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Commonwealth Slavers


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Posted
11 minutes ago, Evelynith said:

I am doing the final missions of 1.7 and have hit a constant crash point. I just finished the Harvester and am reporting back to gristle in the whore house, after going through all his dialogue and being teleported to slavers valley with Murphy and Medium bomb is when it crashes after a few seconds of talking.

 

Crash report in spoiler, It seems to be referencing the Camera shot (D901FC26), a dialog scene (D906470B) under _CS_Hero and the also the player (7). I'm not knowledgeable enough to know exactly what to look for so I am probably missing something.

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Fallout 4 v1.10.163
Buffout 4 v1.26.2

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF725CF3CCB Fallout4.exe+04A3CCB

    [Compatibility]
        F4EE: false
    [Fixes]
        ActorIsHostileToActor: true
        CellInit: true
        CreateD3DAndSwapChain: true
        EncounterZoneReset: true
        GreyMovies: true
        MagicEffectApplyEvent: true
        MovementPlanner: true
        PackageAllocateLocation: true
        SafeExit: true
        TESObjectREFRGetEncounterZone: true
        UnalignedLoad: true
        UtilityShader: true
    [Patches]
        Achievements: true
        BSMTAManager: true
        BSPreCulledObjects: true
        BSTextureStreamerLocalHeap: true
        HavokMemorySystem: true
        INISettingCollection: true
        InputSwitch: false
        MaxStdIO: -1
        MemoryManager: true
        MemoryManagerDebug: false
        ScaleformAllocator: true
        SmallBlockAllocator: true
        WorkshopMenu: true
    [Warnings]
        CreateTexture2D: true
        ImageSpaceAdapter: true

SYSTEM SPECS:
    OS: Microsoft Windows 10 Home v10.0.19041
    CPU: GenuineIntel Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz
    GPU #1: Nvidia GP102 [GeForce GTX 1080 Ti]
    GPU #2: Microsoft Basic Render Driver
    PHYSICAL MEMORY: 24.88 GB/63.93 GB

PROBABLE CALL STACK:
    [ 0] 0x7FF725CF3CCB Fallout4.exe+04A3CCB -> 1215870+0x7B
    [ 1] 0x7FF72608B720 Fallout4.exe+083B720 -> 1533915+0x250
    [ 2] 0x7FF72608A3BB Fallout4.exe+083A3BB -> 1041291+0xE8B
    [ 3] 0x7FF72607E85E Fallout4.exe+082E85E -> 1311278+0x3E
    [ 4] 0x7FF726A99882 Fallout4.exe+1249882 -> 779851+0x1F2
    [ 5] 0x7FF7266EE555 Fallout4.exe+0E9E555 -> 775548+0x85
    [ 6] 0x7FF7266EDF2F Fallout4.exe+0E9DF2F -> 263152+0x9FF
    [ 7] 0x7FF726589FD0 Fallout4.exe+0D39FD0 -> 1318162+0x190
    [ 8] 0x7FF72650E3B5 Fallout4.exe+0CBE3B5 -> 556439+0xF5
    [ 9] 0x7FF72650E5B7 Fallout4.exe+0CBE5B7 -> 169721+0x17
    [10] 0x7FF72650D20D Fallout4.exe+0CBD20D -> 151212+0x7D
    [11] 0x7FF7265107A7 Fallout4.exe+0CC07A7 -> 1166392+0x87
    [12] 0x7FF72736CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
    [13] 0x7FFEDD087614 KERNEL32.DLL+0017614
    [14] 0x7FFEDEFC26B1    ntdll.dll+00526B1

REGISTERS:
    RAX 0x1E15C12F100      (NiNode*)
        Name: ""
    RCX 0x1E15C12F1C0      (void*)
    RDX 0x1E07195BFE0      (void*)
    RBX 0x1E15C12F100      (NiNode*)
        Name: ""
    RSP 0xC391CFF410       (void*)
    RBP 0x0                (size_t)
    RSI 0x1E11EE20F40      (BGSCameraShot*)
        File: "Commonwealth Slavers.esp"
        Flags: 0x00000008
        Form ID: 0xD901FC26
        Form Type: 99
    RDI 0x0                (size_t)
    R8  0x3FFF             (size_t)
    R9  0x1                (size_t)
    R10 0x3E30000000000000 (size_t)
    R11 0xC391CFF520       (void*)
    R12 0x0                (size_t)
    R13 0x1E1256C0580      (void*)
    R14 0x0                (size_t)
    R15 0x0                (size_t)

STACK:
    [RSP+0  ] 0x1E11EE20F40      (BGSCameraShot*)
        File: "Commonwealth Slavers.esp"
        Flags: 0x00000008
        Form ID: 0xD901FC26
        Form Type: 99
    [RSP+8  ] 0x1E11EE20F40      (BGSCameraShot*)
        File: "Commonwealth Slavers.esp"
        Flags: 0x00000008
        Form ID: 0xD901FC26
        Form Type: 99
    [RSP+10 ] 0xFF7FFFFF00000000 (size_t)
    [RSP+18 ] 0x3F3504F400000000 (size_t)
    [RSP+20 ] 0x313504F3A68EEF4C (size_t)
    [RSP+28 ] 0xFF7FFFFF33DDDE97 (size_t)
    [RSP+30 ] 0x0                (size_t)
    [RSP+38 ] 0x7FF7273E92D2     (void* -> Fallout4.exe+1B992D2)
    [RSP+40 ] 0x1E15C12EFC0      (NiNode*)
        Name: "EC_BasicStill"
    [RSP+48 ] 0x1E14BC2D440      (NiCamera*)
        Name: ""
    [RSP+50 ] 0x80000000BC8B4396 (size_t)
    [RSP+58 ] 0x8000000080000000 (size_t)
    [RSP+60 ] 0x0                (size_t)
    [RSP+68 ] 0x0                (size_t)
    [RSP+70 ] 0x40F66AEC         (size_t)
    [RSP+78 ] 0x0                (size_t)
    [RSP+80 ] 0x0                (size_t)
    [RSP+88 ] 0x0                (size_t)
    [RSP+90 ] 0x0                (size_t)
    [RSP+98 ] 0x7FF72608B720     (void* -> Fallout4.exe+083B720)
    [RSP+A0 ] 0x1E11EE20F40      (BGSCameraShot*)
        File: "Commonwealth Slavers.esp"
        Flags: 0x00000008
        Form ID: 0xD901FC26
        Form Type: 99
    [RSP+A8 ] 0x7FF725CF341A     (void* -> Fallout4.exe+04A341A)
    [RSP+B0 ] 0x0                (size_t)
    [RSP+B8 ] 0x0                (size_t)
    [RSP+C0 ] 0xFFFFFFFF         (size_t)
    [RSP+C8 ] 0x7FF72B229890     (void* -> Fallout4.exe+59D9890)
    [RSP+D0 ] 0x0                (size_t)
    [RSP+D8 ] 0x0                (size_t)
    [RSP+E0 ] 0xFFFFFFFF         (size_t)
    [RSP+E8 ] 0x1E11EEBE100      (BGSScene*)
        File: "Commonwealth Slavers.esp"
        Flags: 0x00000008
        Form ID: 0xD906470B
        Form Type: 126
    [RSP+F0 ] 0xFFFFFFFF         (size_t)
    [RSP+F8 ] 0x1E1256C0400      (DialogueCameraState*)
    [RSP+100] 0x0                (size_t)
    [RSP+108] 0xC391CFF630       (void*)
    [RSP+110] 0xD906470B         (size_t)
    [RSP+118] 0x7FF72608A3BB     (void* -> Fallout4.exe+083A3BB)
    [RSP+120] 0x0                (size_t)
    [RSP+128] 0xD906470B         (size_t)
    [RSP+130] 0xC391CFF630       (void*)
    [RSP+138] 0x0                (size_t)
    [RSP+140] 0x414AABF000000000 (size_t)
    [RSP+148] 0x0                (size_t)
    [RSP+150] 0x1E03F800000      (void*)
    [RSP+158] 0x7FF7273E9277     (void* -> Fallout4.exe+1B99277)
    [RSP+160] 0x0                (size_t)
    [RSP+168] 0x0                (size_t)
    [RSP+170] 0x0                (size_t)
    [RSP+178] 0x0                (size_t)
    [RSP+180] 0x0                (size_t)
    [RSP+188] 0x0                (size_t)
    [RSP+190] 0x0                (size_t)
    [RSP+198] 0x0                (size_t)
    [RSP+1A0] 0x0                (size_t)
    [RSP+1A8] 0x0                (size_t)
    [RSP+1B0] 0x3D4F0A5F3F7FAC39 (size_t)
    [RSP+1B8] 0xB643BFDC         (size_t)
    [RSP+1C0] 0x0                (size_t)
    [RSP+1C8] 0x0                (size_t)
    [RSP+1D0] 0x41849AB03F609F84 (size_t)
    [RSP+1D8] 0x7FF72736093F     (void* -> Fallout4.exe+1B1093F)
    [RSP+1E0] 0x0                (size_t)
    [RSP+1E8] 0x0                (size_t)
    [RSP+1F0] 0x0                (size_t)
    [RSP+1F8] 0x0                (size_t)
    [RSP+200] 0x0                (size_t)
    [RSP+208] 0x0                (size_t)
    [RSP+210] 0x1E10A5F48A0      (void*)
    [RSP+218] 0x3F80000042ABF6ED (size_t)
    [RSP+220] 0xC391CFF6C0       (void*)
    [RSP+228] 0x7FF7268322BB     (void* -> Fallout4.exe+0FE22BB)
    [RSP+230] 0x7FF72B303BE0     (void* -> Fallout4.exe+5AB3BE0)
    [RSP+238] 0xFFFFFFFF         (size_t)
    [RSP+240] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+248] 0x0                (size_t)
    [RSP+250] 0x1E048BCBA90      (void*)
    [RSP+258] 0xFFFFFFFF         (size_t)
    [RSP+260] 0xD                (size_t)
    [RSP+268] 0x7FF72B318BC0     (PlayerCamera*)
    [RSP+270] 0xFFFFFFFF         (size_t)
    [RSP+278] 0x7FF72607E85E     (void* -> Fallout4.exe+082E85E)
    [RSP+280] 0x7FF72B318BC0     (PlayerCamera*)
    [RSP+288] 0x0                (size_t)
    [RSP+290] 0x3C8B4300         (size_t)
    [RSP+298] 0x0                (size_t)
    [RSP+2A0] 0x1E1256C0400      (DialogueCameraState*)
    [RSP+2A8] 0x7FF726A99882     (void* -> Fallout4.exe+1249882)
    [RSP+2B0] 0x0                (size_t)
    [RSP+2B8] 0x7FF72B318BC0     (PlayerCamera*)
    [RSP+2C0] 0xD                (size_t)
    [RSP+2C8] 0xC                (size_t)
    [RSP+2D0] 0x2                (size_t)
    [RSP+2D8] 0x7FF72736093F     (void* -> Fallout4.exe+1B1093F)
    [RSP+2E0] 0x45BECE88C306D96A (size_t)
    [RSP+2E8] 0x7FF7267004C0     (void* -> Fallout4.exe+0EB04C0)
    [RSP+2F0] 0x45BECE88C306D96A (size_t)
    [RSP+2F8] 0x7FF7417FFC13     (size_t)
    [RSP+300] 0x0                (size_t)
    [RSP+308] 0x0                (size_t)
    [RSP+310] 0x3C8B4396         (size_t)
    [RSP+318] 0x0                (size_t)
    [RSP+320] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+328] 0x0                (size_t)
    [RSP+330] 0x1E0D0C2FAC0      (NiCamera*)
        Name: "WorldRoot Camera"
    [RSP+338] 0x7FF7266EE555     (void* -> Fallout4.exe+0E9E555)
    [RSP+340] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+348] 0xC391CFF8C0       (void*)
    [RSP+350] 0x2                (size_t)
    [RSP+358] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+360] 0x0                (size_t)
    [RSP+368] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+370] 0x1E10A5F3110      (void*)
    [RSP+378] 0x7FFEDC7B4E9D     (void* -> KERNELBASE.dll+0054E9D)
    [RSP+380] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+388] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+390] 0x2                (size_t)
    [RSP+398] 0x2                (size_t)
    [RSP+3A0] 0x1E10A5F3110      (void*)
    [RSP+3A8] 0x7FF7266EDF2F     (void* -> Fallout4.exe+0E9DF2F)
    [RSP+3B0] 0x0                (size_t)
    [RSP+3B8] 0x0                (size_t)
    [RSP+3C0] 0xBD535C5F4096A200 (size_t)
    [RSP+3C8] 0x900              (size_t)
    [RSP+3D0] 0x1E071876C00      (void*)
    [RSP+3D8] 0x0                (size_t)
    [RSP+3E0] 0x0                (size_t)
    [RSP+3E8] 0x32               (size_t)
    [RSP+3F0] 0x0                (size_t)
    [RSP+3F8] 0x1E15C092D90      (bhkRagdollPenetrationUtil*)
    [RSP+400] 0x1E10A5F3110      (void*)
    [RSP+408] 0x7FF7273E968E     (void* -> Fallout4.exe+1B9968E)
    [RSP+410] 0x0                (size_t)
    [RSP+418] 0x0                (size_t)
    [RSP+420] 0x2                (size_t)
    [RSP+428] 0xC391CFF980       (void*)
    [RSP+430] 0x0                (size_t)
    [RSP+438] 0x0                (size_t)
    [RSP+440] 0x1E14B287D00      (BSFlattenedBoneTree*)
        Name: "Root"
    [RSP+448] 0x0                (size_t)
    [RSP+450] 0x1E10A5F3110      (void*)
    [RSP+458] 0xC391CFF980       (void*)
    [RSP+460] 0x2                (size_t)
    [RSP+468] 0x7FF7266F618A     (void* -> Fallout4.exe+0EA618A)
    [RSP+470] 0x2                (size_t)
    [RSP+478] 0x1E03C8B4396      (void*)
    [RSP+480] 0xC391CFF7F8       (char*) "2"
    [RSP+488] 0x0                (size_t)
    [RSP+490] 0x0                (size_t)
    [RSP+498] 0x1E100000000      (void*)
    [RSP+4A0] 0x1E142CFE4EF      (size_t)
    [RSP+4A8] 0x1E071845600      (NiCamera*)
        Name: ""
    [RSP+4B0] 0x2600080101       (size_t)
    [RSP+4B8] 0x7FF700000000     (size_t)
    [RSP+4C0] 0x1E071920F00      (ActorValueInfo*)
        File: ""
        Flags: 0x00000008
        Form ID: 0x000002CF
        Form Type: 98
        Full Name: ""
    [RSP+4C8] 0x1E071943040      (ActorValueInfo*)
        File: "Fallout4.esm"
        Flags: 0x00000009
        Form ID: 0x000002D5
        Form Type: 98
        Full Name: ""
    [RSP+4D0] 0x45BECE88C306D96A (size_t)
    [RSP+4D8] 0x3F800000417FFC13 (size_t)
    [RSP+4E0] 0xB6440000BF7FFFFF (size_t)
    [RSP+4E8] 0x0                (size_t)
    [RSP+4F0] 0x0                (size_t)
    [RSP+4F8] 0x3F800000         (size_t)
    [RSP+500] 0x3F7FFFFFB6440000 (size_t)
    [RSP+508] 0x0                (size_t)
    [RSP+510] 0x45BECE88C306D96A (size_t)
    [RSP+518] 0x3F800000417FFC13 (size_t)
    [RSP+520] 0xB6440000B6440000 (size_t)
    [RSP+528] 0xB6440000B6440000 (size_t)
    [RSP+530] 0x0                (size_t)
    [RSP+538] 0x0                (size_t)
    [RSP+540] 0x0                (size_t)
    [RSP+548] 0x7FF7258744E3     (void* -> Fallout4.exe+00244E3)
    [RSP+550] 0x0                (size_t)
    [RSP+558] 0x0                (size_t)
    [RSP+560] 0x0                (size_t)
    [RSP+568] 0x0                (size_t)
    [RSP+570] 0x0                (size_t)
    [RSP+578] 0x0                (size_t)
    [RSP+580] 0x0                (size_t)
    [RSP+588] 0x0                (size_t)
    [RSP+590] 0x7FF72B303B10     (VATS*)
    [RSP+598] 0x0                (size_t)
    [RSP+5A0] 0x3C8B4396         (size_t)
    [RSP+5A8] 0x0                (size_t)
    [RSP+5B0] 0x0                (size_t)
    [RSP+5B8] 0x0                (size_t)
    [RSP+5C0] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+5C8] 0x0                (size_t)
    [RSP+5D0] 0x0                (size_t)
    [RSP+5D8] 0x1E10A5F3040      (PlayerCharacter*)
        Object Reference:
            File: "FO4Merged.esp"
            Flags: 0x00040009
            Form ID: 0x00000007
            Form Type: 45
        File: ""
        Flags: 0x00400448
        Form ID: 0x00000014
        Form Type: 65
    [RSP+5E0] 0x0                (size_t)
    [RSP+5E8] 0x7FF7285938E8     (void* -> Fallout4.exe+2D438E8)
    [RSP+5F0] 0x1E0D1BA10D0      (void*)
    [RSP+5F8] 0x7FF726589FD0     (void* -> Fallout4.exe+0D39FD0)
    [RSP+600] 0x0                (size_t)
    [RSP+608] 0x1E03C8B4396      (void*)
    [RSP+610] 0x7FF7285938E8     (void* -> Fallout4.exe+2D438E8)
    [RSP+618] 0x0                (size_t)
    [RSP+620] 0x0                (size_t)
    [RSP+628] 0x0                (size_t)
    [RSP+630] 0x0                (size_t)
    [RSP+638] 0x0                (size_t)
    [RSP+640] 0x1E0D1A9B8E0      (void*)
    [RSP+648] 0x7FF72650E3B5     (void* -> Fallout4.exe+0CBE3B5)
    [RSP+650] 0x0                (size_t)
    [RSP+658] 0x1E0D1A9B700      (void*)
    [RSP+660] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+668] 0x0                (size_t)
    [RSP+670] 0x45BECE88C306D96A (size_t)
    [RSP+678] 0x417FFC13         (size_t)
    [RSP+680] 0x1E0D1A9B6E0      (void*)
    [RSP+688] 0x7FF72650E5B7     (void* -> Fallout4.exe+0CBE5B7)
    [RSP+690] 0x1E0D1BA10C8      (void*)
    [RSP+698] 0x0                (size_t)
    [RSP+6A0] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+6A8] 0x1E0D1A9B6E0      (void*)
    [RSP+6B0] 0x0                (size_t)
    [RSP+6B8] 0x7FF72650D20D     (void* -> Fallout4.exe+0CBD20D)
    [RSP+6C0] 0x1E0D1BA10C8      (void*)
    [RSP+6C8] 0x1E0D1BA10D0      (void*)
    [RSP+6D0] 0x0                (size_t)
    [RSP+6D8] 0x4B9C             (size_t)
    [RSP+6E0] 0x0                (size_t)
    [RSP+6E8] 0x0                (size_t)
    [RSP+6F0] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+6F8] 0x7FF7265107A7     (void* -> Fallout4.exe+0CC07A7)
    [RSP+700] 0x1E0D1BA1080      (void*)
    [RSP+708] 0x1E0D1BA10D0      (void*)
    [RSP+710] 0x0                (size_t)
    [RSP+718] 0x0                (size_t)
    [RSP+720] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+728] 0x7FF72736CFED     (void* -> Fallout4.exe+1B1CFED)
    [RSP+730] 0x4AE0             (size_t)
    [RSP+738] 0xC391CFFB60       (void*)
    [RSP+740] 0x1E07183BC90      (void*)
    [RSP+748] 0x0                (size_t)
    [RSP+750] 0x7FF72B2BBDC0     (JobListManager::ServingThread*)
    [RSP+758] 0x0                (size_t)
    [RSP+760] 0x0                (size_t)
    [RSP+768] 0x7FFEDD087614     (void* -> KERNEL32.DLL+0017614)
    [RSP+770] 0x0                (size_t)
    [RSP+778] 0x0                (size_t)
    [RSP+780] 0x0                (size_t)
    [RSP+788] 0x0                (size_t)
    [RSP+790] 0x0                (size_t)
    [RSP+798] 0x7FFEDEFC26B1     (void* -> ntdll.dll+00526B1)
    [RSP+7A0] 0x0                (size_t)
    [RSP+7A8] 0x0                (size_t)
    [RSP+7B0] 0x0                (size_t)
    [RSP+7B8] 0x0                (size_t)
    [RSP+7C0] 0x0                (size_t)
    [RSP+7C8] 0x0                (size_t)
    [RSP+7D0] 0xCF88F0300000000  (size_t)
    [RSP+7D8] 0x0                (size_t)
    [RSP+7E0] 0x0                (size_t)
    [RSP+7E8] 0x7FFEDC88DBC0     (void* -> KERNELBASE.dll+012DBC0)
    [RSP+7F0] 0xC391CFE500       (void*)
    [RSP+7F8] 0x60000FFFDA0E0A98 (size_t)
    [RSP+800] 0x7FFED07054C3     (size_t)
    [RSP+808] 0xC391CFE500       (void*)
    [RSP+810] 0x0                (size_t)
    [RSP+818] 0x0                (size_t)
    [RSP+820] 0x0                (size_t)
    [RSP+828] 0x0                (size_t)
    [RSP+830] 0x0                (size_t)
    [RSP+838] 0x0                (size_t)
    [RSP+840] 0x0                (size_t)
    [RSP+848] 0x0                (size_t)
    [RSP+850] 0x0                (size_t)
    [RSP+858] 0x0                (size_t)
    [RSP+860] 0x0                (size_t)
    [RSP+868] 0x0                (size_t)
    [RSP+870] 0x0                (size_t)
    [RSP+878] 0x0                (size_t)
    [RSP+880] 0x0                (size_t)
    [RSP+888] 0x0                (size_t)
    [RSP+890] 0x0                (size_t)
    [RSP+898] 0x0                (size_t)
    [RSP+8A0] 0x0                (size_t)
    [RSP+8A8] 0x0                (size_t)
    [RSP+8B0] 0x0                (size_t)
    [RSP+8B8] 0x0                (size_t)
    [RSP+8C0] 0x0                (size_t)
    [RSP+8C8] 0x0                (size_t)
    [RSP+8D0] 0x0                (size_t)
    [RSP+8D8] 0x0                (size_t)
    [RSP+8E0] 0x0                (size_t)
    [RSP+8E8] 0x0                (size_t)
    [RSP+8F0] 0x0                (size_t)
    [RSP+8F8] 0x0                (size_t)
    [RSP+900] 0x0                (size_t)
    [RSP+908] 0x0                (size_t)
    [RSP+910] 0x0                (size_t)
    [RSP+918] 0x0                (size_t)
    [RSP+920] 0x0                (size_t)
    [RSP+928] 0x0                (size_t)
    [RSP+930] 0x0                (size_t)
    [RSP+938] 0x0                (size_t)
    [RSP+940] 0x0                (size_t)
    [RSP+948] 0x0                (size_t)
    [RSP+950] 0x0                (size_t)
    [RSP+958] 0x0                (size_t)
    [RSP+960] 0x0                (size_t)
    [RSP+968] 0x0                (size_t)
    [RSP+970] 0x0                (size_t)
    [RSP+978] 0x0                (size_t)
    [RSP+980] 0x0                (size_t)
    [RSP+988] 0x0                (size_t)
    [RSP+990] 0x0                (size_t)
    [RSP+998] 0x0                (size_t)
    [RSP+9A0] 0x0                (size_t)
    [RSP+9A8] 0x0                (size_t)
    [RSP+9B0] 0x0                (size_t)
    [RSP+9B8] 0x0                (size_t)
    [RSP+9C0] 0x0                (size_t)
    [RSP+9C8] 0x0                (size_t)
    [RSP+9D0] 0x0                (size_t)
    [RSP+9D8] 0x0                (size_t)
    [RSP+9E0] 0x0                (size_t)
    [RSP+9E8] 0x0                (size_t)
    [RSP+9F0] 0x0                (size_t)
    [RSP+9F8] 0x0                (size_t)
    [RSP+A00] 0x0                (size_t)
    [RSP+A08] 0x0                (size_t)
    [RSP+A10] 0x0                (size_t)
    [RSP+A18] 0x0                (size_t)
    [RSP+A20] 0x0                (size_t)
    [RSP+A28] 0x0                (size_t)
    [RSP+A30] 0x0                (size_t)
    [RSP+A38] 0x0                (size_t)
    [RSP+A40] 0x0                (size_t)
    [RSP+A48] 0x0                (size_t)
    [RSP+A50] 0x0                (size_t)
    [RSP+A58] 0x0                (size_t)
    [RSP+A60] 0x0                (size_t)
    [RSP+A68] 0x0                (size_t)
    [RSP+A70] 0x0                (size_t)
    [RSP+A78] 0x0                (size_t)
    [RSP+A80] 0x0                (size_t)
    [RSP+A88] 0x0                (size_t)
    [RSP+A90] 0x0                (size_t)
    [RSP+A98] 0x0                (size_t)
    [RSP+AA0] 0x0                (size_t)
    [RSP+AA8] 0x0                (size_t)
    [RSP+AB0] 0x0                (size_t)
    [RSP+AB8] 0x0                (size_t)
    [RSP+AC0] 0x0                (size_t)
    [RSP+AC8] 0x0                (size_t)
    [RSP+AD0] 0x0                (size_t)
    [RSP+AD8] 0x0                (size_t)
    [RSP+AE0] 0x0                (size_t)
    [RSP+AE8] 0x0                (size_t)
    [RSP+AF0] 0x0                (size_t)
    [RSP+AF8] 0x0                (size_t)
    [RSP+B00] 0x0                (size_t)
    [RSP+B08] 0x0                (size_t)
    [RSP+B10] 0x0                (size_t)
    [RSP+B18] 0x0                (size_t)
    [RSP+B20] 0x0                (size_t)
    [RSP+B28] 0x0                (size_t)
    [RSP+B30] 0x0                (size_t)
    [RSP+B38] 0x0                (size_t)
    [RSP+B40] 0x0                (size_t)
    [RSP+B48] 0x0                (size_t)
    [RSP+B50] 0x0                (size_t)
    [RSP+B58] 0x0                (size_t)
    [RSP+B60] 0x0                (size_t)
    [RSP+B68] 0x0                (size_t)
    [RSP+B70] 0x0                (size_t)
    [RSP+B78] 0x0                (size_t)
    [RSP+B80] 0x0                (size_t)
    [RSP+B88] 0x0                (size_t)
    [RSP+B90] 0x0                (size_t)
    [RSP+B98] 0x0                (size_t)
    [RSP+BA0] 0x0                (size_t)
    [RSP+BA8] 0x0                (size_t)
    [RSP+BB0] 0x0                (size_t)
    [RSP+BB8] 0x0                (size_t)
    [RSP+BC0] 0x0                (size_t)
    [RSP+BC8] 0x0                (size_t)
    [RSP+BD0] 0x0                (size_t)
    [RSP+BD8] 0x0                (size_t)
    [RSP+BE0] 0x0                (size_t)
    [RSP+BE8] 0x0                (size_t)

MODULES:

F4SE PLUGINS:
    BakaFramework.dll v1.8
    BakaScrapHeap.dll v1.3
    BetterConsole.dll
    BLD_Helper.dll v1
    Buffout4.dll v1.26.2
    BulletCountedReload.dll
    cbp.dll
    enbhelperf4.dll v1
    f4ee.dll
    F4z Ro D'oh.dll v1.1.6.1030
    HHS.dll
    LL_fourPlay_1_10_163.dll
    mcm.dll
    NativeSync.dll v1
    po3_SpellPerkItemDistributorF4.dll v2
    PowerGridTools.dll
    RobCo_Patcher.dll v1
    SAF.dll
    ScreenArcherMenu.dll
    SSW.dll
    SUP_F4SE.dll
    WmkActiveEffects.dll
    wsfw_identifier.dll
    XDI.dll

PLUGINS:
    [00]     Fallout4.esm
    [01]     DLCRobot.esm
    [02]     DLCworkshop01.esm
    [03]     DLCCoast.esm
    [04]     DLCworkshop02.esm
    [05]     DLCworkshop03.esm
    [06]     DLCNukaWorld.esm
    [07]     Unofficial Fallout 4 Patch.esp
    [08]     WorkshopFramework.esm
    [09]     SkimpyArmorKeywordResource.esm
    [0A]     Homemaker.esm
    [0B]     TrueStormsFO4.esm
    [0C]     CWSS Redux.esp
    [0D]     XDI.esm
    [0E]     Z_Architect.esm
    [0F]     RSE_II_Resources.esm
    [10]     INVB_OverlayFramework.esp
    [11]     HUDFramework.esm
    [12]     AAF.esm
    [13]     TortureDevices.esm
    [14]     behSlaveMarket.esm
    [15]     Devious Devices.esm
    [16]     Z_Architect_TexturePack01.esp
    [17]     LooksMenu.esp
    [18]     SettlementMenuManager.esp
    [19]     LooksMenu Customization Compendium.esp
    [1A]     FusionGirl.esp
    [1B]     Enhanced Flickering Firelight.esp
    [1C]     Stm_DiamondCityExpansion.esp
    [1D]     FogOut - Interiors - All DLC.esp
    [1E]     Raider Children.esp
    [1F]     Believable Drumlin Diner (turret).esp
    [20]     Raider Gang Extended NPC (Fixed & Cleaned).esp
    [21]     AmazingFollowerTweaks.esp
    [22]     BoundInPublic.esp
    [23]     SlaveTattoos.esp
    [24]     Amputator_FO4.esp
    [25]     HHFootsteps.esp
    [26]     KziitdAnimationPoses.esp
    [27]     ASA.esp
    [28]     SD_MainFramework.esp
    [29]     TrueStormsFO4-GlowingSeaExtraRads.esp
    [2A]     TrueStormsFO4-FarHarborExtraRads.esp
    [2B]     TrueStormsFO4-FarHarbor.esp
    [2C]     TrueStormsFO4-EarlierSunsetsFH.esp
    [2D]     TrueStormsFO4-EarlierSunsets.esp
    [2E]     ZeX-BodyGen-F.esp
    [2F]     ZeX-BodyGen-M.esp
    [30]     ZeX-InGameSliders.esp
    [31]     AAF_AutonomyEnhanced.esp
    [32]     WmkActiveEffects.esp
    [33]     dcc-bp-lol.esp
    [34]     LenARM_Trigger_Rads.esp
    [35]     LenARM_Trigger_SPECIAL.esp
    [36]     LenARM_Trigger_Cleavage.esp
    [37]     KLPostersAdult.esp
    [38]     CommonwealthCaps_Full.esp
    [39]     DangerousNights.esp
    [3A]     EasyHacking.esp
    [3B]     Tone_OverQueen.esp
    [3C]     ModdableRobotSettlers.esp
    [3D]     dD-Enhanced Blood Basic.esp
    [3E]     GrafsSecurityFences.esp
    [3F]     ImmersiveLoversEmbraceRemastered.esp
    [40]     ImmersiveLoversEmbraceMagnolia.esp
    [41]     LongerPowerLines3x.esp
    [42]     SkjAlert_All_DLC.esp
    [43]     keke-bu Magnolia.2268A_1.0.1.esp
    [44]     SKKSettlementAttackSystem.esp
    [45]     SKKCombatStalkers.esp
    [46]     CustomizableRadiator.esp
    [47]     Passthrough.esp
    [48]     VerticalConduits.esp
    [49]     TurretStands.esp
    [4A]     TurretControlPanel.esp
    [4B]     MortalYouths.esp
    [4C]     Pip-Boy Flashlight.esp
    [4D]     g2m_Workshop_Nexus.esp
    [4E]     BetterJunkFences.esp
    [4F]     DN Music.esp
    [50]     DN AltBattle2.esp
    [51]     DN Far Harbor.esp
    [52]     DarkerNightsDetection.esp
    [53]     Keep Radiants In Commonwealth.esp
    [54]     Z_Architect_Weather.esp
    [55]     TrueStormsFO4-NukaWorld-FH-Compat.esp
    [56]     DarkerNights.esp
    [57]     BetterSettlers.esp
    [58]     BetterSettlersNoLollygagging.esp
    [59]     BetterSettlersCleanFacePack.esp
    [5A]     TheKite_ScoopDigger.esp
    [5B]     TheKite_CaitSet.esp
    [5C]     Toxic Raider Armour.esp
    [5D]     InstitWeapPosit.esp
    [5E]     Flashy_CrimeAndPunishment.esp
    [5F]     CR_OuthouseCollection.esp
    [60]     Elzee Human Grab Attacks.esp
    [61]     DV-Vertibird Explosive Minigun.esp
    [62]     PD_LowerWeapon.esp
    [63]     FogOut - Exterior - All DLC - Darker Nights - Level 2 - Dark Sky - No24-7.esp
    [64]     Boston Devious Helper.esp
    [65]     TeleportersFastTravel.esp
    [66]     New Magazines_(Frost).esp
    [67]     Flashy_CrimeAndPunishment_Kidnapping_Addon.esp
    [68]     RSE_II_CSA.esp
    [69]     Mercs and safe passage.esp
    [6A]     RSE_II_AbductionsAddonPack.esp
    [6B]     TheKite_VTS.esp
    [6C]     D.E.C.A.Y.esp
    [6D]     Orphans.esp
    [6E]     Devious Devices Addon - High Heels Sound.esp
    [6F]     BetterShackBridges.esp
    [70]     Crimsomrider's Companions Like Streaking.esp
    [71]     Crimsomrider's Beautified Companions.esp
    [72]     AmazingFollowerTweaks_XDI_FIX.esp
    [73]     DYNAVISION.esp
    [74]     FO4 Seasons - Summer - AllDLC.esp
    [75]     AA HotC - Standalone - SE.esp
    [76]     InoueKinkyKollars.esp
    [77]     RSE_II_ReproductiveSystemEffects.esp
    [78]     DansesWearableHolotags_v01-2.esp
    [79]     ANiceOakTree Hairs.esp
    [7A]     AzarPonytailHairstyles.esp
    [7B]     ChildrenofBunkerHill.esp
    [7C]     TheKite_CharredVaultSuit.esp
    [7D]     ChildrenofGoodneighbor.esp
    [7E]     RSE_II_CSA_RacePatch.esp
    [7F]     Rogg DD Items Manager.esp
    [80]     FPAttributesHUD.esp
    [81]     ws_pubes.esp
    [82]     LewdMarks.esp
    [83]     Immersive HUD.esp
    [84]     TatsAfterRape.esp
    [85]     AFVPurgatory.esp
    [86]     CRX.esp
    [87]     DD_Tweaks.esp
    [88]     CumOverlays.esp
    [89]     GetDirty.esp
    [8A]     Prisoner Shackles.esp
    [8B]     NaiRaeCozyScavver.esp
    [8C]     MYLadyKillerBed.esp
    [8D]     Eli_Armour_Compendium.esp
    [8E]     BetterSettlersCCAPack2.0.esp
    [8F]     BetterSettlersMortalSoldiersPack.esp
    [90]     Backpacks of the Commonwealth.esp
    [91]     WestTekTacticalOptics.esp
    [92]     AAF_BadEnd_Animations.esp
    [93]     AAF_CreaturePack01.esp
    [94]     SavageCabbage_Animations.esp
    [95]     Mutated Lust.esp
    [96]     Vadermania[AAF_anims].esp
    [97]     ZaZOut4.esp
    [98]     Atomic Lust.esp
    [99]     MODGirlyAnimation.esp
    [9A]     MODMoreGirlyAnimation.esp
    [9B]     FO4_AnimationsByLeito.esp
    [9C]     BraveAnims.esp
    [9D]     Slave&ModelPinup.esp
    [9E]     Farelle_Animations.esp
    [9F]     Crazy_Animations_Gun.esp
    [A0]     AAF_GrayAnimations.esp
    [A1]     Rufgt's Animations.esp
    [A2]     AAF_CreaturePack02DLC.esp
    [A3]     rxl_bp70_animations.esp
    [A4]     UAP Moans.esp
    [A5]     Commonwealth Captives.esp
    [A6]     FP_FamilyPlanningEnhanced.esp
    [A7]     INVB_WastelandDairy.esp
    [A8]     Boston Breeder.esp
    [A9]     problemsofsurvivor.esp
    [AA]     INVB_WastelandOffspring.esp
    [AB]     AnimalLoverWastelandSeducer.esp
    [AC]     RealHandcuffs.esp
    [AD]     Beggar_Whore.esp
    [AE]     FP_SexualHarassment.esp
    [AF]     AAF_Violate.esp
    [B0]     FPAttributes.esp
    [B1]     LenA_RadMorphing.esp
    [B2]     HumanResources.esp
    [B3]     BetterLivingThroughCumistry.esp
    [B4]     Raider Pet.esp
    [B5]     le666piercings.esp
    [B6]     HumanResources_HOTC_SE_Compatibility.esp
    [B7]     FPE_Resources.esp
    [B8]     INVB_WastelandResources.esp
    [B9]     INVB_Enslavement.esp
    [BA]     SexEd.esp
    [BB]     Rogg No-Strip Items Manager.esp
    [BC]     Better Locational Damage.esp
    [BD]     Weapons of Fate.esp
    [BE]     Better VATS - 0.50.esp
    [BF]     Better Locational Damage - Ghoul Edition.esp
    [C0]     Better Locational Damage - DLC_WWorkshop.esp
    [C1]     Z_Horizon.esp
    [C2]     HN66Fo4_EasyGirl_BS.esp
    [C3]     DCE_female_body_replacer_EasyGirl.esp
    [C4]     CROSS_Jetpack.esp
    [C5]     BS-Horizon-Patch.esp
    [C6]     BSMP-Horizon-Patch.esp
    [C7]     BSCF-Horizon-Patch.esp
    [C8]     Z_Architect_TEMP_1_8_Fix.esp
    [C9]     Z_Horizon_Diff_Outcast.esp
    [CA]     Z_Horizon_Desolation.esp
    [CB]     Z_Horizon_StrictCarryWeight.esp
    [CC]     Z_Horizon_Timescale.esp
    [CD]     Z_Horizon_Loot_Respawn.esp
    [CE]     Z_Horizon_Loot_Respawn_DLC.esp
    [CF]     Z_Horizon_DLC_All.esp
    [D0]     Z_Horizon_DEFUI.esp
    [D1]     Z_Horizon_Optional_ShortNaming.esp
    [D2]     Z_BlurRemoval.esp
    [D3]     Z_Extras.esp
    [D4]     Z_Architect_Extras.esp
    [D5]     Z_Architect_EnhancedSettlements.esp
    [D6]     Z_Architect_EnhancedSettlements_DLC.esp
    [D7]     Z_Architect_HomePlate.esp
    [D8]     Z_Horizon_Patch_Homemaker.esp
    [D9]     Commonwealth Slavers.esp
    [DA]     Slavers - CWSS Patch.esp
    [DB]     Nuka Ride.esp
    [DC]     Nuka Ride High Heels Sound Patch.esp
    [DD]     Nuka Ride CWSS Patch.esp
    [DE]     Vioxsis_Strap-Ons.esp
    [DF]     ErectionFix_SilverPerv.esp
    [E0]     Deathclaw_nude.esp
    [E1]     Kim_Horizon_BPOC.esp
    [E2]     WTTO-Horizon-Patch.esp
    [E3]     realistic speech checks.esp
    [E4]     EAC-Horizon-Patch.esp
    [E5]     Z_Horizon_Patch_CAP.esp
    [E6]     TS-Horizon-Patch.esp
    [E7]     POSDialogueEdits.esp
    [E8]     FO4Merged.esp
    [E9]     TempPatches.esp
    [EA]     Nuka Ride Custom Patch.esp
    [EB]     Commonwealth Slavers Custom Patch.esp
    [FE:000] BakaFramework.esm
    [FE:001] Vault81Recruitment.esl
    [FE:002] Quick_Change_Armor_by_tooun.esl
    [FE:003] WashOutThatCum.esl
    [FE:004] Settler Sandbox Overhaul.esl
    [FE:005] Flash Remover.esl
    [FE:006] Dogs can grab player.esl
    [FE:007] capslorediscovery.esl
    [FE:008] AAFThemes.esl
    [FE:009] lnrLMFO4AllInOne-PubesForeverOverlays.esl
    [FE:00A] Bememoth Separated Cart.esl
    [FE:00B] WastelandSurvival05.esl
    [FE:00C] SAKRPatch.esp
    [FE:00D] HBD_MorphDebug.esp
    [FE:00E] Vivid Fallout - LOD.esp
    [FE:00F] VividFallout - AiO - BestChoice.esp
    [FE:010] FO4HHS_AAF.esp
    [FE:011] ScreenArcherMenu.esp
    [FE:012] PotC_FGMP.esp
    [FE:013] Simple Dog Bed.esp
    [FE:014] dD-Reduced Explosion Force.esp
    [FE:015] dD-Realistic Ragdoll Force.esp
    [FE:016] WET.esp
    [FE:017] NakedKiller.esp
    [FE:018] Vault Meat Paintings.esp
    [FE:019] LocationExplorerXP.esp
    [FE:01A] Idiot Slut.esp
    [FE:01B] Dialogue Camera Sensitivity.esp
    [FE:01C] Elzee Human Grab Attacks - More melee styles.esp
    [FE:01D] Radstag Grab Skill.esp
    [FE:01E] Assaultron Grab Skills.esp
    [FE:01F] Radscorpion Stab Skill.esp
    [FE:020] Yaoguai grab skill.esp
    [FE:021] Feral Ghoul Bite Skills.esp
    [FE:022] Insignificant Object Remover.esp
    [FE:023] MWoW.esp
    [FE:024] INVB_OverlayFramework_Tattoo_SlaveTats.esp
    [FE:025] INVB_OverlayFramework_Tattoo_Lewdmarks.esp
    [FE:026] INVB_OverlayFramework_PubicHair_ygcxsw.esp
    [FE:027] INVB_OverlayFramework_PubicHair_Pubesforever.esp
    [FE:028] AAF_Dirty_Sex.esp
    [FE:029] AAF_Violate_Feral_Animations.esp
    [FE:02A] DC_ExpansionBrothel.esp
    [FE:02B] SnapdragonAnimations.esp
    [FE:02C] Commonwealth Captives NPC Patch.esp
    [FE:02D] CCaptives_WDF_ROF.esp
    [FE:02E] INVB_WastelandStory.esp
    [FE:02F] AAF_Violate_DLC_Patch.esp
    [FE:030] ProvocativePerks.esp
    [FE:031] DD_Bench_Unlock.esp
    [FE:032] Better Locational Damage - DLC_Nuka_World.esp
    [FE:033] Better Locational Damage - DLC_Far_Harbor.esp
    [FE:034] Better Locational Damage - DLC_Automatron.esp
    [FE:035] Slavers - Raider Pet Patch.esp
    [FE:036] Zaz Particle Effects.esp
    [FE:037] PenPos.esp
    [FE:038] BraveAnims_Fix.esp
    [FE:039] Patch MagnoliaSex-AAF.esp
    [FE:03A] BLTC_NoChemResistance.esp
    [FE:03B] Elzee_SuperMutantRagdollFix.esp
    [FE:03C] ScoopDigger Horizon Patch.esp
    [FE:03D] Caitset Outfit Horizon Patch.esp
    [FE:03E] NakedKillerPatch.esp
    [FE:03F] Keep Radiants in Commonwealth - UF4P Patch.esp
    [FE:040] Keep Radiants in Commonwealth - Orphans Patch.esp
    [FE:041] Diamond City Expansion - Horizon.esp
    [FE:042] TheKite_VTS Horizon Patch.esp
    [FE:043] GetDirty_NoCleanlinessPatchForCWSS.esp
    [FE:044] Patch DCExpansionBrothel-AAF.esp
    [FE:045] BLD_LooksMenuPatch.esp
    [FE:046] SexAttributes Custom Patch.esp
    [FE:047] GirlyAnimationsPatch.esp

 

 

The same happens to me. But in my case it is random. If I cross my fingers, it doesn't make me CTD hehehe. I have a special camera right there but the game doesn't seem to like it so I'll be removing it in the next update. 

 

 

I leave you here a small "fix", which basically disables the camera events at that precise moment. Put it in the Data folder. 

 

Commonwealth Slavers.esp

 

I'm still working on Nuka Ride but I'll be back soon to start the last quest. Sorry I'm not being very participative in this thread lately, but I have to focus on one mod at a time or I'll go crazy. ? NR and CS require different setups that I have to assemble/disassemble each time I want to work on one.

 

 

Posted (edited)
2 hours ago, JB. said:

I leave you here a small "fix", which basically disables the camera events at that precise moment. Put it in the Data folder.

Thanks for the quick reply and the hotfix. I ended up making a zip folder and dropping it into vortex for easy enable/disable.

 

Everything worked and I was able to get through that scene fine (though now I wish I hadnt T_T).

 

Also make sure you take care of your self first. Thanks again.

 

Just Finished part 2 of the new end (The Correctional) and I am assuming that until the last quest is done I can not leave CS? I am guessing that I need to load the save before talking with Gristle and pick the simple ending?

Edited by Evelynith
Posted

Having now completed Commonwealth Slavers 1.7 and soon to move onto Nuka Ride; I wanted to keep all the trauma that Nora had accumulated over her enslavement. Being the Jet junkie she is would be difficult without a supplier around to keep her topped up. That's when I remembered about the "BEST" Jet seller around, "Wolfgang". I decided to make a small patch for myself to allow Wolfgang to sell Slavers Jet, of course he has to be alive but that's the only requirements.

20230716131405_1.jpg.c749799c3502635d5d5279f0af46d0f8.jpg

If anyone would also want to be able to buy Slavers Jet, then here are two Versions of my patch. One is esp the other light/esl marked. I have tested them and they work with my modlist at the very least. They were simply made using xEdit since I am only changing one vanilla record and adding one new. These files are based on the vanilla record as I have my own custom version designed for my modlist.

WolfgangSlaversJet(esp).7z

WolfgangSlaversJet(esl).7z

- Wolfgang Sells Slavers Jet.
    - Changes the container record (00168975 VendorDrumlinDinerChemDealer).
    - Uses a new but separated modified leveledlist of (0009C2AF), to make sure only Wolfgang sells the jet and no other chem vendors using the same record.
        - If you have a mod that changes this record, then this mod will override it and use the vanilla fallout4.esm vendor list with the included added Jet.
    - Sells a minimum of 2 Jet and a maximum of 5, I didn't want it to be too easy to keep a large supple of jet available.
        - Two Jet 100% chance.
        - One Extra Jet 50% chance.
        - One Extra Jet 30% chance.
        - One Extra Jet 10% chance.

 

If @JB. wants to, you are more than welcome to add this into the core CS mod.

Posted
5 hours ago, Evelynith said:

Having now completed Commonwealth Slavers 1.7 and soon to move onto Nuka Ride; I wanted to keep all the trauma that Nora had accumulated over her enslavement. Being the Jet junkie she is would be difficult without a supplier around to keep her topped up. That's when I remembered about the "BEST" Jet seller around, "Wolfgang". I decided to make a small patch for myself to allow Wolfgang to sell Slavers Jet, of course he has to be alive but that's the only requirements.

20230716131405_1.jpg.c749799c3502635d5d5279f0af46d0f8.jpg

If anyone would also want to be able to buy Slavers Jet, then here are two Versions of my patch. One is esp the other light/esl marked. I have tested them and they work with my modlist at the very least. They were simply made using xEdit since I am only changing one vanilla record and adding one new. These files are based on the vanilla record as I have my own custom version designed for my modlist.

WolfgangSlaversJet(esp).7z 531 B · 3 downloads

WolfgangSlaversJet(esl).7z 530 B · 2 downloads

- Wolfgang Sells Slavers Jet.
    - Changes the container record (00168975 VendorDrumlinDinerChemDealer).
    - Uses a new but separated modified leveledlist of (0009C2AF), to make sure only Wolfgang sells the jet and no other chem vendors using the same record.
        - If you have a mod that changes this record, then this mod will override it and use the vanilla fallout4.esm vendor list with the included added Jet.
    - Sells a minimum of 2 Jet and a maximum of 5, I didn't want it to be too easy to keep a large supple of jet available.
        - Two Jet 100% chance.
        - One Extra Jet 50% chance.
        - One Extra Jet 30% chance.
        - One Extra Jet 10% chance.

 

If @JB. wants to, you are more than welcome to add this into the core CS mod.

JB was planning to implementing it into the leveled lists and vendors afterwards. If you played the true ending you will see that you can keep your drug use with the animations etc. I brought up this exact point to JB A while back of what happens afterwards. He will be back soon once he is done with NK to finish the last quest and implement this. 

Posted
10 hours ago, osculim said:

JB was planning to implementing it into the leveled lists and vendors afterwards. If you played the true ending you will see that you can keep your drug use with the animations etc. I brought up this exact point to JB A while back of what happens afterwards. He will be back soon once he is done with NK to finish the last quest and implement this. 

Yes I had finished the true ending (upto the point that it is done, and had made the choice to keep everything.) Didn't know exactly what JB had planned in regards to that, so this is more just a patch for myself and anyone who wants it for the mean time until CS is complete. It is also for my own head cannon since slavers jet is made to be for the slaves so for me it did not make much sense for raiders or other chem vendors to carry it around. My logic is that Wolfgang helps the raiders by getting people hooked on either Jet for normal people or Slavers Jet for most females to then easily enslave them later (All of this is just for my own world and does not reflect anything JB will do for CS). 

Posted

I'm having a problem in the whore house at the start of the mod.  First, I couldn't find a bed I could use for sleeping.  So I used the console to make one of the beds useable.  That advanced the quest.  Next, I was told there were clothes left in my locker but could find no locker. I did find a door that says "open" and "closed" when I activate it, but I can't actually enter the room.  I'm thinking I'm supposed to have access to a room that I don't have?  I'm thinking now that I never found the correct bed to use earlier.  I think the locker and the bed are in that room.  Is that right?

Posted (edited)

soo finaly manage to play test version and stuck with escape slave quest when i try to clean garbage game always freze some time on 1st event sometimes on 3 ....i know there a command to skip but none of them seems to work (only the last to end quest works fine) dialoge screen manage to work but no npc or other event apear ..before this have zero problem with the mod .. there no critical error or drop on desctop just freez when try to clean ///
i mean if i go to whore house there no problemo when finished quest via console there no problem but via this clean event always same thing and that make me angry )))

Edited by kazeha9
Posted

HI JB

 

Well I finally made it to NR after finishing CS and getting some revenge,, but two items occurred one definitely to do with CS and the other I really am not sure but am reporting it here just in case.

 

When I finished CS I kept the PC's tubes tied as I use Family Planning enhanced and somehow she got pregnant, I remember you saying that you have redux, but seemed strange as my girl didn't get pregnant.  Thought i should mention it, back to visiting traders for supplies again.

 

The second issue I really don't think is to do with CS but I never had the bug before and the only major change between the last full play through and this is CS,.  So just in case I went to Dunwich Borers, as the PC was seeking some revenge.  Progressed through as normal killed Bedlam and opened the chained door.  When I switch the circuit breaker on, nothing happened, no ghouls appeared and attacked me and then I could not activate the door.  So back to the other door, opened it from the wrong side and worked my way down to the bobblehead, no ghouls anywhere.  I can see that there can be a glitch on the fandom page, but it seems to only affect the named ghouls in the pit.  Just in case; I thought I would mention it, but CS doesn't touch Dunwich, so it must be a random glitch.

 

Will post on NR later, got to say though that the rose petals on the main entrance are just amazing, a welcome 'highlight' after the darkness of CS.

Posted (edited)
2 hours ago, robert.marquis said:

I'm having a problem in the whore house at the start of the mod.  First, I couldn't find a bed I could use for sleeping.  So I used the console to make one of the beds useable.  That advanced the quest.  Next, I was told there were clothes left in my locker but could find no locker. I did find a door that says "open" and "closed" when I activate it, but I can't actually enter the room.  I'm thinking I'm supposed to have access to a room that I don't have?  I'm thinking now that I never found the correct bed to use earlier.  I think the locker and the bed are in that room.  Is that right?

What version of CS are you using, as the two whore house cells are different. Even though there are differences in the room, what you want to look for is a room with 4? ( cant remember exact number) of mattresses on the ground. The players bed is the one with a suitcase (this is where the given clothes are) and a cooler next to it (this is true of both versions). The door that "opens/closes" is the Whore room used for punishments, the only way to get in there is via events that teleport you in and out.

 

2 hours ago, Kalamaki22 said:

When I finished CS I kept the PC's tubes tied as I use Family Planning enhanced and somehow she got pregnant, I remember you saying that you have redux, but seemed strange as my girl didn't get pregnant.  Thought i should mention it, back to visiting traders for supplies again.

 

Did you do the default ending where you had to kill the farmer to escape. I believe that is the only way to finish CS at the moment since the final mission/s for 1.7 are not complete.

I had to do that as well and re add the jet junkie perk to bring with me into Nuka Ride.

I am not sure how much help I can give in this regards as I did not do the castration, but there are a couple of global records that can be checked. (WARNING) First always make a backup save before changing any values. Second load a save where you are still enslaved and have not done either of the 2 different endings. In the save where you are still a slave open the console and type

"Help _CS_CastrationEvent" and see what value comes back ( 0 should mean you have not done the castration event, 1 should mean that you have.)

"Help _CS_Castrated_Global" and see what value comes back. ( 0 should mean not castrated, 1 should mean is castrated)

Once you have found the values for both of those global records ( both should come back as 1 assuming you successfully did the castration event.)

Now you can load the your original save where you want your PC to be castrated and open the console and type.

"Help _CS_CastrationEvent", if this comes back as the save value in your enslaved game then you shouldn't need to change anything, other wise if it not the same then, type

"Set _CS_CastrationEvent to 1"

Next type

"Help _CS_CastrationEvent" if this comes back as the save value in your enslaved game then you shouldn't need to change anything, other wise if it not the same then, type

"Set _CS_CastrationEvent to 1"

Make sure to always save before and after changing the values in case you need to go back to before they were changed or you die and the game loads a save to before and you would need to change them again.

 

Found another global record to check _CS_CastrationPermanent which may need to be changed to 1 as well.

Edited by Evelynith
Posted

soo managed to complete slave run //JB dont forget to make another way to kill settler (not true end ) if both arms amputated/becouse this is never end event (no arms no way to kill)
in other exept slave run quest trouble there no problem with mod
some conflict with POS becouse near plumber secret POS placed robot and both bomb try to kill him (this never end becouse all is unkilable) if someone have this problem just disable robot (via console )

Posted
2 hours ago, Evelynith said:

What version of CS are you using, as the two whore house cells are different. Even though there are differences in the room, what you want to look for is a room with 4? ( cant remember exact number) of mattresses on the ground. The players bed is the one with a suitcase (this is where the given clothes are) and a cooler next to it (this is true of both versions). The door that "opens/closes" is the Whore room used for punishments, the only way to get in there is via events that teleport you in and out.

 

Did you do the default ending where you had to kill the farmer to escape. I believe that is the only way to finish CS at the moment since the final mission/s for 1.7 are not complete.

I had to do that as well and re add the jet junkie perk to bring with me into Nuka Ride.

I am not sure how much help I can give in this regards as I did not do the castration, but there are a couple of global records that can be checked. (WARNING) First always make a backup save before changing any values. Second load a save where you are still enslaved and have not done either of the 2 different endings. In the save where you are still a slave open the console and type

"Help _CS_CastrationEvent" and see what value comes back ( 0 should mean you have not done the castration event, 1 should mean that you have.)

"Help _CS_Castrated_Global" and see what value comes back. ( 0 should mean not castrated, 1 should mean is castrated)

Once you have found the values for both of those global records ( both should come back as 1 assuming you successfully did the castration event.)

Now you can load the your original save where you want your PC to be castrated and open the console and type.

"Help _CS_CastrationEvent", if this comes back as the save value in your enslaved game then you shouldn't need to change anything, other wise if it not the same then, type

"Set _CS_CastrationEvent to 1"

Next type

"Help _CS_CastrationEvent" if this comes back as the save value in your enslaved game then you shouldn't need to change anything, other wise if it not the same then, type

"Set _CS_CastrationEvent to 1"

Make sure to always save before and after changing the values in case you need to go back to before they were changed or you die and the game loads a save to before and you would need to change them again.

 

Found another global record to check _CS_CastrationPermanent which may need to be changed to 1 as well.

I'm using Commonwealth Slavers 1.7.0 and Nuka Ride 6.3.4.  I noticed the changes to the interior of the whore house from 1.0.9, which was the last version I played.  I found a room with 3 mattresses and a cooler, but no suitcase.  That's the room where I had to use the console command ~setownership on one of the mattresses to sleep.  Is the missing mattress a game killer, or can I spawn one?

Posted (edited)
45 minutes ago, robert.marquis said:

I'm using Commonwealth Slavers 1.7.0 and Nuka Ride 6.3.4.  I noticed the changes to the interior of the whore house from 1.0.9, which was the last version I played.  I found a room with 3 mattresses and a cooler, but no suitcase.  That's the room where I had to use the console command ~setownership on one of the mattresses to sleep.  Is the missing mattress a game killer, or can I spawn one?

Okay so not sure how much help I can give but there are a few things I can suggest. In regards to game stoppage from missing mattress is something I do not know.

In the spoiler are a couple of screenshots of the player mattress. Hopefully they can help with where to find the missing items.

Spoiler

 

20230717115154_1.jpg.6f64c7b09b474dcd79e894df7584338e.jpg20230717115225_1.jpg.3a60a4e32e20f00429eed0945e0c1e84.jpg

Now for the couple of suggestions open the console and type.

"Prid xx03517c" (xx is your CS mod index) once the mattress is selected type

"Disable"

"Enable"

Does anything appear in the location as shown?

You can also try the command

"player.moveto xx03517c" this command will teleport you to the mattress location and you can see where that takes you.

(xx03517c is for the Mattress, xx0443a7 is for the slave suitcase)

 

Do you know how to use xEdit(or whatever you may have that is equivalent) to check the cell for conflicts (xx015E89 is the whore house cell).

 

And just to double check when you installed 1.7 of CS did you start a new game or did you use a previous save from 1.0.9

Edited by Evelynith
Posted
1 hour ago, Evelynith said:

Okay so not sure how much help I can give but there are a few things I can suggest. In regards to game stoppage from missing mattress is something I do not know.

In the spoiler are a couple of screenshots of the player mattress. Hopefully they can help with where to find the missing items.

  Hide contents

 

20230717115154_1.jpg.6f64c7b09b474dcd79e894df7584338e.jpg20230717115225_1.jpg.3a60a4e32e20f00429eed0945e0c1e84.jpg

Now for the couple of suggestions open the console and type.

"Prid xx03517c" (xx is your CS mod index) once the mattress is selected type

"Disable"

"Enable"

Does anything appear in the location as shown?

You can also try the command

"player.moveto xx03517c" this command will teleport you to the mattress location and you can see where that takes you.

(xx03517c is for the Mattress, xx0443a7 is for the slave suitcase)

 

Do you know how to use xEdit(or whatever you may have that is equivalent) to check the cell for conflicts (xx015E89 is the whore house cell).

 

And just to double check when you installed 1.7 of CS did you start a new game or did you use a previous save from 1.0.9

The picture you show is the room I found with 3 beds all to the right of the cooler and suitcase.  That means the mattress to the left and the suitcase are both missing.  Also the cooler is floating above the ground like it should be on top of the missing suitcase.

 

The game I started was one where I had created a character, but not left the vault yet, so I was hoping it wouldn't affect Commonwealth Slavers.  The reason I chose that save is I started it with a cheat mod (that I no longer have installed) that made me level 50.  If I start over I lose the cheat, so I thought I'd give it a try first.  I tried your recommendations but none of it worked.  I'll just have to give up the cheat and start over.  A sex slave doesn't need to be 50th level anyway, right? Thank you for your help.

Posted

@robert.marquis Wish I could of been more of a help, I tried a bunch of different commands in my own game to spawn the bed but couldn't get anything to work either. While I was looking through the esp, it did seem like you would need that bed for quests to complete, so unfortunately claiming ownership of the other mattresses wouldn't work. The only other suggestions I can give would be to make sure CS 1.0.9 is completely removed, reinstall CS 1.7 and start a new game.

There is also a post from JB with a hotfix which you may need to use if you have problems at the same spot I did due to camera crash bug.

 

Goodluck with getting it working.

 

Posted
11 hours ago, Evelynith said:

Yes I had finished the true ending (upto the point that it is done, and had made the choice to keep everything.) Didn't know exactly what JB had planned in regards to that, so this is more just a patch for myself and anyone who wants it for the mean time until CS is complete. It is also for my own head cannon since slavers jet is made to be for the slaves so for me it did not make much sense for raiders or other chem vendors to carry it around. My logic is that Wolfgang helps the raiders by getting people hooked on either Jet for normal people or Slavers Jet for most females to then easily enslave them later (All of this is just for my own world and does not reflect anything JB will do for CS). 

Nah its all good I wanted to keep the whole drug thing too so JB implemented the animations and stuff for us and the choice to keep it. If you have keep a save just before the chair. Because he is changing an option to the drug where you can get your teeth fixed but keep the drug addiction. In this version you cannot fix your teeth. I mentioned its technology and it makes sense that you be able to replace the teeth using that technology. 

Posted
11 hours ago, robert.marquis said:

The picture you show is the room I found with 3 beds all to the right of the cooler and suitcase.  That means the mattress to the left and the suitcase are both missing.  Also the cooler is floating above the ground like it should be on top of the missing suitcase.

 

The game I started was one where I had created a character, but not left the vault yet, so I was hoping it wouldn't affect Commonwealth Slavers.  The reason I chose that save is I started it with a cheat mod (that I no longer have installed) that made me level 50.  If I start over I lose the cheat, so I thought I'd give it a try first.  I tried your recommendations but none of it worked.  I'll just have to give up the cheat and start over.  A sex slave doesn't need to be 50th level anyway, right? Thank you for your help.

Update:  I started a new game with a new character (no cheats), but the bed and suitcase in the whore house are still missing.  And now, the cooler is gone too! Are there residual files from previous versions that I still need to remove?  Everything else is working so well I'd hate to have to give up on this mod.

Posted
6 hours ago, robert.marquis said:

Update:  I started a new game with a new character (no cheats), but the bed and suitcase in the whore house are still missing.  And now, the cooler is gone too! Are there residual files from previous versions that I still need to remove?  Everything else is working so well I'd hate to have to give up on this mod.

Unfortunately that is beyond my knowledge as it depends on how you installed the mod, what mod manager you used and if you have any files being overwritten by patches you could of installed or made. It could also be that some quest is not starting properly so none of the items are spawning. JB or someone more knowledgeable about this mod would need to help, currently JB is working on Nuka Ride so might not be around much in the CS thread.

 

15 hours ago, osculim said:

Nah its all good I wanted to keep the whole drug thing too so JB implemented the animations and stuff for us and the choice to keep it. If you have keep a save just before the chair. Because he is changing an option to the drug where you can get your teeth fixed but keep the drug addiction. In this version you cannot fix your teeth. I mentioned its technology and it makes sense that you be able to replace the teeth using that technology. 

No worries, and looking back at previous threads, I think it was your initial post that inspired me to make that small patch for my own. My personal opinion is the more options the better as everyone's game and character will be different, I do understand though that adding infinity options to account for any situation is not possible and I am just happy for all the mods available from the wonderful creators. Thanks to them I have been able to make my version of fallout into the way I think it would realistically play out.

 

(Giant rant and wall of text below, beware.)

Spoiler

The more and more I play Fallout 4 the more nonsensical it gets. Lets look at the very start with both Nate and Nora having a pre built back story. Nate is a army veteran and Nora is a Lawyer (I don't know if the game ever specifies what type). This already dictates the types of characters they are, however once you have chosen your gender and reached the vault-tech special generator, it is possible to make a Nate that is better at social/intellectual interactions (than Nora) while also not being able to hit the backside of a behemoth at point blank range using vats. Then it is also possible to to make a She-Hulk, sharpshooting Nora who could not convince a toddle into giving up their last piece of candy.

Unlike previous games where most games the character is mostly blank and you get to build them how you want. Even in Fallout New Vegas where the character was a courier, they then had the excuses of being shot in the head and having to start over. Fallout 3 had you start as a baby and grow up choosing your skills along the way as you aged. Fallout 1 you were a generic vault dweller that had no experience in the outside world, so you could of been any type of person in the vault ranging from a security member to a cook or technician all depending on how you built them. Fallout 4 has both Nate and Nora start at level 1 with no extra perks or unique traits to separate them apart from one another.

Now lets look at the beginning of the game which starts at 9am of October 23 2077, its a sunny day and the couple have just finished getting ready for the day and preparing for Nate event later in the evening, you talk with Codsworth, your spouse and the Vault-tech employee and making comments about items around the house (My own head canon of where Nora interacts with the dog bowl and mentions that she misses the dog and wishes to find it, is that while Nate was deployed and way from home Nora was fucking the dog for sexual relief. Nate later secretly found out about this and got rid of it in someway). Interacting with baby Shaun and while playing as Nora, Nate mentions going to the park where Nora comments about not wanting to get pregnant again (indicating a kinky side where they had sex in a public space resulting in pregnancy),

This all take place in less then an hour when the TV news reports the first dropping of Bombs around 9:42 AM, EST (according to the wiki). Next you are both running to the Vault shelter with your spouse carrying Shaun, barely making it inside before the Nucular blast/shock-wave hits.

Once inside the Vault the residents are tricked into being cryogenically frozen, this time lasts for roughly 150 years until the Institute opens the vault, thaws the residents, kills the spouse and kidnaps Shaun before re-freezing everyone again (Character is only awake for a short amount of time). 60 years later you are awoken and released from cryogenic suspension, now able to confirm that your spouse is dead you decide to attempt tracking down Shauns kidnappers, but first you need to escape the vault.

Unaware of how long it has actually been, while looking around the empty vault trying to find any survivors leads to your first encounter with mutated giant Rad Roaches. Eventually fighting your way out and finally reaching the surface you can now see the destruction from the bombs. After making your way back home and discovering Codsworth is still around is when you learn its been 210 years (you still dont know how long its been since Shaun was kidnapped). Checking around Sanctuary the Player is again attacked by more giant mutated insects, this time its bloatfles, not being able to find anything or anyone of importance, Codsworth mentions checking out Concord.

On the way to your new destination you encounter a dog which is proceeded by both of you being attacked again now its giant mutated mole rats. Dispatching those and continuing down the road are two more giant mutated insects, Bloodbugs this time (are you starting to see a pattern, not sure about you but for my self having to fight for my life against giant mutated wildlife would be pretty traumatic).

Having now reached Concord we are greeted with the sound of gunfire, so the most logic conclusion is to start murdering every person we see, because the pipboy on our wrist (which has been stuck in a closed off vault for 210 years) is able to identify who is hostile and how is not, with out any other forms of interaction first. Now that anyone who looked at us funny is dead and having rescued the trapped people, we are told to casually get a fusion core, get to the roof and enter the Power-armour, rip the Mini-gun off its stand and mow down more people. Oh look a Deathclaw, whats a Deathclaw my character may think, dunno but imma gonna blast it with 500 rounds of ammo.

After murdering a small villages worth of people and a literal monster that seems to have come out from either fictional books or movies, we are now escorting the 5 survivors back to Sanctuary. Once we have arrived we instantly become an expert engineer and carpenter constructing full houses with working plumbing for all the new people. Talking with Preston he mentions a location we can go to for information regarding a person who can help us find Shaun (and that another settlement needs our help).

Along the way to Diamond city we find Trashcan Carla, while its barely been 2 day since vowing to avenge our dead spouse and are now flirting away with her as if you are single and ready to mingle. (while also selling her our 2 wedding rings for like 50 caps so we can buy more ammunition, what even are caps, no one explains it at any point during the start, unless you happen to randomly explore Abernathy farm, I think that's the only person/location which explains that caps is currency)  

From the perspective of the player character, it has only been a couple of days since, First the bombs fell, Second being frozen, Third your spouse is murdered, Forth escaping an abandoned vault with giant insects, Fifth murdered a couple of dozen people, Sixth fought a giant monster while wearing a giant metal suit of armour, Seventh flirting with the first available person while your spouse is still in the freezer.

Playing as Nate, at-least some of this would make sense since he has had special training in regards to the combat side of things. Playing a Nora, then none of this should work or make sense as she would of had no training in how to operate Power-armour, I could reason that Nate taught her how to use small arms weapons like a pistol as a precaution from potential invasion from an enemy nation so she could protect herself and Shaun.

In conclusion, the start of Fallout4 is completely nonsensical when playing as Nora and the most likely scenario is something along the lines of what happens with Commonwealth slavers, it doesn't have to be exact but we already know there is a large slave based nation during Fallout NV with Caesars Legion which takes place during the year 2281 ( 6 years before Fallout 4 ).

 

Thanks JB for the now canonical start of Fallout 4 when playing as Nora.

 

Rant over. (...for now at-least)

 

Posted
1 hour ago, Evelynith said:

Unfortunately that is beyond my knowledge as it depends on how you installed the mod, what mod manager you used and if you have any files being overwritten by patches you could of installed or made. It could also be that some quest is not starting properly so none of the items are spawning. JB or someone more knowledgeable about this mod would need to help, currently JB is working on Nuka Ride so might not be around much in the CS thread.

 

No worries, and looking back at previous threads, I think it was your initial post that inspired me to make that small patch for my own. My personal opinion is the more options the better as everyone's game and character will be different, I do understand though that adding infinity options to account for any situation is not possible and I am just happy for all the mods available from the wonderful creators. Thanks to them I have been able to make my version of fallout into the way I think it would realistically play out.

 

(Giant rant and wall of text below, beware.)

  Reveal hidden contents

The more and more I play Fallout 4 the more nonsensical it gets. Lets look at the very start with both Nate and Nora having a pre built back story. Nate is a army veteran and Nora is a Lawyer (I don't know if the game ever specifies what type). This already dictates the types of characters they are, however once you have chosen your gender and reached the vault-tech special generator, it is possible to make a Nate that is better at social/intellectual interactions (than Nora) while also not being able to hit the backside of a behemoth at point blank range using vats. Then it is also possible to to make a She-Hulk, sharpshooting Nora who could not convince a toddle into giving up their last piece of candy.

Unlike previous games where most games the character is mostly blank and you get to build them how you want. Even in Fallout New Vegas where the character was a courier, they then had the excuses of being shot in the head and having to start over. Fallout 3 had you start as a baby and grow up choosing your skills along the way as you aged. Fallout 1 you were a generic vault dweller that had no experience in the outside world, so you could of been any type of person in the vault ranging from a security member to a cook or technician all depending on how you built them. Fallout 4 has both Nate and Nora start at level 1 with no extra perks or unique traits to separate them apart from one another.

Now lets look at the beginning of the game which starts at 9am of October 23 2077, its a sunny day and the couple have just finished getting ready for the day and preparing for Nate event later in the evening, you talk with Codsworth, your spouse and the Vault-tech employee and making comments about items around the house (My own head canon of where Nora interacts with the dog bowl and mentions that she misses the dog and wishes to find it, is that while Nate was deployed and way from home Nora was fucking the dog for sexual relief. Nate later secretly found out about this and got rid of it in someway). Interacting with baby Shaun and while playing as Nora, Nate mentions going to the park where Nora comments about not wanting to get pregnant again (indicating a kinky side where they had sex in a public space resulting in pregnancy),

This all take place in less then an hour when the TV news reports the first dropping of Bombs around 9:42 AM, EST (according to the wiki). Next you are both running to the Vault shelter with your spouse carrying Shaun, barely making it inside before the Nucular blast/shock-wave hits.

Once inside the Vault the residents are tricked into being cryogenically frozen, this time lasts for roughly 150 years until the Institute opens the vault, thaws the residents, kills the spouse and kidnaps Shaun before re-freezing everyone again (Character is only awake for a short amount of time). 60 years later you are awoken and released from cryogenic suspension, now able to confirm that your spouse is dead you decide to attempt tracking down Shauns kidnappers, but first you need to escape the vault.

Unaware of how long it has actually been, while looking around the empty vault trying to find any survivors leads to your first encounter with mutated giant Rad Roaches. Eventually fighting your way out and finally reaching the surface you can now see the destruction from the bombs. After making your way back home and discovering Codsworth is still around is when you learn its been 210 years (you still dont know how long its been since Shaun was kidnapped). Checking around Sanctuary the Player is again attacked by more giant mutated insects, this time its bloatfles, not being able to find anything or anyone of importance, Codsworth mentions checking out Concord.

On the way to your new destination you encounter a dog which is proceeded by both of you being attacked again now its giant mutated mole rats. Dispatching those and continuing down the road are two more giant mutated insects, Bloodbugs this time (are you starting to see a pattern, not sure about you but for my self having to fight for my life against giant mutated wildlife would be pretty traumatic).

Having now reached Concord we are greeted with the sound of gunfire, so the most logic conclusion is to start murdering every person we see, because the pipboy on our wrist (which has been stuck in a closed off vault for 210 years) is able to identify who is hostile and how is not, with out any other forms of interaction first. Now that anyone who looked at us funny is dead and having rescued the trapped people, we are told to casually get a fusion core, get to the roof and enter the Power-armour, rip the Mini-gun off its stand and mow down more people. Oh look a Deathclaw, whats a Deathclaw my character may think, dunno but imma gonna blast it with 500 rounds of ammo.

After murdering a small villages worth of people and a literal monster that seems to have come out from either fictional books or movies, we are now escorting the 5 survivors back to Sanctuary. Once we have arrived we instantly become an expert engineer and carpenter constructing full houses with working plumbing for all the new people. Talking with Preston he mentions a location we can go to for information regarding a person who can help us find Shaun (and that another settlement needs our help).

Along the way to Diamond city we find Trashcan Carla, while its barely been 2 day since vowing to avenge our dead spouse and are now flirting away with her as if you are single and ready to mingle. (while also selling her our 2 wedding rings for like 50 caps so we can buy more ammunition, what even are caps, no one explains it at any point during the start, unless you happen to randomly explore Abernathy farm, I think that's the only person/location which explains that caps is currency)  

From the perspective of the player character, it has only been a couple of days since, First the bombs fell, Second being frozen, Third your spouse is murdered, Forth escaping an abandoned vault with giant insects, Fifth murdered a couple of dozen people, Sixth fought a giant monster while wearing a giant metal suit of armour, Seventh flirting with the first available person while your spouse is still in the freezer.

Playing as Nate, at-least some of this would make sense since he has had special training in regards to the combat side of things. Playing a Nora, then none of this should work or make sense as she would of had no training in how to operate Power-armour, I could reason that Nate taught her how to use small arms weapons like a pistol as a precaution from potential invasion from an enemy nation so she could protect herself and Shaun.

In conclusion, the start of Fallout4 is completely nonsensical when playing as Nora and the most likely scenario is something along the lines of what happens with Commonwealth slavers, it doesn't have to be exact but we already know there is a large slave based nation during Fallout NV with Caesars Legion which takes place during the year 2281 ( 6 years before Fallout 4 ).

 

Thanks JB for the now canonical start of Fallout 4 when playing as Nora.

 

Rant over. (...for now at-least)

 

Thank you for the response.  I'll try CS again after he's done focusing on Nuka Ride. Maybe he'll make a change to it that will help my problem.  In the mean time, I'll attempt to remove any trace of CS from my computer, and then do a fresh install on JBs next update.  I'm just going to move on to Nuka Ride for now. I see it's up to 6.3.5 now, so JB has been working hard on it.  CS can wait.

Posted
21 minutes ago, robert.marquis said:

Thank you for the response.  I'll try CS again after he's done focusing on Nuka Ride. Maybe he'll make a change to it that will help my problem.  In the mean time, I'll attempt to remove any trace of CS from my computer, and then do a fresh install on JBs next update.  I'm just going to move on to Nuka Ride for now. I see it's up to 6.3.5 now, so JB has been working hard on it.  CS can wait.

He should be back soonish. Think atm he is just doing bug fixing. He mentioned he have two setups one for cs an nr. So i figure he wants to make sure everything in NR works before changing over. I will be playing a full CS playthrough today and see if i can replicate your problems

 

Posted

Bugfixing now. ?

 

I ran out of likes, but I've been reading all the posts and checking/correcting/adjusting. I think I have almost everything to push another maintenance update today. This week I will start writing the ending.

Posted (edited)

2108951144_Capturadepantalla2023-07-1723_09_58.png.8769ed7d8ccf233f8460c908cc496c7d.png

 

Version 1.7.1


Maintenance update. Lots of bugs fixed. Unfortunately I didn't write them all down but this is what I remember:

 

  • The roof of the whore house was in a disabled state.
  • I redid the precombines of the Whore House because it's possible that the previous precombine made the garbage not disappear during the cleaning quest.
  • Remember that all changes with precombines are usually not visible in your current save. It's the reason I never saw the ceiling disabled until I started a new game.
  • Disabled the special camera during a scene with Gristle and Murphy in "The Hero", to avoid a very recurring CTD. Specifically after finishing "The Harvester".
  • Charon from Nuka Ride should now re-appear correctly if you choose to do the bad ending/short ending.
  • The Bomb brothers will come out of their disabled state if you want to repeat the "Pest Control" mission.
  • During The Correctional, Dwayne will ask you if you want to clean your teeth.
  • When Dwayne asks if you want to stop being addicted, if you say you want to keep consuming Slavers Jet, the mod will run a script to inject Slavers Jet into vendors.
  • I also injected the patch for Wolfgang to sell Slavers Jet. Thanks @Evelynith
  • The two bloatflies that bother the Behemoth during The Scientist are disabled during this quest.
  • An interesting and old bug. One user reported that his jobs done went up to 51 after finishing The Hooker. I found a big mistake in the script and corrected it. I think it's a rare bug because I can't reproduce it, but with a bit of bad luck you might get it.
  • I uploaded the necessary jobs from 50 to 100 for whoever want it.
  • When The Correctional ends, if you are a little patient, you will be able to see Medium Sizes approaching you and having a dialogue with you. When he releases you, the current version will be finished and you can save there. That's about the time my Creation Kit crashed two weeks ago and burned me out, to the point that it pushed me back into Nuka Ride. ?
  • I want to put a special camera in this conversation because the conversation with the trapped girl and the floating bot doesn't have a good camera.
  • I can't think of anything yet to get to finish the bad ending if you have both arms amputated. ⚰️
Edited by JB.
Posted
12 minutes ago, fred200 said:

My dumb question of the day. Where do we find Version 2.7.1? It is not on the download page.

It is live now

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