Jump to content

Commonwealth Slavers


Recommended Posts

Posted
6 minutes ago, DT6666 said:

Thanks! Hmm. I'm very new to using xTranslator, so I'm not even sure what an .eet file is or how to generate one. I couldn't find a way to make an .eet file in xTranslator, but maybe I'm blind. I did however have some success injecting my changes and testing them out in my own game.
In xTranslator, I did these steps:
1. clicked File --> Load Esp/Esm --> Commonwealth Slavers.esp
2. clicked File --> Import Translation --> XML Files (xTranslator) --> (my) Commonwealth Slavers_en_en.xml
3. Overwrite Everything and Use FormID references
4. clicked File --> Finalize Esp/Esm.
I'm not sure those steps are 100% correct, but it seems to work. Would that work for you? Here's the most up to date version of my changes with a second round of proofreading, both as an xml dictionary of all the strings and as an xml dictionary of only the strings I modified. Just delete the 'changesonly' or 'everything' extension I added to the filenames first.

Commonwealth Slavers_en_en.xml.zip 186.31 kB · 0 downloads

 

 

I tried your setps but could not find the File - Import option.


This is the symbol that saves the translation. The green arrow. 

 

Capturadepantalla2024-09-17180732.png.85d95c039bcdd65b00976e0d63eeefc2.png

 

 

And when you select it, it opens a folder for you to save the translation: 

 

 

Capturadepantalla2024-09-17180830.png.8253aca5421bd66a50e435d92248219e.png

 

 

Posted
3 hours ago, JB. said:

 

 

I tried your setps but could not find the File - Import option.


This is the symbol that saves the translation. The green arrow. 

 

Capturadepantalla2024-09-17180732.png.85d95c039bcdd65b00976e0d63eeefc2.png

 

 

And when you select it, it opens a folder for you to save the translation: 

 

 

Capturadepantalla2024-09-17180830.png.8253aca5421bd66a50e435d92248219e.png

 

 

Hmm. That looks different from what the version of xTranslator looks like that I downloaded and used. I'm using xTranslator 1.5.9 for Fallout 4 from https://www.nexusmods.com/starfield/mods/313. It looks like this (no green arrow):xTranslator1.5.9screenshot.jpg.23483b2981d9f5a68b59f565a28cca6a.jpg

Posted

Ran into a animation fail today for the first time, otherwise it's been running like a charm.

 

So it's after breast and butt has been enlargened and you are going to entertain a VIP. So it plays out like this: You are forced to crawl to the bathroom to get pissed on and fucked afterwards, then you proceed to the lounge with the sofas and you do a lapdance for the VIP, then you do an animation on the pole. The VIP, in my case a woman says "Get over here, I'm going to give you some tough love." After this is where "Commonwealth Slavers: Failed to play AAF scene. Advancing Stage." pops up. I assuming this is going to happen on the sofa as that is where she sits. I have all the required animations + a few more, so I can't figure out what the issue is. I do have a recording of it if that would be helpful.

Posted
10 minutes ago, DT6666 said:

Hmm. That looks different from what the version of xTranslator looks like that I downloaded and used. I'm using xTranslator 1.5.9 for Fallout 4 from https://www.nexusmods.com/starfield/mods/313. It looks like this (no green arrow):xTranslator1.5.9screenshot.jpg.23483b2981d9f5a68b59f565a28cca6a.jpg

I didn't knew about this tool. OK, I downloaded it and followed your steps. 

 

I really like your edits, they are much more elegant. If you're interested, try ESP/ESM Translator, I find it more comfortable with that tool, both translating and checking corrections. Thanks so much for this. 👌 

 

 

Posted
4 minutes ago, goldeneye008 said:

Ran into a animation fail today for the first time, otherwise it's been running like a charm.

 

So it's after breast and butt has been enlargened and you are going to entertain a VIP. So it plays out like this: You are forced to crawl to the bathroom to get pissed on and fucked afterwards, then you proceed to the lounge with the sofas and you do a lapdance for the VIP, then you do an animation on the pole. The VIP, in my case a woman says "Get over here, I'm going to give you some tough love." After this is where "Commonwealth Slavers: Failed to play AAF scene. Advancing Stage." pops up. I assuming this is going to happen on the sofa as that is where she sits. I have all the required animations + a few more, so I can't figure out what the issue is. I do have a recording of it if that would be helpful.

Ah, you are missing some F+F animations. The original mod (Savage Cabbage) only offers male + female animations on the couch. 

 

I tested it with Indarello. It covers the female scenes well for me. I don't remember if UAP offers so many variants in that aspect. 

 

 

 

Posted (edited)
1 hour ago, JB. said:

Ah, you are missing some F+F animations. The original mod (Savage Cabbage) only offers male + female animations on the couch. 

 

I tested it with Indarello. It covers the female scenes well for me. I don't remember if UAP offers so many variants in that aspect. 

 

 

 

Oh okay thanks, I had a feeling it had something to do with F+F animations. I followed the "AAF Fucking Manual" to get everything up and running so I installed UAP as the patcher and was warned against Indarello's. I guess I could try to only use Indarello's patch for Savage Cabbage to see if that resolves the issue. Otherwise I could probably reload to get a male VIP instead so I can proceed with this great mod.

 

EDIT: Ok awesome that did it. I installed only Indarello's patch for Savage Cabbage  to overwrite UAF and the scene proceeded as normal this time

Edited by goldeneye008
issue resolved, thanks JB
Posted (edited)
2 hours ago, JB. said:

I didn't knew about this tool. OK, I downloaded it and followed your steps. 

 

I really like your edits, they are much more elegant. If you're interested, try ESP/ESM Translator, I find it more comfortable with that tool, both translating and checking corrections. Thanks so much for this. 👌 

 

 

Oh my god, thank you so much. It's actually super flattering to hear you like them. I'm a huge fan of yours after playing through both CS and Nuka Ride this past month. I'll check out the ESP/ESM Translator you mentioned, and maybe I'll return at some point to make more edits in the future.

Edit: I'll probably have to keep learning about these translation tools, because I'm not 100% certain that all my edits were captured by the steps I took. For instance, something like _CS_ransom06_MSG has a MESG_DESC but also has two MESG_ITXT, and I think my xml might have only captured the change I made to the message description but missed my changes to the two other strings. I just downloaded the ESP/ESM Translator, so I might give that a try instead.

Edited by DT6666
Tested out my method. Not sure all my changes are there.
Posted (edited)
16 hours ago, JB. said:

and you also have to make dicks for them. That's a field I don't know much about, since I never worked with races. But Ulferto wanted to do it and the original mod author didn't let him. 

Well, I've actually aleardy did that homework. And I have xml file for DCWestCoast Supermutants in AAF folder too

Edited by Waity6taity
Posted
16 hours ago, goldeneye008 said:

EDIT: Ok awesome that did it. I installed only Indarello's patch for Savage Cabbage  to overwrite UAF and the scene proceeded as normal this time

 

thank you for this information.  guess i was lucky during VIP to get a guy.

 

i was having a issue with the orgy in "The Fighter",  kept getting a CTD due to a npc pathing issue and wound up setstaging from

right after the 2nd fight to just past the orgy.  having walked all the way to DC (doing the Hooker) i am not rolling back to fix it fully.

but i did what you tried (Indarello's Patch for just Savage Cabbage overwriting UAF) tesetd it on older save and guess what it worked

fine (the orgy played and no ctd).

 

so thanks again for the information.

 

 

Posted

hey guys im kinda new to the modding thing.. i had the mod running before the bethesda update but after that i just gave up xD

now its running again but i got no dialog when talking to murphy

anyone got an idea on how to fix it ? i dont remember that i had to download a mod for it

and also mcm isnt showing up in the pause menu.. maybe thats the problem?

please help me xD

 

Posted (edited)

okay im stupid i had to turn on the subtitle but now the animation is not working where gristle is putting on the handcuffs..

and i dont get the information where i have to confirm that i really want to play cs

before i turned on the subtitle it worked wtf..

Edited by Nippyto1
Posted (edited)
2 hours ago, Nippyto1 said:

okay im stupid i had to turn on the subtitle but now the animation is not working where gristle is putting on the handcuffs..

and i dont get the information where i have to confirm that i really want to play cs

before i turned on the subtitle it worked wtf..

Fallout was updated some time ago and some mods should be updated (like the MCM you mention). However, I strongly suggest you look at how to revert F4 to the version before this Next Gen update. There are tutorials and you will appreciate it in the long run. There are many important/interesting mods that have not yet been updated. 

 

But, if you are going to stick with the Next Gen version, be sure to manually check if all your mods are up to date, specifically those that make use of F4SE.

Edited by JB.
Posted (edited)
8 hours ago, Keewee13 said:

Hello again JB. I am attaching my crash log as I have no idea really how to read it. I am getting constant CTD now anytime I try to exit whore house regardless of mission I am choosing. I thought it was first/third person issue at first but I think I just got lucky.

crash-2024-09-18-12-37-47.log 61.55 kB · 1 download

I took a look at it and couldn't make anything out of it. There's no culprit, other than specific mentions of parts of your protagonist's body, but it's so random that I doubt it's the exact cause. 

 

I read a few times this kind of logs with player body parts and skin in Nuka Ride, and always the background error was broken precombines. Like two mods changing the same terrain and breaking the precombines. That was the common denominator I caught, but I can't tell you for sure if it's the same in your case. 

Edited by JB.
Posted
8 hours ago, valcon767 said:

 

thank you for this information.  guess i was lucky during VIP to get a guy.

 

i was having a issue with the orgy in "The Fighter",  kept getting a CTD due to a npc pathing issue and wound up setstaging from

right after the 2nd fight to just past the orgy.  having walked all the way to DC (doing the Hooker) i am not rolling back to fix it fully.

but i did what you tried (Indarello's Patch for just Savage Cabbage overwriting UAF) tesetd it on older save and guess what it worked

fine (the orgy played and no ctd).

 

so thanks again for the information.

 

 

Hey, that's great that it resolved your issue as well, it seems Indarello's patch is more reliable than UAP for this particular mod so I think I'll keep Indarello's patch for Savage Cabbage at least until finishing this questline. Seems to be the best solution for now

Posted
On 9/17/2024 at 3:38 PM, 4nln415 said:

I forgot to ask last time I saw this. What texture are you using to achieve that oily look?

Hey sry for the late reply life got busy but im using "FSM Body Textures" Skin and ENB (Open ENB Settings > Environment > Increase all the SpecularPowerMultiplier and SpecularAmountMultiplier settings to 2)

Posted (edited)

Why am I dying when I deactivate the collar timer and add invunurability? I need to use the TGM console to stay alive.

Edited by badboy64
Posted (edited)
9 minutes ago, badboy64 said:

Why am I dying when I deactivate the collar timer and add invunurability?

They are different things. 

 

  • Invulnerability = avoids damage from enemies, except fire and radiation. 
  • deactivate the collar timer = only works before you receive the notification “The timer has expired...”, not after. 

Now... if my mod kills you, it will notify you. “Slavers: Timer has expired”. If you die randomly it may be due to other things. 


Maybe you are using Raider Pet? That mod has another collar timer, other rules. It is not a compatible mod with mine. 
 

 

Whatever it is, you can also use the ultimate cheat on the console:  


TGM

 

This will save you from the explosive collar (whatever mod is activating it).

Edited by JB.
Posted (edited)
40 minutes ago, JB. said:

They are different things. 

 

  • Invulnerability = avoids damage from enemies, except fire and radiation. 
  • deactivate the collar timer = only works before you receive the notification “The timer has expired...”, not after. 

Now... if my mod kills you, it will notify you. “Slavers: Timer has expired”. If you die randomly it may be due to other things. 


Maybe you are using Raider Pet? That mod has another collar timer, other rules. It is not a compatible mod with mine. 
 

 

Whatever it is, you can also use the ultimate cheat on the console:  


TGM

 

This will save you from the explosive collar (whatever mod is activating it).

I know TGM command. I do deactivate the collar and yes I use Raider Pet. I will deactivate The Raider Pet mod and see if that helps. Well it did save me from dying.

Edited by badboy64
Posted
Just now, badboy64 said:

I know TGM command. I do deactivate the collar and yes I use Raider Pet. I will deactivate The Raider Pet mod and see if that helps.

The bad thing about starting with Raider Pet, besides the collar popping all the time, is that all the factions become friendly. 

 

In my mod, if you encounter mutants, gunners, insects, beasts... they attack you. Your allies are the raiders. But you lose that immersion when you are in a friendly faction. You can walk among mirelurks and packs of dogs without fear of being attacked. And to me that takes a little bit of the thrill out of it. 


I have no idea how to remove you from that faction. You can only get out of it by finishing Raider Pet. 

Posted

I did encounter a problem again. I've done all the missions you can do that are different from each other, last one being "The bomb", but when I do a repeatable one now and leave the Whorehouse it crashes my game every time which has never happened before. I'll post the crash log of the latest one just in case

crash-2024-09-20-12-49-35.log

Posted
5 minutes ago, goldeneye008 said:

I did encounter a problem again. I've done all the missions you can do that are different from each other, last one being "The bomb", but when I do a repeatable one now and leave the Whorehouse it crashes my game every time which has never happened before. I'll post the crash log of the latest one just in case

crash-2024-09-20-12-49-35.log 54.56 kB · 1 download

Broken precombines. 

 

This mod does not work well with PRP. 

 

I also don't recommend Scrap Everything because it will eventually lag your game. 

Posted
2 hours ago, JB. said:

Broken precombines. 

 

This mod does not work well with PRP. 

 

I also don't recommend Scrap Everything because it will eventually lag your game. 

Ok thanks, I actually just installed PRP after it started to crash just to see if that would fix it, so 99.9% of the mod playthrough have not had PRP installed. I'll try to uninstall PRP and load an earlier save to try again.

 

But broken precombines does not sound good at all. Is that pretty much the same as my save being broken or is it still salvageable? I'm at the very end of the mod, I wouldn't mind playing through it again removing Scrap Everything cause the questline is great but if possible I would like to finish it with the character I have been playing

Posted (edited)

@JB. is there a command to apply the ____toy tattoo on the face? I realized it's not part of the face tattoo in extra, and will it be disabled if I don't allow face tint for the mascaras?   

Edited by 4nln415

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...