Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
3 hours ago, izzyknows said:

And I thought I was the only one with that issue.

Had it on the last 2 versions.

 

50 minutes ago, Kzuuual said:

 

I kinda fixed this by installing a mod that allows you to fast-travel indoors.

Completely 'bypassing' that dumbass Declan who can't even hear what Lindstrom says just some meters away.

 

https://www.nexusmods.com/fallout4/mods/26161

I understand what's going on. I already had my suspicions with Nuka Ride. 

The "clean" function of F4Edit reorders some dialogs. Dialogs that have low priority now have more. The same thing happens in Corvega when Jared asks Gristle if you deserve a second mark. 

This has easy solution from my side is and put more conditions to make sure that the order of dialogs doesn't affect negatively. 

 

I just uploaded a hotfix for that in the main page. 

 

Hotfix

  • Declan should already let you out no matter what quest you are doing. 
  • Again, Jared will put a second mark on you if you were rebellious with Gristle. 

 

And now I am going to listen to the suggestions of others and take a break for a couple of days.  ?

 

 

 

Edited by JB.
Posted
On 11/10/2022 at 8:20 AM, Nuka Cherry said:

 

 

Crime and Punishment is a great mod, but you cannot remove it from a running game. It has script tentacles everywhere. As Flashyjoe says:

 

 

 

Yes, i think i must start a new game. 

 

Posted

I finished just last night. Is a good mod well linked to main game as alternate start. I use Depravity for that some time ago, but this is good for start. Is good but not nice, but give you a look at raiders that vanilla raiders not give.

 

I must use a console command setstage for last chat with Gristle works, is not nice what you must choose here, but this is a game, not real life. And before continue game, i think if i must use a console command for chat Gristle, i can use another command for fix what i done.

 

I do a little cheat with "The hooker" quest because i have "Hardship" mod installed and i can work a little before enter security office.

 

Greetings.

 

Posted

Im sorry to bother anyone, i've spent two day pouring through this thread trying to figure out what simple thing i must have done wrong, but i cant even get this mod to start, it shows in MCM, but always just says it cant find the ESP. i reinstalled it a few times, got the new version from a few hours ago, got the files dropped in posts within this thread. i've systematically turned off every single mod that isnt AAF dependency or something that just makes the game work right. and i even did the skk new survival start thing. aaf still works and loads fine but i always get the same message for this mod in MCM. sorry if i have completely overlooked something simple.

image.thumb.png.56099de6efd42f98128114d399d5db3b.png

Screenshot_152.png

Screenshot_153.png

Screenshot_154.png

Screenshot_155.png

Screenshot_156.png

Screenshot_157.png

Posted (edited)
8 hours ago, JB. said:

Rebuilding your patches? Do you have your own patch with all your mods? Those tend to be problematic in my experience. 

No, No, just my Complex Item Sorter and Hi Poly Faces plugins that I build in FOedit with scripts.  The scripts scan your mods for NPC's and items to HiPolyify the faces and tag everything.  Basically if I remove mod that has NPC faces or any items(armor, weeapons, aid, etc) I need to rebuild them as anything I remove like CS(has both of NPC and items of course) end up being masters to the CIS or HiPolyFaces plugin and then need to be rebuilt.  It's no big deal adding a mod and testing it, you don't get HipolyFaces or tagged items, but once they're added into the my plugin as a master, I  need to rebuild(30 mins for a new CIS plugin) or edit them and remove the master I take out(which I don't trust leaving orphaned data in and don't do except for a short test).  It's not a huge deal, but it's also not a merge patch or anything like that.

 

8 hours ago, JB. said:

That message "Slaves are not allowed to wear clothes" is mine. It happens when you equip yourself with any item that has keywords defined for normal clothes. 

The only exclusion is prisoner rags.

 

Edit: Collars are "Armor", but also and exclusion for this mod. 

 

I tired going into the capture 100% naked and it still gave me a "Slaves can't wear clothing".  Does CS look for the exact item name of your collar right at the start?  If that's the case it is probably the Complex Item Sorter renaming it and CS thinking I don't have a collar on.  I'm rebuilding my two plugins without CS this time, but will then activate it(it just means CS items don't get tagged and the NPC faces stay low poly) and see if that fixes it.

 

 

Here's the Hi Poly Faces script I use.

https://www.nexusmods.com/fallout4/mods/62835

 

& the then of course for Complex Item Sorter it's part of ECO and the whole FallUI/Fallout Item Sorter suite.

 

Edit - I've used the CIS sorter on NR and all the collar and keywords you use there too have never been an issue.  So the script doesn't strip the tags or hasn't in the past on any of those collars(aka, the OverBoss recognizes all your pre-made clothing as PornStar gear and I don't need to add the keyword or anything).

Edited by RileyAP
Posted

for some reason the handcuffs don't get put on and the collar is not on either when I first start even though I have the mods for them installed and say's that the handcuffs are properly installed in game.

Posted
1 hour ago, JB. said:

And now I am going to listen to the suggestions of others and take a break for a couple of days.  ?

Have Fun and get some rest!      G

Posted
15 hours ago, vaultbait said:

I use a game controller too, but the hint key at the bottom of the LooksMenu interface is pretty easy to follow. I specifically use a PlayStation DS4 controller remapped with a driver to appear as an XBox controller under Steam, so the exact buttons may differ for you:

 

After loading the LooksMenu interface (surgery center, slm 1 in the console, LooksMirror mod, makeup mirror from Hardship, however you like) you'll press the B or circle button to switch to "body" mode and then the Y or triangle button to go into the overlay manager. Use the up and down buttons or the left analogue stick to select the overlay you want to modify and then the left and right buttons will increase or decrease that overlay's "order" (basically a priority or precedence score attached to the overlay instance).

Geez, you do not know how I feel after learning this!   I have been in the look's menu thousands of times, and I guess I never slipped with the stick and noticed the digits on the left side of the screen. So Simple!!

Thanks so much Ms. Vaultbait you rock!

Posted (edited)

@JB. I just tested after rebuilding my plugins without CS, then enabling CS and it works now.  My guess is that Complex Item Sorter screws up the tag on your collar or something, I'll dig into what it tags the collar as and check it in FO4Edit and get it back to you, because I know others use ECO and Complex Item Sorter.

 

1 hour ago, JB. said:

And now I am going to listen to the suggestions of others and take a break for a couple of days.

Missed this, I'll get you the details while you're away.

Edited by RileyAP
Posted (edited)
4 hours ago, JB. said:

The "clean" function of F4Edit reorders some dialogs.

THAT's what causes that! Well, color me learned!

Seen that happen before and never knew why. It also explains Declan's out of order dialogue, and a couple other anomalies.

Edited by izzyknows
Posted

suggestion 
more info about facility(some interference with NR ) collar drug system as we know who uses that type of collar
mb a little big info abouth gris dauther very interesting side of story 
some interaction with dd devices (nothing wierd)
some trick mission like i give you 5 hour go find key to your handcuff and some type of plug (plug yourself and go back) some in this direction (funny for raiders ) 

drug addict shoud give you some blur vision (like perk from provocative perks mod ) more immersive 
 

Posted (edited)

Installed this and started a new game. Somehow Murphy is merged or stuck in or with a bush. So, Murphy is always appearing with a bush. Any suggestions? Thanks in advance!

 

Turns out it was Grasslands-Healthy 1.1 causing the conflict and the bush issue Murphy. Just FYI.

Edited by Benjy D
Add more info
Posted (edited)

Regarding the male body, stretched hair, severed neck freakshow that occurs when AAF isn't loaded up properly, I think the SKK fast start interferes with AAF's ability to boot up(pure speculation). If you just save your game post-vault 111 elevator without AAF installed, exit, install and reload(what I did) everything should be 100% fine

Edited by erkaderk83
Posted
7 hours ago, Hober9 said:

 

Yes, i think i must start a new game. 

 

Just keep it disabled until you finish Slavers.  I've got a whole boat load of mods (SS2, Heather Casdin, etc) Installed but disabled and ready to go for when I finish Slavers and then Nuka Ride

Posted (edited)
6 hours ago, RileyAP said:

@JB. I just tested after rebuilding my plugins without CS, then enabling CS and it works now.  My guess is that Complex Item Sorter screws up the tag on your collar or something, I'll dig into what it tags the collar as and check it in FO4Edit and get it back to you, because I know others use ECO and Complex Item Sorter.

 

8 hours ago, JB. said:

And now I am going to listen to the suggestions of others and take a break for a couple of days.

Missed this, I'll get you the details while you're away.

Ok, I figured it out, Complex Item sorter was adding a keyword to the tattered rags from Nuka World Plus which was breaking CS.  I fixed that conflict and now CS proceeds correctly so far.  I'll keep checking for other conflicts as I expect many and can hopefully help find more incompatibilities or bugs for you.

 

I'm going to actually yank Nuka World Plus, with Nuka Ride I'm not taking over and if I do it's to replace the Overboss and be a raider.  I'm not gonna hand the place over to the Minutemen, BOS, Institute or Railroad, that's for damn sure!!

 

P.S. I've kinda wondered if it's causing the minor occlusion issues I have in Nuka Ride after Maxon visits in the Vertibird anyway and I reported a fun bug when the Minutemen that get placed in the Safari are non-hostile to the Pack and come watch the dance you do there.

 

https://www.nexusmods.com/fallout4/mods/31164?tab=description

Edited by RileyAP
Posted
On 11/9/2022 at 7:21 PM, Heinz01 said:

If i may add to this, as far as i understand it has nothing to do with mods. When you do other things first and ignoring sanctuary and come back later, you often cannot claim it before you finish the quest "when freedom calls" and meet preston in sanctuary. I had this a few times with different mod setups.

 

Even the dialog with codsworth can be different (he sometimes says "you have changed" instead of the "its really you" when you visit him later than usual). I had this after my last NR playthrough when i directly accepted dukes offer and came back several ingame weeks later.

 

 

For the hair, i visit the barber at Diamond City, 15 caps only.

Posted
1 hour ago, Benjy D said:

So, Murphy is always appearing with a bush.

Good Camouflage against a Super Mutant Suicider!!         ?

Posted
5 minutes ago, Hober9 said:

If i may add to this, as far as i understand it has nothing to do with mods. When you do other things first and ignoring sanctuary and come back later, you often cannot claim it before you finish the quest "when freedom calls" and meet preston in sanctuary. I had this a few times with different mod setups.

MCM/Workshop/Claim Settlement       worked for me.

Posted

image.png.1fe67ea950c5e7508296239a01107b77.png

hi ladies and gentlemen, need help again. is this meant to be how long? it is like forever. and the location was not load properly. ??

Posted
33 minutes ago, boonyeelim said:

image.png.1fe67ea950c5e7508296239a01107b77.png

hi ladies and gentlemen, need help again. is this meant to be how long? it is like forever. and the location was not load properly. ??

It is a long wait, the area looks like that because of a vanilla occlusion bug with the camera. The cage interferes with the lod line of sight and the "empty" areas in the background are the result.

Posted
15 hours ago, JB. said:

@caveman74 Sorry friend. Try this new version with its console command and if the Mayor is still there I'll cut my balls off. 

 

@angryangel81  I also made the changes to see if it now starts the quest with Fusion Rising installed. Try the same command and let me know how it went. 

 

Did not start with Fusion Rising and then i loaded a save from the matress after "The Fighter" WITHOUT Fusion Rising active and still does not want to start. Lindstrom talks about my Pipboy that i should check out (What i shall checkout?) and then nothing. I still get a beating from the door guy and cant get out.

 

Pictures attached. Queststage didnt change with and without Fusion Rising.

 

No idea why. Maybe i should do a clean start.

Photo529.png

Photo528.png

Photo527.png

Posted
24 minutes ago, angryangel81 said:

 

Did not start with Fusion Rising and then i loaded a save from the matress after "The Fighter" WITHOUT Fusion Rising active and still does not want to start. Lindstrom talks about my Pipboy that i should check out (What i shall checkout?) and then nothing. I still get a beating from the door guy and cant get out.

 

Pictures attached. Queststage didnt change with and without Fusion Rising.

 

No idea why. Maybe i should do a clean start.

Photo529.png

Photo528.png

Photo527.png

 

Wasn't this issue resolved with the 1.05 hotfix?

 

If not, just get a mod that allows you to fast travel indoors, and bypass Declan for the time being.

 

Posted

Just got to the ending, and all I can say that this mod almost feels like a kink filled DLC to me.

(Even with old standards when DLCs actually meant addition of tons of new contents)

 

I really thank you for all the time, effort, and hard work you have put into this mod. Cheers.

 

Oh and a small suggestion / request / and personal hope.

Would it be possible to make the Whore House brighter? With less red lights?

The dark / reddish atmosphere kinda makes it very hard to actually see the scenes.

Posted

@JB.
The hot fix doesn't work. New run....
It all goes south with Lindstrom right after he gives you the piercings and tells you what to do. Before releasing you from the cross, he goes through the "marking" dialogue and screen fade. Taking care of a couple Johns goes fine. But the next quest never starts after talking with Lindstrom. No timer notification, marker.... nada.

Declan is porked with giving meds & skin cream. Everything is out of order.

 

And ...

PEOPLE USE THE FUCKING SPOILER TAG!!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...