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Posted
1 hour ago, osculim said:

@JB. I can for the life of me not start those anal option in the whorehouse. Even after the changes. Can you tell me what animation usually played so I can manually test it

I saw it yesterday It was called "Leito Carrybomb Staged" and belongs to this patch

Posted
6 hours ago, birdotron said:

 

I dont think this is the issue,, basically what happens is for example i talk to codsworth straight after leaving vault 111 and all he says is  "AS I LIVE AND BREATHE" and then just exits the convo and the interact button reappears
 

 

Sounds like a problem related to headtracking. Just beware of any mod that advertises itself as an "improvement" of vanilla behavior. Better AI, Better movement, Don't let NPCs talk to you, etc. 

 

Another recommendation is that you do not play with many quest mods installed.

Posted (edited)
54 minutes ago, JB. said:

I saw it yesterday It was called "Leito Carrybomb Staged" and belongs to this patch

yep that one I can manually force np. That patch must not be installed if you use UAP from what I read It patches the leito animations already. Its ok tho I reinstalled everything and restarted. Will test it a bit later when I get to that point. I found a possible bug now tho. When you skip SC1 and you ask lindstrom if you can make clothes. All goes well and after you finished he takes away your workbench usage as usual. But then he breaks no more dialogue he does not respond no quests you can even go sleep as much as you like as many times as you like and he just stands there this is with the latest 1.9.5

 

Edit: Ok during lindstroms reign in the whorehouse anal animations work it just played that specific one will test again once I am finished and medium takes over.

Edited by osculim
Posted

Finished the mod and I am incredibly impressed with how you managed to tie its climax into the main story. The promised depression hit just as hard as I expected (God, Rapemeat needs a hug and some serious therapy after all this, and I need another lie-down), and I was very happy with the ending where I got to murder everyone who tortured her. Big fan. As much as a monster as Gristle was, I'm surprised how much I felt for him by the end.

Aside from a few spelling errors in the dialogue, I experienced remarkably few bugs(I'm on 1.9.4) though I did get one really funny bug right at the end. When I was in the burning Whore House with Gristle, I got an objective to go search for his gun. Upon receiving this objective, Lindstrom appeared out of nowhere, ran up without a word, and started punching Gristle while he was helpless. Very comedic, though the objective after I killed him didn't update and I was very confused for a few minutes as I wandered around the Whore House looking for what came next (Because the objective didn't update, the corpse in the cage room didn't have Gristle's gun on it). I eventually managed to fix it by reloading a save, at which point the objective updated correctly to speak to Lindstrom. Then, I got to chat with him and make him pay for what he did to my character properly.

Posted

@JB.

 

I'm getting a bit burnt out with FO4, been playing it a bit too long and I don't want to get bored with it like I did with Skyrim. So it's spaceships and lasers in X4 Foundations for me for a week or two, though I'll still be lurking here.

 

Couple of things came to mind just for completeness which I didn't test as I didn't go on to the main mission. As @osculim kindly pointed out to me Gristle has been replaced, I just wanted to check the replacement still has the Corvega Storage Key (Jared has the safe key). Also if the entry on Gristle's terminal been updated/removed as well as he wouldn't be around to intercept the caravan.

 

Just minor questions prompted by my OCD.

Posted (edited)
1 hour ago, osculim said:

yep that one I can manually force np. That patch must not be installed if you use UAP from what I read It patches the leito animations already. Its ok tho I reinstalled everything and restarted. Will test it a bit later when I get to that point. I found a possible bug now tho. When you skip SC1 and you ask lindstrom if you can make clothes. All goes well and after you finished he takes away your workbench usage as usual. But then he breaks no more dialogue he does not respond no quests you can even go sleep as much as you like as many times as you like and he just stands there this is with the latest 1.9.5

 

Edit: Ok during lindstroms reign in the whorehouse anal animations work it just played that specific one will test again once I am finished and medium takes over.

I'm looking at it and yes. It's actually a change I introduced to fix the Lindstrom bug when you were sleeping outside during a mission. 

 

 

I just modified the script line but I won't be able to test it until tonight. I'll leave it here if you want to try it. 

 

Lindstrom Making Clothes HotFix.7z

 

PS: You need to load a save before making clothes.
 

Edited by JB.
Posted (edited)
23 minutes ago, Slorm said:

@JB.

 

I'm getting a bit burnt out with FO4, been playing it a bit too long and I don't want to get bored with it like I did with Skyrim. So it's spaceships and lasers in X4 Foundations for me for a week or two, though I'll still be lurking here.

 

Couple of things came to mind just for completeness which I didn't test as I didn't go on to the main mission. As @osculim kindly pointed out to me Gristle has been replaced, I just wanted to check the replacement still has the Corvega Storage Key (Jared has the safe key). Also if the entry on Gristle's terminal been updated/removed as well as he wouldn't be around to intercept the caravan.

 

Just minor questions prompted by my OCD.

The original Gristle is still Gristle, I just put a wig on him and renamed him to Freddy ? -this only happens if you win The Hero-. I tested it a couple of days ago, and yes, he had the Corvega key.

 

PS: To show the name Freddy you need a new game, but it's really just an aesthetic thing. 

Edited by JB.
Posted
1 hour ago, JB. said:

Sounds like a problem related to headtracking. Just beware of any mod that advertises itself as an "improvement" of vanilla behavior. Better AI, Better movement, Don't let NPCs talk to you, etc. 

 

Another recommendation is that you do not play with many quest mods installed.

i don't think i had any ai improvement mods, unless a mod that reshuffles minutemen quests counts

Posted
29 minutes ago, xSapphire said:

Finished the mod and I am incredibly impressed with how you managed to tie its climax into the main story. The promised depression hit just as hard as I expected (God, Rapemeat needs a hug and some serious therapy after all this, and I need another lie-down), and I was very happy with the ending where I got to murder everyone who tortured her. Big fan. As much as a monster as Gristle was, I'm surprised how much I felt for him by the end.

Aside from a few spelling errors in the dialogue, I experienced remarkably few bugs(I'm on 1.9.4) though I did get one really funny bug right at the end. When I was in the burning Whore House with Gristle, I got an objective to go search for his gun. Upon receiving this objective, Lindstrom appeared out of nowhere, ran up without a word, and started punching Gristle while he was helpless. Very comedic, though the objective after I killed him didn't update and I was very confused for a few minutes as I wandered around the Whore House looking for what came next (Because the objective didn't update, the corpse in the cage room didn't have Gristle's gun on it). I eventually managed to fix it by reloading a save, at which point the objective updated correctly to speak to Lindstrom. Then, I got to chat with him and make him pay for what he did to my character properly.

Thanks man, glad you liked it. For some reason I don't understand, Lindstrom fights with Gristle. The exact same thing happens to me, so I made Lindstrom appear at a distant spawn point. You probably have some mod that increases the detection radius?

 

Anyway, glad you liked it. I remember your suggestion of finding Gristle's daughter alive (and as a young, deranged girl) and I really liked it, even though I had my ending defined long ago. 
 

Posted (edited)
2 hours ago, JB. said:

I'm looking at it and yes. It's actually a change I introduced to fix the Lindstrom bug when you were sleeping outside during a mission. 

 

 

I just modified the script line but I won't be able to test it until tonight. I'll leave it here if you want to try it. 

 

Lindstrom Making Clothes HotFix.7z 22.44 kB · 1 download

 

PS: You need to load a save before making clothes.
 

No worries will test it out in a few min think I got a save still there. 

 

Edit: Found a small bug.. Rather more an exploit. After the harvester quest and after you dig at the gravesite when you go back to the whore house. You can keep on telling deckland you have a mission and he will keep letting you go out. Each time you come back he will get food and jet :)

 

Edit2: can someone with the UAP patch who completed the mod check if they can use any the anal option in the whore house. Check if the animations play or if you get an aaf error. Not during lindstrom but during medium. when lindstrom is in charge it works. But with medium it refuses to play anal animations.

Edited by osculim
Posted
2 hours ago, JB. said:

Thanks man, glad you liked it. For some reason I don't understand, Lindstrom fights with Gristle. The exact same thing happens to me, so I made Lindstrom appear at a distant spawn point. You probably have some mod that increases the detection radius?

 

Anyway, glad you liked it. I remember your suggestion of finding Gristle's daughter alive (and as a young, deranged girl) and I really liked it, even though I had my ending defined long ago. 
 

I don't think I have such a mod, but I wouldn't be surprised if there was something like that hiding in my files; my modlist currently sits at 315. I am frankly astounded that your mod works as well as it does on my install. I'm not bothered about the bug, as a reload fixed it.

Anyway, I don't think that was me who made that suggestion; had I been writing it, I would have done the same as you. I don't think Gristle deserves to get his daughter back after all the atrocities he's committed.
Narratively, the only thing I would've changed is probably tightening up that transition from slave to incarnate of vengeance. As it stands, my character went from a broken compliant drug-addicted slave who could barely string two words together to a fully-coherent revolutionary with an ironclad will and a drive to trade gunshots with the people she's most afraid of in the span of a few seconds. For me, it was a bit too sudden and jarring. I probably would have done that transition more gradually.

As it stands, I think the dialogue works best for a character that had been strongly resistant to the slavers for the full duration of her time spent in the Whore House. I don't think it works as well for my character, who was strongly resistant only at the start and then broke over the following weeks. That said, I understand that reworking the dialogue to account for that while also working with the other character path would be a herculean effort. Heck, one might even have to make a unique quest for each path—one for broken characters and one for resistant characters—and that is a massive ask.

Nonetheless, I still consider this to be the best Fallout 4 quest mod I've played. Maybe I'm just addicted to depression and despair.

Posted
19 minutes ago, xSapphire said:

I don't think I have such a mod, but I wouldn't be surprised if there was something like that hiding in my files; my modlist currently sits at 315. I am frankly astounded that your mod works as well as it does on my install. I'm not bothered about the bug, as a reload fixed it.

Anyway, I don't think that was me who made that suggestion; had I been writing it, I would have done the same as you. I don't think Gristle deserves to get his daughter back after all the atrocities he's committed.
Narratively, the only thing I would've changed is probably tightening up that transition from slave to incarnate of vengeance. As it stands, my character went from a broken compliant drug-addicted slave who could barely string two words together to a fully-coherent revolutionary with an ironclad will and a drive to trade gunshots with the people she's most afraid of in the span of a few seconds. For me, it was a bit too sudden and jarring. I probably would have done that transition more gradually.

As it stands, I think the dialogue works best for a character that had been strongly resistant to the slavers for the full duration of her time spent in the Whore House. I don't think it works as well for my character, who was strongly resistant only at the start and then broke over the following weeks. That said, I understand that reworking the dialogue to account for that while also working with the other character path would be a herculean effort. Heck, one might even have to make a unique quest for each path—one for broken characters and one for resistant characters—and that is a massive ask.

Nonetheless, I still consider this to be the best Fallout 4 quest mod I've played. Maybe I'm just addicted to depression and despair.

I don't know If you are a junkie you will do anything for a fix. Even be submissive and call people master. That does not mean you don't hate their guts. Think the sudden transition works here because of technology. Unlike normal drug use it would make sense if you slowly detox but you are cured in an instant. I would be pissed off too and now you can think clearly and you don't have a bomb around your neck.

Posted (edited)
5 hours ago, xSapphire said:

Narratively, the only thing I would've changed is probably tightening up that transition from slave to incarnate of vengeance. As it stands, my character went from a broken compliant drug-addicted slave who could barely string two words together to a fully-coherent revolutionary with an ironclad will and a drive to trade gunshots with the people she's most afraid of in the span of a few seconds. For me, it was a bit too sudden and jarring. I probably would have done that transition more gradually.

As it stands, I think the dialogue works best for a character that had been strongly resistant to the slavers for the full duration of her time spent in the Whore House. I don't think it works as well for my character, who was strongly resistant only at the start and then broke over the following weeks. 

hmm ..how do i say this without coming across wrong.  ah well i will just say it and hope you understand this is just my perspective.

my character was fully broken (raider's bitch), perverted (level 3), and addicted (drugs, human and canine cum).   

what she is after is 2 things, freedom and destruction of the slavery ring.  she starts practicing to be a "free woman" again (references are there if you exhaust all the dialogue options).

removal of some addictions, the tattoos, regain fertility make sense.  the need for revenge on slavers can work for anything but a totally broken slave, but there

is an option (specific name of the 3) that works for even a totally broken slave.  as for who she has to fight it is actually a subset of Minutemen who would kill

her if they can whether she is free or a slave, Dwayne due to him wanting to destroy the commonwealth, and to stop the slavery ring.  so while she sounds really eager

for revenge she only actually has to fight a total of 4 times, and 3 of those are straight self defense, and the last one is to save the Commonwealth.  even a broken

person could possibly find the strength or desperation to fight 1 time, other than self defense, to prevent the Commonwealth, and her child, being finished off

(nothing i know of is more dangerous than a mother who's baby is being threatened).

 

just my 2 cents worth.

 

edit

osculim explained the junkie part better than i oculd.

end edit

 

Edited by valcon767
Posted

Hello. Pardon my English.
Version 1.9.5, new game, the game crashes after loading a location for castration. The path from Concord to Lexington did not skip.
Who has encountered this?

Posted
2 hours ago, xSapphire said:

I don't think I have such a mod, but I wouldn't be surprised if there was something like that hiding in my files; my modlist currently sits at 315. I am frankly astounded that your mod works as well as it does on my install. I'm not bothered about the bug, as a reload fixed it.

Anyway, I don't think that was me who made that suggestion; had I been writing it, I would have done the same as you. I don't think Gristle deserves to get his daughter back after all the atrocities he's committed.
Narratively, the only thing I would've changed is probably tightening up that transition from slave to incarnate of vengeance. As it stands, my character went from a broken compliant drug-addicted slave who could barely string two words together to a fully-coherent revolutionary with an ironclad will and a drive to trade gunshots with the people she's most afraid of in the span of a few seconds. For me, it was a bit too sudden and jarring. I probably would have done that transition more gradually.

As it stands, I think the dialogue works best for a character that had been strongly resistant to the slavers for the full duration of her time spent in the Whore House. I don't think it works as well for my character, who was strongly resistant only at the start and then broke over the following weeks. That said, I understand that reworking the dialogue to account for that while also working with the other character path would be a herculean effort. Heck, one might even have to make a unique quest for each path—one for broken characters and one for resistant characters—and that is a massive ask.

Nonetheless, I still consider this to be the best Fallout 4 quest mod I've played. Maybe I'm just addicted to depression and despair.

Yep. I checked my privates and got confused about another Sapphire hehe. 

 

Man, a version where you save the Commonwealth as a junkie sounds both fantastic and comical. Just imagine the final scene at the tomb there as a junkie, or the scene where you convince Gristle that he's the hero of the story.

 

There really wouldn't be much work on the technical side. But I can't see myself writing all that dialogue as a junkie. 

Posted
30 minutes ago, bobrovskii said:

Hello. Pardon my English.
Version 1.9.5, new game, the game crashes after loading a location for castration. The path from Concord to Lexington did not skip.
Who has encountered this?

Load order problem, 100% sure. Sort that first.  

Posted
5 hours ago, osculim said:

 

Edit2: can someone with the UAP patch who completed the mod check if they can use any the anal option in the whore house. Check if the animations play or if you get an aaf error. Not during lindstrom but during medium. when lindstrom is in charge it works. But with medium it refuses to play anal animations.

There is only one difference in the Lindstrom and Medium Sized scripts. 

 

When Linstrom is the owner, the animation happens on the floor (actually on an invisible carpet slightly elevated above the mattress).

 

When Medium is the owner, the animation happens on the bed. 

 

Otherwise they are virtually identical. 

 

I play with the latest version of AAF. Tonight I will test it with UAP.

 

Remember that UAP has no animations for the porn studio round table.

Posted

Quick question. I'm doing my first playthrough and I have FPE. Gristle must have some serious mojo because he impregnated me during the scene with Murphy in the woods even though it was only throat fucking. Anyway, I was wondering if there's anything in the mod to address being impregnated by the main characters or pregnant at all since you can choose to block condoms. I, of course, don't know how the story shakes out in the end yet but I thought it would be a pretty cool feature if so. 

Posted
42 minutes ago, neeceerae said:

Quick question. I'm doing my first playthrough and I have FPE. Gristle must have some serious mojo because he impregnated me during the scene with Murphy in the woods even though it was only throat fucking. Anyway, I was wondering if there's anything in the mod to address being impregnated by the main characters or pregnant at all since you can choose to block condoms. I, of course, don't know how the story shakes out in the end yet but I thought it would be a pretty cool feature if so. 

What version of FPE do you use? I am completely sure that the pregnancy is blocked in the first two scenes. (Murphy, and then Murphy+Gristle). But, I can't assure you 100% because I only use FPE Enhanced, in its latest version.

 

I don't feel comfortable putting those themes in my mod, so there is no content specifically for a pregnancy.

Posted
27 minutes ago, JB. said:

What version of FPE do you use? I am completely sure that the pregnancy is blocked in the first two scenes. (Murphy, and then Murphy+Gristle). But, I can't assure you 100% because I only use FPE Enhanced, in its latest version.

 

I don't feel comfortable putting those themes in my mod, so there is no content specifically for a pregnancy.

I have the latest version of Family Planning Enhanced 2.710.7 I also have the DLC Dr. add-on for it. I thought it was weird because my chances are set at 3% I really didn't expect that right off the bat. I fully understand not including that kind of stuff in your mod, was just wondering since I saw you could block condoms. I was already at month 1 when I got to the whore house so I may just restart. 

Posted

I'm sure this is not supposed to happen, when I first get nabbed and in the speak basement, Either William or Gristle start shooting at the other and nothing progresses.  I have read through most of the thread and can't find anything like it, and I have avoided conflicting mods.

Posted

@osculim I have looked and indeed it is a situation with UAP. The "Carry Bomb" animation does not have a "PenisToAnus" tag for animations in bed. According to UAP that is not anal, but vaginal. 

 

My recommendation. Reinstall UAP, do not select anything with Leito. 

 

Reinstall Leito Patch. 

Posted
22 minutes ago, CirnoNeuron said:

I'm sure this is not supposed to happen, when I first get nabbed and in the speak basement, Either William or Gristle start shooting at the other and nothing progresses.  I have read through most of the thread and can't find anything like it, and I have avoided conflicting mods.

It is not a normal situation. Unfortunately you have no choice but to take a hard look at your mod list. There are many incompatibilities that have not yet been discovered. It never hurts to start this mod with the basics and then gradually build your final list of mods.

Posted
30 minutes ago, JB. said:

@osculim I have looked and indeed it is a situation with UAP. The "Carry Bomb" animation does not have a "PenisToAnus" tag for animations in bed. According to UAP that is not anal, but vaginal. 

 

My recommendation. Reinstall UAP, do not select anything with Leito. 

 

Reinstall Leito Patch. 

Will give it a go a little later. Thought i was going mad. 

 

Btw that hotfix for the clothes fixed the problem

Posted

The animation mod, 50 Shades of Fallout 4 1.0.5 seems to cause the first sex scene with Murphy to fail which then stalls the mod and it won't proceed.  You may want to add it to your list of conflicting mods.  Still testing a couple other animation mods and I'll report back if I find another problem.

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