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Commonwealth Slavers


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Posted
12 minutes ago, valkimedes said:

This is for the next update of the mod? At the moment only for testers? 

Latest version is 1.8.3 now, you can find the link in any of JB's post in their signature. Anyone can play it but just be aware that there may be bugs, so if you want to jump in and give it a play you  could also help out and report any bugs you might find.

Posted (edited)
1 hour ago, Evelynith said:

Yeah Fortunately JB mad a patch a while back for 1.0.9 which still worked for most of the 1.7 test, I also made my own patch to cover anything that was missed. My mod list is built around Horizon as the core mod and spent a long time just trying to get everything working and resolving its conflicts.

 

However I have no idea what Horizon does exactly but with HAD it is either "ON" with no options for customization or "OFF" which blocks any other mod from taking over. I am going to ask over in the Horizon discord for help and see if they have a fix there. I have tried every setting available in other mods but nothing works for me.

 

(In regards to violate, if I use its essential player knockout option then if HAD is on, HAD will teleport me way from the combat location before violate can start its scene, and if HAD is off then my character just dies even if I have "Player is essential" on)

 

Quick report: The Runaway Slave Quest - Horizon conflict

  Reveal hidden contents

During the slave escape quest where General Becker asks you to cook steaks for his men, Horizon changed the recipe (FormID 4695a Fallout4.esm) to Marinated Flank Steak, the recipe requires 1 salt, 1 corn, 4 Brahmin meat, 1 Hubflower (7 salt, 7 corn, 28 meat, 7 flower total). It also requires a special Horizon Survival skill of 30. I got around that stage by using the console commands "player.additem 4695a 7"20230725171954_1.jpg.a3092b870cef07f2990b307f024c88b4.jpg20230725172003_1.jpg.f2289161d8797e15a8b0e9ff0cc0a5f9.jpg20230725173444_1.jpg.63adbee3ff9c9553e07805e7eb21f530.jpg

 

If you ever had a patch for horizon 1.9.3 , CS and NK it would awesome if you could share. I used to only run with horizon but with all the issues I could not. At this stage tho most things have patches available but ye my fav mods like CS and NK does not. (Yet)

Edited by osculim
Posted (edited)

@JB. A few minor things with 1.8.3 

 

Working in the whorehouse medium size sometimes sees himself as a client. A few of the dialogues from clients makes reference to lindstrom still. The fix for the junkie pose does not only remove it from not junkies but it also removes it when your addicted like my slave. Killing immersion. I seems like she wants to go into the pose but then recovers. I assume you have some kind of thing that cancels the pose. Maby if you could some timer in there to pause the change for like 30 sec to a minute it would be awesome. I figure as through the whole mod it was made clear that SJ is very addictive and it would make sense that even a not addict using it for the first time would show some sort of reaction. 

Edited by osculim
Posted

In version 1.8.3, the PC is in clothes, in panties and a T-shirt. Clothes are not removed during animation. Somehow it's not logical.

Posted
9 minutes ago, osculim said:

If you ever had a patch for horizon 1.9.3 , CS and NK it would awesome if you could share. I used to only run with horizon but with all the issues I could not. At this stage tho most things have patches available but ye my fav mods like CS and NK does not. (Yet)

I am still using the 1.8.7 version of Horizon since that is what I built my modlist around ages ago. The discord server suggested to upgrade to 1.9 but it changes ALOT of new things.

(still dont like how the revival system is done even after reading the patch notes for it, it still seems like it will interfere with any alternate death mod)

 

Not sure when or if I will upgrade, but If I can get the new 1.9 patches working I will post for anyone that wants.

Posted
39 minutes ago, Evelynith said:

I am still using the 1.8.7 version of Horizon since that is what I built my modlist around ages ago. The discord server suggested to upgrade to 1.9 but it changes ALOT of new things.

(still dont like how the revival system is done even after reading the patch notes for it, it still seems like it will interfere with any alternate death mod)

 

Not sure when or if I will upgrade, but If I can get the new 1.9 patches working I will post for anyone that wants.

The new version is fantastic but ye alot of things that will interfere with CS. Like the food thing you mentioned. I tested it a while ago. It clashes badly with CS at corvega because you can now take over places like that. also clashed with the whore house having to make food. Making the drugs was no problem. 

Posted
2 hours ago, osculim said:

The new version is fantastic but ye alot of things that will interfere with CS. Like the food thing you mentioned. I tested it a while ago. It clashes badly with CS at corvega because you can now take over places like that. also clashed with the whore house having to make food. Making the drugs was no problem. 

OMG okay so Zaw has made more changes than I realized. I only just got out of Character creation to see that the cloths that Nora normally wears is different, removed them with console commands and he has replaced the default underwear nif of the body as well, So that means having to make Fusion girl conversion of all his replaced cloths or replace them with the originals. I haven't stepped out side of the bathroom and its making me want to go back to the 1.8.7 version just from the share amount of work that would be needed to bring it upto the current standard.

 

In his own words he is building Horizon for "Fallout 4" so that means basically any mod that is not designed around the vanilla version of Fallout will need to be patched. I am gonna try and get it working but unfortunately it is not looking good.

Posted
4 hours ago, osculim said:

@JB. A few minor things with 1.8.3 

 

Working in the whorehouse medium size sometimes sees himself as a client. A few of the dialogues from clients makes reference to lindstrom still. The fix for the junkie pose does not only remove it from not junkies but it also removes it when your addicted like my slave. Killing immersion. I seems like she wants to go into the pose but then recovers. I assume you have some kind of thing that cancels the pose. Maby if you could some timer in there to pause the change for like 30 sec to a minute it would be awesome. I figure as through the whole mod it was made clear that SJ is very addictive and it would make sense that even a not addict using it for the first time would show some sort of reaction. 

What do you get if you write "Show _CS_Junkie" ? 

Posted (edited)
17 minutes ago, JB. said:

What do you get if you write "Show _CS_Junkie" ? 

Show _cs_junkie

value = 1 is what it shows. Maby I should explain better what I mean. She will get her craving and the animation will play as usual then after that usually she will go into that hunched over pose with her arms next to her sides lookin all nervous. What happens now is all works fine as soon as she goes into the nervous pose it immediately recovers. You can see the poses change its very quick.

 

edit: Btw the slavers jet changes works great found a few around the world now. Not too many but just a few which is good. It would be cool if you can make them hell expensive to buy at vendors since its suppose to be so rare. Maby a slider so folks with mods like me that it is super easy to get money have to work a bit but people that don't have loadouts like mine can use the slider to make it a bit cheaper.

Edited by osculim
Posted
18 minutes ago, osculim said:

Show _cs_junkie

value = 1 is what it shows. Maby I should explain better what I mean. She will get her craving and the animation will play as usual then after that usually she will go into that hunched over pose with her arms next to her sides lookin all nervous. What happens now is all works fine as soon as she goes into the nervous pose it immediately recovers. You can see the poses change its very quick.

 

edit: Btw the slavers jet changes works great found a few around the world now. Not too many but just a few which is good. It would be cool if you can make them hell expensive to buy at vendors since its suppose to be so rare. Maby a slider so folks with mods like me that it is super easy to get money have to work a bit but people that don't have loadouts like mine can use the slider to make it a bit cheaper.

According to the CK its value is "40", but it sure varies depending on the charisma. How much do you think the price should go up to?

Posted (edited)
3 minutes ago, JB. said:

According to the CK its value is "40", but it sure varies depending on the charisma. How much do you think the price should go up to?

For me alot I kill a few raiders and sell their weapons and I have about 20k. So I think between 2 - 5k for one. 

 

Edit: Btw for some reason preston is now MIA at the museum.

Edited by osculim
Posted
17 minutes ago, osculim said:

Edit: Btw for some reason preston is now MIA at the museum.

I'm looking at that and boy did I upload an older version of the script at some point.

 

Just in case have a save just before overloading the cage in Corvega.

Posted (edited)
7 minutes ago, JB. said:

I'm looking at that and boy did I upload an older version of the script at some point.

 

Just in case have a save just before overloading the cage in Corvega.

Yep I have a save just before the chair at the lab so all good. 

Edited by osculim
Posted

Just so I'm understanding correctly and I'm sorry if it's obvious somewhere, I've looked I'm just not certain...is this mod 'feature complete' at this point?

What i mean is, can I play all the way through and finish with the good ending now?

Posted
7 minutes ago, Darkwolf101 said:

Just so I'm understanding correctly and I'm sorry if it's obvious somewhere, I've looked I'm just not certain...is this mod 'feature complete' at this point?

What i mean is, can I play all the way through and finish with the good ending now?

Pretty much yes. You can play it right through. Just make sure to grab the latest one from JB's sig. 

Posted
13 minutes ago, Darkwolf101 said:

Just so I'm understanding correctly and I'm sorry if it's obvious somewhere, I've looked I'm just not certain...is this mod 'feature complete' at this point?

What i mean is, can I play all the way through and finish with the good ending now?

That's right. The current version is the final one. 

 

I just forgot to reactivate Preston so I'll fix that in 1.8.4 ?

 

The true ending missions are linear and that allowed me not to come up with as many bugs as the others.

Posted
21 minutes ago, JB. said:

That's right. The current version is the final one. 

 

I just forgot to reactivate Preston so I'll fix that in 1.8.4 ?

 

The true ending missions are linear and that allowed me not to come up with as many bugs as the others.

That was FUN, okay not so much for Miss Former Minutemen General, but playing it. THANK YOU


 

Spoiler


Only Question, why is it possible to leave the valley after the funeral. Isn't the exit still blocked ?

Was middle bomb mildly bending the truth and the exit was allways open?

Or did he all the hard work and reopened the valley?

Just asking because depending on the answer, the bomb needs a punsh or a hug ?

 

Posted
11 minutes ago, chooseChaos said:

That was FUN, okay not so much for Miss Former Minutemen General, but playing it. THANK YOU


 

  Hide contents


Only Question, why is it possible to leave the valley after the funeral. Isn't the exit still blocked ?

Was middle bomb mildly bending the truth and the exit was allways open?

Or did he all the hard work and reopened the valley?

Just asking because depending on the answer, the bomb needs a punsh or a hug ?

 

 

 

Hmm, I have to justify the entrance being open again.  He  can say the Minutemen came along and opened the place up again ?

Posted (edited)

just finished 1.8.2 

WHOOOF ..... NICE WORK

 

during entire run i ran into total of 2 bugs.

bug 1 was caused by user error (forgot to turn spectators off).  it was having 4 watchers at first time in Whore Room while Jared had his way with me.

 

bug 2 was was 1 time when training the dog in Whore House pc was in AAF scene but not in animation.  a simple reload fixed that one.  i do occasionally 

get that bug during regular play so it is NOT from CS.

 

about the only thing i can think of that you could possibly add to this now is for Doctor Duff to continue her "experiments" with volunteers after the good ending.

have no clue if you would want to add that or not (or how hard it would even be).

 

THANKS again for a awesome mod.

 

edit begins

upgraded to 1.83 



loaded save just before triggering Whore Cage.  new part with Medium at Whore House works. as noted already (elsewhere) Medium can be a client.  after having medium as a client he acts normally right afterwards.  nice spot to go earn some caps if you need them and can't fight.

i have 2 saves right now in Corvega during good ending.  reason is simple in 1 save Ivana is normal, and in second i used Just Business with her<g>.

normal with her is a nice bit of writing.

edit ends

 

Edited by valcon767
Posted (edited)
19 hours ago, JB. said:

We're going to need a buffout log to find the culprit. But my first piece of advice is to make sure my mod has the highest possible priority.

 

As for that specific moment, while I don't think it's causal for a CTD, it would be nice to have installed "Slave 100 poses" from Nexus since I use a small asset from that mod.

Sorry, I forgot to post the Buffout log. It's probably something I'm doing on my end but I thought to bring it up since this is a testing version I haven't had this happen at any other sequence with this mod.

crash-2023-07-24-19-26-10.log

Edited by AAAA76
Posted

Noticed a bug with AAF if a raider in power armour appears in the whorehouse in the initial sex scenes., I got an infinite loading screen. I was able to get some control by using the old trick of player.moveto player but it only gives you control of the camera with the pc and raider stuck. AAF seemed to be stuck positioning them, perhaps because of the power armour taking up some cell space (as a guess). Using AAF v1.71 btw.

 

Jumped into Part 2 using the cheat, everything's working so far

Posted
25 minutes ago, Slorm said:

Noticed a bug with AAF if a raider in power armour appears in the whorehouse in the initial sex scenes., I got an infinite loading screen. I was able to get some control by using the old trick of player.moveto player but it only gives you control of the camera with the pc and raider stuck. AAF seemed to be stuck positioning them, perhaps because of the power armour taking up some cell space (as a guess). Using AAF v1.71 btw.

 

Jumped into Part 2 using the cheat, everything's working so far

Don't use aaf v1.71 for now JB will have to change a few a scenes you will get that problem alot atm. change back to 1.66 for the time being. 

Posted
6 minutes ago, osculim said:

Don't use aaf v1.71 for now JB will have to change a few a scenes you will get that problem alot atm. change back to 1.66 for the time being. 

 

No, the new version works fine with Slavers.

 

AAF only has problems with the first part of Nuka Ride because I was not used to pointing out the furnitures.

Posted
1 hour ago, AAAA76 said:

Sorry, I forgot to post the Buffout log. It's probably something I'm doing on my end but I thought to bring it up since this is a testing version I haven't had this happen at any other sequence with this mod.

crash-2023-07-24-19-26-10.log 35.47 kB · 3 downloads

Interestingly, it points to the small asset that I use. (The chains that surround the foot when your character hangs upside down come from "Slave 100 poses"). But that is not the origin of the problem, rather it seems that the cause is the sum of several factors between:

 

vermillionfrost
MODMoreGirlyAnimation

And finally it also points to your skeleton (I use ZaZ Extended Skeleton).

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