Jump to content

Commonwealth Slavers


Recommended Posts

Posted (edited)
2 hours ago, osculim said:

I have that installed too. Roachzilla have never aggroed them in my game as they are too far away. Ive played through CS now a gizzilion times doing that ending. Where is he sitting in your game ? He is supposed be on the rock behind the car. If he is anywhere else something else is moving his position. I never had to disable mod. As for the other mod I have no idea. But it would make sense that they would want to kill the minutemen. They will pretty much agro anything that is added by other mods. Thats pretty much vanilla behaviour. 

not roach is agresive . Gristle is agresive . as for roach he have some small movement area and some time he come to close and gristle is try to kill him(that rarely event ) . as i say this problem is easy solved via kill comand . but i mention this for people who may have this trouble . as i remember flashy infestation bloater can spawn during walk to DC and give you some huge amount of rad damage (spawn point near polimer labs during random event or something like this ) and yeap this is very small chance to happen but )) i would say that even truestorm rad storm event can give you pain in the as (if you chose huge amount of ghoul spam ) but this is too rare ))) or SF MOD that spawn tentacle to force fuck your PC/

with huge amount of mod installed and replayed mod plot 10+ times you start to see any small problem or confict during gameplay )))

i have same thing during NR when i go all around locations to find glitch flickering and other stuff //even know 90% of players never go there and never see that area have problem

Edited by kazeha9
Posted
4 minutes ago, kazeha9 said:

not roach is agresive . Gristle is agresive . as for roach he have some small movement area and some time he come to close and gristle is try to kill him(that rarely event ) . as i say this problem is easy solved via kill comand . but i mention this for people who may have this trouble . as i remember flashy infestation bloater can spawn during walk to DC and give you some huge amount of rad damage (spawn point near polimer labs during random event or something like this ) and yeap this is very small chance to happen but )) i would say that even truestorm rad storm event can give you pain in the as (if you chose huge amount of ghoul spam ) but this is too rare ))) or SF MOD that spawn tentacle to force fuck your PC/

with huge amount of mod installed and replayed mod plot 10+ times you start to see any small problem or confict during gameplay )))

i have same thing during NR when i go all around locations to find glitch flickering and other stuff //even know 90% of players never go there and never see that area have problem

Then something else is causing him to aggro the roach. He never go after the roach at the start. I do know at the end bad end quest gristle goes after the crab and the bomb brothers love chasing turkeys all over the place if you got menagerie installed. But yeah that is not CS's fault thats vanilla character behaviour

Posted
1 hour ago, vladpol said:

In the escape quest, the heroine is on the cross and hanging There must be a spanking

Runaway Slave ?

 

Write this: 
SQV _CS_Runaway


And let me know what you get. 


But first try to reload a save and try again. These scenes tend to break easily if you move the camera too much, so for me it's best to keep the camera in third person and don't move it too much. I recently saw an option to secure these scenes (the option is called "Prevent Player Exit Dialogue"), so I'll see if I can use it here for another update. 

Posted

Replay didn't do anything.
After entering the script, a message appeared:

Quest state

Enabled?

State: Running

Current Stage 330

Priority 65

Posted
27 minutes ago, vladpol said:

Replay didn't do anything.
After entering the script, a message appeared:

Quest state

Enabled?

State: Running

Current Stage 330

Priority 65

So dialogue scene doesn't kick once in the cross. Have you tried turning the camera towards General Becker? Because there is a dialogue with him and maybe the camera is not helping, but the dialogue could appear if you look at him.

 

 

You can also do a setstage _CS_Runaway 340 but I foresee that there will be weird things, like for example I know that one of the Minutemen should disappear during the stage 330 dialogue but if you skip it then he will be standing there all the time xD But nothing game-breaking. 

 

 

Posted
12 hours ago, Evelynith said:

I really hope you are using a Mod Manager to both install and uninstall mods in stead of dropping files into the Data Folder, it makes it much simpler to be sure that there are no lingering files left. Goodluck with getting it working.

I primarily use Vortex.  After I delete a game with the Mod Manager, I go to the game folder and see if any parts of the mod (scripts, etc.) were left behind.  I only do this when I'm dealing with a mod with a lot of updates, like this one.  Thanks for pointing out options to check.  There are endless ways to screw up an installation after all.

 

Some mods that have multiple options (like alternate body types or textures/meshes) recommend you download in a folder and then copy just the optional files you want to the game file.  It's often these kind of files that you copied manually that get left behind.

Posted
4 hours ago, robert.marquis said:

I primarily use Vortex.  After I delete a game with the Mod Manager, I go to the game folder and see if any parts of the mod (scripts, etc.) were left behind.  I only do this when I'm dealing with a mod with a lot of updates, like this one.  Thanks for pointing out options to check.  There are endless ways to screw up an installation after all.

 

Some mods that have multiple options (like alternate body types or textures/meshes) recommend you download in a folder and then copy just the optional files you want to the game file.  It's often these kind of files that you copied manually that get left behind.

Cool that's good, in regards to those optional files I would recommend learning the file structure for the mods and make a separate zip file that you can drag and drop into vortex, that way you can easily enable/disable them while you are trying to find the alternate options that you like and when it comes time to remove them you wont have to hunt for them to manually delete them. If you do have to manually install something, make sure to copy the original file and keep it in a backup folder.   

Posted
21 hours ago, robert.marquis said:

I'm back again.  What I did was unzip both 1.0.9 and 1.7 in separate folders to see which files I needed to delete from my game. All the files are gone now, so it should be OK for me to install the latest version (currently 1.7.1B.)  Wish me luck!  And thanks again for your help.

Update: After a good file and save cleanup, Version 1.7.1B seems to be working for me.  I have a working bed and suitcase!  Apparently, It was dirty files on my pc and not a bug.  I'm anxious to proceed and see the updates JB has made, especially the good ending.  Thanks to all for your help and advice, and thanks to JB for his hard work making this great mod for us.

Posted

For some Reason the Mod doesn´t proceed at the End of Lucky Day.

Is there a console command or something to continue?

 

image.jpeg

20230721202416_1.jpg

20230721202615_1.jpg

Posted (edited)
9 minutes ago, Toddi said:

For some Reason the Mod doesn´t proceed at the End of Lucky Day.

Is there a console command or something to continue?

 

 

 

 

 

It was a somewhat common bug in version 1.0.9. I mean, it's not really a bug. The "Whore House" quest simply doesn't start because it can't fill all the aliases. Either you have a mod modifying raider bosses, or there is no raider boss in Lexington.

 

This is changed in my new version (check my signature), now the new version warns you, as soon as it start a game, that the Whore House quest can't start and you should check your mods.

 

My recomendation. Load a save fresh out of the vault, and just there install/activate my mod.

Edited by JB.
Posted
35 minutes ago, vladpol said:

 When passing the quest Whore House, a cockroach enters the toilet instead of a raider and a flight occurs

I didn't quite understand, but it seems that a cockroach starts flying in the Whore House when you win the "Whore House" quest? And it came out of a toilet??

Posted
5 minutes ago, JB. said:

It was a somewhat common bug in version 1.0.9. I mean, it's not really a bug. The "Whore House" quest simply doesn't start because it can't fill all the aliases. Either you have a mod modifying raider bosses, or there is no raider boss in Lexington.

 

This is changed in my new version (check my signature), now the new version warns you, as soon as it start a game, that the Whore House quest can't start and you should check your mods.

 

My recomendation. Load a save fresh out of the vault, and just there install/activate my mod.

 

Strange!

i played version 1.0.9 when it came out with no problems and i didn´t add anything.

Posted
14 minutes ago, JB. said:

I didn't quite understand, but it seems that a cockroach starts flying in the Whore House when you win the "Whore House" quest? And it came out of a toilet??

This sounds like a fun time ?

Posted
22 minutes ago, JB. said:

I didn't quite understand, but it seems that a cockroach starts flying in the Whore House when you win the "Whore House" quest? And it came out of a toilet??

 

I don't know whether it's the case here, but incorrect leveled actor lists can result in the game spawning a radroach instead as a fallback:

 

 

Posted

HI, sorry to bother you with these kind of annoying questions. First time modding to Fallout 4 just to try out your mod (desperately)so obviously don't know much or anything. I downloaded in Vortex, then tried to install mods in Fallout 4 and it shows "It can't be installed since it depends on file that aren't present" except from Hardcore Raiders. I think I missed so many major steps for this

Posted (edited)
2 hours ago, JB. said:

It was a somewhat common bug in version 1.0.9. I mean, it's not really a bug. The "Whore House" quest simply doesn't start because it can't fill all the aliases. Either you have a mod modifying raider bosses, or there is no raider boss in Lexington.

 

This is changed in my new version (check my signature), now the new version warns you, as soon as it start a game, that the Whore House quest can't start and you should check your mods.

 

My recomendation. Load a save fresh out of the vault, and just there install/activate my mod.

 

i did so.

v.1.7.1B doesn´t start at all for me:

no Message Box to confirm that i know about the content

Murphy has his default comment and follows me slowly

Gristle does not appear

 

i forgot i have Milking Human Kindness installed, could that conflict?

Edited by Toddi
Posted
47 minutes ago, Toddi said:

i have Milking Human Kindness installed, could that conflict?

 

It shouldn't. It places a couple of items just outside the Vault 111 exit but nothing that should interfere with whatever CS puts there.

Posted
3 minutes ago, vaultbait said:

 

It shouldn't. It places a couple of items just outside the Vault 111 exit but nothing that should interfere with whatever CS puts there.

 

i just thought so because it adds some Mutis to the Commenwealth but that wasn´t it.

i just tried a new save without it and with version 1.0.9, same problem.

Posted
2 hours ago, 64beast said:

HI, sorry to bother you with these kind of annoying questions. First time modding to Fallout 4 just to try out your mod (desperately)so obviously don't know much or anything. I downloaded in Vortex, then tried to install mods in Fallout 4 and it shows "It can't be installed since it depends on file that aren't present" except from Hardcore Raiders. I think I missed so many major steps for this

So just to make sure, do you have a fully functional/working AAF, and have you made sure to download and install the hard requirements need.

anything else is a soft requirement which means its not needed for CS to work only that it adds more content

(A version of the brawl bug fix is included in the unofficial patch) 

Posted

Yea so this happens after I am rebellious. The animation is trying to play but the cuffs seem to prevent my character from doing the handy

20230722054530_1.jpg

Posted
15 hours ago, vladpol said:

При прохождении квеста Публичный дом вместо рейдера в туалет заходит таракан и происходит вылет

The mod was to blame for this problem Gender Ratios - Better Settlers

Posted
1 hour ago, jussmee said:

Yea so this happens after I am rebellious. The animation is trying to play but the cuffs seem to prevent my character from doing the handy

20230722054530_1.jpg

That is right at the start it seems like its trying to play the animation where she gives hand jobs to both. Every character I went through with played the double team animation one from the front one from the back. And that works fine with handcuffs on. So it might be that its the wrong animation playing for you.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...