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Posted

 

How does one get rid of the "Raped" magic effect? I used a shrine and waited but it did not go away.

 

That's some kind of bug, as it should go away quite quickly. Try reloading to an earlier save, or if you don't want to do that, there is probably a way to remove effects through the console.

The 'Cleanup' function usually takes care of things like that, too. *Very* handy to have, this!

Posted

Ok I'm now working actively on an update for Defeat, I've made good progress with the Hideout mod.

 

So on what I'm focusing now is post-rape scenarios, from a simple blackout & wake up in the wilderness to an abduction of the player if the aggressor(s) are in some particular factions.

 

So my idea was to build a few bunch of hideout throughout Skyrim and if you are knocked down by bandit for example after the gang rape you'll have a chance of blackout and you'll wake up in one of those hideout (The nearest one, just like if you were imprisoned by guards, actually already coded, just need the locations now) where you'll need to escape.

 

Another option I've included is the No Escape, if enabled in gang rape scenarios your char is unable to escape between turns, an animation is played where the player char is in pain on the floor waiting the next aggressor and will get on his feet at the end (OR a post-rape scenario will trigger) <- Thanks for the suggestion for this btw privateryanx.

 

And finally I need to make the possibility for Werewolves and Vampire lord to knock down, and wait for the FNIS update with paired animation to upgrade the knock down system. 

I know now how to make dialogues, if you want me to create some for "Player as aggressor" tell me if it worth the work.

 

Tell me what you think about this.

Posted

Player  being taken prisoner and locked up in a hideout? Sounds very interesting, though I do wish at times you and Dkatryl collaborated at times as both Defeat and Submit have some very cool features the other doesn't but also has a lot of overlap. :)

Posted

So Defeat becomes a valid SD/SD+ replacement?

i'm not going to argue about that. ^^

Posted

Well that's not meant for this purpose but I just can't see what I could add now in the mod for it to get better (beside improving scripts) and it's been a while I wanted to do this, again all of this will be optional.

 

And yeah we'll have to work on the compatibility between those mods someday but I'm sure it's still possible to play all mods with the correct settings for now.

Posted

Well that's not meant for this purpose but I just can't see what I could add now in the mod for it to get better (beside improving scripts) and it's been a while I wanted to do this, again all of this will be optional.

 

And yeah we'll have to work on the compatibility between those mods someday but I'm sure it's still possible to play all mods with the correct settings for now.

Should be compatible, as you thought far enough to add configurable min and max values as trigger. :)

So setting those right with gaps between mods should avoid conflicts.

Posted

So yesterday I tried for over an hour using the 14Jan release using a scenario in Falskaar Halls of the Dead, with a level 38+ Female PC and two female follower NPCS. The end of this particular area has a boss fight (leveled Draugr boss) plus about 10 leveled Draugr (Draugr Deathlords, Draugr Overlords).

 

I configured Submit to Auto-surrender at a fairly high percentage (50%), enabled Creature level 2, turned on death proof, and disabled Defeat completely. After an hour, I got 1 successful submit to work for the PC. My character would get knocked down, I would get various Submit messages, she stand back up, get hit, etc, sometimes get mortal wounds and die several times... Not sure this helps....

Posted

So yesterday I tried for over an hour using the 14Jan release using a scenario in Falskaar Halls of the Dead, with a level 38+ Female PC and two female follower NPCS. The end of this particular area has a boss fight (leveled Draugr boss) plus about 10 leveled Draugr (Draugr Deathlords, Draugr Overlords).

 

I configured Submit to Auto-surrender at a fairly high percentage (50%), enabled Creature level 2, turned on death proof, and disabled Defeat completely. After an hour, I got 1 successful submit to work for the PC. My character would get knocked down, I would get various Submit messages, she stand back up, get hit, etc, sometimes get mortal wounds and die several times... Not sure this helps....

 

And you are noting this on the thread for the Defeat mod, why?

 

 

Posted

 

Well that's not meant for this purpose but I just can't see what I could add now in the mod for it to get better (beside improving scripts) and it's been a while I wanted to do this, again all of this will be optional.

 

And yeah we'll have to work on the compatibility between those mods someday but I'm sure it's still possible to play all mods with the correct settings for now.

Should be compatible, as you thought far enough to add configurable min and max values as trigger. :)

So setting those right with gaps between mods should avoid conflicts.

 

 

It would be nice if there would be only

  • one trigger when reaching x% health,
  • then SL rolls a number and
  • the winning mod get's started.
  • Surprise!

For example when reaching 10% health, defeat or submit or sd+ gets activated, without fighting against each other and rollin scripts hell.

.. instead of 0% SD, 10-20% Submit, 30-50% Defeat, 60-80% xy.

 

 

edit: Goubo, "Blackout" and "taking turns" sounds sweet!

Posted

That's an idea i had for ActorEvents, which would be the right place for it.
But unless Defeat and/or Submit start using AE there's no chance for such functionality ... except another (similar) framework.

Posted

 

Well that's not meant for this purpose but I just can't see what I could add now in the mod for it to get better (beside improving scripts) and it's been a while I wanted to do this, again all of this will be optional.

 

And yeah we'll have to work on the compatibility between those mods someday but I'm sure it's still possible to play all mods with the correct settings for now.

Should be compatible, as you thought far enough to add configurable min and max values as trigger. :)

So setting those right with gaps between mods should avoid conflicts.

 

 

It is, I have used it that way before. There are rare times when you get hit really hard and it drops you from defeat threshold into submit they can both trigger, which can cause problems. Rare but it can and does happen.

 

I like both mods a lot, I just found using both as player for victim doesn't really add much since now both do pretty much the same thing other than Submit ties you up at the end and you have to escape. The rest of both mods though are very different and compliment each other very well.

 

Personally I like the tied up at the end of Submit and the fact at any time you can manually surrender with it. But I love this idea Goubo is working on where you can wake up in a underground dungeon as a prisoner. That is wicked cool.

 

So me I would love it if there was a optional trigger where if Submit triggered a tied up, that it could also trigger the dungeon aspect of Defeat.

 

Right now I just both mods using the following parts.

Submit - player as victim

Submit - NPC seduction

Defeat - PC as aggressor

Defeat - NPC on NPC

 

Using both like this and they really compliment each other really well I fell.

 

Of course mod authors don't owe me or anyone anything to make their mods work with other mods, but just saying I would love that option if this new feature of Defeat could be made to be triggered off the Submit tie up. :)

 

Either way it doesn't get said enough but great mod Goubo and thank you for the hard work you put into giving us cool mods. :)

Posted

Good gods, I was doing the quest "A Dedra's Best Friend" and this mod makes Barnabus just utterly obnoxious - he spends most of the quest raping anything with two legs.

Posted

Good gods, I was doing the quest "A Dedra's Best Friend" and this mod makes Barnabus just utterly obnoxious - he spends most of the quest raping anything with two legs.

 

Just remember to turn off Dog animations on your next run through with Barnabas and he'll just kill them instead.

 

Posted

This mod is the greatest thing in Skyrim so far! 

 

Congratulations, I find it intriguing and stimulating that my PC risks to be raped every now and then.

 

I find extremely stimulating when my PC is on her knees waiting for the aggressor to come, strip her and abuse, moreover when she stays that way when there are more aggressors that take their turn.

Posted

 

Good gods, I was doing the quest "A Dedra's Best Friend" and this mod makes Barnabus just utterly obnoxious - he spends most of the quest raping anything with two legs.

 

Just remember to turn off Dog animations on your next run through with Barnabas and he'll just kill them instead.

 

 

 

Or just make it impossible for that specific type of rape to occur (Creature vs NPC)

Posted

Any chance of updating the player hideout and abduction feature to let us "collect" prizes from the battlefield? 

 

He is making that into a stand alone mod, right now he is working on idea for it in another thread called. Dirty Deed WiP or something to that effect.

Posted

 

Any chance of updating the player hideout and abduction feature to let us "collect" prizes from the battlefield? 

 

He is making that into a stand alone mod, right now he is working on idea for it in another thread called. Dirty Deed WiP or something to that effect.

 

 

Ah, thanks much! I'll take a peek there.

Posted

 

 

Any chance of updating the player hideout and abduction feature to let us "collect" prizes from the battlefield? 

 

He is making that into a stand alone mod, right now he is working on idea for it in another thread called. Dirty Deed WiP or something to that effect.

 

 

Ah, thanks much! I'll take a peek there.

 

 

You're welcome and I was close on the name, you can find the thread here.

http://www.loverslab.com/topic/25059-wip-dirty-deeds/

Posted

Ok I'm now working actively on an update for Defeat, I've made good progress with the Hideout mod.

 

So on what I'm focusing now is post-rape scenarios, from a simple blackout & wake up in the wilderness to an abduction of the player if the aggressor(s) are in some particular factions.

 

So my idea was to build a few bunch of hideout throughout Skyrim and if you are knocked down by bandit for example after the gang rape you'll have a chance of blackout and you'll wake up in one of those hideout (The nearest one, just like if you were imprisoned by guards, actually already coded, just need the locations now) where you'll need to escape.

 

Another option I've included is the No Escape, if enabled in gang rape scenarios your char is unable to escape between turns, an animation is played where the player char is in pain on the floor waiting the next aggressor and will get on his feet at the end (OR a post-rape scenario will trigger) <- Thanks for the suggestion for this btw privateryanx.

 

And finally I need to make the possibility for Werewolves and Vampire lord to knock down, and wait for the FNIS update with paired animation to upgrade the knock down system. 

I know now how to make dialogues, if you want me to create some for "Player as aggressor" tell me if it worth the work.

 

Tell me what you think about this.

Well, now I am hyped! lol Can't wait. ;)

 

But can anyone help me with my bug? The just won't take turns on my players no matter what. Instead they'll just kill them while their allies are raping them or after one is finished the others won't even bother raping.

Posted

You have to turn on the papyrus log so it will make logs, by default it is off. It is settings in the ini file in My Games/Skyrim

 

The section where it says Papyrus it should look like this to turn on logging.

[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

Posted

I have seen now the modder is adding various post rape scenarios! that would be great! After yesterday night playthrough I was going to suggest the same! it is quite odd to end the rape and then being immediately attacked.

 

Another thing that I did not understand is what should the companion do while you are raped; i chose che original mode and sometimes she stays in the knocked down position until the rape has finished but sometimes she gets up normally and then just watches me while I am raped. (single aggressor).

 

At the end of the rape the companion attacked the aggressor giving me the chance to run away naked. Then my companion got knocked down by the same aggressor  while I was recovering. 

 

I tried to help her while she was getting raped but my sword swinged through the aggressor and hit her instead, i tried to push the "defeat" action button "G", and the scene got interrupted binging everybody back to normal enemies. luckily we beat the opposer this time.

 

 

Posted

Hey is it normal that when my victim is down the only 3 options: Kill, Revive and Cancel :/ ... I REALLY want to tie up my victims and/or rape them but the option is not showing...

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