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Posted

Sorry if this has already been answered but I have a question about the vampire lord.

 

When I go to submit or rape someone as a vampire lord they resist 100% of the time no matter what. And when they are on the ground (say I subdue them as a human then switch to vampire), there is no option on the menu that pops up.

 

I take it vampire lord isnt implemented yet? Only way I can get it to work is to rape their dead body.

Posted

Hello guys! After last update of Framework and Defeat I meat some strange glitch. When conditions met andmy PC is knocked down by creature he turns aside, fall on ground and.. instantly stand back to fight, no rape. On human opponents sometime it even not works. Any known conflicts with recent versions of Framework or mods?

Posted

I think there is a timing issue is the problem. Sexlab recent updates have been changing the timing of when animations start, which I think is having a effect on some of the mods at times.

Posted

I think there is a timing issue is the problem. Sexlab recent updates have been changing the timing of when animations start, which I think is having a effect on some of the mods at times.

"That does rather explain a lot."       - Bohdan Feddick

Posted

Sorry if this has already been answered but I have a question about the vampire lord.

 

When I go to submit or rape someone as a vampire lord they resist 100% of the time no matter what. And when they are on the ground (say I subdue them as a human then switch to vampire), there is no option on the menu that pops up.

 

I take it vampire lord isnt implemented yet? Only way I can get it to work is to rape their dead body.

The script isn't adapted for werewolves or vampires lord even if it works when you use the action key on bleeding out npcs, I'll change the whole knock down system and I'll make sure it works good for werewolves and vampire lords too. (a werewolf could do a shout as attempt for example.)

 

Hey Goubo, where is my hideout :)?

I'm just curious, is was a great idea and it looks like now everybody forget about it. Cmon man, Nazeem is so pompous again...

I'm actually working on it now, I got some of my ideas sorted out and have now a clear idea of what I want to do. This will definitely be a mod on itself, more info later on. :)

(It doesn't slow down the development of Defeat, I work on what I want on the moment.)

Posted

Hi, guys. Having a little trouble with my current Skyrim game. I just installed the Sexlab framework and some other Sexlab mods today and I keep getting CTDs every few minutes of gameplay.

 

Can someone take a look at my log file and load order? It seems like the game is freezing up shortly after I see a notification where someone is getting raped haha

Posted

Good to hear that the 'knocked down, stand up' thing is a known issue and not a sign that I've cocked up something or got a conflict.

Posted

I have a request for a feature that I think would make a nice addition to the mod. :)

 

When raping a sleeping NPC, the character in question wakes up and standard aggressive sexlab animations are initiated. I think it would be cool to have the option of raping a sleeping NPC without them ever knowing.

 

The puppet master mod has a necrophilia feature where you can select a corpse and initiate sex, and the target actor remains motionless throughout, aside from some bouncing boobies. I thought this animation (or some slight variation) would also work quite well for sex with a sleeping NPC. Perhaps, based on the player's sneak skill or some other factor (an MCM option to tweak likelihood would also work), the player could rape a sleeping NPC with them none the wiser. Following the animation, the NPC could either wake up in a state of confusion, or simply remain asleep. 

Posted

Was leading Aela through Ysgramor's tomb and as usual I'm trying to take out the enemies with my bow when Aela races in and is promptly struck down several enemies.  But then when the mod casts around for an additional person to rape her it pulls in my player because I switch weapons and ran into join the melee.  Meanwhile the ghosts keep beating us both, Aela being essential continues to have sex and with my PCs armor the ghosts barely scratch me and I'm healed full usually before their next strike so I could stand there all day.

 

After the sex finished and I killed the rest of the ghosts in that chamber Aela as usual runs ahead again and in total gets raped 6 times ("For Kodlak") but of the additional multiple rapist actions I only got pulled in once more (yeah, once the ghosts start raping her I let them finish but kill the ones still fighting still Aela never learns). 

 

That was all pretty fun but it probably shouldn't be pulling in actors from the wrong side for these rape scenes. 

 

One other difficulty is that when I use the bind option (to save a nice NPC for a more relaxed later session) and I have followers one of the followers will strike the bound NPC until they die (definitely not sporting of them).

Posted

 

I use OBIS

 

 

Someone explains to me what is "OBIS" and where to find it..?  :blush:

 

Right!? I'm sick of abbreviations. There are too many things out there.

Posted

 

 

I use OBIS

 

 

Someone explains to me what is "OBIS" and where to find it..?  :blush:

 

 

OBIS Is "Organized Bandits In Skyrim" It's a mod that adds different bandit groups. It's really good you can find it here: http://www.nexusmods.com/skyrim/mods/31264/?

 

Thank you. :sleepy: Seriously, not all mods are that well known, and it's now extremely hard to keep track of them.

 

 

 

 

 

So people, please don't automatically assume everyone knows what you mean when you say "just download FVRULXIM", without giving an example of what it is somewhere. Not everyone is totally accustomed to every mod ever made. :angel:

Posted

 

Sorry if this has already been answered but I have a question about the vampire lord.

 

When I go to submit or rape someone as a vampire lord they resist 100% of the time no matter what. And when they are on the ground (say I subdue them as a human then switch to vampire), there is no option on the menu that pops up.

 

I take it vampire lord isnt implemented yet? Only way I can get it to work is to rape their dead body.

The script isn't adapted for werewolves or vampires lord even if it works when you use the action key on bleeding out npcs, I'll change the whole knock down system and I'll make sure it works good for werewolves and vampire lords too. (a werewolf could do a shout as attempt for example.)

 

Hey Goubo, where is my hideout :)?

I'm just curious, is was a great idea and it looks like now everybody forget about it. Cmon man, Nazeem is so pompous again...

I'm actually working on it now, I got some of my ideas sorted out and have now a clear idea of what I want to do. This will definitely be a mod on itself, more info later on. :)

(It doesn't slow down the development of Defeat, I work on what I want on the moment.)

 

 

Thhanks for continuing to update this mod.  However, I'm most glad to hear that your revised 'Hideout' is still on track.  Its loss, being the only proper 'catch and imprison' mod that works consistently, has been the main reason I haven't yet updated.  I might be tempted to do so now, if it's not too far away on the horizon.

 

For your making of the new mod, can I make an observation? 

 

If you put someone who merited some detention into any of the cells, and then generated another NPC in the vicinity, such as one of the Hentai Creatures, the generated NPC would 'permeate' the cell door well enough and interact with the imprisoned NPC - cough, cough, but once you decided to release the imprisoned NPC, the generated one, the creature, would remain in the cell and there would be no way, at least that I could find, of getting rid of it. 

 

The PC can't get into the cell.  The cell door itself prevents 'touch'   So you can't 'activate' the generated NPC to retarget it on any other captive, or even just to dismiss it.  Even if you imprison another NPC in the same cell, nada happens, as the command originally given has lapsed

 

If there were some way of avoiding that it would be good. 

 

As a further thought, even more entertaining, of course, would be the option for the PC to enter the cell, or add another, second, imprisoned NPC to the cell, giiving the imprisoned NPC(s) the opportunity to have some entertainment with which to while away the long lonely hours - a bit like what was possible with some of the Oblivion mods ;)

 

Hope this adds a little grist to the mill.   Whatever, look forward to seeing what you do come up with, as I'm sure it will be an improvement anyway. 

 

 

Posted

every works fine to me only one thing that annoying me. I can't quick load or save game in the middle of the animation

hope someone can help me with this. 

Posted

The impossibility to load/save game during a sex action is a feature of SexLab Framework and not from this mod.

Anyhow, it was made exactly to avoid "broken savegames" because interrupting a sex animation with a load/save normally leads to troubles.

Posted

Was leading Aela through Ysgramor's tomb and as usual I'm trying to take out the enemies with my bow when Aela races in and is promptly struck down several enemies.  But then when the mod casts around for an additional person to rape her it pulls in my player because I switch weapons and ran into join the melee.  Meanwhile the ghosts keep beating us both, Aela being essential continues to have sex and with my PCs armor the ghosts barely scratch me and I'm healed full usually before their next strike so I could stand there all day.

 

After the sex finished and I killed the rest of the ghosts in that chamber Aela as usual runs ahead again and in total gets raped 6 times ("For Kodlak") but of the additional multiple rapist actions I only got pulled in once more (yeah, once the ghosts start raping her I let them finish but kill the ones still fighting still Aela never learns). 

 

That was all pretty fun but it probably shouldn't be pulling in actors from the wrong side for these rape scenes. 

 

One other difficulty is that when I use the bind option (to save a nice NPC for a more relaxed later session) and I have followers one of the followers will strike the bound NPC until they die (definitely not sporting of them).

Yep I forgot a player check when a second aggressor is picked, basic mistake.. easily fixed hopefully.

And yep this re-aggro bug on bounded NPCs can be a pain in the ass, I don't know why it happen sometimes though, the bounded NPC is pacified so the follower shouldn't hit him, will see if I can do something about it, will probably rewrite a lot about player action anyway.

 

 

 

Sorry if this has already been answered but I have a question about the vampire lord.

 

When I go to submit or rape someone as a vampire lord they resist 100% of the time no matter what. And when they are on the ground (say I subdue them as a human then switch to vampire), there is no option on the menu that pops up.

 

I take it vampire lord isnt implemented yet? Only way I can get it to work is to rape their dead body.

The script isn't adapted for werewolves or vampires lord even if it works when you use the action key on bleeding out npcs, I'll change the whole knock down system and I'll make sure it works good for werewolves and vampire lords too. (a werewolf could do a shout as attempt for example.)

 

Hey Goubo, where is my hideout :)?

I'm just curious, is was a great idea and it looks like now everybody forget about it. Cmon man, Nazeem is so pompous again...

I'm actually working on it now, I got some of my ideas sorted out and have now a clear idea of what I want to do. This will definitely be a mod on itself, more info later on. :)

(It doesn't slow down the development of Defeat, I work on what I want on the moment.)

 

 

Thhanks for continuing to update this mod.  However, I'm most glad to hear that your revised 'Hideout' is still on track.  Its loss, being the only proper 'catch and imprison' mod that works consistently, has been the main reason I haven't yet updated.  I might be tempted to do so now, if it's not too far away on the horizon.

 

For your making of the new mod, can I make an observation? 

 

If you put someone who merited some detention into any of the cells, and then generated another NPC in the vicinity, such as one of the Hentai Creatures, the generated NPC would 'permeate' the cell door well enough and interact with the imprisoned NPC - cough, cough, but once you decided to release the imprisoned NPC, the generated one, the creature, would remain in the cell and there would be no way, at least that I could find, of getting rid of it. 

 

The PC can't get into the cell.  The cell door itself prevents 'touch'   So you can't 'activate' the generated NPC to retarget it on any other captive, or even just to dismiss it.  Even if you imprison another NPC in the same cell, nada happens, as the command originally given has lapsed

 

If there were some way of avoiding that it would be good. 

 

As a further thought, even more entertaining, of course, would be the option for the PC to enter the cell, or add another, second, imprisoned NPC to the cell, giiving the imprisoned NPC(s) the opportunity to have some entertainment with which to while away the long lonely hours - a bit like what was possible with some of the Oblivion mods ;)

 

Hope this adds a little grist to the mill.   Whatever, look forward to seeing what you do come up with, as I'm sure it will be an improvement anyway. 

 

 

 

See this thread for my plans about the mod, I plan to do something quite big if I can do everything I want.

Posted

My char got stuck with the "Wounded" status reducing all regenerations -100%. Source is "Being Raped". I play with both Defeat and SD. Does this come from Defeat? How can I end this?

 

OKAY: A CleanUp solved the problem and switched the status "Wounded" to "Raped". Now it works again! :-)

Posted

This mod is good fun, thanks for it!  

 

 

I was wondering, is there a way to get companions to auto re-equip their items after they get raped?   (besides going tho a loading screen)  If not, I think this would make a good feature, so you dont need to worry about your companions being unarmored. 

 

 

Posted

The mod is great, thank you so much!!

 

I'm not sure where to write suggestion, but i guess this one something small.

 

 

how about killing victim after rape?? via killmove for example. 

imo, it is better than victim runs away. 

 

may be it can be optional - some probability for npcs and dialog for player.

 

again. thank you very much, mod is just awesome!

Posted

i seem to have an issue with the raping on sleeping persons, the animations tend to play on the bed as if the bed isnt there. the characters phase through and have sex on the floor with the bed going through them like the bed isnt physical.

is that an issue with this mod or sexlab?

Posted

I feel kinda bad >.> I had a child companion   and forgot this mod was active @_@ now I feel like a pedo

 

Children should be automatically excluded. Perhaps your child companion is not flagged properly 

Posted

I am oddly now getting both the combat rape no longer occurring and attacking while combat rape goes on bugs.

 

I noticed combat rape seemed to stop, and after testing under ridiculous conditions that, yes, it was not happening. Cleaning did no good. Reinstalling seemed to fix it, but then I had people continuing to fight both my character and the rapist while combat was going on. Then it stopped working agian, reinstalled it, and it began working with combat during rape again.

 

It worked fine for 12 levels before this. No idea why it went berserk now.

 

ETA: I DID install the fix to Sexlab Util1, but nothing was supposed to happen with it till sex ended.

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