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Commonwealth Slavers


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Posted (edited)

Okay, I'm not liking this blocking of repeatable missions until you win “The Bomb”. I'll revert it back to the way it was before. It's just that I would like to do other 'relaxed' missions especially the serving at the Whore House or going outside for a walk, before continuing with the main missions. 

Edited by JB.
Posted

hmm sounds like another update soonish

 

as i just started a new game and am at the point to enable CS (yes i leave the vault and get Sanctuary as a settlement first to avoid a vanilla bug)

guess i should wait a day or 2 first.

 

anyway thanks again for the mods and all the updates

 

Posted (edited)

I finished the 2nd NEXT GEN run non stop and viewing other stuff I haven't tried on the first.
-beastwhore
-fatal bad end.

So I decided to take a little souvenir from Murphy, his wife. Using Human Resource and alternate enslavement method, I finally able to kidnap her.
Due to the large numbers of mod, I uninstalled CS... but murphy's wife becomes a RADROACH.

I have no idea how this could be. At first I thought the game spawn a radroach, but got a lot more HP than it should be. Then I discover the name of the roach is FARMER.

ScreenShot43.png

 

 

@JB. Looking forward for: 

Quote

 Sunday love update for Commonwealth Slavers

Commonwealth Slavers 2.6.0 


Can you implement your mod with less files ?
Maybe integrate: 
-Slavers Valley Patch
-No Bold Slaves (can be moved to MCM options
-Voices
into one file ?
 

Edited by athena1978
Posted
6 hours ago, athena1978 said:

Can you implement your mod with less files ?
Maybe integrate: 
-Slavers Valley Patch
-No Bold Slaves (can be moved to MCM options
-Voices
into one file ?

 

Slaveres Valley - Hmm. I may put it in the FOMOD. Unfortunately, it cannot be injected into the mod. It should be used as a patch.

No Bold Slaves - In the fomod, for sure. It's not something that can be put on an MCM.

Voices - Maybe when the mod is definitely finished. 

Posted

2.6.1

I've played a little more and I've been doing tweaks and implementing suggestions.

 

  • Replaced the stranglin pole by the impaling pole for “The Snuff”. 
  • I didn't like my earlier decision to block repeatable quests until all of them are completed first. So back to how it was originally. 
  • The Minutemen patrol that stops you halfway during “The Threath”, will be composed only of men for lore reasons. Also, I didn't make the voices for women. 
  • Soft compatibility with Tears Overlays if you have Facial Script Tints installed. 

✔️Ruined mascara and tears post orgasm. 

✔️Every time the character is branded with hot iron, the character will have the ruined mascara and the tears. 

  • Fixed a bug in the purse that caused you to have a new compact mirror every time you equip it. 
  • I put a feed pot outside the Whore House. Ideal for double amputees who are playing in hardcore mode (they can't eat or inject anything because they don't have arms). 
  • The pot appears at the same time as the exterior lights and sign in the Whore House, so if you have that unlocked you will be able to see the pot. 
Spoiler

Photo158.png.b7231d3d463bb46713eb599cb6e4df88.png

 

  • I corrected a couple of conditions during “Pet Walk”. If you are a double amputee + Junkie, you will have the option to ask to any raider to 'inject' Slavers Jet for a suck, since you can't consume Slavers Jet without arms. So after sucking the raider will inject you. It's especially necessary because if the Junkie doesn't have her fix she sees blurry. 
  • The water carton in the bathroom and the green house now also removes facial cum from Commonwealth Moisturizer. 
  • I removed the excessive mud on Becker's face.
  • Reorganized the MCM a bit. Grouped cheats and tweaks under their respective quests to make them easier to find. 
Spoiler

Fallout426_8_202419_10_47.png.ef6952b6faf3cbe004bf48c361564cb6.png

 

Posted (edited)
5 hours ago, JB. said:

2.6.1

I've played a little more and I've been doing tweaks and implementing suggestions.

 

  • Replaced the stranglin pole by the impaling pole for “The Snuff”. 
  • I didn't like my earlier decision to block repeatable quests until all of them are completed first. So back to how it was originally. 
  • The Minutemen patrol that stops you halfway during “The Threath”, will be composed only of men for lore reasons. Also, I didn't make the voices for women. 
  • Soft compatibility with Tears Overlays if you have Facial Script Tints installed. 

✔️Ruined mascara and tears post orgasm. 

✔️Every time the character is branded with hot iron, the character will have the ruined mascara and the tears. 

  • Fixed a bug in the purse that caused you to have a new compact mirror every time you equip it. 
  • I put a feed pot outside the Whore House. Ideal for double amputees who are playing in hardcore mode (they can't eat or inject anything because they don't have arms). 
  • The pot appears at the same time as the exterior lights and sign in the Whore House, so if you have that unlocked you will be able to see the pot. 
  Reveal hidden contents

Photo158.png.b7231d3d463bb46713eb599cb6e4df88.png

 

  • I corrected a couple of conditions during “Pet Walk”. If you are a double amputee + Junkie, you will have the option to ask to any raider to 'inject' Slavers Jet for a suck, since you can't consume Slavers Jet without arms. So after sucking the raider will inject you. It's especially necessary because if the Junkie doesn't have her fix she sees blurry. 
  • The water carton in the bathroom and the green house now also removes facial cum from Commonwealth Moisturizer. 
  • I removed the excessive mud on Becker's face.
  • Reorganized the MCM a bit. Grouped cheats and tweaks under their respective quests to make them easier to find. 
  Reveal hidden contents

Fallout426_8_202419_10_47.png.ef6952b6faf3cbe004bf48c361564cb6.png

 

 

Upgraded from 2.5.6 and nothing exploded, the soft compatibility of - Soft compatibility with Tears Overlays if you have Facial Script Tints installed. - seems to be ticked on by default in the MCM as i started getting purple face which was fixed by using the face wash carton

 

Is there a way to move from non-junkie to junkie mode? if not an option that if you consume X amount of slavers jet in Y time would be cool to put you into junkie mode and if you with hold from using slaver jet you can switch out, would be nice since as far as i remember its a fixed choice at like two places in the mod

Edited by pinky6225
Posted
4 minutes ago, pinky6225 said:

 

Upgraded from 2.5.6 and nothing exploded, the soft compatibility of - Soft compatibility with Tears Overlays if you have Facial Script Tints installed. - seems to be ticked on by default in the MCM as i started getting purple face which was fixed by using the face wash carton

 

Is there a way to move from non-junkie to junkie mode? if not an option that if you consume X amount of slavers jet in Y time would be cool to put you into junkie mode and if you with hold from using slaver jet you can switch out, would be nice since as far as i remember its a fixed choice at like two places in the mod

Huh. I will put conditions in the next update. If you don't have Tears Overlays, the mod won't put them in. I thought SFT did that on its own.  

 

I have to do the same with Nuka Ride or there are going to be many reports of purple faces. 

 

Set _CS_Junkie to 1 (junkie) 

Set _CS_Junkie to 0 (no junkie)

 

To start cravings, the ideal is to make a save after set the value to 1, and reload that same save, so the mod will start the timer by itself. 

 

Hmmm, I'm interested in what you say. From the next update I will track how many jets you consume and you can get addicted if you exceed the limit. I will have to enable a new MCM for everyone to set their limits. 

Posted

I read that this mod conflicts with "problems of survivor"  any clue if its because it uses same NPC's? or utilize same locations? i thought of playing through the questline of this mod and once finish installing the other mod but I'm not sure what exactly does this mod conflict with the other one, since I'm not planning to uninstall this after finishing the questline mostly because it could cause more troubles then what it fix.
i wanted to start a playthrough using this mod as origin for character but after being done with it go exploring with problems of survivor as flavor on the side.

Posted (edited)
2 hours ago, Neppy said:

Just a quick question: Can Dr. Duff regrow both arms or only one?

Only one. Personal decision. But you can still put back both arms with the amputator, MCM. No consequences or anything. 

Edited by JB.
Posted
7 hours ago, Vhel said:

I read that this mod conflicts with "problems of survivor"  any clue if its because it uses same NPC's? or utilize same locations? i thought of playing through the questline of this mod and once finish installing the other mod but I'm not sure what exactly does this mod conflict with the other one, since I'm not planning to uninstall this after finishing the questline mostly because it could cause more troubles then what it fix.
i wanted to start a playthrough using this mod as origin for character but after being done with it go exploring with problems of survivor as flavor on the side.

I honestly don't remember why anymore, I just go by what other users tell me and put it on the list. 

Posted
13 hours ago, Vhel said:

I read that this mod conflicts with "problems of survivor"  any clue if its because it uses same NPC's? or utilize same locations? i thought of playing through the questline of this mod and once finish installing the other mod but I'm not sure what exactly does this mod conflict with the other one, since I'm not planning to uninstall this after finishing the questline mostly because it could cause more troubles then what it fix.
i wanted to start a playthrough using this mod as origin for character but after being done with it go exploring with problems of survivor as flavor on the side.

 

hmm as i do not use "Problems of Survivor" i cannot state with any certainty what will happen.

 

having said that it will probably (mostly) work if you play CS to completion then install/activate Problems of Survivor.

 

Problems of Survivor (from what i have read) does make changes to a lot of locations (more by adding NPCs but also adding stuff) and

also changes to vanilla NPCs.

 

the main changes (to the vanilla world) left behind after finishing CS (that i know of) are

Spoiler

1 - Whore House still there (what's inside depends on which ending you choose)

2 - trunk at bustop

3 - Lexington Pharmacy is changed

4 - Slavers Valley (mod added area with entrance by Mass Sand & Gravel)

5 - changes to Corvega (mostly inside)

6 - Gristle (from Museum of Freedom/Preston Garvey initial quest) dead

7 - Jared (Boss raider of Corvega) dead

 

 

of course you can always try it out in that specific method and report what you discover.

 

Posted

I like the new jet addict animations but I had one issue with it. When talking to a raider (for prostitution) the animation kicks in and he ends up walking away and shocking my character, essentially locking me out of the option of having him as a john. I'm also still trying to figure out why Family Planning doesn't seem to be working when I go through the quests from the beginning but somehow seem to work when I use the skip to 1 month cheat.

Posted (edited)
8 hours ago, Neppy said:

I like the new jet addict animations but I had one issue with it. When talking to a raider (for prostitution) the animation kicks in and he ends up walking away and shocking my character, essentially locking me out of the option of having him as a john. I'm also still trying to figure out why Family Planning doesn't seem to be working when I go through the quests from the beginning but somehow seem to work when I use the skip to 1 month cheat.

Sounds like the typical raider who goes on patrol and when my dialogue drops him he runs back to do his patrol (and then ends up going back because AAF is calling him, lol). I hadn't thought of this scenario, I'll fix it with a package so he doesn't move. 

Edited by JB.
Posted

Had a bit of weirdness when going to the slog doing quest "The Threat" spoke to wiseman and convinced him to pay and it then said to leave before he set his dog on me, then popped up a message about beast training paying off and the dog was going to fuck the PC except i was still on the screen were you take the bag of caps and nothing seemed to happen AAF wise until i hit enter (cleared pop up i assume) and E (accept inventory transfer)

 

Also noticed that without arms you can still use slaver jet if its hot keyed, not sure if thats intended to be possible with the latest change you made to the pet walk

Posted (edited)
19 minutes ago, pinky6225 said:

Had a bit of weirdness when going to the slog doing quest "The Threat" spoke to wiseman and convinced him to pay and it then said to leave before he set his dog on me, then popped up a message about beast training paying off and the dog was going to fuck the PC except i was still on the screen were you take the bag of caps and nothing seemed to happen AAF wise until i hit enter (cleared pop up i assume) and E (accept inventory transfer)

 

Also noticed that without arms you can still use slaver jet if its hot keyed, not sure if thats intended to be possible with the latest change you made to the pet walk

 

I'm going to check on the dog tonight. 


What did happen to me yesterday is that the farmer (Blake) threatened to let go of his dog. So ten seconds later the dog goes after you, so far so normal. The bug? Lucy showed up while I was running and she shot the dog dead xD


The script that is responsible for blocking the potions is, unfortunately, very heavy. It sets the kewyord “playercantequip” to more than 300 potions in like 5/7 seconds.  So sometimes it fails and you can eat even without arms or with a muzzle. 

 

It's one of those “this game really wasn't meant for such a scenario” moments.

Edited by JB.
Posted

Hello, my character seems stuck on the X-Cross in the whorehouse and I am not sure why. I have noticed that I can't get on them on my own so it might not be this mod but any help would be awesome.

Posted
39 minutes ago, sgtpeppers47 said:

Hello, my character seems stuck on the X-Cross in the whorehouse and I am not sure why. I have noticed that I can't get on them on my own so it might not be this mod but any help would be awesome.

Strange, but I've read something about that once. Give more priority to my mod in your load order. That was the solution one forum member found when he ran into a chair that he couldn't interact with. 
 

Posted
24 minutes ago, JB. said:

Strange, but I've read something about that once. Give more priority to my mod in your load order. That was the solution one forum member found when he ran into a chair that he couldn't interact with. 
 

I tried that but It didn't work. Might try some other things

Posted

@pinky6225  Thanks for the report, it's a scene that doesn't play with the latest versions of AAF, but I've corrected it for the next update. 

 

 

 

 

Spoiler

Capturadepantalla2024-08-2821_18_22.png.adb18465300686157a5b255395f6b1ce.png

 

Posted

I really like this mod, it looks interesting. I'm still new to the mod. The problem I'm having is the lucky day mission, after the sex scene with murphy, they don't do anything. I didn't know what to do because I was in handcuffs. I would really appreciate it if someone could tell me if what I'm experiencing is a bug or what I need to do to continue the quest?. Previously, I tried using the command SetStage _CS_Thorns 135 but everything was the same. They don't do anything after the sex scene. Hope there is someone who can guide a newbie like me. Thank you.

 

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