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Commonwealth Slavers


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Posted
14 minutes ago, JB. said:

Couldn't you move over to Jared and talk to him? Thanks for the report. I don't play / test the rebel variant much. ?

 

I tried talking to him. Completely silent. Waited. Reloaded. Nothing. Nada. lol

 

I was rather hoping the rebel path would result in more punishment scenes, so I . . . try. ;)

Posted (edited)
17 minutes ago, JB. said:

What ingredients are you missing and what is the name of the plugin for that mod? I will make a simple compatibility for the next version. 

 

It needs the following and will show up as Mole Rat Stew (plugin Z_Horizon.esp):

4x Mole Rat Meat

1x Purified Water

1x Tato

1x Carrot

Spoiler

image.png.90f56c200dbe92262b0a122ce88049d9.png

 

Regarding your previous question about the cage fights: I still wasnt there yet, so i cant say if there is something to do. I am now playing the mod and can collect all occuring problems.

 

Just one possible bug found so far: After Lindstrom put the piericing on the player and gives order to serve the patrons, suddenly the dialog options for the already done second marking appeared again (including the fade to black and the sounds). Though i didnt notice a new marking and i can continue w/o any other problems.

Edited by Heinz01
Posted (edited)
35 minutes ago, caveman74 said:

I entered DC with Gristle, Pickpocketed the chief of the security, cannot remember his name funny glasses, I gave the folder of Documents to Gristle, I did the 300 caps earnings to Gristle, and went back to the Whore House.

I do not use Console Commands or SetStages Unless I am instructed to as I feel I would miss out on things.

The only Cheating I do is ESP Explorer.

I did not skip any quests in CS, went to DC entrance and typed the fix      Stopquest DialogueDiamondCityEntrance      hit enter and it looked to accept it, except nobody moved.

I went in to DC expecting they would follow, no they did not, went to the stage where mayor gives the speech, came back and they are still by the entrance.

I will not bother you with itanymore, just reporting an issue.

CS V 1.0.4

NR V 5.1.5 testing v



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Edited by caveman74
spoiler tag
Posted
8 hours ago, JB. said:

It seems to be a bug indeed. But! Be careful. If you tell him that, you are losing your chance to be free. 

 

"The Hero" must be started (only the quest is started, you still can't be free until you do all the required jobs). But if you don't want to help Gristle, then he will cancel "The Hero" and you will remain a slave forever. 

 

Alright, thanks for letting me know. And yeah, im using separate saves for this mod so this version of my character is gonna be a slave forever. Finish the mod btw and while I still like Nuka Ride better (I mean, its my favourite mod i've ever played), I still really enjoyed this one and the wait was worth it. Can't wait to see all the extra new quests you decide to add over time, my mc ain't gonna be going anywhere after all. ?

Posted
12 minutes ago, caveman74 said:

I did not skip any quests in CS, went to DC entrance and typed the fix      Stopquest DialogueDiamondCityEntrance      hit enter and it looked to accept it, except nobody moved.

I went in to DC expecting they would follow, no they did not, went to the stage where mayor gives the speech, came back and they are still by the entrance.

I will not bother you with itanymore, just reporting an issue.

CS V 1.0.4

NR V 5.1.5 testing v

 

  Reveal hidden contents

 

 


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Fallout4 11_10_2022 11_19_23 AM.png
 

 

 

Hmm, I'll tell you what. If it happens to anyone else I'll take a closer look. 

 

I did everything too and found Piper in her office. And the Major in his as well. I even recruited Piper after doing her interview. 

Posted
1 hour ago, JB. said:

 

 

I think the only way to do this would be to be constantly listening for global changes in Atributes, but that's not something I want to do: having a script constantly running in the background. 

 

The other alternative to achieve what you propose would be to put Atributes as a hard requirement, which is something I don't want to do either. 

 

There may be other ways, but I will have to do more research.

 

I will check it out. What version are you using?

The scripts look good (Music and stuff), but I will test it further.

 

But I haven't the foggiest idea why your player covers herself with fear during fights. WTF.

I had the same issue with Doctor Duff not paying after choosing the dog option, after the animation she just wont talk to you at all. I'm on version 1.0.4

That's the only issue I've had so far, thanks for another great mod!

Posted

For those wanting to have nice walks with Gristle instead of running to him every few moments, player.setav speedmult 145 works nicely. You character keeps up without any trouble. Bethesda making NPCs and player move at different speeds must be an engine bandaid for something else, but I found that commands works just fine. Command doesn't stick though between loads.

Posted (edited)

@JB.Maybe add something that resurrects Duke if you turn off Slavers?  Then I can keep it in my build and choose my own adventure but still get the fun conversation with Duke and the trip to Drumlin.  I see he has the job offer on him, maybe a function to "repair" him if you turn CS off?

 

edit - recycleactor works on him and he kicks off his normal conversation. So CS can be disabled, ignored or played, but would be cool to not have Duke dead from the start but maybe also not approach so you talk to him first.  Then again if you've got CS installed, hopefully you've read the disclaimer, so if you want CS you can would ignore Duke.  I just like the choice of either, so I can play differently based on my mood without console commands! ☺️

Edited by RileyAP
Posted

I am having an issue getting clean.

 

I know I am a slave, and soap "says" it is cleaning me, but 'get dirty' is saying I am going to die of radiation poisoning.

 

leaves me with dying due to teh collar blowing my head off, or radiation...

 

(all a minor inconvenience, still loving this mod ^^)

Posted
21 minutes ago, RileyAP said:

@JB.Maybe add something that resurrects Duke if you turn off Slavers?  Then I can keep it in my build and choose my own adventure but still get the fun conversation with Duke and the trip to Drumlin.  I see he has the job offer on him, maybe a function to "repair" him if you turn CS off?

 

edit - recycleactor works on him and he kicks off his normal conversation. So CS can be disabled, ignored or played, but would be cool to not have Duke dead from the start but maybe also not approach so you talk to him first.  Then again if you've got CS installed, hopefully you've read the disclaimer, so if you want CS you can would ignore Duke.  I just like the choice of either, so I can play differently based on my mood without console commands! ☺️

Oh, I like that. I'm going to resurrect him at the end of CS. That way the protagonist won't have to walk to Drumlin Diner. 

 

I'll save the updated dialogs for next year.

Posted
1 hour ago, xLLUser said:

I had the same issue with Doctor Duff not paying after choosing the dog option, after the animation she just wont talk to you at all. I'm on version 1.0.4

That's the only issue I've had so far, thanks for another great mod!

I saw it. Yep, that's a condition I overlooked. I will correct it in 1.0.5.

3 minutes ago, rkd13a said:

I am having an issue getting clean.

 

I know I am a slave, and soap "says" it is cleaning me, but 'get dirty' is saying I am going to die of radiation poisoning.

 

leaves me with dying due to teh collar blowing my head off, or radiation...

 

(all a minor inconvenience, still loving this mod ^^)

I play without that mode. I disable it in the MCM.

 

It's too exaggerated and, look, I'm the one who likes to punish the player! But this "radiation poisoning"? Nah. I will write it on the main page as a suggestion.  

Posted
18 hours ago, caveman74 said:

Somebody told me that in a NR post but as I use a controller, I could find no way to do that.

I do not know what the Looks menu overlay manager is, Yeah dumb, or lacking training about the same thing!

Thanks though. 

 

I use a game controller too, but the hint key at the bottom of the LooksMenu interface is pretty easy to follow. I specifically use a PlayStation DS4 controller remapped with a driver to appear as an XBox controller under Steam, so the exact buttons may differ for you:

 

After loading the LooksMenu interface (surgery center, slm 1 in the console, LooksMirror mod, makeup mirror from Hardship, however you like) you'll press the B or circle button to switch to "body" mode and then the Y or triangle button to go into the overlay manager. Use the up and down buttons or the left analogue stick to select the overlay you want to modify and then the left and right buttons will increase or decrease that overlay's "order" (basically a priority or precedence score attached to the overlay instance).

Posted
9 hours ago, JB. said:

It is made to take a long time. I did it on purpose. It takes a few seconds to start and the jailer is far away, and he comes walking. 

 

I must be honest I thought many would complain, but I was going to defend myself that you are a slave and they don't care about making you wait. But so far you are the only one hehe.

 

Heh, you misunderstood me, I am not complaining! If that's intended, then awesome! The thing is, it's kinda hard to know whether something is wrong or not in this case.

Perhaps the same kind of periodic messages like at that bus station lookout quest would help people to understand that the pause is intended? 

Posted
5 minutes ago, m.skynet said:

 

Heh, you misunderstood me, I am not complaining! If that's intended, then awesome! The thing is, it's kinda hard to know whether something is wrong or not in this case.

Perhaps the same kind of periodic messages like at that bus station lookout quest would help people to understand that the pause is intended? 

Ah! It's a great idea to rule out players who might think it's a bug.  I'll put a couple of notifications at the top right, for 1.0.5. Like "How much longer am I supposed to be left here?", "Have they forgotten about me?".

Posted

@JB. A couple questions on Hardcore Raiders.esl.  Can that be used without CS, I would rather leave Zetans in my load order for now, but I for sure noticed the more heavily armed raiders and liked that, but don't know if I' will leave CS in my order right this moment. 

 

Then next question on it regardless of the first, any issues running it with Male Take Over(I only use MTO Enemy Males) as that also changes most raiders to male, and then Black Male Raiders?

 

 

Also, I tried kicking this off and Gristle's collar kept shocking and killed me.  Is that that the incompatibility with RealHandcuffs_DD_Compatibility.esp?  If not I'll try and figure out what the conflict is, I just haven't pulled that .esp file out yet, since I'm not really ready for this kind of content right now, but want to try and have it ready when I am so I don't have to keep rebuilding my patches.

Posted (edited)

Had a quick check back over the posts - I have a problem with commonwealth captives still recognising me as a slave, despite completing the Hero mission and freeing myself.

 

Is there a stop function I can use?

 

Also, thankyou for buffing raiders insanely. I was fighting suppressed combat rifle raiders outside sanctuary. It did not go well.... (I am happy about this change!).

Edited by Nuka Cherry
Posted (edited)
15 minutes ago, Nuka Cherry said:

Had a quick check back over the posts - I have a problem with commonwealth captives still recognising me as a slave, despite completing the Hero mission and freeing myself.

 

Is there a stop function I can use?

 

Also, thankyou for buffing raiders insanely. I was fighting suppressed combat rifle raiders outside sanctuary. It did not go well.... (I am happy about this change!).

Tonight I will upload version 1.0.5 and I will include the command to fix the captives, you will see the command in the update notes that I will post.

 

Hardcore Raiders could easily be a big, separate mod. 

 

 

@RileyAP  My hardcore raiders mod not only puts all the raiders as men, but most of them are black XD But I didn't do it on purpose. It was a patch for me exclusively. I had a version for Loverslab, a version with more variety.... but at some point I lost it and said, fuck it. 

 

You don't need Black Raiders. That is already merged into Hardcore Raiders. I have Wanderlust to thank for that. 

 

Of course it works without CS.

Edited by JB.
Posted

I have a problem after "The Fighter" quest. I go back to the whore house. Timer disabled. Then the 1 month dialoges come at bed. And then when i talk to Lindstrom he tells me to check my Pipboy and go out to see Grizle... no quest starts and the doorguy dont let me out but whips me.

 

What i am doing wrong?

 

Might it be the Pippad mod?

Posted
3 minutes ago, tch65721 said:

Exactly where is Piper supposed to be?  She doesn't appear to be in my game at all.

She will appear after you finished this mod.
When you already finished it, you'll find her in her office.

Posted
3 minutes ago, tch65721 said:

Exactly where is Piper supposed to be?  She doesn't appear to be in my game at all.

After you complete Slavers and Nuka Ride starts...then she will be at the door waiting to get in when you first go there in the Nuka Ride quest...

 

Posted
20 minutes ago, angryangel81 said:

I have a problem after "The Fighter" quest. I go back to the whore house. Timer disabled. Then the 1 month dialoges come at bed. And then when i talk to Lindstrom he tells me to check my Pipboy and go out to see Grizle... no quest starts and the doorguy dont let me out but whips me.

 

What i am doing wrong?

 

Might it be the Pippad mod?

Write SQV _CS_House and show me what you get. 

 

Pidpad is fine. I play with something similar. Tactical Tablet. 

Posted
26 minutes ago, angryangel81 said:

I have a problem after "The Fighter" quest. I go back to the whore house. Timer disabled. Then the 1 month dialoges come at bed. And then when i talk to Lindstrom he tells me to check my Pipboy and go out to see Grizle... no quest starts and the doorguy dont let me out but whips me.

 

What i am doing wrong?

 

Might it be the Pippad mod?

Not sure what the problem there is, but I can say that I use Pippad and had no issue like what you are describing.

Posted
6 minutes ago, JB. said:

No, not with Slavers. With Slavers over, Piper will go straight to Public Ocurrences and the door to DC will already be open. No scene between Piper and Sullivan, etc. With Nuka Ride you go straight to DC and everything is already open. 

Not what I saw.  The door to the city was closed, though I was able to open it.  Sullivan appeared to be normal.  The mayor was standing on the stage looking stupid.  No Piper anywhere.

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