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Commonwealth Slavers


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Posted
2 hours ago, JB. said:

 

The orgy works fine for me with UAP (Savage Cabbage). What isn't working with UAP is the sex scene on that round table you may have seen in the studio.

 

It works if you have the Indarello patch, but not with UAP. 

 

 

Photo177.png.b6d61c7c1d2aedb62a0692d7e3f36dcc.png

 

Yeah, not sure what is causing that particular scene not to play for me. I uninstalled SC anims and UAP and reinstalled, everything else works fine. But I went back in to the hook and did the (obedient) dialog option and chose the group option that was first and it wouldn't call that one up then, either. I'm sure it's on my end, not your mod, I just dunno what it would be unless it's an issue with AAF 1.7x. Someone sent me 1.66 so I will be installing that anyway.

Posted

I have a few questions about the latest update.

 

1. Is there more tentacle content than what is mentioned about the doctor fixing your amputee status? Asking because I don't care for amputation and if that's the only content I want to avoid adding a mod to an already long list.

2. What is the Indarello patch? I have UAP but the latest versions have been giving me problems.

Posted
1 hour ago, LZX1278 said:

need help what might be the cause of this issue in the whore house location?

image_2023-08-03_155712780.png

 

Hi LzX1278,

I´ve got the same Problem with 2.00.

First I tried to disable the WCSS-Patch (looked 2-3 months back, there was a similar problem with the wcss-patch),

reloaded the Save, and it was now working in the "First 5 -Jobs" cell.

 

But after leaving this cell the rest of the whore house was still broken.

 

I tried this:

a) Disabled WCSS, reinstalled the Custom Camera, reinstalled CS 2.00,

new game start, still broken.

b) I reinstalled WCSS, enabled WCSS-Patch, new game start, still broken.

 

Load order:

I am using MO2,

CS is nearly the last in the load order ( only "SKK Fast Start" is lower), and the comonwealth slavers.esp + slavers WCSS-patch.esp have the highest priority.

 

I will try 2.01 later.

Maybe I will build a loose-file version, and try this too.

 

@J.B:

 

Congratulations, great work with Nuka-Ride and CS.

I`ve got nearly 300 h gameplay with your mods. Thank you very much.

 

 

Posted
27 minutes ago, Dutti said:

 

Hi LzX1278,

I´ve got the same Problem with 2.00.

First I tried to disable the WCSS-Patch (looked 2-3 months back, there was a similar problem with the wcss-patch),

reloaded the Save, and it was now working in the "First 5 -Jobs" cell.

 

But after leaving this cell the rest of the whore house was still broken.

 

I tried this:

a) Disabled WCSS, reinstalled the Custom Camera, reinstalled CS 2.00,

new game start, still broken.

b) I reinstalled WCSS, enabled WCSS-Patch, new game start, still broken.

 

Load order:

I am using MO2,

CS is nearly the last in the load order ( only "SKK Fast Start" is lower), and the comonwealth slavers.esp + slavers WCSS-patch.esp have the highest priority.

 

I will try 2.01 later.

Maybe I will build a loose-file version, and try this too.

 

@J.B:

 

Congratulations, great work with Nuka-Ride and CS.

I`ve got nearly 300 h gameplay with your mods. Thank you very much.

 

 

 

Update:

2.01 with or without WCSS and WCSS-patch is still broken.

 

image.png.91521e258ff0dbf8946c787782574ffa.png

Posted

Update:

Checked for load order problems:

 

I deinstalled CS 2.0.1,

installed CS 1.0.9,

continued the game:

No bugs.

 

My guess:

Something with the new lamps at the ceiling in CS 2.0.

As long as my camera looks at a wall or the floor, everything is nice.

 

 

Posted
6 minutes ago, Dutti said:

Update:

Checked for load order problems:

 

I deinstalled CS 2.0.1,

installed CS 1.0.9,

continued the game:

No bugs.

 

My guess:

Something with the new lamps at the ceiling in CS 2.0.

As long as my camera looks at a wall or the floor, everything is nice.

 

 

 

@LZX1278 

 

There are two reasons why this may happen. 

 

1) You are using a save where you played CS1, and the data from the old Whore House clashes with the new one. CS2 needs a new save.

 

 

2) Preculled issue. 

 

Go to your Fallout4Custom.ini in C:\Users\%username%\Documents\My games\Fallout4
 

 

Spoiler

I found the issue and to be honest i have no idea what it means but it had something to do with the Precombined it was not related to Commonwealth Slavers, i fiddle it with the ini files and found these two lines were cuzing the issue 

 

bUsePreCulledObjects=
bUseCombinedObjects=

 

both were turned to 0 i changed to 1 and now the game cell works with no flickering

sorry to waste ur time Dx

1 is default and best for performance. ?

 

Posted
2 hours ago, RenFL2 said:

I have a few questions about the latest update.

 

1. Is there more tentacle content than what is mentioned about the doctor fixing your amputee status? Asking because I don't care for amputation and if that's the only content I want to avoid adding a mod to an already long list.

2. What is the Indarello patch? I have UAP but the latest versions have been giving me problems.

The tentacles have been used on two occasions. The first is for cure the amputation, and the second is during the filming of the porn studio. The porn studio has four routes, and I use the tentacles on the bestiality route. 

 

Indarello patch  I find it easier to remember than the original name. ?

Posted

Hey there, very excited to see this new version, well done.  However, I have completed Lucky Day quest and entered the WhoreHouse, all the external walls and much of the interior floors are missing, some appear as you walk on them.  the initial room you're in when Jared gives you the thrashing was solid after I changed the FOMOD from BYOP to CWSS, which is odd as I have Get Dirty but the CWSSredux mod isn't on Nexus anymore.  Well I've turned off a stack of mods that change the environment and mucked about with load order but nothing works.  CS is at the bottom of the load order just ahead over writing Nuka Ride.  I'm sure it's a simple fix but I just can't work it out.  Anyone who has had this issue and solved it, I would appreciate any advice.  Cheers

Posted
1 minute ago, Umbopo65 said:

Hey there, very excited to see this new version, well done.  However, I have completed Lucky Day quest and entered the WhoreHouse, all the external walls and much of the interior floors are missing, some appear as you walk on them.  the initial room you're in when Jared gives you the thrashing was solid after I changed the FOMOD from BYOP to CWSS, which is odd as I have Get Dirty but the CWSSredux mod isn't on Nexus anymore.  Well I've turned off a stack of mods that change the environment and mucked about with load order but nothing works.  CS is at the bottom of the load order just ahead over writing Nuka Ride.  I'm sure it's a simple fix but I just can't work it out.  Anyone who has had this issue and solved it, I would appreciate any advice.  Cheers

 

Check this post

 

Let me know if it has helped you.

Posted

@JB. Hi JB can you have a look at the slaver jet script. For leveled list distribution. Since 1.9.9 - 2.0.1 I haven't found a single slavers jet anywhere in the world. The merchants are fine.

Posted
29 minutes ago, JB. said:

 

@LZX1278 

 

There are two reasons why this may happen. 

 

1) You are using a save where you played CS1, and the data from the old Whore House clashes with the new one. CS2 needs a new save.

 

 

2) Preculled issue. 

 

Go to your Fallout4Custom.ini in C:\Users\%username%\Documents\My games\Fallout4
 

 

  Reveal hidden contents

I found the issue and to be honest i have no idea what it means but it had something to do with the Precombined it was not related to Commonwealth Slavers, i fiddle it with the ini files and found these two lines were cuzing the issue 

 

bUsePreCulledObjects=
bUseCombinedObjects=

 

both were turned to 0 i changed to 1 and now the game cell works with no flickering

sorry to waste ur time Dx

1 is default and best for performance. ?

 

Didn't work sadly I made a new game and still the same might be something with my load order?

loadorder.txt

Posted

Wow,it looks like a enormous elaborate construction,thx for your endeavour

 

I can not help sharing it with my friends,but they have difficulty in visiting LL,could you authorize me the permission that I translate it and share it in other forum.But will also display LL link and that it is you who made this.

 

What more,Will it support DD in future version?

Posted
11 minutes ago, osculim said:

@JB. Hi JB can you have a look at the slaver jet script. For leveled list distribution. Since 1.9.9 - 2.0.1 I haven't found a single slavers jet anywhere in the world. The merchants are fine.

You can run it manually. Remember that the script only runs when Dwane is in the lab. Before that I prefer that only Lindstrom, Declan and others be the ones to provide.

 

CQF _CS_Main UpdateLeveledLists

Posted
12 minutes ago, Turnus said:

Wow,it looks like a enormous elaborate construction,thx for your endeavour

 

I can not help sharing it with my friends,but they have difficulty in visiting LL,could you authorize me the permission that I translate it and share it in other forum.But will also display LL link and that it is you who made this.

 

What more,Will it support DD in future version?

Of course, you have my permission. ?

 

This version is the final one. There will be no more content. I will only do maintenance updates.

Posted
7 minutes ago, LZX1278 said:

Didn't work sadly I made a new game and still the same might be something with my load order?

loadorder.txt 5.96 kB · 0 downloads

Some mods require those settings to be 0. And disable them ingame. grab the top file in the list from this page and install it put it dead last in your loadorder. If any mods disable those settings it will enable it again. https://www.nexusmods.com/fallout4/mods/49866?tab=files

Posted
14 minutes ago, LZX1278 said:

Didn't work sadly I made a new game and still the same might be something with my load order?

loadorder.txt 5.96 kB · 0 downloads

Ah! remove that batched patch. Something tells me that the old Whore House assets are in that patch.

 

You could uninstall prp as a test, but I don't think that's a problem. The Whore House is a unique interior, there is no other mod that can modify it. 

 

Just keep in mind. The new Whore House is built on top of the old one. That means that any patches you have made modifying the old one, will not only affect the new one, but will create problems.

Posted (edited)
On 8/3/2023 at 12:52 PM, JB. said:

 

@LZX1278 

 

There are two reasons why this may happen. 

 

1) You are using a save where you played CS1, and the data from the old Whore House clashes with the new one. CS2 needs a new save.

 

 

2) Preculled issue. 

 

Go to your Fallout4Custom.ini in C:\Users\%username%\Documents\My games\Fallout4
 

 

  Hide contents

I found the issue and to be honest i have no idea what it means but it had something to do with the Precombined it was not related to Commonwealth Slavers, i fiddle it with the ini files and found these two lines were cuzing the issue 

 

bUsePreCulledObjects=
bUseCombinedObjects=

 

both were turned to 0 i changed to 1 and now the game cell works with no flickering

sorry to waste ur time Dx

1 is default and best for performance. ?

 

 

Hi JB.,

 

Thanks a lot!

 

Variant 2 causes the problem:

 

my fallout4.ini included  under DISPLAY "bUsePreCulledObjects=0"

 

"bUseCombinedObjects"  was not mentioned.

I deleted bUsePreCulledObjects=0 there.

 

As advised, I added this to my fallout4custom.ini:

 

bUsePreCulledObjects=1
bUseCombinedObjects=1

 

Et voila!

 

image.png.1623bd43b41684dba4f71407205d6e55.png

 

Thank you very much indeed.

 

Btw:

Wow, looks awesome!

 

 

 

Edit 21.04.2024: Better Workaround with less flickering in Corvega-Plant and Nuka-Town:

 

Edited by Dutti
Link to better Workaround
Posted

Hello

I am currently experiencing the same visual glitch that was earlier discussed on this forum. I tried all the the listed methods of fixing this issue but without any success.

Does anyone have any further advice?

image.png.b6193bc7ab82816b67896838a50def03.png

Posted

After finishing with Ver 2.0, I went back to the whore house to work.  I noticed the interaction with Snoopy changed.  He no longer responds like a human client, which is good.  But he doesn't respond at all now.  It would be nice to be able to initiate sex with the dog through conversation.  After all, you are old "friends".

Posted (edited)
1 hour ago, robert.marquis said:

After finishing with Ver 2.0, I went back to the whore house to work.  I noticed the interaction with Snoopy changed.  He no longer responds like a human client, which is good.  But he doesn't respond at all now.  It would be nice to be able to initiate sex with the dog through conversation.  After all, you are old "friends".

 

It's in the plans, now that I remember. I put that option (to be able to speak to Snoopy) for when I felt like it. I want him to be able to be an optional travel companion. But I'm still a little burnt to write something.

 

@Repolaine666

As for the errors inside the WHouse, I'm afraid that I can only give three solutions.

  • Play in a new save without traces of CS1.
  • Make sure Fallout4.ini and Fallout4Custom.Ini has use of preculled and precomined enabled ("1", not "0". 1 is the default value anyway.).
  • Do not use bashed patches. Neither here nor in Nuka Ride.
Edited by JB.
Posted
4 hours ago, Repolaine666 said:

Hello

I am currently experiencing the same visual glitch that was earlier discussed on this forum. I tried all the the listed methods of fixing this issue but without any success.

Does anyone have any further advice?

image.png.b6193bc7ab82816b67896838a50def03.png

Just found that Scrap Everything mod was causing the same problem in my case. Replaced it with Spring Cleaning and glitch gone. None of previously suggested solutions helped

Posted

Glad to see im not the only one with previs issues in the W house.
I was also running PRP for a while and like others, ran into the Fight quest issue where an object was blocking the cage.

Moved CS down in the load order after PRP and Corvega was fixed after that.
Fininshed the quest, got back to the W house only to be greeted by a massive glichfest. Ive tried it all, Clean save, New game, No PRP, clean install of CS ect..
As far as i could test, this is the only cell form the CS mod that is having issues. Others are fine.

I was realy scratching my head on this one because i knew that the W house is a unique cell that cannot be touched by PRP..

So is this due to old assets being used JB?

Posted
11 minutes ago, jarno5 said:

Glad to see im not the only one with previs issues in the W house.
I was also running PRP for a while and like others, ran into the Fight quest issue where an object was blocking the cage.

Moved CS down in the load order after PRP and Corvega was fixed after that.
Fininshed the quest, got back to the W house only to be greeted by a massive glichfest. Ive tried it all, Clean save, New game, No PRP, clean install of CS ect..
As far as i could test, this is the only cell form the CS mod that is having issues. Others are fine.

I was realy scratching my head on this one because i knew that the W house is a unique cell that cannot be touched by PRP..

So is this due to old assets being used JB?

After Agamaru's report, I see that Scrapt Everything has its own ini where it disables pre-combines. So you must check your ini files in the Data folder. Look for files that have this line: 

 

bUsePreCulledObjects = 0

 

As an example, Commonwealth Slavers also has its own ini, but it is just to make the Whip Marks last longer. 

 

"bUsePreCulledObjects = 0" is a killer for performance ?

 

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