becomes the crew whore. Maybe she goes to Far Harbor, spends x amount of time, and then gets sent back to the W. House for some reason (maybe it wasn't a sale, but a lease for a year).  

 

The point is, we have to go back to the W. House so as not to lose the other classic quests. The ship quest would become another repeatable quest. 

 

I can include a slave Market in the middle of the process. Lindstrom sends Nora there and puts her up for sale ( or rent). For testing purposes, or as a first step, Nora is sold to the ship's crew, but in the future this slave market would serve to initiate other future quests. Maybe someone needs to rent slaves / maids. 🤔

Posted
35 minutes ago, Pkatt said:

 

 

Hey @JB. wasn't this the problem I was having, or along the same lines as it?   AAF wasn't telling the quest that the scene was finished?

 

Here is the post where I think I fixed it. 

 

It had to do with that Daily Life of hookers patch, and putting CS at the very bottom of the load order.

 

hope that might help you @slook

Thanks. Now that I remember, another reason it might fail (I only found out days ago) is because you need Commonwealth Moisturizer. Apparently my compatibility is not soft, but hard. 

Posted (edited)
1 hour ago, nonofyodambiznes said:

are there any player execution events other than snuff film? how do you trigger them?

Only if you visit a raider boss during “The Truce”, but it's random. 


How about if I add more scenes to “The Porn Studio”. They will shoot fake snuff scenes in addition to the typical ones that are available right now. 

 

They end the main movie with Ivanna and Nora, they send Nora to the cage. And after a while they bring her back out for the fake snuff (instead of sending her back to W. House right away.)

 

Edit: Damn, I could use the quadruple amputation here in the studio. After using Nora, the Studio heals her legs using the tentacles. It's VERY strong content, I'll put it as optional. 

Edited by JB.
Posted (edited)
28 minutes ago, JB. said:

I can include a slave Market in the middle of the process. Lindstrom sends Nora there and puts her up for sale ( or rent). For testing purposes, or as a first step, Nora is sold to the ship's crew, but in the future this slave market would serve to initiate other future quests. Maybe someone needs to rent slaves / maids. 🤔

That's a cool idea, and you could possibly use some assets from ""Up to no good 3" if you get permissions.

 

Edit :that quadruple amp might be cool to, like turning the PC into a fuck nugget lol

Edited by Benjou1
Posted (edited)
16 minutes ago, JB. said:

Only if you visit a raider boss during “The Truce”, but it's random. 


How about if I add more scenes to “The Porn Studio”. They will shoot fake snuff scenes in addition to the typical ones that are available right now. 

 

They end the main movie with Ivanna and Nora, they send Nora to the cage. And after a while they bring her back out for the fake snuff (instead of sending her back to W. House right away.)

 

Edit: Damn, I could use the quadruple amputation here in the studio. After using Nora, the Studio heals her legs using the tentacles. It's VERY strong content, I'll put it as optional. 

I'm more into decapitation but fallout 4 doesn't have a working guillotine/ chopping block 

A spit roast would be nice too but nobody has made those at least not yet

Edited by nonofyodambiznes
Posted
14 minutes ago, JB. said:

I have a secret place. Write this and visit it (as a slave, because is full of raiders). 


COC 00MainSpot

 

It's been there for months waiting for me to come up with an idea. I was tempted to make an exclusive quest for those who decided to be slaves forever. In this route, Lindstrom sells Nora to a ship captain and she becomes the crew whore. Maybe she goes to Far Harbor, spends x amount of time, and then gets sent back to the W. House for some reason (maybe it wasn't a sale, but a lease for a year).  

 

The point is, we have to go back to the W. House so as not to lose the other classic quests. The ship quest would become another repeatable quest. 

 

I can include a slave Market in the middle of the process. Lindstrom sends Nora there and puts her up for sale ( or rent). For testing purposes, or as a first step, Nora is sold to the ship's crew, but in the future this slave market would serve to initiate other future quests. Maybe someone needs to rent slaves / maids. 🤔

 

Long term rents to other raider gangs or factions (like the gunners) when you've completed all the other quests at least once might be an idea (rather than have to make the permenent decision of the stay a slave route) with each gang/faction having a different niche for how the PC is used, like the Easy city downs (race track where they race robots) could do slave races as an example, winners get fucked by the crowd, losers get whipped/fucked by the robots - you could also do divisions like amputee's, wearing KZT stuff etc

 

A more extended version of the fight quest could be getting leased to the combat ring owner where you have to take on volunteers from the crowd until you get X many wins (get to rest) or X many loses (get fucked by the winners)

Posted
3 minutes ago, nonofyodambiznes said:

I'm more into decapitation but fallout 4 doesn't have a working guillotine/ chopping block 

A spit roast would be nice too but nobody has made those at least not yet

 

Yeah, the point is to do with what we have. Skyrim is years ahead of us in that respect. But unfortunately I'm not interested in modding Skyrim. 

Posted (edited)
13 minutes ago, pinky6225 said:

 

Long term rents to other raider gangs or factions (like the gunners) when you've completed all the other quests at least once might be an idea (rather than have to make the permenent decision of the stay a slave route) with each gang/faction having a different niche for how the PC is used, like the Easy city downs (race track where they race robots) could do slave races as an example, winners get fucked by the crowd, losers get whipped/fucked by the robots - you could also do divisions like amputee's, wearing KZT stuff etc

 

A more extended version of the fight quest could be getting leased to the combat ring owner where you have to take on volunteers from the crowd until you get X many wins (get to rest) or X many loses (get fucked by the winners)

I had thought something like that, like each base raider has something different. And it would be less work for me. Like one day I upload an update and “OK, if you start Pet Walk, you can now go to dunwich borers and work in the mines if you want to make caps”.


Your race idea is great. Though knowing the AI, we will always win. 

Edited by JB.
Posted
8 minutes ago, JB. said:

Your race idea is great. Though knowing the AI, we will always win. 

 

True although you could maybe make that into scenes itself (bit like with the bug killing one where if you humilate yourself you get a knife from big bomb) that happen pre-race where if you do certain stuff for your stable owner (not actually into horse racing so dunno correct terminology here) you get an advantage and if you don't then the slaves you race against get some kind of run speed buff

 

Thinking about it you could also make losing on purpose a requirement some of the time (say your stable owner decided to bet against you) with worse repurcussions if you don't follow through and achieve it

Posted

Hey, love the mod so far. I've had the below bugs/issues, which I'll note below:

 

  1.  Sometimes when a sex scene starts, one of the characters doesn't appear. The scene goes on as normal. Sometimes a reload fixes this. Probably an issue on my end and to me not that big of a deal.
  2. For the first VIP customer, I had the guy with a bear hood. I had the same issue as above for the urinal scene, and for the scenes in the guest rooms the camara kept being kicked out to the door. I could travel back to see the scene, but not sure why I kept being kicked back.
  3. I just made it to Diamond City, and there is a permanent ball gag in my mouth. Is that intended? Is there a way to take it off?
  4. In DC I tried to get my first customer, and he said to talk to his friend. They are both following me now. Where do I have to go to initiate the scene? I might have missed something. I followed them to Dugout Inn, but wasn't sure what to do next.

If anyone has any guidance on 3 and 4 above I would appreciate it. 

Posted (edited)
19 minutes ago, mc18762020 said:
  • I just made it to Diamond City, and there is a permanent ball gag in my mouth. Is that intended? Is there a way to take it off?
  • In DC I tried to get my first customer, and he said to talk to his friend. They are both following me now. Where do I have to go to initiate the scene? I might have missed something. I followed them to Dugout Inn, but wasn't sure what to do next.

These two are related to my mod. Look in the MCM, cheat section, to remove the gag. You shouldn't have it on anyway when you arrive in the city and start to work. How did you get to Diamond City? Walking with Gristle or skipping it? 

 

Look in Miscellaneous in your pipboy. You have to go to the GreenHouse. 

Edited by JB.
Posted
31 minutes ago, JB. said:

These two are related to my mod. Look in the MCM, cheat section, to remove the gag. You shouldn't have it on anyway when you arrive in the city and start to work. How did you get to Diamond City? Walking with Gristle or skipping it? 

 

Look in Miscellaneous in your pipboy. You have to go to the GreenHouse. 

I skipped it. A reload fixed that issue. and thank you. Appreciate the quick reply. 

Posted
18 hours ago, JB. said:

Your race idea is great. Though knowing the AI, we will always win. 

 

18 hours ago, pinky6225 said:

Thinking about it you could also make losing on purpose a requirement some of the time (say your stable owner decided to bet against you) with worse repurcussions if you don't follow through and achieve it

 

hmm if you win too much you stable owner could put you in a device (the suit from "The Bomb" quest would fit nicely neg) that makes it much harder to win the race.

 

Posted
15 hours ago, JB. said:

I can include a slave Market in the middle of the process. Lindstrom sends Nora there and puts her up for sale ( or rent). For testing purposes, or as a first step, Nora is sold to the ship's crew, but in the future this slave market would serve to initiate other future quests. Maybe someone needs to rent slaves / maids. 🤔

 

Admittedly, I'm surprised a mod like this hasn't come out yet for other NPCs and/or Nora. It'd especially be a fun tie in with Violate and appropriate for this one upon certain paths.

Posted

I used the Story skip to test things out and during the Hook-up quest for some reason there is no plastic to collect from the mailbox. I tried reloading a few times but there was still no plastics so I had to use console commands to add some to my inventory (it worked to progress the quest) but I don't think this is supposed to happen.

Posted
3 hours ago, Neppy said:

I used the Story skip to test things out and during the Hook-up quest for some reason there is no plastic to collect from the mailbox. I tried reloading a few times but there was still no plastics so I had to use console commands to add some to my inventory (it worked to progress the quest) but I don't think this is supposed to happen.

 

SetStage _CS_Pet 52 (kicked by Lindstrom at the start of the quest) adds 10 plastics to a mailbox. It just occurs to me that the mailbox doesn't exist in your game, maybe edited by another mod, so my mod couldn't put it there, but from what I understand it does exist in your save. Hmm, I'll check it tonight in any case.

Posted

Is it right that when the mod starts, i am just walking and walking down the street to concord (or even further - dont know yet), while being raped by this murphy guy every 100m or so on hard the asphalt of the street? Seems a bit strange to me..  

Posted
12 minutes ago, Hans-Werner said:

Is it right that when the mod starts, i am just walking and walking down the street to concord (or even further - dont know yet), while being raped by this murphy guy every 100m or so on hard the asphalt of the street? Seems a bit strange to me..  

Lol. That's not my mod, you have to pay attention to what kind of mods you are installing. 

Posted
6 hours ago, Mister Anonymous said:

 

Admittedly, I'm surprised a mod like this hasn't come out yet for other NPCs and/or Nora. It'd especially be a fun tie in with Violate and appropriate for this one upon certain paths.

There is one.

 

 

We just need to find someone who is willing to start scripting it. Unfortunately I'm already at full capacity with my two projects.

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