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Posted
3 hours ago, pabaga1 said:

Need help. when i try to escape and go into the minuteman house to wait for the workbench, game instantly freezes when i try to clean the rubble. how can i fix this?

How's your computer spec? 

Posted
3 hours ago, pabaga1 said:

Need help. when i try to escape and go into the minuteman house to wait for the workbench, game instantly freezes when i try to clean the rubble. how can i fix this?

 

Get the quest guide from the mega and setstage that rubble as i think its a known issue that cleaning the 3rd rubble in the house can cause a crash (dunno why as the other 2 work fine)

Posted

 Finished the mod, was almost seamless experience aside from the collar killing you once you draw the weapon in intended fights, inability to talk to animals until the very end and CTD when damaging some minuteman in the end (this one probably has something to do with "we are the minuteman" and some combat mods, though i've never seen this before installing this mod on the same setup).
 
But i am currently left with a question and an issue:
- Is there a way to get back your hair besides crafting a mirror?
- I am also experiencing a trivial issue with the club workers, at first they got stuck following gristle everywhere during the ending quest, it seems that their behavior did not get reset after finishing the DC quest before initiating the ending. But now since i am in the end they are all standing in the place where he used to be after you got teleported into a whore house, all handcuffed with no interactions, typing "recycleactor" causes me to CTD.

Posted (edited)
27 minutes ago, angrykiwi said:


But i am currently left with a question and an issue:
- Is there a way to get back your hair besides crafting a mirror?
- I am also experiencing a trivial issue with the club workers, at first they got stuck following gristle everywhere during the ending quest, it seems that their behavior did not get reset after finishing the DC quest before initiating the ending. But now since i am in the end they are all standing in the place where he used to be after you got teleported into a whore house, all handcuffed with no interactions, typing "recycleactor" causes me to CTD.

-For the hair you just have to use Looksmenu typing SLM 14. My mod doesn't really track whether you have hair or not, you can have it without problems. It's just for role playing. 

-You are not the first with this bug. But I could never reproduce it. Maybe if you type "Resurrect" in them? Oh, and disable Real Hancuffs for a moment, using the MCM for a moment too. 

Edited by JB.
Posted
13 hours ago, pabaga1 said:

Need help. when i try to escape and go into the minuteman house to wait for the workbench, game instantly freezes when i try to clean the rubble. how can i fix this?

You need to share the buffout log so I can see what might have caused it. 

Posted
8 hours ago, JB. said:

-You are not the first with this bug. But I could never reproduce it. Maybe if you type "Resurrect" in them? Oh, and disable Real Hancuffs for a moment, using the MCM for a moment too. 

Thanks, that did it.
I also have an idea for how you can return the hair to the player: after the end when you meet the doctor she would offer you a shampoo as a reconciliation, or after doing # amount of tasks as a byproduct of her research.

Posted (edited)

Hi

I decided to install this mod and test it in practice, because in theory it looks very interesting.
Just out of curiosity, because I really like the Sex Attributes and Sexual Harrasment mod, in the incompatibility section it is written that for Sexual Harrasment (Suspending all approaches in the MCM works just fine), but I wonder what the purpose of having a Sexual Harrasment mod is if we turn off ale approaches? 
In the General section for Sexual Harrasment, I turned off Approaches. So I don't know if I still have to turn off Approaches for Flirt, But slap, Fan, Shock Colar ect ect in each of these areas? 
Plus, from what I see, Raiders already have Approaches disabled by default in the Eligible NPCs section.

 

Plus I just install Hardship mod... I wonder if that can do some incompatibility?

Edited by LenaLachrymosa
Posted
5 minutes ago, LenaLachrymosa said:

Hi

I decided to install this mod and test it in practice, because in theory it looks very interesting.
Just out of curiosity, because I really like the Sex Attributes and Sexual Harrasment mod, in the incompatibility section it is written that for Sexual Harrasment (Suspending all approaches in the MCM works just fine), but I wonder what the purpose of having a Sexual Harrasment mod is if we turn off ale approaches? 
In the General section for Sexual Harrasment, I turned off Approaches. So I don't know if I still have to turn off Approaches for Flirt, But slap, Fan, Shock Colar ect ect in each of these areas? 
Plus, from what I see, Raiders already have Approaches disabled by default in the Eligible NPCs section.

Turning off approaches is enough. The hot key you set for that option is handy.

The reason you want approaches off is, they will interfere and possibly and or break the CS quests. But there are also a lot of other times you need to turn them off so they don't interfere with quests or dialogue.

 

Posted (edited)
16 minutes ago, izzyknows said:

Turning off approaches is enough. The hot key you set for that option is handy.

The reason you want approaches off is, they will interfere and possibly and or break the CS quests. But there are also a lot of other times you need to turn them off so they don't interfere with quests or dialogue.

 

Thank you, that will help a lot.

 

If you dont mind.... I always was used Crime & Punishment for many thiong like karma system that I like it or more important system like surender at the battle. Since Crime & Punishment is incompatible, which mod I could use that help me avoid the death ? I dont like mak load my save game when Im defeated. 

 

I found surender setting in AAF Violate, but I think I need to find some more advanced mod with defeat and surender system

Edited by LenaLachrymosa
Posted
24 minutes ago, LenaLachrymosa said:

which mod I could use that help me avoid the death ? I dont like mak load my save game when Im defeated. 

 

I found surender setting in AAF Violate, but I think I need to find some more advanced mod with defeat and surender system

 

Violate has a feature you can set in its MCM to try to avoid letting the player die in combat. They can occasionally still get unluckily one-shot killed but for the most part it works without any problematic side effects like some of the death deferral mechanisms other mods rely on.

Posted
6 minutes ago, LenaLachrymosa said:

Thank you 

 

Well, I just copied and pasted advice from users, as I personally don't play that mod and wouldn't know how to advise you correctly. I wouldn't play with Harrasment because this mod is very corseted. Imagine this scenario where my mod and Harrastmen collide.  

 

Raider: I just inserted a nuke on you. Now go to the farm and get the money, or I'll blow you and everyone up!
Nora: O-okay, Master! I'm going now!
Raider: Heeyyyyyy guurll. 
Nora: Huh?
Raider: Oops, I put several DD devices on you. hehehe, how about sucking my dick?
Nora: Huh? I have to go to the farm or the bomb will go off....
Raider: Oops, I put a muzzle on you gurrrrrl. 
Nora: Hmmm? Hnnng!
Boom. 

Posted

Ok, so I have an idea of how much I want to ruin my game.


When I leave Vault 111 I will start the quest with Nuka Ride... I liked the QueenBitch outfit (it actually gave me the idea).  After completing Nuka Ride, I will start the Commonwealth Slavers quest... and I will destroy this whole party from the inside... Depraved and mentally ruined Nora, with her already warped psyche... with the Depravity mod installed... will enslave the entire commonwealth... It's a pity that Crime & Punishment won't accompany it. The party would have been great.

Anyway I'll make an owl base for the Raiders in Sanctuary... or maybe I'll be old-fashioned and simple make base in Hangman's Alley...monopoly on human resources has always been, is and will be ;)

 

Olny... if my load order will be able to lift that 🤔

Posted
2 hours ago, JB. said:

Well, I just copied and pasted advice from users, as I personally don't play that mod and wouldn't know how to advise you correctly. I wouldn't play with Harrasment because this mod is very corseted. Imagine this scenario where my mod and Harrastmen collide.  

 

Raider: I just inserted a nuke on you. Now go to the farm and get the money, or I'll blow you and everyone up!
Nora: O-okay, Master! I'm going now!
Raider: Heeyyyyyy guurll. 
Nora: Huh?
Raider: Oops, I put several DD devices on you. hehehe, how about sucking my dick?
Nora: Huh? I have to go to the farm or the bomb will go off....
Raider: Oops, I put a muzzle on you gurrrrrl. 
Nora: Hmmm? Hnnng!
Boom. 

🤣

Posted
10 hours ago, LenaLachrymosa said:

Ok, so I have an idea of how much I want to ruin my game.


When I leave Vault 111 I will start the quest with Nuka Ride... I liked the QueenBitch outfit (it actually gave me the idea).  After completing Nuka Ride, I will start the Commonwealth Slavers quest... and I will destroy this whole party from the inside... Depraved and mentally ruined Nora, with her already warped psyche... with the Depravity mod installed... will enslave the entire commonwealth... It's a pity that Crime & Punishment won't accompany it. The party would have been great.

Anyway I'll make an owl base for the Raiders in Sanctuary... or maybe I'll be old-fashioned and simple make base in Hangman's Alley...monopoly on human resources has always been, is and will be ;)

 

Olny... if my load order will be able to lift that 🤔

 

ok first thing is play as you like (most important thing actually)

 

advice (take or leave as you wish) is to not have both Nuka Ride and Commonwealth Slavers installed and activated at the same time

at the beginning of your game.  they both have start parts just outside Vault 111 and will conflict with each other.

 

i use MO2 and having whichever i am playing second installed but not activated (active on left pane and not active on right/plugins pane)

works on my load order/setup.

 

finish one then activate the other to play through it.  personally i prefer to play CS first (as it has a definite end point) then NR.

 

NR currently has 2 main routes (young girl and mature Nora).  Young Girl route has a different start (and a bunch of extra content) compared

to Mature Nora route.  currently the Young Girl route ends at the end of "Lucy in the Sky" quest (iirc) while the Mature Nora route ends over 20 more

quests (ends after visiting Far Harbor).  so to play all the currently available NR content would actually take playing through NR twice.  JB is working on

bringing the Young Girl up to the same point now (iirc) but it will take time.  NR has more content available to play of the two.

 

if you chose to delay starting NR this post may have some useful information.

https://www.loverslab.com/topic/171006-aaf-nuka-ride-a-porn-studio-mod/?do=findComment&comment=4382926

 

hope the information helps, and have fun playing

 

Posted
5 hours ago, valcon767 said:

 

ok first thing is play as you like (most important thing actually)

 

advice (take or leave as you wish) is to not have both Nuka Ride and Commonwealth Slavers installed and activated at the same time

at the beginning of your game.  they both have start parts just outside Vault 111 and will conflict with each other.

 

i use MO2 and having whichever i am playing second installed but not activated (active on left pane and not active on right/plugins pane)

works on my load order/setup.

 

finish one then activate the other to play through it.  personally i prefer to play CS first (as it has a definite end point) then NR.

 

NR currently has 2 main routes (young girl and mature Nora).  Young Girl route has a different start (and a bunch of extra content) compared

to Mature Nora route.  currently the Young Girl route ends at the end of "Lucy in the Sky" quest (iirc) while the Mature Nora route ends over 20 more

quests (ends after visiting Far Harbor).  so to play all the currently available NR content would actually take playing through NR twice.  JB is working on

bringing the Young Girl up to the same point now (iirc) but it will take time.  NR has more content available to play of the two.

 

if you chose to delay starting NR this post may have some useful information.

https://www.loverslab.com/topic/171006-aaf-nuka-ride-a-porn-studio-mod/?do=findComment&comment=4382926

 

hope the information helps, and have fun playing

 

Thank you, I will do as you write. I will play CS first and deactivate the plugin from NR and only after finishing CS. activates NR. I just thought being a porn star and then being enslaved by Boss Rider made more sense. but I already have an outline of the game you recommend for me

Posted

Hey JB I just finished CS and the only bug I had was commonwealth captives (if enabled when entering the syverson lab) causes the chair to be uninteractable.

 

Regardless of load order.

 

But if it's disabled before and during the lab and then reenabled after it's fine.

 

Additionally I had a question about character not receiving aggro after beating CS?

 

Super mutants, bugs, and raiders, don't aggro to me. The only thing that does is anything aggro enabled via a quest or something

 

What's going on here?

Posted
10 minutes ago, skredram said:

Hey JB I just finished CS and the only bug I had was commonwealth captives (if enabled when entering the syverson lab) causes the chair to be uninteractable.

 

Regardless of load order.

 

But if it's disabled before and during the lab and then reenabled after it's fine.

 

Additionally I had a question about character not receiving aggro after beating CS?

 

Super mutants, bugs, and raiders, don't aggro to me. The only thing that does is anything aggro enabled via a quest or something

 

What's going on here?

I have been told a couple of times already about Commonwealth Captives. Thanks, I will mark it as not compatible. 

 

At the end of the quest, my mod removes you from the raider faction. Your problem is because at some point you had Raider Pet nstalled. 

Posted
20 minutes ago, JB. said:

I have been told a couple of times already about Commonwealth Captives. Thanks, I will mark it as not compatible. 

 

At the end of the quest, my mod removes you from the raider faction. Your problem is because at some point you had Raider Pet nstalled. 

oh! Thanks, can I reinstall it and then go through the hoops and then it should remove me again from all factions?

Posted (edited)

Hi. 

I have a rather annoying problem. Since I installed CS & NR and try play FO4 with this mod(s) my game crashes every time (~90%) when I open the Inventory or Data tab in pipboy.
Even when my inventory was empty, I didn't pick anything up. I can check Stats and Map with no problem.
I wonder if it might have something to do with Advanced Need76? 
BTW, when I started a new game, I decided to disable the NR plugin as previously recommended.

 

The first impression of this mod... the kidnapping and this whole scene is absolutely perfect, if not Oscar-worthy. I like it very much... Sometimes there are strange faces... and strange eyes, so big. But it's probably the fault of the mod that adds expression. Either way, I'm happy... I just hope the game doesn't crash like that, because I won't get far... not without access to the inventory

 

Anyway, tthe story begins....

 

Spoiler

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I didnt play at this point much... but I bet on 110% this is basement in Concord - Hotel or something. Close to Town Hall ;)

 

Aaaand one more thing... the first time I agreed to let him put the collar on me before I clicked OK in the message box, I died :(

I died the second time too. The third time I used the TGM console (immortality) and I survived. For some reason the collar takes itself off... And there was an explosion... but since I have TGM, I survived it

 

Spoiler

image.thumb.jpeg.2de1187f56db74c6ffadc9f09c88f517.jpeg

 

This explosion injured Gristle, who now lies wounded on the stairs

 

Spoiler

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Eyes asking for the hope of salvation

Spoiler

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So lost, scared, innocent and pure

Spoiler

image.thumb.jpeg.d2617722a4bbcb5af3c26d02b4b5b210.jpeg

 

This is the moment when the girl realized that she was in big trouble and there was a high probability that she might not get out of it.

.......Will I even make it out alive?

Spoiler

image.thumb.jpeg.0313d578ae69228b083cc8bc29dde39a.jpeg

 

Edited by LenaLachrymosa
Posted

@LenaLachrymosa That usually happens when your version of RealHandcuffs is outdated. Double check that. But you did great with the TGM to raffle it off in the meantime.

Posted
14 hours ago, LenaLachrymosa said:

Hi. 

I have a rather annoying problem. Since I installed CS & NR and try play FO4 with this mod(s) my game crashes every time (~90%) when I open the Inventory or Data tab in pipboy.
Even when my inventory was empty, I didn't pick anything up. I can check Stats and Map with no problem.
I wonder if it might have something to do with Advanced Need76? 
BTW, when I started a new game, I decided to disable the NR plugin as previously recommended.

 

i have used AN76 several times with CS and have just a couple of notes about it. (i had eat/sleep/thirst enabled but not hygiene/disease)

1 - general AN76 note is to not enable it until after leaving Vault 111 the first time (or if using a fast start mod wait a couple minutes before engaging it)

2 - during the initial walk with Gristle/Murphy from right after you get kidnapped you may have issues surviving long enough to reach a point of being

      able to eat/drink again. YMMV

Spoiler

from the location they took you to to Corvega depending on settings you may have issues along the way.  what i personally found worked best for me was to have just finished sleeping/eating/drinking right before the initial kidnapping.

3 - i did not make a patch so that the Slavers Jet (it counts in vanilla survival but not for AN76 unless patched) would count as food, but other than #2 just above i did get

     enough other food/drink for it to not be a major issue.  sometimes i was hungry/thirsty/tired but was not a death sentence. YMMV depending on individual settings.

 

hope the information is helpful

 

Posted
5 hours ago, valcon767 said:

 

i have used AN76 several times with CS and have just a couple of notes about it. (i had eat/sleep/thirst enabled but not hygiene/disease)

1 - general AN76 note is to not enable it until after leaving Vault 111 the first time (or if using a fast start mod wait a couple minutes before engaging it)

2 - during the initial walk with Gristle/Murphy from right after you get kidnapped you may have issues surviving long enough to reach a point of being

      able to eat/drink again. YMMV

  Reveal hidden contents

from the location they took you to to Corvega depending on settings you may have issues along the way.  what i personally found worked best for me was to have just finished sleeping/eating/drinking right before the initial kidnapping.

3 - i did not make a patch so that the Slavers Jet (it counts in vanilla survival but not for AN76 unless patched) would count as food, but other than #2 just above i did get

     enough other food/drink for it to not be a major issue.  sometimes i was hungry/thirsty/tired but was not a death sentence. YMMV depending on individual settings.

 

hope the information is helpful

 

I had exactly the same problem during Initial Walk (point 2). tired, hungry and thirsty. physiological needs, all these icons were glowing red or orange for me. I couldn't run after them anymore... because, as it happens in Bethesda games; Skyrim, Fallout 4 or even Statfield, the player walk slower than the NPC. Drama. So I decided to turn off Needs. I updated the Real Handcuffs mod, but when I enter the inventory game still CTD. I'm at the moment where I have to take clothes from the suitcase and get dressed... and at that moment CTD keeps going  Before, I didn't have this problem at all. my load order mod hasn't been changed for 4 years. sometimes I add/uninstall a mod, but it's a small detail.

Posted (edited)

Oh my god, it worked. I launched it FO4 3 times today and every time I pressed "I"on the keyboard to open the Item menu in my Pipboy, the game got CTD...
I installed Buffout 4 and it worked without any problems.
I was absolutely convinced that it was some incompatibility between CS or NR and the rest of the mods I have, since, I haven't had a problem before.
Either way, it works.
Thank you

 

Here.. for you @JB. ;)

Spoiler

image.png.e6cec82d349f1cc4eaac9552ed24fcde.png

 

Sadly, with Buffout 4 game crash every 5 minutes plus I have to force sign out because I have black scren and cant do anything. So at the moment I just try not to use Buffout 4 and NOT to go into my inventory 

Edited by LenaLachrymosa

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