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Posted
1 hour ago, JB. said:

So, really, the answer is not always to uninstall mods. 


As for your CTD, it doesn't seem to be anyone's fault. Neither Mojave's nor mine. Is the same case I commented with another user. You have the same errors. 

 

Here

 

 

Yeah, but sometimes it's absolutly clever to disable, uninstall, burn something with fire and then pour holy water on your pc,.

Like then you find out that you have 2 realhandcuff compatibility plugins running (surprisingly bad running)  ?

Obviously THIS is JB's fault, because his great mod makes not only my heroine but also me more and more stupid. ? ?

 

Just kidding., except the double dumb mistake ?and the greatness of this mod ?

Posted
1 hour ago, JB. said:

I recommend you disable UAP. Less redundant animations to load every time you load a save. 

 

Both patches handle the same tags, which for practical purposes means that your mods won't notice the difference. 

 

For the Indarello patch you have to download the creature resources, it seems that UAP already includes that by default.

 

Officially, I recommend UAP because it has the best community support (forum, discord), but unofficially, I suggest Indarello's patch for anyone who has a better understanding of AAF and is willing to swallow Indarello's, uh, picturesque manners.  

Thanks for the advice. As far as creature resources, I have Creature Pack v03_01 by Gray User  loaded.  I also have the AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0 and AAF-Creature-Resources v1.1.6-1 loaded.  Hopefully one of those is what I need?

 

With UAP, can I have it installed but disabled without causing problems with your mods?

 

By the way, I recently loaded CS ver 1.9.9.  I re-started from a save where I was still a slave (just got told I had been there for a month) thinking whatever new content you installed was at the end of the mod.  Should I start sooner/later, or even a new game?  Should I just wait for version 2? What's your recommendation?

 

 

Posted
9 minutes ago, robert.marquis said:

Thanks for the advice. As far as creature resources, I have Creature Pack v03_01 by Gray User  loaded.  I also have the AAF_VanillaKinkyCreatureAnimations_Themes_V210819.0 and AAF-Creature-Resources v1.1.6-1 loaded.  Hopefully one of those is what I need?

 

With UAP, can I have it installed but disabled without causing problems with your mods?

 

By the way, I recently loaded CS ver 1.9.9.  I re-started from a save where I was still a slave (just got told I had been there for a month) thinking whatever new content you installed was at the end of the mod.  Should I start sooner/later, or even a new game?  Should I just wait for version 2? What's your recommendation?

 

 

With UAP creature resources are included. So you don't need that. The "creature pack v03_01"  is a animation pack so keep that installed. UAP will patch that. Just check there should be 2 creature pack v03 files one for the main game and one for the dlc. So get this one aswell "Release_CreaturePackDLC_v01" Keep that themes installed aswell.

Posted
15 minutes ago, chooseChaos said:

Yeah, but sometimes it's absolutly clever to disable, uninstall, burn something with fire and then pour holy water on your pc,.

Like then you find out that you have 2 realhandcuff compatibility plugins running (surprisingly bad running)  ?

Obviously THIS is JB's fault, because his great mod makes not only my heroine but also me more and more stupid. ? ?

 

Just kidding., except the double dumb mistake ?and the greatness of this mod ?

Hi chooseChaos thanks for making me laugh, but this isn't JBs greatest mod, NukaRide is, in my mind, probably the greatest mod that Fallout 4 has ever seen ?

 

But when I went back to my save before I retraced my steps to try the good end of CS, its working like a dream, so something is causing the issue.

 

I honestly don't believe it is CS, JB is too good at this for that but I had issues with "Flirty commonwealth" when playing CS before and I had put it back on.  Sadly I can't check if it is that because when I went back to ato the point where you leave to talk to Gristle and make a decision we spoke, I chose to help him,  went back in the whore house and everyone was congratulating, saying how good the minutemen where and to talk to Medium Size, go back out and its burning. 

 

Anyway another reason to restart Fallout 4 again in the future but his time Flirty is staying out of my load order. ?

Posted

I downloaded all the AAF animation packs, but when I start the animation the man and I are just standing overlapping and not doing anything, but the effects of being fucked are all in effect. What should I do? How do I get the animation to work?

Posted
41 minutes ago, osculim said:

With UAP creature resources are included. So you don't need that. The "creature pack v03_01"  is a animation pack so keep that installed. UAP will patch that. Just check there should be 2 creature pack v03 files one for the main game and one for the dlc. So get this one aswell "Release_CreaturePackDLC_v01" Keep that themes installed aswell.

Thank you. I did have the DLC creature pack installed.  I just forgot to list it.  So, if I go with UAP I don't need the creature resources, but will keeping it loaded cause any problems?

 

It seems I can have both UAP and Indarello's files installed.  As long as I only enable one mod at a time, I should be able to go back and forth depending on what type of quest mods I have loaded?  I don't expect to do it on a regular basis, but eventually CS will be done and I'll move on to something else. 

 

Posted
2 hours ago, Kalamaki22 said:

Hi JB

 

Thanks tried that link and following the instructions and although I have the file I don't have the registry as I am using windows 11.  Did wonder if it was the castration being made permanent and all was good for awhile ran really nicely, until I reloaded.  I wasn't having a problem with the play through before, I switched back so going to go back to that and see.

 

Unsure why it started crashing so much, but everything was stable until I came back to CS just to try the good end, sorry to be a pain.

When you used the CMD prompt did you get the "the module ntdll.dll was loaded but the entry-point" message?

I had started to get the same problem not that long ago, my game crashed 4 times in just a few minutes. Each crash pointed to something different which had never caused a problem before, the only thing in common was the PROBABLE CALL STACK: pointing at fallout4.exe, kernal32 and ntdll.

Trying to use "regsvr32 /u ntdll.dll" was not working at all. So I am now in a process of doing a fresh reinstall of Fallout4 and all mods again.

Posted (edited)

Hi, i remember when i played this mod for the first time, the main char got a Raider Trauma after finishing the Mod that make her trembling with fear.  In a second playth... my main didn't got the trauma. Because i rushed the CS Mod or is another mod disabling that feature?

Activating Invulnerability affect that feature? That is the only thing and rush the mod different from my previous run. 

Edited by valkimedes
Posted
1 minute ago, valkimedes said:

Hi, i remember when i played this mod for the first time, the main char got a Raider Trauma after finishing the Mod that make her trembling with fear.  In a second playth... my main didn't got the trauma. Because i rushed the CS Mod or is another mod disabling that feature?

 

That sounds like you were also using Sex Attributes. If your SA "spirit" score reaches zero during an aggressive sex animation, you'll develop PTSD associated with the faction who raped you.

Posted
33 minutes ago, vaultbait said:

 

That sounds like you were also using Sex Attributes. If your SA "spirit" score reaches zero during an aggressive sex animation, you'll develop PTSD associated with the faction who raped you.

Hi, there's a way to edit the values to make the character PTSD to Raiders?

Posted

 

Hey JB.  I love the mod and the way you tell the story.  A little bit of constuctive criticism:  There is one issue I do have with the story, and thats with Gristle and the runaway quest.

 

 



As background to my thinking.  I don't believe Gristle ever rapes the PC and while he was instrumental in her capture and slavery, this would be a very big reason she may be willing to help him in his quests and trust that he will follow through and Free her.  Freedom is a  great lure, but if there is no trust, there will be no reason for the PC to think he will follow through.

In Runaway, he destroys any goodwill she has, and therefore any trust she has.  What he proceeds to do is worse then anything anyone has done to her and would destroy any reason she had to help him in any way.  He would become the worst of the worst, and the most untrustworthy, and that makes the end of the mod not make sense.

 

The end of the Runaway quest killed my PCs will to live and she let the collar blow up.  Ending the mod.  Now this last part is a personal choice, and I loaded a previous save without runaway and proceeded.  Until the end, I thought the Runaway quest was great, and loved how you introduced General Becker, as well as the differant personalities also in that quest.  While I have a personal abhorrence for dismemberment, my problem is less with that, then the person doing so.  Personally, I think that needs to be done by someone other then Gristle for story reasons.

My point with this is no rational person would help and put themselves into avoidable danger for a person who had done them such a personal damage.  That means that the quests, Harvester, correctional and Harvestress wouldn't happen if the PC was a reasoning person as Gristle would be by far, the worst of a bad lot.  Worse then Murphy certainly, or Lindstom or even Jared.  None of them damage her in such a horrible and non-recoverable way.  Gristle would become her number 1 enemy.  More then Jared or Lindstom or Murphy.  Personally, I think you should use Lindstom for that deed as he is slated to be killed by the PC anyway, and it leaves Gristle still in a position to be helped if not trusted.

Posted
19 minutes ago, valkimedes said:

Hi, there's a way to edit the values to make the character PTSD to Raiders?

 

It's simply a perk in the Sex Attributes mod, nothing to do with Commonwealth Slavers really. You can acquire it normally by getting raped with other mods like Violate, or anything that plays aggressive animations really.

 

Or you could use the console to add the perk manually if you're impatient (finding the perk name and addperk command syntax is left as an exercise for the reader).

Posted (edited)

Hi All

 

I have Unlimited Survival as one of the must haves, and its works with CS as expected (and normal roaming). 

Is US a better option over Advanced Needs 76? Will CS be adversely effected (gameplay - not systemwise I hope lol) if I used AN76 instead, if theres no saving, nor fast travel etc.

 

Edited by Beerbatty
Posted (edited)
1 hour ago, sattyre said:

 

Hey JB.  I love the mod and the way you tell the story.  A little bit of constuctive criticism:  There is one issue I do have with the story, and thats with Gristle and the runaway quest.

 

 

  Hide contents

 

 


As background to my thinking.  I don't believe Gristle ever rapes the PC and while he was instrumental in her capture and slavery, this would be a very big reason she may be willing to help him in his quests and trust that he will follow through and Free her.  Freedom is a  great lure, but if there is no trust, there will be no reason for the PC to think he will follow through.

In Runaway, he destroys any goodwill she has, and therefore any trust she has.  What he proceeds to do is worse then anything anyone has done to her and would destroy any reason she had to help him in any way.  He would become the worst of the worst, and the most untrustworthy, and that makes the end of the mod not make sense.

 

The end of the Runaway quest killed my PCs will to live and she let the collar blow up.  Ending the mod.  Now this last part is a personal choice, and I loaded a previous save without runaway and proceeded.  Until the end, I thought the Runaway quest was great, and loved how you introduced General Becker, as well as the differant personalities also in that quest.  While I have a personal abhorrence for dismemberment, my problem is less with that, then the person doing so.  Personally, I think that needs to be done by someone other then Gristle for story reasons.

My point with this is no rational person would help and put themselves into avoidable danger for a person who had done them such a personal damage.  That means that the quests, Harvester, correctional and Harvestress wouldn't happen if the PC was a reasoning person as Gristle would be by far, the worst of a bad lot.  Worse then Murphy certainly, or Lindstom or even Jared.  None of them damage her in such a horrible and non-recoverable way.  Gristle would become her number 1 enemy.  More then Jared or Lindstom or Murphy.  Personally, I think you should use Lindstom for that deed as he is slated to be killed by the PC anyway, and it leaves Gristle still in a position to be helped if not trusted.
 

 

 

I like your suggestion and will give it some serious thought. 

 

The way I see it, the real culprit in that outcome is Jared. (And, of course, the protagonist, who decided to unilaterally break the deal she had with Gristle).

 

I really wanted to relate that Gristle has done several initiation rituals to get into the gang and now he's sort of desensitized. Gristle is not the anti-hero who does good things reluctantly. He is kind of a knight in bloody armor who does horrible things and denies being the hero.  

 

But, yeah, it is perfectly natural for someone to want to stop their walk and let the collar end it all. I think that's what almost all of us would do. I may add some line of Gristle commanding the protagonist not to give up.

 

Edit: 

 

Now that I remember there are two dialogues. With amputation on and with amputation off.  ?

 

Spoiler

image.png.eac83944d77101bdf5a9caea7bf05f42.png

 

Edited by JB.
Posted
31 minutes ago, Beerbatty said:

Hi All

 

I have Unlimited Survival as one of the must haves, and its works with CS as expected (and normal roaming). 

Is US a better option over Advanced Needs 76? Will CS be adversely effected (gameplay - not systemwise I hope lol) if I used AN76 instead, if theres no saving, nor fast travel etc.

 

you can use AN76 but be ready for some stuff like time to pee time too sleep all must be in time or you may end some pain ass game play).....and you need patch to add AN76 aid item to entrance guard(if you wanna simple way) or just buy aid when you have time in DC or Drumlin//You may give AN76 try in test version and after AAF and CS new version upload decide ) but i personaly reccomend  AN76 if you wanna more-brain game play )

Posted
5 hours ago, Kalamaki22 said:

  Sadly I can't check if it is that because when I went back to ato the point where you leave to talk to Gristle and make a decision we spoke, I chose to help him,  went back in the whore house and everyone was congratulating, saying how good the minutemen where and to talk to Medium Size, go back out and its burning. 

It's a bug on my part. I don't even know how it's there, I know it's there since I cleaned the mod with f4edit's fucking cleanup tool. 

 

I'll upload a fix tonight. And you won't need to start over, but load that save when you talk to Gristle. 

Posted (edited)
45 minutes ago, JB. said:

 

Now that I remember there are two dialogues. With amputation on and with amputation off.  ?

I was only referring to the amputation aspect of the quest as the other way doesn't cause the same story issues for me.  But I'll be damned If I ever do anything for the smuck who cuts my arm off. well, except kill him of course  ?

 

As far as the deal with Gristle goes,  I really don't see it as breaking an agreement.  She isn't given any choices.  She's enslaved against her will and beaten, raped, tortured, raped, beaten and raped again until someone, (Gristle) has another use for her and agrees to free her if she helps him.  (That's not an agreement, that's desperation.)  Then she gets an opportunity to escape and takes it, like any sane person with an ounce of free will left.  That's not a reason Gristle should despise her, because it's the very reason he is asking for her help, and not the help of one of the other slaves.

Edited by sattyre
Posted (edited)

It already comes through loud and clear that Gristle isn't anyone's hero.  He is tired and jaded and corrupted.  While Jared is ultimately to blame for most of what happens to the PC, the amputation scene is ultimately Gristle.  That responsibility doesn't get passed on to Jared, because Jared didn't do the deed.  whoever does the deed is stuck with the blame.

Edited by sattyre
Posted (edited)

I'm going to call it 1.9.9B because I don't want to call it 2 until I finish testing it. Today I test the last three quests. 

 

  • Safe to update mid-save
  • Fixed a critical bug that caused Gristle, instead of starting the True Ending sequence, to end up executing the Bad Ending immediately. ?
  • The first time you meet Dwayne and ask him what mission you will do with him, he answers " Rose picking", which is basically a premonition present since CS1, but with the plot finished it will be better for him to say: "Grape picking".
  • I have removed the code name "Vendetta" and replaced it with "Hurricane". Revolution and Vindemiatrix make poetic sense related to the story, but Vendetta not so much and frankly it has this stigma of that word being associated with a recent movie. "Hurricane" is a storm, which is another literary figure alluded to in the story and has a strong vindictive connotation. "The storm is what they threw at me, the hurricane is what I became". -Matshona Dhliwayo.

 

 

Photo189.png.73ac71af9fdeee5ea395ddca4d8b1cbd.png

Edited by JB.
Posted
33 minutes ago, JB. said:

I'm going to call it 1.9.9B because I don't want to call it 2 until I finish testing it. Today I test the last three quests. 

 

  • Safe to update mid-save
  • Fixed a critical bug that caused Gristle, instead of starting the True Ending sequence, to end up executing the Bad Ending immediately. ?
  • The first time you meet Dwayne and ask him what mission you will do with him, he answers " Rose picking", which is basically a premonition present since CS1, but with the plot finished it will be better for him to say: "Grape picking".
  • I have removed the code name "Vendetta" and replaced it with "Hurricane". Revolution and Vindemiatrix make poetic sense related to the story, but Vendetta not so much and frankly it has this stigma of that word being associated with a recent movie. "Hurricane" is a storm, which is another literary figure alluded to in the story and has a strong vindictive connotation. "The storm is what they threw at me, the hurricane is what I became". -Matshona Dhliwayo.

 

 

Photo189.png.73ac71af9fdeee5ea395ddca4d8b1cbd.png

soo you wanna wait to 172 in public (when FKNG manual be updated ) or you just wait to be confirmed that 172 was stable at 99 % )))
as i can tell via discord this will be week or 2 for final polish )

Posted (edited)
14 hours ago, robert.marquis said:

By the way, I recently loaded CS ver 1.9.9.  I re-started from a save where I was still a slave (just got told I had been there for a month) thinking whatever new content you installed was at the end of the mod.  Should I start sooner/later, or even a new game?  Should I just wait for version 2? What's your recommendation?

 

to truly see all the new content (and changes) you would have to replay the whole mod, but if you just want to be able to see all the new quests my personal suggestion

would be to load a save where you have not yet done "The Hooker" as one of the changes occurs during this quest.  technically the new quests start right after completing 

"The Scaver" (which also has changes made to it). in 1.09 the quest "The Threat" starts right after "The Scaver", but in the test/new version that quest is bumped 1-2 slots

later in the main questline.

 

11 hours ago, valkimedes said:

Hi, i remember when i played this mod for the first time, the main char got a Raider Trauma after finishing the Mod that make her trembling with fear.  In a second playth... my main didn't got the trauma. Because i rushed the CS Mod or is another mod disabling that feature?

Activating Invulnerability affect that feature? That is the only thing and rush the mod different from my previous run. 

 

as Vaultbait said this is actually caused by Sex Attributes mod.   it can do 2 different things to your pc.

 

1 - at 0 Spirit you can end up "broken" and get a perk called "Raider's Bitch" = fear of raiders and  you take more damage from raiders

 

2 - if you orgasm too many times in a short enough time you will have your mind become hazy/incoherent (you will get a pop up box telling you you might associate

     stuff as pleasurable) which can lead to PTSD (Perversion) which has 3 levels (perk in pip-boy would be Raider Lover) which causes you to have stuff happen 

     when fighting raiders (panic = lower accuracy, harsh panting sound, possibly other stuff, and also your perversion may cause you to just surrender to raiders

     during the fight, and with Violate running it will start a "violate surrender" encounter).

 

the broken (Raider's Bitch perk) will stay even if you manage to raise spirit again (not sure how to lose Raider's Bitch other than 1 method explained below).  to lose

the perversion (Raider Lover perk) you would have to avoid having any sex with raiders for a while ( i do not remember how long at default settings). 

 

however there is an another option available - go see Dr. Neura in the Memory Den in Goodneighbor and pay her to reset your Sex Atttributes.  doing this resets

all Sex Attributes stats to defaults (it will remove all SA perks, and let you choose dominant/neutral/submissive again).  cost is 300 caps per level (so a level 10 will

cost 3000 caps) and you must have enough caps or it will not happen.

 

 

hope this information helps someone

happy gaming

 

Edited by valcon767
Posted (edited)
20 hours ago, Evelynith said:

When you used the CMD prompt did you get the "the module ntdll.dll was loaded but the entry-point" message?

I had started to get the same problem not that long ago, my game crashed 4 times in just a few minutes. Each crash pointed to something different which had never caused a problem before, the only thing in common was the PROBABLE CALL STACK: pointing at fallout4.exe, kernal32 and ntdll.

Trying to use "regsvr32 /u ntdll.dll" was not working at all. So I am now in a process of doing a fresh reinstall of Fallout4 and all mods again.

Thanks for letting me know and that is exactly what I got.  It started happening once I finished CS.  Completely random, but going back to the save before I went back to cs I haven't had an issue.   Been completely stable.

 

But it could be anything, it is that random and yes seeing that JB has implemented some more changes,  really tempted to try again, not keeping the pc castrated this time (she didn't keep it on the bad ending) and see what happens.

Edited by Kalamaki22
Came out slightly wrong
Posted
9 hours ago, valcon767 said:

 

 

the broken (Raider's Bitch perk) will stay even if you manage to raise spirit again (not sure how to lose Raider's Bitch other than 1 method explained below).  to lose

the perversion (Raider Lover perk) you would have to avoid having any sex with raiders for a while ( i do not remember how long at default settings). 

 

 

 

The other means by which you lose PTSD is to somehow increase your spirit to 80.  It takes an absolute eternity as raising your spirit to 80 would require first earning enough experience to get Self Esteem to 100 or getting incredibly lucky with events to rebuild your self-esteem to 100, then whatever spills over restores Spirit.  You've probably never seen it happen because in typically requires over 30-40 levels worth of experience to happen naturally.

 

PTSD is also different from Perversion.  PTSD causes you to take 20% additional damage from the enemies that broke your spirit, perversion is the mind break related stuff that causes you to lose willpower when in combat, surrendering when you get low enough to willingly hand yourself over to your perversion to get banged.  That one just ends when you manage to go long enough without banging your perversion for an MCM adjustable period of time, default 60 days and minimum you can set being 5.

Posted
9 hours ago, valcon767 said:

 

to truly see all the new content (and changes) you would have to replay the whole mod, but if you just want to be able to see all the new quests my personal suggestion

would be to load a save where you have not yet done "The Hooker" as one of the changes occurs during this quest.  technically the new quests start right after completing 

"The Scaver" (which also has changes made to it). in 1.09 the quest "The Threat" starts right after "The Scaver", but in the test/new version that quest is bumped 1-2 slots

later in the main questline.

 

 

as Vaultbait said this is actually caused by Sex Attributes mod.   it can do 2 different things to your pc.

 

1 - at 0 Spirit you can end up "broken" and get a perk called "Raider's Bitch" = fear of raiders and  you take more damage from raiders

 

2 - if you orgasm too many times in a short enough time you will have your mind become hazy/incoherent (you will get a pop up box telling you you might associate

     stuff as pleasurable) which can lead to PTSD (Perversion) which has 3 levels (perk in pip-boy would be Raider Lover) which causes you to have stuff happen 

     when fighting raiders (panic = lower accuracy, harsh panting sound, possibly other stuff, and also your perversion may cause you to just surrender to raiders

     during the fight, and with Violate running it will start a "violate surrender" encounter).

 

the broken (Raider's Bitch perk) will stay even if you manage to raise spirit again (not sure how to lose Raider's Bitch other than 1 method explained below).  to lose

the perversion (Raider Lover perk) you would have to avoid having any sex with raiders for a while ( i do not remember how long at default settings). 

 

however there is an another option available - go see Dr. Neura in the Memory Den in Goodneighbor and pay her to reset your Sex Atttributes.  doing this resets

all Sex Attributes stats to defaults (it will remove all SA perks, and let you choose dominant/neutral/submissive again).  cost is 300 caps per level (so a level 10 will

cost 3000 caps) and you must have enough caps or it will not happen.

 

 

hope this information helps someone

happy gaming

 

Thanks for the advice on where to start.  I'm also curious about "Raiders Bitch" perk. Are raiders still immediately hostile, or do the approach you for "play" before shooting? 

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