Jump to content

Commonwealth Slavers


Recommended Posts

Posted
5 hours ago, robert.marquis said:

Thanks for the advice on where to start.  I'm also curious about "Raiders Bitch" perk. Are raiders still immediately hostile, or do the approach you for "play" before shooting? 

as far as i know they are still hostile.

either having a perversion/violate will let them "play" with you/

 

Posted (edited)
2 hours ago, osculim said:

@JB. Small issue that first time junkie craving message keeps on popping up non stop every few seconds.

It should be fixed in version1.9.9C  available now (it will only pop one more time and never again).

 

I've already done the tweaks to The Harvester. Today I will continue with The Correctional and The Harvestress.

 

Then I want to see which AAF scenes are not compatible with AAF 171. I have fixed a few since version 1.9.9B (the drug delivery in The Truce and the threesome with the Bomb brothers in the Vault).

 

luckily I made a lot of saves for testing.

 

Edited by JB.
Posted
37 minutes ago, 84ssmontecarlo said:

i have no dialogue  how do i fix this

 

 

Read this and you will see not only how your problems with mods but with life itself begin to be solved.

Posted (edited)
2 minutes ago, sattyre said:

pokes his hand up to be one of the 10 actors

Nah, I deleted the post and gave him a "like". Sometimes I don't know how to step on the brake. 

Edited by JB.
Posted (edited)

sometimes they make it hard to put on the brake.  There's a lot of good mod authors who are fed up and no longer wanting to release mods because people expect too much, or take too much.  It's understandable when they don't step on the brake.  All he really needed to do was read.

Edited by sattyre
Posted (edited)

My testing is finished, with the final tweaks included in the final version 2.0.

 

One of the bugs reported here required updating the Amputator mod. If you had both arms amputated, Dwayne could restore them, but the mod still behaved as if you had no arms (you couldn't wield a weapon unless you went to the MCM to reset the limbs).

 

I have tested almost all AAF scenes and I can say that this version is compatible with AAF version 171.

 

Photo243.png.16859fb1e0877c377d847065140a0796.png

 

 

Captura de pantalla 2023-08-01 19.56.25.png

Edited by JB.
Posted
1 hour ago, JB. said:

My testing is finished, with the final tweaks included in the final version 2.0.

 

One of the bugs reported here required updating the Amputator mod. If you had both arms amputated, Dwayne could restore them, but the mod still behaved as if you had no arms (you couldn't wield a weapon unless you went to the MCM to reset the limbs).

 

I have tested almost all AAF scenes and I can say that this version is compatible with AAF version 171.

 

Photo243.png.16859fb1e0877c377d847065140a0796.png

 

 

Captura de pantalla 2023-08-01 19.56.25.png

Fantastic ! Now I can start a fresh run :) Quick question tho. I assume I should stick to aaf 1.66 for now because NR is not fully compatible with it yet right. Because you know im going straight from CS -> NR

Posted

Hey @JB., I am beyond honored to see my name listed on the mod page. Compared to all the work the others on that list did on testing and helping you out, I've got a massive case of imposter syndrome, lol! But thank you! And congrats on finally putting out CS 2.0.0!

Posted

Congratulation on 2.0 release )i think you need discord  channel for future if you plan do more mods ) its way better to give help and receive idea or test coments ) this is only recommendation for future )

Posted
8 hours ago, ckworth said:

Hey @JB., I am beyond honored to see my name listed on the mod page. Compared to all the work the others except one ...on that list did on testing and helping you out, I've got a massive case of imposter syndrome, lol! But thank you! And congrats on finally putting out CS 2.0.0!

And because I'm on the list too + being lazy as usual I just copy this ?

 

 

and yes I already fixed your text ?

Posted

Congrats on completing Ver 2.0.

 

I have completed all 12 core quests using Ver 1.9.9.   So I only have the final stages left (Hero).  I have loaded Ver 2.0 for the final lap.

 

Is there anything new in Ver 2.0 important enough to do over before moving on to the climax?  I'll see any small changes when I eventually start a new game, but I'd like to see it through to the end first. 

Posted

JB, seriously thank you, your mods are incredible and wondering what you have next for NR and whether you are dreaming up something else.  And I like the others am humbled to be mentioned.

Posted
12 hours ago, ckworth said:

 I am beyond honored to see my name listed on the mod page. 

It's to make it easier for the FBI when they start tracking us down for being a part of this. ?

Posted
2 hours ago, robert.marquis said:

 

Is there anything new in Ver 2.0 important enough to do over before moving on to the climax?  I'll see any small changes when I eventually start a new game, but I'd like to see it through to the end first. 

There is nothing but small adjustments. You can start the true ending. ?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...