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Posted

not sure if it's been asked yet but would it mess up things if you also added the choice of having the companions stuff stolen along with unequip,strip,framework?

Posted

not sure if it's been asked yet but would it mess up things if you also added the choice of having the companions stuff stolen along with unequip,strip,framework?

if you have selected unequip in the MCM menu companions will unequip the weapons they will still be in their inventory

if you have selected strip then weapons will fall on the ground and will remain their untill you or follower recover them again they might get lost this way if you dont know where weapons are drop

Framework will use sexlab framework options ( unequip by default ) they will not be controlled by defeat mod

Posted

 

not sure if it's been asked yet but would it mess up things if you also added the choice of having the companions stuff stolen along with unequip,strip,framework?

if you have selected unequip in the MCM menu companions will unequip the weapons they will still be in their inventory

if you have selected strip then weapons will fall on the ground and will remain their untill you or follower recover them again they might get lost this way if you dont know where weapons are drop

Framework will use sexlab framework options ( unequip by default ) they will not be controlled by defeat mod

 

 

this I already know. I was just asking if it was possible to add theft as a choice just like it is for the pc. you can let sexlab framework handle it or have it stripped, stolen or unequip, framework  for the pc but only strip, unequip, or framework for the npc.

 

Posted

 

How do I download this mod through nexus mod manager? just barely started modding

 

No kidding !

 

you Dont download it with NMM. 

You download it manually and then add it to NMM.

 

Make sure you also install the required mods First !!

Welcome to moding

 

How do you add it to NNM? by extracting it from winrar?

Posted

 

 

How do I download this mod through nexus mod manager? just barely started modding

 

No kidding !

 

you Dont download it with NMM. 

You download it manually and then add it to NMM.

 

Make sure you also install the required mods First !!

Welcome to moding

 

How do you add it to NNM? by extracting it from winrar?

 

 

on the MOD slider, you need to use the first icon on the top-left corner, the puzzle piece with the green arrow.

Posted

 

How do you add it to NNM? by extracting it from winrar?

 

 

What Guyver said, Download this to your harddrive, then open NMM. Next ppen mod tab, click the top blue puzzle peace with a green arrow. Then navigate to where you downloaded defeat rar file too. Select it, NMM will then upload it to the list of mods. Once it finishes find it(mine is in unassigned folder) click it and then click the second puzzle peace like always to activate it. That's it, when you next log in defeat will be added to the menu.

 

Posted

Goubo any word on when you will do the next update now that the newest 1.3x build of sexlab is out? Just wondering cause I have noticed a few bugs now and again with this version after updating to 1.3x of sexlab. Such as sometimes the NPC's don't always stop attacking when a sex animation kicks in etc.

Posted

It's strange that people still have problems with this. I installed the latest Sexlab 1.32b update and it works just like it should. Ashal fixed the sorting when there are more than 2 npcs in that one.

Posted

It's strange that people still have problems with this. I installed the latest Sexlab 1.32b update and it works just like it should. Ashal fixed the sorting when there are more than 2 npcs in that one.

 

I have not tried defeat since 1.31 of sexlab and there was some problems. i just decided to uninstall and wait for a update. So might now all be working fine, I don't know. I figured if it got worked out someone would come along and post like you are saying it works again or a new version of defeat would be uploaded. Then I would install it again then. :)

Posted

Yep, Defeat is working as it should now. (Well with its own bugs but yeah :P)

 

And THIS could be the solution I'm looking for for the paired knock down animations and more. (kill animation & pre-rape animations...)

Posted

My PC can't get knocked down.. I tried all the options and set health and chance to 100%. The NPC are just killing her without knocking her down.

 

Assaulting NPCs works fine. Other mods too.

 

Any ideas? Any help?

Posted

I'm having issues with my PC once she's knocked down. They strip and I hear the sounds, but it seems she doesn't strip and none of their animations trigger.

 

Sexlab 131

update sexlab to 1.34 it fixes issues with more than one actors in sex events i have played defeat with 1.34 for more than 6 hrs now and tried everything i could with 6-7 bandits, 3-4 wolves, giants, guards everything is working perfectly without any sorts of issues and bugs

Posted

Yep, Defeat is working as it should now. (Well with its own bugs but yeah :P)

 

And THIS could be the solution I'm looking for for the paired knock down animations and more. (kill animation & pre-rape animations...)

 

Very cool, hopefully it works then, when you pair animation up. Cause that would make it a lot neater.

Posted

Situation: My male heroic orc sees an innocent female being attacked by evil bandits. He rushes to help.

 

Bug: While fighting the bandits, one of the bandits starts to rape the poor girl, and the system rolls for a gangbang. My character stopps fighting and becomes one of the actors involved in this gang rape. From white knight to rapist in less than 10 seconds... :/

I use OBIS and immersive patrols (I think the girl was from IP and the bandits were part OBIS).

 

Posted

Does anyone know if turning off npc vs npc in mcm menu will also disable creatures to npc ?? i want to be able to switch off npc vs npc because i was getting some crashes when too many npc's where around. but still want to have creatures going after npc.

 

Also i have noticed when npc vs npc is on my save seem to become much larger then if it is turned off. So there is still something wacky going on with the latest sexlab defeat.

Posted

 

Yep, Defeat is working as it should now. (Well with its own bugs but yeah :P)

 

And THIS could be the solution I'm looking for for the paired knock down animations and more. (kill animation & pre-rape animations...)

 

Very cool, hopefully it works then, when you pair animation up. Cause that would make it a lot neater.

 

 

Not only that, but if that becomes reality, and you can really align actors by bones, it *could* mean the end of alignment issues with different size actors. If that happens, I'll say "hooray!"

Posted

I'm absolutely loving this mod! I was just wondering two things; When you are assaulted npc's don't seem to take turns on you. They rather seem to wait until first man finished and then plant an axe in your face. Is there any way to solve this?

 

Secondly, is there any way to make the npc use the Tie Up function on the PC? For instance if you're fighting, if the npc's would tie you up while they go to finish your companions that would be simply awesome!

 

Many thanks for this great mod and community!

Posted

My PC can't get knocked down.. I tried all the options and set health and chance to 100%. The NPC are just killing her without knocking her down.

 

Assaulting NPCs works fine. Other mods too.

 

Any ideas? Any help?

Do you have Submit installed? The two are blocking each other for me, try turning one off via whichever mod manager.

Posted

Also getting the issue of not having my PC getting knocked down. It was working before but I installed a bunch of mods since then so it's probably a compatibility issue of some kind. I was thinking it could somehow be getting blocked by the buff from SkyRe that occurs when khajiits drop to low HP, but exhaustion isn't working either, so it's probably something else. I'll do some experimenting on other PCs and see if I have the same issue there. Either way, I still think that it's some sort of conflict with SkyRe since that's the one that would make the most sense out of the mods I installed... I'll come back if I find out anything new.

 

EDIT: Nevermind, not a mod conflict and I'm stupid. The problem was related to being an older save and was completely fixed by a clean reinstall of the mod.

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