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Commonwealth Slavers


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Posted
2 minutes ago, izzyknows said:

@JB.
When cleaning the whore house, the waiting room on the right (same side as the bathroom & whore room) it doesn't trigger the  sweeping animation.

At least it didn't. haven't tried 1.0.4 yet. Been working on a patch the fixes some navmesh, preferred pathing, clipping walls/floors, floating benches & idle markers.. ya know, little shite that drive me nuts. ?

 

Really? Thank you very much? I'm not very good with interiors, navmeshes. I leave it all to CK because I have no other choice.

 

I haven't touched those triggers since version 1.0.0.0 to be honest. But I'll keep an eye on them now, I'm finishing version 1.0.5. 

Posted
5 minutes ago, JB. said:

I remember there was a guy on Nuka Ride that made me waste almost a month of my life looking for bugs that didn't exist,

Wonder if it was the same one that had made an esp mod an esm and merged it with a couple others and then complained your mod doesn't work. Then... wouldn't show us his load order for a few weeks. When he did, nobody responded... ever. Fucking dick! LOL

Posted (edited)

Version 1.0.5

 

  • Added compatibility with Horizon during the mini quest of cooking for the patrons.
  • If you haven't met Wolfgan and Trudy as a slave yet, you will be able to do a new variant of the vanilla mission "Order Up". You will need a lot of charisma for everything to go well or you will see one of the two sides die. 
  • Whatever the outcome -even if you already did the vanilla quest before this update-. , you will be able to trade with Trudy or Wolfgan, or Trudy + Wolfgan. This is useful for missions like "Pet Walk", as these two merchants will be willing to buy your stuffs so you can earn money quickly. They have special dialogues if you are a slave. And in the future they will have special missions. 
  • Fixed Duff's miniquest, which didn't pay you for experimenting with the dog. 
  • Added a new experimentation for Dr. Duff. You have to ask her if there is another way to make caps. I plan to make this bigger in the future. 
  • Fixed a bug if you chose not to help Gristle in DC, and stay as a slave forever. 
  • If you already beat the version before 1.0.5, type this console command to run some fixes (Piper, Mayor, Commonwealth Captives, DC gate). 
Spoiler

CQF _CS_MCM FixEnding

  • If you already won the version before 1.0.5 and you are invincible, you can now use the MCM to remove your invincibility. 
  • Added small notifications during the quest "The Fighter" while waiting for the jailer. Notifications vary depending on your Sex Attributes orientation (submissive/rebel). If you don't have Sex Attributes all notifications will be submissive. 
  • Shackles are already visible in third person. 
  • I still can't solve a problem with the view in Corvega when you are inside the cage, during "The Fight". I'll leave it for another day. 
Spoiler

1849112044_Capturadepantalla2022-11-1020_50_35.png.087e41268c8fe4e0ec81a341d8c5fd08.png53728609_Capturadepantalla2022-11-1013_40_05.png.af9913236edfa7f58305bae32f74b05d.png

2059482697_Capturadepantalla2022-11-1023_48_04.png.0b1fa410f9cb2cc7a2f1c68f3a56be95.png821388699_Capturadepantalla2022-11-1013_25_15.png.4233aa6e8d4e7ff19a9cecc3cdf88854.png

 

 

Edited by JB.
Posted (edited)

@caveman74 Sorry friend. Try this new version with its console command and if the Mayor is still there I'll cut my balls off. 

 

@angryangel81  I also made the changes to see if it now starts the quest with Fusion Rising installed. Try the same command and let me know how it went. 

Edited by JB.
Posted
3 hours ago, Algarinor said:

Thanks for this great mod, i try it today and it going better and better every step i make!

I run on a bug i don't see in the thread with 1.0.4, don't have this bug with 1.0.1. Corvega seems have a problem of missing textures, some floor, stairway, and wall are apparently missing, but meshes are here, i can't pass threw (it's not game breaking, at least at this point, first time for whip of peace in Truce quest).

I suspect a mod like

cause i can't see anything else in my load order than can cause trouble with textures, pre-combine or anything like that. Maybe an incompatibilitie.

Thanks again for this mod, and for Nuka Ride, in skyrim or in Fo4, i can't see mods that can support the comparaison (maybe TSEX, if one day someone finish it). Great story, great character, great mod.

(Sorry for my bad english, it's realy not my native language).

I had this exact same issue.  Moving the mod to the bottom of my load order fixed Corvega for me.

Posted (edited)
9 hours ago, JB. said:

Hmm, I'll tell you what. If it happens to anyone else I'll take a closer look. 

 

I did everything too and found Piper in her office. And the Major in his as well. I even recruited Piper after doing her interview. 

 

Common language problem, maybe from Translate. JB, you often transpose "Major" and "Mayor". This is both here and in the mod dialogs.

Minor typo - but just pointing out they are not the same in English.

Apologies for being petty...

Edited by fred200
Posted

Alright. I just found out that the "Survival Options" mod is incompatible. 

I will never go hunger nor thirsty in survival mod if I have this mod and that mod active. It could be just me, IDK.

This just a minor issue. I can just use other mod that allow me to save in survival mode.

Posted
21 minutes ago, talenthunter said:

Alright. I just found out that the "Survival Options" mod is incompatible. 

I will never go hunger nor thirsty in survival mod if I have this mod and that mod active. It could be just me, IDK.

This just a minor issue. I can just use other mod that allow me to save in survival mode.

Have this issue with survival option without this mod. At random. With same load order, start a new game, and sometimes this bug is, sometimes not. Just throw it away to advanced need 2, smoking cigarets and cheat terminals!

Posted
56 minutes ago, mercplatypus said:

I had this exact same issue.  Moving the mod to the bottom of my load order fixed Corvega for me.

Thanks, i look that!

You make commonswealth slavers last in your load order, or nude raider corpse?

Posted (edited)

Question regarding "The Fighter": Is it normal that the cage is constantly electrocuted?
Since I have fought two times, in two different versions of the mod and won, but Jared was still mad with me (so I think that I didn't really won), I think something is wrong. The cage is electrocuted, so all the Raiders can't come near the cage (I assume they want to watch the fight?), they always run away from the cage and my opponent never starts to fight. She's just standing there and the Raiders are running around like chicken.

Version 1.0.5

Edited by Winchester-1973
Posted
2 hours ago, JB. said:

I remember there was a guy on Nuka Ride that made me waste almost a month of my life looking for bugs that didn't exist, and he didn't think to tell me that he had one of those patches merged with all the mods. I almost cut my sales. 

 

Sorry

Posted

pretty sure that once I finish this mod on my current character, I'll have to try it on one that can see

 

I have been running with the myopia simulator and glasses are of course... clothing.

 

But really, JB, remember to get some rest. you are coming out with fixes every day, relax a bit, we can wait ^^

Posted

Really enjoying this mod. Probably the BEST written story I've ever seen.

 

I've encountered a bug when after the initial whorehouse mission (where you take 2 clients to bed),

and get a new quest to go see Jared for cage fights, Declan won't open the door for me.

Posted

Hola

Had 2 hilarious bugs
1st was the very first time you have a naked encounter with Murphy. Body changed to a male torso with a female head and even more funny was I suddenly, despite still having a female head, received a Baldrick haircut
Okay, possibly the AAF issue, tried again without the uninstall - smooth, no problems, female body

Then the 2nd problem. When youve done the 1st walk, and stop for the night near the Drumlin diner. Got up in the morning and Murph's busy air pumping away by himself. Hmm, maybe just scene lag (I have no clue what to call it). Gristle and I start walking, I wait for a bit and then call Murph using the built in option, he pops up, Gristle's still nattering away like Murphy is walking along anyway, but good-ole Murph cant get enough of the air pump, and I cause him to pop up a few more times but hes just going full blown shagadelic baby.
No stress, the mods a work in progress, but just thought I'd report it.

Posted

Just got finished playing through the mod.  Overall, great job.  My one major issue was resolved by simply moving the mod lower in my load order, fixing Corvega.  Unfortunately moving it around did corrupt the save, breaking a ton of other things so I cannot say if there were any other issues or if the other things that did break were a result of corrupting the file.

 

I did have issues with animations for female sex partners, but I think that may have been because I was using UAP which has no support for lesbian scenes.  Unfortunately, I don't know of any other good alternatives.  It worked fine when 2 ladies were banging with a strapon but rimming female raiders and oral sex with female raiders always failed.  It became very noticeable as I do have something that increases the numbers of female raiders though I'll be buggered if I can remember which mod does that.  Either way I don't think it's this mod that caused the failure to play and everything did skip forward to keep things flowing, so no harm done.

 

The only other item I noticed was when I tried to do Diamond City whoring the second time, I got stuck in a dialogue loop with Gristle as if it was the first time I had been there.  That was after the save corruption, so I'm going to have to go through a second time before I say there was legitimate bug for me.

 

Other than that it was the usual typos that I noticed.  Odd phrasing here and there that made it difficult to understand what was being said and the like.  Not exactly high priority items.

 

Story stuff in the spoiler to keep things a surprise.

 

Spoiler

It feels a little weird that Gristle recommends you to the minutemen when you are freed, especially as it would put you directly into a fight to kill him.  It would feel more natural if he warned you away from going where he's going.  Considering you do get close enough to pick up Danse's signal during several parts of the game it might make more sense if he directed you there or possibly even the railroad.  Hell, even just saying that there's a private detective in Diamond City that can help you find your son instead might be more sensible if you use the vanilla start.

 

I get where you're going with Dwayne and I guess I can see him pointing Jared in your direction to get some small retribution against the Institute, making you their slave while Father watches.  It would reinforce just how little Father actually cares about you if/when you finally find him.  Might be interesting if he had some lines regarding allowing you to be enslaved to Jared and why he didn't try to rescue you if you gain your freedom and make it to the institute.  I say it still seems weird that Gristle knows about you in the fridge, but it's a minor thing.

 

 

I can absolutely see using this mod as the starting point for my next serious play through.  The vanilla start provides no reason why Nora, a lawyer, is as comfortable with killing people as she is in the base game considering she has a background as a lawyer and not a fighter.  This provides ample motivation for her to have become proficient at fighting and her tasks breaking apart armor and weapons would do a great deal to explain how she knows about guns and armor.  It'll be nice to see what else gets added in the new year to help flesh this out.  I can already see her developing into a drugged out berserker with a fondness for carving apart raiders as payback for everything they did to her during her time as their slave.

 

I've written the stories for a few mods on LL over on the Skyrim side, but I have to say your skill writing the characters and setting the tone is far superior to my paltry skills.  Keep up the good work.

Posted
1 hour ago, Algarinor said:

Thanks, i look that!

You make commonswealth slavers last in your load order, or nude raider corpse?

I moved it after pretty much everything.  I only have one mod below it, which has nothing to do with raiders or anything touched by this mod.

Posted
28 minutes ago, Kzuuual said:

Really enjoying this mod. Probably the BEST written story I've ever seen.

 

I've encountered a bug when after the initial whorehouse mission (where you take 2 clients to bed),

and get a new quest to go see Jared for cage fights, Declan won't open the door for me.

And I thought I was the only one with that issue.

Had it on the last 2 versions.

Posted
21 minutes ago, Beerbatty said:

Hola

Had 2 hilarious bugs
1st was the very first time you have a naked encounter with Murphy. Body changed to a male torso with a female head and even more funny was I suddenly, despite still having a female head, received a Baldrick haircut
Okay, possibly the AAF issue, tried again without the uninstall - smooth, no problems, female body

Then the 2nd problem. When youve done the 1st walk, and stop for the night near the Drumlin diner. Got up in the morning and Murph's busy air pumping away by himself. Hmm, maybe just scene lag (I have no clue what to call it). Gristle and I start walking, I wait for a bit and then call Murph using the built in option, he pops up, Gristle's still nattering away like Murphy is walking along anyway, but good-ole Murph cant get enough of the air pump, and I cause him to pop up a few more times but hes just going full blown shagadelic baby.
No stress, the mods a work in progress, but just thought I'd report it.

Install this and select your gender in the MCM.
AAF Gender Select:

 

Posted (edited)

Two minor thingies:

* Truce task to USAF Satellite Station Olivia - the entrance has a trip mine. I assume more raider bases have similar traps. It would make sense that Murphy would know about it and disable it so the player can pass, no? I wonder how difficult would be to implement something like this. No biggie, such traps are usually evadable, just a little immersion breaking.

* During the money making (whoring?) task that comes after making the drugs for the first time (The Pet, no?), perhaps it would be possible to add specific dialogues to ask for oral, vaginal or anal sex? The raiders do not have to agree, of course and they may do another things. Something would allow players to try and manage "wear and tear" (the way I see it, such "optimization" decisions can be fun if done right)

Edited by m.skynet
Posted
16 minutes ago, Nuka Cherry said:

Thanks for the fixes (I wish most companies were so diligent), but get some sleep!

Perhaps the effort is easy to underestimate, I think, but I want to join in such thanks. I have dabbled a little with Bethesda modding, creating and maintaining a mod of this scope is time consuming and probably soul crushing - Bethesda's engines are crap.

Posted
4 hours ago, JB. said:

@caveman74 Sorry friend. Try this new version with its console command and if the Mayor is still there I'll cut my balls off. 

No problems brother! Rock on!

 

CS V 1.0.5

Posted (edited)

Great mod!
I like that kind of story/quest-driving kink quite a bit!

And for now it works more or less smoothly.

 

However, there's a few hick-ups where I am not sure whether it's intended or not.
My "heroine" is given some tattered rags in the beginning and they are equipped automatically sometimes, with the result of a message "Slaves are not allowed to wear clothes" and a shock from the collar.
Wouldn't bother me too much if not the health of our heroine would drop each time and that's no fun in survival :D (I'm actually playing with Advanced Needs 76, though).

 

What also happens occasionally is that the whipping scenes don't want to end. I only experienced it in the beginning in the whore-house, though.
 

Oh, and it looks as if "Tales of the Commonwealth" also doesn't play nice with the Commonwealth Slavers. The NPC that are added by ToC are interfering and as most of them are essential it may end up in endless battles.

 

Anyway: Great work and I love how greatly you care about the feedback.

Edited by JonX67
some grammar stuff :)
Posted (edited)
15 minutes ago, JonX67 said:

(...) Oh, and it looks as if "Tales of the Commonwealth" also doesn't play nice with the Commonwealth Slavers. The NPC that are added by ToC are interfering and as most of them are essential it may end up in endless battles.(..)

No mod adding or modifying NPC, no exception as explained by JB

I think the best is to start with a light and cleaned modlist ; when CS is completed, to add other mods.

Edited by rongeurdos

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