Jump to content

Commonwealth Slavers


Recommended Posts

Posted
8 minutes ago, fred200 said:

Thanks but - live where? Download page is still 1.09...

In any of JBs posts there is a link "Testing for Slavers" which will allow you to download the latest testing version.

Posted
12 minutes ago, Evelynith said:

In any of JBs posts there is a link "Testing for Slavers" which will allow you to download the latest testing version.

Think I am all set. JB had a typo when he said 2.7.1. The current version is really 1.7.1. Got it.

And thanks again.

Posted
10 hours ago, Evelynith said:

(Giant rant and wall of text below, beware.)

  Reveal hidden contents

The more and more I play Fallout 4 the more nonsensical it gets. Lets look at the very start with both Nate and Nora having a pre built back story. Nate is a army veteran and Nora is a Lawyer (I don't know if the game ever specifies what type). This already dictates the types of characters they are, however once you have chosen your gender and reached the vault-tech special generator, it is possible to make a Nate that is better at social/intellectual interactions (than Nora) while also not being able to hit the backside of a behemoth at point blank range using vats. Then it is also possible to to make a She-Hulk, sharpshooting Nora who could not convince a toddle into giving up their last piece of candy.

Unlike previous games where most games the character is mostly blank and you get to build them how you want. Even in Fallout New Vegas where the character was a courier, they then had the excuses of being shot in the head and having to start over. Fallout 3 had you start as a baby and grow up choosing your skills along the way as you aged. Fallout 1 you were a generic vault dweller that had no experience in the outside world, so you could of been any type of person in the vault ranging from a security member to a cook or technician all depending on how you built them. Fallout 4 has both Nate and Nora start at level 1 with no extra perks or unique traits to separate them apart from one another.

Now lets look at the beginning of the game which starts at 9am of October 23 2077, its a sunny day and the couple have just finished getting ready for the day and preparing for Nate event later in the evening, you talk with Codsworth, your spouse and the Vault-tech employee and making comments about items around the house (My own head canon of where Nora interacts with the dog bowl and mentions that she misses the dog and wishes to find it, is that while Nate was deployed and way from home Nora was fucking the dog for sexual relief. Nate later secretly found out about this and got rid of it in someway). Interacting with baby Shaun and while playing as Nora, Nate mentions going to the park where Nora comments about not wanting to get pregnant again (indicating a kinky side where they had sex in a public space resulting in pregnancy),

This all take place in less then an hour when the TV news reports the first dropping of Bombs around 9:42 AM, EST (according to the wiki). Next you are both running to the Vault shelter with your spouse carrying Shaun, barely making it inside before the Nucular blast/shock-wave hits.

Once inside the Vault the residents are tricked into being cryogenically frozen, this time lasts for roughly 150 years until the Institute opens the vault, thaws the residents, kills the spouse and kidnaps Shaun before re-freezing everyone again (Character is only awake for a short amount of time). 60 years later you are awoken and released from cryogenic suspension, now able to confirm that your spouse is dead you decide to attempt tracking down Shauns kidnappers, but first you need to escape the vault.

Unaware of how long it has actually been, while looking around the empty vault trying to find any survivors leads to your first encounter with mutated giant Rad Roaches. Eventually fighting your way out and finally reaching the surface you can now see the destruction from the bombs. After making your way back home and discovering Codsworth is still around is when you learn its been 210 years (you still dont know how long its been since Shaun was kidnapped). Checking around Sanctuary the Player is again attacked by more giant mutated insects, this time its bloatfles, not being able to find anything or anyone of importance, Codsworth mentions checking out Concord.

On the way to your new destination you encounter a dog which is proceeded by both of you being attacked again now its giant mutated mole rats. Dispatching those and continuing down the road are two more giant mutated insects, Bloodbugs this time (are you starting to see a pattern, not sure about you but for my self having to fight for my life against giant mutated wildlife would be pretty traumatic).

Having now reached Concord we are greeted with the sound of gunfire, so the most logic conclusion is to start murdering every person we see, because the pipboy on our wrist (which has been stuck in a closed off vault for 210 years) is able to identify who is hostile and how is not, with out any other forms of interaction first. Now that anyone who looked at us funny is dead and having rescued the trapped people, we are told to casually get a fusion core, get to the roof and enter the Power-armour, rip the Mini-gun off its stand and mow down more people. Oh look a Deathclaw, whats a Deathclaw my character may think, dunno but imma gonna blast it with 500 rounds of ammo.

After murdering a small villages worth of people and a literal monster that seems to have come out from either fictional books or movies, we are now escorting the 5 survivors back to Sanctuary. Once we have arrived we instantly become an expert engineer and carpenter constructing full houses with working plumbing for all the new people. Talking with Preston he mentions a location we can go to for information regarding a person who can help us find Shaun (and that another settlement needs our help).

Along the way to Diamond city we find Trashcan Carla, while its barely been 2 day since vowing to avenge our dead spouse and are now flirting away with her as if you are single and ready to mingle. (while also selling her our 2 wedding rings for like 50 caps so we can buy more ammunition, what even are caps, no one explains it at any point during the start, unless you happen to randomly explore Abernathy farm, I think that's the only person/location which explains that caps is currency)  

From the perspective of the player character, it has only been a couple of days since, First the bombs fell, Second being frozen, Third your spouse is murdered, Forth escaping an abandoned vault with giant insects, Fifth murdered a couple of dozen people, Sixth fought a giant monster while wearing a giant metal suit of armour, Seventh flirting with the first available person while your spouse is still in the freezer.

Playing as Nate, at-least some of this would make sense since he has had special training in regards to the combat side of things. Playing a Nora, then none of this should work or make sense as she would of had no training in how to operate Power-armour, I could reason that Nate taught her how to use small arms weapons like a pistol as a precaution from potential invasion from an enemy nation so she could protect herself and Shaun.

In conclusion, the start of Fallout4 is completely nonsensical when playing as Nora and the most likely scenario is something along the lines of what happens with Commonwealth slavers, it doesn't have to be exact but we already know there is a large slave based nation during Fallout NV with Caesars Legion which takes place during the year 2281 ( 6 years before Fallout 4 ).

 

Thanks JB for the now canonical start of Fallout 4 when playing as Nora.

 

Rant over. (...for now at-least)

 

hmm just a couple of things you forgot to mention in the rant.

in Fallout the Khans took slaves.

in Fallout 2 you could join the Slavers

in Fallout 3 you could take and sell slaves to Paradise Falls, not to mention the Pitt (dlc) which was about slavery

 

and also like you i am grateful to JB for making Nora start much more canonical by having her enslaved for a time (or possibly permanently).

 

Posted

Bug report (1.7.1)

In the scene "_cs_correctional_10_SecondStop", the dialogue response of "About Syverson's former organization" is conditioned with 'CS_Nora_Global'==0. I suppose the condition should be 1. Currently this dialogue option does not advance since the option only shows up if 'CS_Nora_Global'==1 but the response requires 'CS_Nora_Global'==0.

 

sc.png

Posted
3 hours ago, zjzc said:

Bug report (1.7.1)

In the scene "_cs_correctional_10_SecondStop", the dialogue response of "About Syverson's former organization" is conditioned with 'CS_Nora_Global'==0. I suppose the condition should be 1. Currently this dialogue option does not advance since the option only shows up if 'CS_Nora_Global'==1 but the response requires 'CS_Nora_Global'==0.

 

sc.png

That would lead to breaking the quest. Thanks, I better upload a version 1.7.1B.

Posted
9 hours ago, osculim said:

He should be back soonish. Think atm he is just doing bug fixing. He mentioned he have two setups one for cs an nr. So i figure he wants to make sure everything in NR works before changing over. I will be playing a full CS playthrough today and see if i can replicate your problems

 

I'm thinking it's more likely dirty files on my PC than an actual bug, but I'm not sure which bad files to look for.  Right now I'm not in the mood to look for it.  I would love it if you can duplicate the problem, though.  Thank you for listening and trying to help. It's appreciated.

Posted

Tried using this in a new game after I get out the Vault. After I get kidnapped I end up in a indoor location and the Character just stays there with the shackles infront of the guy. Nothing happens

Posted (edited)

Hi Peeps
Has anyone had an issue where they put extra face tattoos (custom - not the ingame) and all the facial piercings except the septum disappear?

 - Solved - forgot the cheat menu

 

Edited by Beerbatty
Posted (edited)

I've just started the game. I'm stuck, and I've seen others stuck at the very first time you meet murphy and he tells you to on the floor, and nothing happens.. When I try to talk to him he says "better get used to your new life" and Gristle says that he doesn't have patience for this. I've tried restarting the game, that didn't work, and neither did SetStage _CS_Thorns 135 or SetStage _CS_Thorns 140. Anybody have any ideas?

 

ETA: I had skipped past that part, but the next sex scene at the camp fire also doesn't work

Edited by smcevoy12
Posted
1 hour ago, smcevoy12 said:

I've just started the game. I'm stuck, and I've seen others stuck at the very first time you meet murphy and he tells you to on the floor, and nothing happens.. When I try to talk to him he says "better get used to your new life" and Gristle says that he doesn't have patience for this. I've tried restarting the game, that didn't work, and neither did SetStage _CS_Thorns 135 or SetStage _CS_Thorns 140. Anybody have any ideas?

 

ETA: I had skipped past that part, but the next sex scene at the camp fire also doesn't work

Those are the symptoms that AAF is not working properly. Without AAF this mod will not be able to function correctly. Fix that first. You have the official AAF guide or also its discord.

Posted

To get to the Correctional, does the player need to be rebellious or does it not matter and you just have to get through the version 1 quests?

Posted
50 minutes ago, AAAA76 said:

To get to the Correctional, does the player need to be rebellious or does it not matter and you just have to get through the version 1 quests?

Not really where what quest are you on ?

Posted
16 minutes ago, AAAA76 said:

Currently doing the scavenger stuff

Ok no you are fine you can be rebel or not depending on how you want to play. The only point where you will have to make a choice really is at the end when have done enough jobs to start the end quest. Do not take freedom and do not take permanent slavery you need to ask about the 3rd option but you still got a few quests to go. So don't worry about that now

Posted
6 minutes ago, osculim said:

Ok no you are fine you can be rebel or not depending on how you want to play. The only point where you will have to make a choice really is at the end when have done enough jobs to start the end quest. Do not take freedom and do not take permanent slavery you need to ask about the 3rd option but you still got a few quests to go. So don't worry about that now

Ah alright. Can you still "escape" after going for the third option? I wanted to continue this playthrough into Nuka Ride.

Posted (edited)
3 hours ago, AAAA76 said:

Ah alright. Can you still "escape" after going for the third option? I wanted to continue this playthrough into Nuka Ride.

That is where you choose at the end. You can either grab quick freedom. Which is the old bad ending as its called. You can also choose permanent slavery. There is also a third choice where you will get the full ending. The full ending is really a fun bunch of quests. If you are out for revenge go that route. Believe me its very satisfying. But you will see it when the time comes. As for the Escaping quest I don't wanna spoil that for you. Have fun with that.

Edited by osculim
Posted
1 hour ago, ezusoppp said:

is the mod main quest finished? what are the updates adding?

 

JB is busy with the last quest for the main ending. It consists of 3 quests 2 of which are completed. Also depending on what version you on there is a bunch new quests in the updates. Also You can do a quick ending but that is considered the bad ending but you are missing out.

Posted
1 hour ago, ezusoppp said:

is the mod main quest finished? what are the updates adding?

 

From what we know so far, the mod's author has retired from it all and gone climbing the himalayas to ponder why people ask questions that are clearly answered in his explanatory post attached to his signature.

 

I tried to stop him, but he sent me his explanatory post (which is linked in his signature) and said: "Use it as a flower vase, it seems to work better that way".

Posted
12 hours ago, JB. said:

From what we know so far, the mod's author has retired from it all and gone climbing the himalayas to ponder why people ask questions that are clearly answered in his explanatory post attached to his signature.

 

I tried to stop him, but he sent me his explanatory post (which is linked in his signature) and said: "Use it as a flower vase, it seems to work better that way".

Ahh man that sucks... hey JB. if you get a chance to pass on a message to the mod author, can you tell him to ask the Wise Guru sitting on the Himalayas Peak, when the mod will be finished, maybe the Sherpa could take the mod over instead for some extra income.

 

Spoiler

This is a joke and sarcasm, just in case anyone was unaware, which i hope would be obvious.

 

Posted
On 7/17/2023 at 9:03 PM, osculim said:

He should be back soonish. Think atm he is just doing bug fixing. He mentioned he have two setups one for cs an nr. So i figure he wants to make sure everything in NR works before changing over. I will be playing a full CS playthrough today and see if i can replicate your problems

 

I'm back again.  What I did was unzip both 1.0.9 and 1.7 in separate folders to see which files I needed to delete from my game. All the files are gone now, so it should be OK for me to install the latest version (currently 1.7.1B.)  Wish me luck!  And thanks again for your help.

Posted
23 minutes ago, robert.marquis said:

I'm back again.  What I did was unzip both 1.0.9 and 1.7 in separate folders to see which files I needed to delete from my game. All the files are gone now, so it should be OK for me to install the latest version (currently 1.7.1B.)  Wish me luck!  And thanks again for your help.

I really hope you are using a Mod Manager to both install and uninstall mods in stead of dropping files into the Data Folder, it makes it much simpler to be sure that there are no lingering files left. Goodluck with getting it working.

Posted (edited)

soo there anothe confict with Respawnable Legendary Bosses and Hard Legendary Giant Creatures at Fallout 4 Nexus - Mods and community (nexusmods.com)
some radroach are placed near vault 111 and when you start CS Gristle and Murp is agro on him (at the end of not true-end same problem).. this boss roach is strong to 1 shot the boys and some time this roach may shot you (or give huge amount of rad damage ) soo if anyone use this disable the mod before start CS or just manualy kill him via console /// i mean sime time this movemant vith roach can do vierd stuff ( break dialog or send npc to fly avay ) 

FC-New Checkpoints at Fallout 4 Nexus - Mods and community (nexusmods.com) and this conflict dua pet walk .,. boss and bomb agro on minuteman in red rocket near factory ... so this must be disable 100% not realy immersive when near raider factory huge minuteman outpost

as i remember there was 1 more mod that conflict CS(not big deal as i remember some npc confict) but i will wait 2.0 version and chek full to see. 

Edited by kazeha9
Posted
1 hour ago, kazeha9 said:

soo there anothe confict with Respawnable Legendary Bosses and Hard Legendary Giant Creatures at Fallout 4 Nexus - Mods and community (nexusmods.com)
some radroach are placed near vault 111 and when you start CS Gristle and Murp is agro on him (at the end of not true-end same problem).. this boss roach is strong to 1 shot the boys and some time this roach may shot you (or give huge amount of rad damage ) soo if anyone use this disable the mod before start CS or just manualy kill him via console /// i mean sime time this movemant vith roach can do vierd stuff ( break dialog or send npc to fly avay ) 

FC-New Checkpoints at Fallout 4 Nexus - Mods and community (nexusmods.com) and this conflict dua pet walk .,. boss and bomb agro on minuteman in red rocket near factory ... so this must be disable 100% not realy immersive when near raider factory huge minuteman outpost

as i remember there was 1 more mod that conflict CS(not big deal as i remember some npc confict) but i will wait 2.0 version and chek full to see. 

I have that installed too. Roachzilla have never aggroed them in my game as they are too far away. Ive played through CS now a gizzilion times doing that ending. Where is he sitting in your game ? He is supposed be on the rock behind the car. If he is anywhere else something else is moving his position. I never had to disable mod. As for the other mod I have no idea. But it would make sense that they would want to kill the minutemen. They will pretty much agro anything that is added by other mods. Thats pretty much vanilla behaviour. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...