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Commonwealth Slavers


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Posted
4 hours ago, JB. said:

From what I understand, Corvega is glitched?  Surely it's PRP, do you have that? This mod doesn't play well with PRP.

Edited 4 hours ago by JB.

I dont have Previsibines Repair Pack. I move my load order around and now I have all the floors and stuff but still crashes in the vets. and my log keep saying something about BGSCameraShot or Camera thing. is there a Camera mod I'm post to have?

Posted

I've got everything installed correctly and placed in the right spot in the load order, i have all the hard requirements and some of the soft reqs, i've made sure that i have none of the incompatible mods installed and yet when i leave the vault, murphy asks for help then gets up and the mod doesnt start at all, ive been tryna figure out for nearly 3hrs as i played the mod like end of last year and it worked but now it doesnt want to when i want to do a fresh start. is the mod just not compatible with old gen fo4 or something?

Posted (edited)
13 hours ago, JB. said:

Okay, I'm going to test it today. In the meantime, with the new update, you can try Slavers Jet using the purse shortcut and you will always activate the animation. 


How to use the purse? When I equip it nothing happens

UPD: equipping purse gives a mirror, but after completing final quest purse does not give mirror in inventory. In addition to that manual add of mirror into inventory and then choosing to inhale jet dont play animation.

@JB.I have probably found a place for you to look at. So after final quest you should speaking with Medium Sized about whoring in Whore House. So after speaking with Medium Sized when he says that he will run the Whore House with normal clientele and paying for whoring, after that speech Slavers Jet inhale animation disappear.

Edited by Waity6taity
Posted
9 hours ago, not a BT shirt said:

I've got everything installed correctly and placed in the right spot in the load order, i have all the hard requirements and some of the soft reqs, i've made sure that i have none of the incompatible mods installed and yet when i leave the vault, murphy asks for help then gets up and the mod doesnt start at all, ive been tryna figure out for nearly 3hrs as i played the mod like end of last year and it worked but now it doesnt want to when i want to do a fresh start. is the mod just not compatible with old gen fo4 or something?

 

it is made on old gen.

questions

1 - is there anyone or anything in the area that might have caused a combat/alert status?

     (Duke the bot from Nuka Ride and Alice from Deviously Cursed Wasteland both hang out in the area at times and cause combat/alert status)

2 - did you install the source files ?

3 - is this the very first time this character has left Vault 111?  

     (the first time you leave the vault the vanilla game has  lot it does right then)

4 - if you have left Vault 111 before are Gristle and Jared alive?

 

Posted (edited)

Why am I dying at low health? Is it because of the hardcore enabled? Or because I am playing on survival mode? I have fast travel enbled and I will not turn it off. I am also taking radiation damage and setting invunerable mode and disable the collar timer.

Edited by badboy64
Posted
2 hours ago, badboy64 said:

Why am I dying at low health? Is it because of the hardcore enabled? Or because I am playing on survival mode? I have fast travel enbled and I will not turn it off. I am also taking radiation damage and setting invunerable mode and disable the collar timer.

could be infections from survival mode or the hardcore mode from the "get dirty" mod (you can disable  it iin the mcm menu)

Posted
1 hour ago, Benjou1 said:

could be infections from survival mode or the hardcore mode from the "get dirty" mod (you can disable  it iin the mcm menu)

I don't have the dirty mod installed. Yes it could be from survival mode more than likely.

Posted
3 hours ago, badboy64 said:
4 hours ago, Benjou1 said:

could be infections from survival mode or the hardcore mode from the "get dirty" mod (you can disable  it iin the mcm menu)

I don't have the dirty mod installed. Yes it could be from survival mode more than likely.

do you have fuck to death turn on form Sex Attributes? 

Posted (edited)

She Always Dreamed of Visiting Diamond City But not Like This~

Spoiler

DiamondCityVisit.thumb.png.01d20d413b3e0812cd37862a576c1669.png

 

eh it does not fit the story since it is a vault dweller story, But who to say a scavver will not pretend to be a vault dweller to avoid been killed since scavvers are everywhere in the wasteland and not rare like vault dwellers. Just a scavver who was exploring a vault at the wrong time. 🤭

 

Pretty fun mod thanks JB :D 

 

 

Edited by Mr Zombie Brain
Posted (edited)

I just had a quick question as I just installed this mod and all the requirements + extra, but for instance in the beginning you are given a slave outfit, but for some reason it automatically unequips for my character. Not that it's a big deal, but it's a bit immersion-breaking when there are dialogues saying to take off your clothes, but my character is already naked. I'm guessing it has do with one of the requirements and I realise it's a me-problem and was wondering if anyone has an idea what could be causing it?

IGNORE, just me being a dumbo not properly checking the MCM menu

Edited by goldeneye008
fixed
Posted

Before taking a break I wanted to fix the post ending slavers jet issue and finally found the damn cause. So I upload the new version (2.6.5b) with these fixes: 

 

  • During the trip to DC, if you ask Gristle for permission to stop for a while, he forgets to put you a gag again. 
  • Gristle forgot to uncuff you in Diamond City, I accidentally deleted the script when updating my KFT script. 
  • The oldest bug fixed. Reproduced if you skip the trip to Diamond City, but decide to walk back. Gristle tries to play the bridge dialogue with the traveler, at the Red Rocket station, which ends up breaking the quest. 
  • Dwayne shouldn't hide like a coward if there's a fight against powerful enemies. lol, his aggressiveness was average, but now he's brave. 
  • The slavers jet already works back post true ending! The quest that handled the idles was turned off in true ending.  

 

@sared13 You should turn off the dialogue camera in the vanilla menu of Fallout. It seems that the camera that my mod wants to trigger is causing a conflict with your version of Corvega.  I play it with the dialogue camera on, there are a lot of special cameras that I programmed into this mod, but it seems that in your modlist there is something that makes them do CTD. 

Posted
48 minutes ago, JB. said:

Before taking a break I wanted to fix the post ending slavers jet issue and finally found the damn cause. So I upload the new version (2.6.5b) with these fixes: 

 

  • During the trip to DC, if you ask Gristle for permission to stop for a while, he forgets to put you a gag again. 
  • Gristle forgot to uncuff you in Diamond City, I accidentally deleted the script when updating my KFT script. 
  • The oldest bug fixed. Reproduced if you skip the trip to Diamond City, but decide to walk back. Gristle tries to play the bridge dialogue with the traveler, at the Red Rocket station, which ends up breaking the quest. 
  • Dwayne shouldn't hide like a coward if there's a fight against powerful enemies. lol, his aggressiveness was average, but now he's brave. 
  • The slavers jet already works back post true ending! The quest that handled the idles was turned off in true ending.  

 

@sared13 You should turn off the dialogue camera in the vanilla menu of Fallout. It seems that the camera that my mod wants to trigger is causing a conflict with your version of Corvega.  I play it with the dialogue camera on, there are a lot of special cameras that I programmed into this mod, but it seems that in your modlist there is something that makes them do CTD. 

TY for the help. I use console commands to move past it and everything's working fine again :) I still ❤️ yours mods and looking forward playing it.

Posted
On 9/12/2024 at 12:59 PM, JB. said:

Well, it was formed in stages. With Nuka Ride I learned to write the dialogues in Creation Kit until I gradually became more familiar, so I started writing more and more. 

 

The first part (Comm. Slavers 1) was based on Google Translate. Then it improved a lot with DeepL (Comm. Slavers 2). Finally a user went ahead and took care of the generalized correction. His username is on the main page. 


Right now there is nobody doing any more corrections. But, if you are interested, just download ESP Translator and send me your corrections for me to inject them.  Now, that's also a pretty heavy job and we pay for it only with appreciation. 😃

After testing some proofreading changes in-game, I think the best approach is for me to leave all the dialogue as is, especially since Part 2 doesn't need much improvement anyway. Changing the voiced lines would likely create issues with the existing audio not matching up, and I don't want to make more problems than I solve. If I focus on unvoiced lines instead like pop-up messages, quest text, and other in-game strings, it would likely still make a noticeable improvement.

I just downloaded CS 2.6.5 so I'll be working on that version. When I'm done should I just pm my xTranslator edit of the .esp to you?

Posted
3 hours ago, JB. said:

 You should turn off the dialogue camera in the vanilla menu of Fallout. It seems that the camera that my mod wants to trigger is causing a conflict with your version of Corvega.  I play it with the dialogue camera on, there are a lot of special cameras that I programmed into this mod, but it seems that in your modlist there is something that makes them do CTD. 

I did go back and tested this and it did fix it TY again.

Posted
19 hours ago, JB. said:

Before taking a break I wanted to fix the post ending slavers jet issue and finally found the damn cause. So I upload the new version (2.6.5b) with these fixes: 

 

  • During the trip to DC, if you ask Gristle for permission to stop for a while, he forgets to put you a gag again. 
  • Gristle forgot to uncuff you in Diamond City, I accidentally deleted the script when updating my KFT script. 
  • The oldest bug fixed. Reproduced if you skip the trip to Diamond City, but decide to walk back. Gristle tries to play the bridge dialogue with the traveler, at the Red Rocket station, which ends up breaking the quest. 
  • Dwayne shouldn't hide like a coward if there's a fight against powerful enemies. lol, his aggressiveness was average, but now he's brave. 
  • The slavers jet already works back post true ending! The quest that handled the idles was turned off in true ending.  

 

@sared13 You should turn off the dialogue camera in the vanilla menu of Fallout. It seems that the camera that my mod wants to trigger is causing a conflict with your version of Corvega.  I play it with the dialogue camera on, there are a lot of special cameras that I programmed into this mod, but it seems that in your modlist there is something that makes them do CTD. 

Thanks for the consistent updates you provide to the mod it feels great looking back to how you support.

And as previously quoted in the last post would it be possible to integrate the pins and needles mod in the common wealth slavers or an option to add them would be great.

Last time you had mentioned you could not find the mod support for fg for the same. I guess you missed on the add on part. As I believe it adds more variety to the piercings and a possibility of alternating based on player character behaviour.

Here are the links:

 

Pins And Needles - Body Piercings - CBBE - TWB - Bodytalk - A-Body - EVB

https://www.nexusmods.com/fallout4/mods/82670

Pins and Needles - Body Piercing - Fusion Girl Addon

https://www.nexusmods.com/fallout4/mods/82676

Pins and Needles - Body Piercing - CBBE and TWB 3BBB Addon

https://www.nexusmods.com/fallout4/mods/82675?tab=files

 

It has variants for males as well which can also be integrated.

 

Really appreciate the updates you have been providing just a suggestion from my side, hope you would consider.

And gotta say thank you again for making fallout 4 have the post apocalyptic feel with your mod.

 

 

Posted
12 minutes ago, tattooleak said:

Thanks for the consistent updates you provide to the mod it feels great looking back to how you support.

And as previously quoted in the last post would it be possible to integrate the pins and needles mod in the common wealth slavers or an option to add them would be great.

Last time you had mentioned you could not find the mod support for fg for the same. I guess you missed on the add on part. As I believe it adds more variety to the piercings and a possibility of alternating based on player character behaviour.

Here are the links:

 

Pins And Needles - Body Piercings - CBBE - TWB - Bodytalk - A-Body - EVB

https://www.nexusmods.com/fallout4/mods/82670

Pins and Needles - Body Piercing - Fusion Girl Addon

https://www.nexusmods.com/fallout4/mods/82676

Pins and Needles - Body Piercing - CBBE and TWB 3BBB Addon

https://www.nexusmods.com/fallout4/mods/82675?tab=files

 

It has variants for males as well which can also be integrated.

 

Really appreciate the updates you have been providing just a suggestion from my side, hope you would consider.

And gotta say thank you again for making fallout 4 have the post apocalyptic feel with your mod.

 

 

I downloaded it and started to play with it last Thursday, but I couldn't find the solution. I love that piercing mod, but it has two parts. A top body part and another low part, which basically means that it occupies two slots. 

 

Lord Escobar Percing covers the upper and lower part of the body using only one slot.

 

Making a compatibility with Pins and Needles would mean restructuring the whole slot system. 

 

Conclusion: you have to change the LE Piercing slot to a slot that suits you, in Fo4Edit. 😔

Posted
16 hours ago, DT6666 said:



I just downloaded CS 2.6.5 so I'll be working on that version. When I'm done should I just pm my xTranslator edit of the .esp to you?

Sure, no problem. 

Posted
1 hour ago, JB. said:

I downloaded it and started to play with it last Thursday, but I couldn't find the solution. I love that piercing mod, but it has two parts. A top body part and another low part, which basically means that it occupies two slots. 

 

Lord Escobar Percing covers the upper and lower part of the body using only one slot.

 

Making a compatibility with Pins and Needles would mean restructuring the whole slot system. 

 

Conclusion: you have to change the LE Piercing slot to a slot that suits you, in Fo4Edit. 😔

ohh now I get it, no worries thanks for the detailed information. I am not so well versed in the modding part, but yeah got it. LE piercing is great but it sucks on 3bbb body that was the only reason. Hopefully someone will be able to get a solution for the dilemma without much hassle. Thank you for the quick reply.

Posted

well i got the mod to work, seems like the disc cache enabler mod was causing the game to load everything faster in which caused the mod to not start up at all, ive now run into an issue where just after marcus fucks you, the slave collar re-equips and electrocutes you but the mod stops working from then on, ive tried reloading saves but didnt work, i have the real handcuffs jb mods compatible installed and that didnt fix it either

Posted
8 hours ago, not a BT shirt said:

well i got the mod to work, seems like the disc cache enabler mod was causing the game to load everything faster in which caused the mod to not start up at all, ive now run into an issue where just after marcus fucks you, the slave collar re-equips and electrocutes you but the mod stops working from then on, ive tried reloading saves but didnt work, i have the real handcuffs jb mods compatible installed and that didnt fix it either

Oh, right, that's because you have to update R.Handcuffs. Double check that. I use that cache mod too and it doesn't cause me any inconvenience. 

Posted

Great Mod JB!! Everything so far has been great. Ran into a CTD issue after getting The Weapon quest from Lindstrom and trying to exit the Whore House. Rinsed and repeated around 10 times with same result. Loading screen then crash. I am running the latest version of ur mod and no NG update.

Posted
13 minutes ago, Keewee13 said:

Great Mod JB!! Everything so far has been great. Ran into a CTD issue after getting The Weapon quest from Lindstrom and trying to exit the Whore House. Rinsed and repeated around 10 times with same result. Loading screen then crash. I am running the latest version of ur mod and no NG update.

 

Try this. Before leaving the W. House, check if there is a scene of AAF running between a slave and a customer? (Open the console with the home button and check it). 


End it with the END key. Now exit. 

 

If that was the culprit, then I'll have to tighten some nuts. 


 

Posted
15 minutes ago, Keewee13 said:

Great Mod JB!! Everything so far has been great. Ran into a CTD issue after getting The Weapon quest from Lindstrom and trying to exit the Whore House. Rinsed and repeated around 10 times with same result. Loading screen then crash. I am running the latest version of ur mod and no NG update.

After a few more tries JB, I zoomed out to third person and talked and  exited the whore house just fine. I use Custom Camera mod so maybe something to do with that.

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